# Stop Cutscene

Grammar — Stop inCutscene
FlagsNative | Action

Tells the specified Cutscene to stop playback. Stopping a cutscene destroys it.

# Arguments

Returns — void

native void CutsceneStop(int inCutscene);

Category: Cutscene / Cutscenes

# Examples

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5427

    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    CutsceneStop(gv_scene_GorgonLaunch);
    gv_kerriganKills = libNtve_gf_UnitGetPropertyKills(gv_kerrigan, c_unitPropCurrent);
    UnitPauseAll(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9928

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    libSwaC_gf_CinematicFade(false, 2.0, Color(0.00, 0.00, 0.00), true);
    CutsceneStop(gv_campaignIntroCutscene);
    DialogDestroy(gv_campaignIntroDialog);
    libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8650

    SoundStop(gv_midMovementSound1, true);
    SoundStop(gv_midMovementSound2, true);
    CutsceneStop(gv_elevatorCutscene);
    ActorSend(ActorFromDoodad(DoodadFromId(193)), "SetVisibility 1");
    libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(193)), c_animNameDefault, "Cover", c_animFlagPlayForever, 0.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2mapMapScript.galaxy:5427

    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    CutsceneStop(gv_scene_GorgonLaunch);
    gv_kerriganKills = libNtve_gf_UnitGetPropertyKills(gv_kerrigan, c_unitPropCurrent);
    UnitPauseAll(true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:9928

    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    libSwaC_gf_CinematicFade(false, 2.0, Color(0.00, 0.00, 0.00), true);
    CutsceneStop(gv_campaignIntroCutscene);
    DialogDestroy(gv_campaignIntroDialog);
    libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:8650

    SoundStop(gv_midMovementSound1, true);
    SoundStop(gv_midMovementSound2, true);
    CutsceneStop(gv_elevatorCutscene);
    ActorSend(ActorFromDoodad(DoodadFromId(193)), "SetVisibility 1");
    libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(193)), c_animNameDefault, "Cover", c_animFlagPlayForever, 0.0);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9158


    if ((libSwaC_gv_zS_ArmyCustomEvolutionSetLightScene != c_cutsceneNone)) {
        CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionSetLightScene);
        libSwaC_gv_zS_ArmyCustomEvolutionSetLightScene = c_cutsceneNone;
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9163


    if ((libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[1] != c_cutsceneNone)) {
        CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[1]);
        libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[1] = c_cutsceneNone;
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9168


    if ((libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[2] != c_cutsceneNone)) {
        CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[2]);
        libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[2] = c_cutsceneNone;
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9340

    TriggerWaitForTrigger(libSwaC_gt_ZS_ArmyCustomEvolutionFanfareOver, true);
    DialogDestroy(lv_splitTitleDialog);
    CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionFanfareCutscene);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
}

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:19747

    TriggerEnable(libSwaC_gt_ZS_CampaignCutsceneSkipped, false);
    libSwaC_gv_zS_CampaignCutsceneSkipped = true;
    CutsceneStop(libSwaC_gv_zS_CurrentCampaignCutscene);
    TriggerStop(libSwaC_gt_ZS_WaitForCutscene);
    return true;

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23545

    libSwaC_gv_zS_DebugActiveCutscene = libSwaC_gv_zS_DebugCutsceneCount;
    if ((libSwaC_gv_zS_DebugCutscenes[libSwaC_gv_zS_DebugCutsceneCount] != c_cutsceneNone)) {
        CutsceneStop(libSwaC_gv_zS_DebugCutscenes[libSwaC_gv_zS_DebugCutsceneCount]);
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23576

    }

    CutsceneStop(libSwaC_gv_zS_DebugCutscenes[libSwaC_gv_zS_DebugActiveCutscene]);
    if ((libSwaC_gv_zS_DebugCutsceneCin == true)) {
        libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3962

    else {
    }
    CutsceneStop(lib281DEC45_gv_zSS_ConversationScene);
    lib281DEC45_gv_zSS_ConversationScene = c_cutsceneNone;
}

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:8314

    while (autoBC90F651_ai < autoBC90F651_ae) {
        lv_indexCharacter = UserDataInstance("Character", autoBC90F651_ai);
        CutsceneStop(lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lv_indexCharacter)].lv_lightingCutscene);
        lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lv_indexCharacter)].lv_lightingCutscene = c_cutsceneNone;
        autoBC90F651_ai = autoBC90F651_ai+1;

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:8318

        autoBC90F651_ai = autoBC90F651_ai+1;
    }
    CutsceneStop(lib281DEC45_gv_zSS_StorySetLightingCutscene);
    lib281DEC45_gv_zSS_StorySetLightingCutscene = c_cutsceneNone;
    lib281DEC45_gf_EnterRoom(lib281DEC45_ge_Rooms_StoryRoomMainSet);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:12476

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    lib281DEC45_gf_StoryCutsceneFade(false, 1.0, true);
    CutsceneStop(lib281DEC45_gv_zSS_Cutscene);
    return true;
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9662

        CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
        Wait(0.0625, c_timeGame);
        CutsceneStop(gv_terranCinematicCutscene);
        CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
        Wait(0.0625, c_timeGame);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:15496

        CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
        Wait(0.0625, c_timeGame);
        CutsceneStop(gv_zergCinematicCutscene);
        CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
        Wait(0.0625, c_timeGame);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19339

        CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
        Wait(0.0625, c_timeGame);
        CutsceneStop(gv_protossCinematicCutscene);
        CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
        Wait(0.0625, c_timeGame);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:9662

        CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
        Wait(0.0625, c_timeGame);
        CutsceneStop(gv_terranCinematicCutscene);
        CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
        Wait(0.0625, c_timeGame);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:15496

        CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
        Wait(0.0625, c_timeGame);
        CutsceneStop(gv_zergCinematicCutscene);
        CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
        Wait(0.0625, c_timeGame);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:19339

        CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
        Wait(0.0625, c_timeGame);
        CutsceneStop(gv_protossCinematicCutscene);
        CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
        Wait(0.0625, c_timeGame);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4085

    }

    CutsceneStop(libVoiC_gv_pC_CurrentCampaignCutscene);
    DialogDestroy(libVoiC_gv_pC_CampaignCutsceneDialog);
}

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:10040

    libVoiC_gv_pC_DebugActiveCutscene = libVoiC_gv_pC_DebugCutsceneCount;
    if ((libVoiC_gv_pC_DebugCutscenes[libVoiC_gv_pC_DebugCutsceneCount] != c_cutsceneNone)) {
        CutsceneStop(libVoiC_gv_pC_DebugCutscenes[libVoiC_gv_pC_DebugCutsceneCount]);
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:10071

    }

    CutsceneStop(libVoiC_gv_pC_DebugCutscenes[libVoiC_gv_pC_DebugActiveCutscene]);
    if ((libVoiC_gv_pC_DebugCutsceneCin == true)) {
        libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:10440

    TriggerEnable(libVoiC_gt_PC_CampaignCutsceneEnded, false);
    libVoiC_gf_PC_StatEventAddInt("Completed", 0, libVoiC_gv_pC_SceneStatEvent);
    CutsceneStop(libVoiC_gv_pC_CurrentCampaignCutscene);
    DialogDestroy(libVoiC_gv_pC_CampaignCutsceneDialog);
    TriggerStop(libVoiC_gt_PC_WaitForCutscene);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1903

    libVCST_gv_pS_ActivityViewRoomTarget = libVCST_gv_pS_CurrentRoom;
    TriggerExecute(libVCST_gv_pS_RoomViewCallbacks[(libVCST_gv_pS_CurrentRoom)], true, true);
    CutsceneStop(libVCST_gv_pS_RoomUICutscene);
    libVCST_gf_ShowHideAmbientScenesInRoom(true, libVCST_gv_pS_CurrentRoom);
    libVCST_gf_DisplayBackground(libVCST_gv_pS_CurrentRoom);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1920

    // Implementation
    TriggerExecute(libVCST_gv_pS_RoomViewStopCallbacks[(libVCST_gv_pS_ActivityViewRoomTarget)], true, true);
    CutsceneStop(libVCST_gv_pS_RoomUICutscene);
}

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:2593

        }

        CutsceneStop(libVCST_gv_pS_Backgrounds[lv_roomNumber]);
        libVCST_gv_pS_Backgrounds[lv_roomNumber] = c_cutsceneNone;
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:3344

    }

    CutsceneStop(libVCST_gv_pS_ConversationScene);
    libVCST_gv_pS_ConversationScene = c_cutsceneNone;
}

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5762

        lv_indexEvent = 1;
        for ( ; ( (auto6F3FFF3C_ai >= 0 && lv_indexEvent <= auto6F3FFF3C_ae) || (auto6F3FFF3C_ai < 0 && lv_indexEvent >= auto6F3FFF3C_ae) ) ; lv_indexEvent += auto6F3FFF3C_ai ) {
            CutsceneStop(libVCST_gv_pS_AmbientEvents[libVCST_gf_PS_AmbientGetRoomNumber(libVCST_ge_Rooms_StoryRoomWarCouncil)][lv_indexScene][lv_indexEvent]);
        }
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5818

        lv_indexEvent = 1;
        for ( ; ( (autoFB460E54_ai >= 0 && lv_indexEvent <= autoFB460E54_ae) || (autoFB460E54_ai < 0 && lv_indexEvent >= autoFB460E54_ae) ) ; lv_indexEvent += autoFB460E54_ai ) {
            CutsceneStop(libVCST_gv_pS_AmbientEvents[libVCST_gf_PS_AmbientGetRoomNumber(libVCST_ge_Rooms_StoryRoomWarCouncil)][lv_indexScene][lv_indexEvent]);
        }
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5874

        lv_indexEvent = 1;
        for ( ; ( (auto9E5AE707_ai >= 0 && lv_indexEvent <= auto9E5AE707_ae) || (auto9E5AE707_ai < 0 && lv_indexEvent >= auto9E5AE707_ae) ) ; lv_indexEvent += auto9E5AE707_ai ) {
            CutsceneStop(libVCST_gv_pS_AmbientEvents[libVCST_gf_PS_AmbientGetRoomNumber(libVCST_ge_Rooms_StoryRoomWarCouncil)][lv_indexScene][lv_indexEvent]);
        }
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:6806

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    libVCST_gf_StoryCutsceneFade(false, 1.0, true);
    CutsceneStop(libVCST_gv_pS_Cutscene);
    return true;
}

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1003

    ConversationDataStop();
    DialogDestroy(libVCUI_gv_pU_ArmyDialog);
    CutsceneStop(libVCUI_gv_pU_ArmyCutscene);
    TriggerStop(libVCUI_gt_PU_ArmyTutorial);
    TransmissionClearAll();

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1921

    libVCUI_gv_pU_Mission2DBackground = c_invalidDialogControlId;
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    CutsceneStop(libVCUI_gv_pU_MissionCutscene);
    TriggerStop(libVCUI_gt_PU_MissionBirthCallouts);
    TriggerEnable(libVCUI_gt_PU_MissionLaunchClicked, false);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2598


    DialogDestroy(libVCUI_gv_pU_SoADialog);
    CutsceneStop(libVCUI_gv_pU_SoABackgroundCutscene);
    libVCUI_gv_pU_SoADialog = c_invalidDialogId;
    TriggerEnable(libVCUI_gt_PU_SoAMeterPlusOrMinusClicked, false);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3205

    DialogDestroy(libVCUI_gv_pU_StarmapDialog);
    libVCUI_gv_pU_StarmapDialog = c_invalidDialogId;
    CutsceneStop(libVCUI_gv_pU_StarmapCutscene);
    UnitRemove(libVCUI_gv_pU_StarmapPlanetAttachUnit[1]);
    UnitRemove(libVCUI_gv_pU_StarmapPlanetAttachUnit[2]);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5961

    }

    CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));
    libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPCutscene, "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5964

    libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPCutscene, "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));
    CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene));
    libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPEnergyBarScene, "Cutscenes\\UI_SoAMissionEnergy.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene));

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/MapMechanicsLib.galaxy:2322

    }

    CutsceneStop(libMapM_gv_mMIntroCutscene[lp_player]);
    VisRevealerEnable(VisRevealerLastCreated(), false);
    VisRevealerDestroy(VisRevealerLastCreated());

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:1724

    }

    CutsceneStop(libComC_gv_cC_CutsceneCurrent);
    DialogDestroy(libComC_gv_cC_CutsceneDialog);
}

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:4549


    TriggerEnable(libComC_gt_CC_CampaignCutsceneEnded, false);
    CutsceneStop(libComC_gv_cC_CutsceneCurrent);
    DialogDestroy(libComC_gv_cC_CutsceneDialog);
    TriggerStop(libComC_gt_CC_WaitForCutscene);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:4601

    }
    CutsceneFade(false, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
    CutsceneStop(libNCMI_gv_nM_CreditsCutscene);
    ConversationDataStop();
    TransmissionClearAll();

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:1709

    libNCST_gv_nS_ActivityViewRoomTarget = libNCST_gv_nS_CurrentRoom;
    TriggerExecute(libNCST_gv_nS_RoomViewCallbacks[(libNCST_gv_nS_CurrentRoom)], true, true);
    CutsceneStop(libNCST_gv_nS_RoomUICutscene);
    libNCST_gf_ShowHideAmbientScenesInRoom(true, libNCST_gv_nS_CurrentRoom);
    libNCST_gf_DisplayBackground(libNCST_gv_nS_CurrentRoom);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:1725

    // Implementation
    TriggerExecute(libNCST_gv_nS_RoomViewStopCallbacks[(libNCST_gv_nS_ActivityViewRoomTarget)], true, true);
    CutsceneStop(libNCST_gv_nS_RoomUICutscene);
}

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:2232

        }

        CutsceneStop(libNCST_gv_NS_Backgrounds[lv_roomNumber]);
        libNCST_gv_NS_Backgrounds[lv_roomNumber] = c_cutsceneNone;
    }

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:2900

    }

    CutsceneStop(libNCST_gv_nS_ConversationScene);
    libNCST_gv_nS_ConversationScene = c_cutsceneNone;
}

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:5603

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    libNCST_gf_StoryCutsceneFade(false, 1.0, true);
    CutsceneStop(libNCST_gv_nS_Cutscene);
    ConversationDataStop();
    TransmissionClearAll();

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:5649

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    libNCST_gf_StoryCutsceneFade(false, 1.0, true);
    CutsceneStop(libNCST_gv_nS_Cutscene);
    ConversationDataStop();
    TransmissionClearAll();

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:8808

    TriggerEnable(libA3DDD02B_gt_PP_CampaignCutsceneSkipped, false);
    libA3DDD02B_gv_pP_CampaignCutsceneSkipped = true;
    CutsceneStop(libA3DDD02B_gv_pP_CurrentCampaignCutscene);
    TriggerStop(libA3DDD02B_gt_PP_WaitForCutscene);
    TriggerStop(libA3DDD02B_gt_PP_WaitForDialogCutscene);