# Stop Cutscene
Grammar — Stop inCutscene
Flags —Native
|Action
Tells the specified Cutscene to stop playback. Stopping a cutscene destroys it.
# Arguments
int
<preset::Cutscene> — Cutscene
Returns — void
native void CutsceneStop(int inCutscene);
# Related
Category: Cutscene / Cutscenes
- Create Cutscene —
int
<preset::Cutscene> — CutsceneCreateNoPosition - Create Cutscene at Position —
int
<preset::Cutscene> — CutsceneCreateNew - Go To Next Cutscene Bookmark —
void
— CutsceneGoToNextBookmark - Cutscene EndScene Fired —
void
— TriggerAddEventCutsceneEndSceneFired - Create Cutscene —
int
<preset::Cutscene> — CutsceneCreate - Last Created Cutscene —
int
<preset::Cutscene> — CutsceneLastCreated - Play Cutscene —
void
— CutscenePlay - Pause Cutscene —
void
— CutscenePause - Stop Cutscene —
void
— CutsceneStop - Set Cutscene Time —
void
— CutsceneSetTime - Go To Cutscene Bookmark —
void
— CutsceneGoToBookmark - Show/Hide Cutscene —
void
— CutsceneShow - Play Cutscene Range Over Time —
void
— CutscenePlayCutsceneRangeOverTime - Cutscene Fade —
void
— CutsceneFade - Dialog Item Cutscene —
int
<preset::Cutscene> — CutsceneGetTriggerControl - Cutscene Bookmark Fired —
void
— TriggerAddEventCutsceneBookmarkFired - Triggering Cutscene —
int
<preset::Cutscene> — EventCutsceneId - Triggering Cutscene Bookmark —
string
— EventCutsceneBookmark - Wait For Cutscene To End —
void
— WaitForCutsceneToEnd
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5427
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
CutsceneStop(gv_scene_GorgonLaunch);
gv_kerriganKills = libNtve_gf_UnitGetPropertyKills(gv_kerrigan, c_unitPropCurrent);
UnitPauseAll(true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9928
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
libSwaC_gf_CinematicFade(false, 2.0, Color(0.00, 0.00, 0.00), true);
CutsceneStop(gv_campaignIntroCutscene);
DialogDestroy(gv_campaignIntroDialog);
libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8650
SoundStop(gv_midMovementSound1, true);
SoundStop(gv_midMovementSound2, true);
CutsceneStop(gv_elevatorCutscene);
ActorSend(ActorFromDoodad(DoodadFromId(193)), "SetVisibility 1");
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(193)), c_animNameDefault, "Cover", c_animFlagPlayForever, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:5427
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
CutsceneStop(gv_scene_GorgonLaunch);
gv_kerriganKills = libNtve_gf_UnitGetPropertyKills(gv_kerrigan, c_unitPropCurrent);
UnitPauseAll(true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9928
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
libSwaC_gf_CinematicFade(false, 2.0, Color(0.00, 0.00, 0.00), true);
CutsceneStop(gv_campaignIntroCutscene);
DialogDestroy(gv_campaignIntroDialog);
libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:8650
SoundStop(gv_midMovementSound1, true);
SoundStop(gv_midMovementSound2, true);
CutsceneStop(gv_elevatorCutscene);
ActorSend(ActorFromDoodad(DoodadFromId(193)), "SetVisibility 1");
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(193)), c_animNameDefault, "Cover", c_animFlagPlayForever, 0.0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9158
if ((libSwaC_gv_zS_ArmyCustomEvolutionSetLightScene != c_cutsceneNone)) {
CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionSetLightScene);
libSwaC_gv_zS_ArmyCustomEvolutionSetLightScene = c_cutsceneNone;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9163
if ((libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[1] != c_cutsceneNone)) {
CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[1]);
libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[1] = c_cutsceneNone;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9168
if ((libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[2] != c_cutsceneNone)) {
CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[2]);
libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[2] = c_cutsceneNone;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9340
TriggerWaitForTrigger(libSwaC_gt_ZS_ArmyCustomEvolutionFanfareOver, true);
DialogDestroy(lv_splitTitleDialog);
CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionFanfareCutscene);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:19747
TriggerEnable(libSwaC_gt_ZS_CampaignCutsceneSkipped, false);
libSwaC_gv_zS_CampaignCutsceneSkipped = true;
CutsceneStop(libSwaC_gv_zS_CurrentCampaignCutscene);
TriggerStop(libSwaC_gt_ZS_WaitForCutscene);
return true;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23545
libSwaC_gv_zS_DebugActiveCutscene = libSwaC_gv_zS_DebugCutsceneCount;
if ((libSwaC_gv_zS_DebugCutscenes[libSwaC_gv_zS_DebugCutsceneCount] != c_cutsceneNone)) {
CutsceneStop(libSwaC_gv_zS_DebugCutscenes[libSwaC_gv_zS_DebugCutsceneCount]);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23576
}
CutsceneStop(libSwaC_gv_zS_DebugCutscenes[libSwaC_gv_zS_DebugActiveCutscene]);
if ((libSwaC_gv_zS_DebugCutsceneCin == true)) {
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3962
else {
}
CutsceneStop(lib281DEC45_gv_zSS_ConversationScene);
lib281DEC45_gv_zSS_ConversationScene = c_cutsceneNone;
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:8314
while (autoBC90F651_ai < autoBC90F651_ae) {
lv_indexCharacter = UserDataInstance("Character", autoBC90F651_ai);
CutsceneStop(lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lv_indexCharacter)].lv_lightingCutscene);
lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lv_indexCharacter)].lv_lightingCutscene = c_cutsceneNone;
autoBC90F651_ai = autoBC90F651_ai+1;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:8318
autoBC90F651_ai = autoBC90F651_ai+1;
}
CutsceneStop(lib281DEC45_gv_zSS_StorySetLightingCutscene);
lib281DEC45_gv_zSS_StorySetLightingCutscene = c_cutsceneNone;
lib281DEC45_gf_EnterRoom(lib281DEC45_ge_Rooms_StoryRoomMainSet);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:12476
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
lib281DEC45_gf_StoryCutsceneFade(false, 1.0, true);
CutsceneStop(lib281DEC45_gv_zSS_Cutscene);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9662
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(0.0625, c_timeGame);
CutsceneStop(gv_terranCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:15496
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(0.0625, c_timeGame);
CutsceneStop(gv_zergCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19339
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(0.0625, c_timeGame);
CutsceneStop(gv_protossCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:9662
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(0.0625, c_timeGame);
CutsceneStop(gv_terranCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:15496
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(0.0625, c_timeGame);
CutsceneStop(gv_zergCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:19339
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(0.0625, c_timeGame);
CutsceneStop(gv_protossCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4085
}
CutsceneStop(libVoiC_gv_pC_CurrentCampaignCutscene);
DialogDestroy(libVoiC_gv_pC_CampaignCutsceneDialog);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:10040
libVoiC_gv_pC_DebugActiveCutscene = libVoiC_gv_pC_DebugCutsceneCount;
if ((libVoiC_gv_pC_DebugCutscenes[libVoiC_gv_pC_DebugCutsceneCount] != c_cutsceneNone)) {
CutsceneStop(libVoiC_gv_pC_DebugCutscenes[libVoiC_gv_pC_DebugCutsceneCount]);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:10071
}
CutsceneStop(libVoiC_gv_pC_DebugCutscenes[libVoiC_gv_pC_DebugActiveCutscene]);
if ((libVoiC_gv_pC_DebugCutsceneCin == true)) {
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:10440
TriggerEnable(libVoiC_gt_PC_CampaignCutsceneEnded, false);
libVoiC_gf_PC_StatEventAddInt("Completed", 0, libVoiC_gv_pC_SceneStatEvent);
CutsceneStop(libVoiC_gv_pC_CurrentCampaignCutscene);
DialogDestroy(libVoiC_gv_pC_CampaignCutsceneDialog);
TriggerStop(libVoiC_gt_PC_WaitForCutscene);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1903
libVCST_gv_pS_ActivityViewRoomTarget = libVCST_gv_pS_CurrentRoom;
TriggerExecute(libVCST_gv_pS_RoomViewCallbacks[(libVCST_gv_pS_CurrentRoom)], true, true);
CutsceneStop(libVCST_gv_pS_RoomUICutscene);
libVCST_gf_ShowHideAmbientScenesInRoom(true, libVCST_gv_pS_CurrentRoom);
libVCST_gf_DisplayBackground(libVCST_gv_pS_CurrentRoom);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1920
// Implementation
TriggerExecute(libVCST_gv_pS_RoomViewStopCallbacks[(libVCST_gv_pS_ActivityViewRoomTarget)], true, true);
CutsceneStop(libVCST_gv_pS_RoomUICutscene);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:2593
}
CutsceneStop(libVCST_gv_pS_Backgrounds[lv_roomNumber]);
libVCST_gv_pS_Backgrounds[lv_roomNumber] = c_cutsceneNone;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:3344
}
CutsceneStop(libVCST_gv_pS_ConversationScene);
libVCST_gv_pS_ConversationScene = c_cutsceneNone;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5762
lv_indexEvent = 1;
for ( ; ( (auto6F3FFF3C_ai >= 0 && lv_indexEvent <= auto6F3FFF3C_ae) || (auto6F3FFF3C_ai < 0 && lv_indexEvent >= auto6F3FFF3C_ae) ) ; lv_indexEvent += auto6F3FFF3C_ai ) {
CutsceneStop(libVCST_gv_pS_AmbientEvents[libVCST_gf_PS_AmbientGetRoomNumber(libVCST_ge_Rooms_StoryRoomWarCouncil)][lv_indexScene][lv_indexEvent]);
}
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5818
lv_indexEvent = 1;
for ( ; ( (autoFB460E54_ai >= 0 && lv_indexEvent <= autoFB460E54_ae) || (autoFB460E54_ai < 0 && lv_indexEvent >= autoFB460E54_ae) ) ; lv_indexEvent += autoFB460E54_ai ) {
CutsceneStop(libVCST_gv_pS_AmbientEvents[libVCST_gf_PS_AmbientGetRoomNumber(libVCST_ge_Rooms_StoryRoomWarCouncil)][lv_indexScene][lv_indexEvent]);
}
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5874
lv_indexEvent = 1;
for ( ; ( (auto9E5AE707_ai >= 0 && lv_indexEvent <= auto9E5AE707_ae) || (auto9E5AE707_ai < 0 && lv_indexEvent >= auto9E5AE707_ae) ) ; lv_indexEvent += auto9E5AE707_ai ) {
CutsceneStop(libVCST_gv_pS_AmbientEvents[libVCST_gf_PS_AmbientGetRoomNumber(libVCST_ge_Rooms_StoryRoomWarCouncil)][lv_indexScene][lv_indexEvent]);
}
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:6806
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
libVCST_gf_StoryCutsceneFade(false, 1.0, true);
CutsceneStop(libVCST_gv_pS_Cutscene);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1003
ConversationDataStop();
DialogDestroy(libVCUI_gv_pU_ArmyDialog);
CutsceneStop(libVCUI_gv_pU_ArmyCutscene);
TriggerStop(libVCUI_gt_PU_ArmyTutorial);
TransmissionClearAll();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1921
libVCUI_gv_pU_Mission2DBackground = c_invalidDialogControlId;
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
CutsceneStop(libVCUI_gv_pU_MissionCutscene);
TriggerStop(libVCUI_gt_PU_MissionBirthCallouts);
TriggerEnable(libVCUI_gt_PU_MissionLaunchClicked, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2598
DialogDestroy(libVCUI_gv_pU_SoADialog);
CutsceneStop(libVCUI_gv_pU_SoABackgroundCutscene);
libVCUI_gv_pU_SoADialog = c_invalidDialogId;
TriggerEnable(libVCUI_gt_PU_SoAMeterPlusOrMinusClicked, false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3205
DialogDestroy(libVCUI_gv_pU_StarmapDialog);
libVCUI_gv_pU_StarmapDialog = c_invalidDialogId;
CutsceneStop(libVCUI_gv_pU_StarmapCutscene);
UnitRemove(libVCUI_gv_pU_StarmapPlanetAttachUnit[1]);
UnitRemove(libVCUI_gv_pU_StarmapPlanetAttachUnit[2]);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5961
}
CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPCutscene, "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5964
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPCutscene, "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));
CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene));
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPEnergyBarScene, "Cutscenes\\UI_SoAMissionEnergy.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:2322
}
CutsceneStop(libMapM_gv_mMIntroCutscene[lp_player]);
VisRevealerEnable(VisRevealerLastCreated(), false);
VisRevealerDestroy(VisRevealerLastCreated());
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:1724
}
CutsceneStop(libComC_gv_cC_CutsceneCurrent);
DialogDestroy(libComC_gv_cC_CutsceneDialog);
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:4549
TriggerEnable(libComC_gt_CC_CampaignCutsceneEnded, false);
CutsceneStop(libComC_gv_cC_CutsceneCurrent);
DialogDestroy(libComC_gv_cC_CutsceneDialog);
TriggerStop(libComC_gt_CC_WaitForCutscene);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:4601
}
CutsceneFade(false, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CutsceneStop(libNCMI_gv_nM_CreditsCutscene);
ConversationDataStop();
TransmissionClearAll();
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:1709
libNCST_gv_nS_ActivityViewRoomTarget = libNCST_gv_nS_CurrentRoom;
TriggerExecute(libNCST_gv_nS_RoomViewCallbacks[(libNCST_gv_nS_CurrentRoom)], true, true);
CutsceneStop(libNCST_gv_nS_RoomUICutscene);
libNCST_gf_ShowHideAmbientScenesInRoom(true, libNCST_gv_nS_CurrentRoom);
libNCST_gf_DisplayBackground(libNCST_gv_nS_CurrentRoom);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:1725
// Implementation
TriggerExecute(libNCST_gv_nS_RoomViewStopCallbacks[(libNCST_gv_nS_ActivityViewRoomTarget)], true, true);
CutsceneStop(libNCST_gv_nS_RoomUICutscene);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:2232
}
CutsceneStop(libNCST_gv_NS_Backgrounds[lv_roomNumber]);
libNCST_gv_NS_Backgrounds[lv_roomNumber] = c_cutsceneNone;
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:2900
}
CutsceneStop(libNCST_gv_nS_ConversationScene);
libNCST_gv_nS_ConversationScene = c_cutsceneNone;
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:5603
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
libNCST_gf_StoryCutsceneFade(false, 1.0, true);
CutsceneStop(libNCST_gv_nS_Cutscene);
ConversationDataStop();
TransmissionClearAll();
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:5649
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
libNCST_gf_StoryCutsceneFade(false, 1.0, true);
CutsceneStop(libNCST_gv_nS_Cutscene);
ConversationDataStop();
TransmissionClearAll();
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:8808
TriggerEnable(libA3DDD02B_gt_PP_CampaignCutsceneSkipped, false);
libA3DDD02B_gv_pP_CampaignCutsceneSkipped = true;
CutsceneStop(libA3DDD02B_gv_pP_CurrentCampaignCutscene);
TriggerStop(libA3DDD02B_gt_PP_WaitForCutscene);
TriggerStop(libA3DDD02B_gt_PP_WaitForDialogCutscene);