# Wait For Cutscene To End

Grammar — Wait for cutscene cutsceneId to complete.
FlagsNative | Action

Pauses a trigger until the specified cutscene has completed.

# Arguments

Returns — void

native void WaitForCutsceneToEnd(int inCutscene);

Category: Cutscene / Cutscenes

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L6921
WaitForCutsceneToEnd(CutsceneLastCreated())
// L6921
WaitForCutsceneToEnd(CutsceneLastCreated())

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L19857
WaitForCutsceneToEnd(libSwaC_gv_zS_CurrentCampaignCutscene)
// L19880
WaitForCutsceneToEnd(libSwaC_gv_zS_CurrentCampaignCutscene)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L5742
WaitForCutsceneToEnd(lib281DEC45_gv_zSS_Cutscene)

# campaigns/void.sc2campaign

MapScript.galaxy

// L9577
WaitForCutsceneToEnd(CutsceneLastCreated())
// L19223
WaitForCutsceneToEnd(CutsceneLastCreated())
// L19435
WaitForCutsceneToEnd(CutsceneLastCreated())
// L9577
WaitForCutsceneToEnd(CutsceneLastCreated())
// L19223
WaitForCutsceneToEnd(CutsceneLastCreated())
// L19435
WaitForCutsceneToEnd(CutsceneLastCreated())

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L10394
WaitForCutsceneToEnd(libVoiC_gv_pC_CurrentCampaignCutscene)
// L10419
WaitForCutsceneToEnd(libVoiC_gv_pC_CurrentCampaignCutscene)

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L4555
WaitForCutsceneToEnd(libVCST_gv_pS_Cutscene)
// L5318
WaitForCutsceneToEnd(libVCUI_gv_pU_MissionCutscene)

# mods/heroesdata.stormmod

MapMechanicsLib.galaxy

// L5790
WaitForCutsceneToEnd(lv_cutscene)

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L4507
WaitForCutsceneToEnd(libComC_gv_cC_CutsceneCurrent)
// L4530
WaitForCutsceneToEnd(libComC_gv_cC_CutsceneCurrent)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L1899
WaitForCutsceneToEnd(libNCMI_gv_nM_CreditsCutscene)

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L3902
WaitForCutsceneToEnd(libNCST_gv_nS_Cutscene)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L8919
WaitForCutsceneToEnd(libA3DDD02B_gv_pP_CurrentCampaignCutscene)
// L8942
WaitForCutsceneToEnd(libA3DDD02B_gv_pP_CurrentCampaignCutscene)