# Triggering Cutscene Bookmark
Grammar — Triggering cutscene bookmark
Flags —Native
|Function
Returns the triggering cutscene bookmark name. Use in conjunction with “Cutscene Bookmark Fired”.
Returns — string
native string EventCutsceneBookmark();
# Related
Category: Cutscene / Cutscenes
- Create Cutscene —
int
<preset::Cutscene> — CutsceneCreateNoPosition - Create Cutscene at Position —
int
<preset::Cutscene> — CutsceneCreateNew - Go To Next Cutscene Bookmark —
void
— CutsceneGoToNextBookmark - Cutscene EndScene Fired —
void
— TriggerAddEventCutsceneEndSceneFired - Create Cutscene —
int
<preset::Cutscene> — CutsceneCreate - Last Created Cutscene —
int
<preset::Cutscene> — CutsceneLastCreated - Play Cutscene —
void
— CutscenePlay - Pause Cutscene —
void
— CutscenePause - Stop Cutscene —
void
— CutsceneStop - Set Cutscene Time —
void
— CutsceneSetTime - Go To Cutscene Bookmark —
void
— CutsceneGoToBookmark - Show/Hide Cutscene —
void
— CutsceneShow - Play Cutscene Range Over Time —
void
— CutscenePlayCutsceneRangeOverTime - Cutscene Fade —
void
— CutsceneFade - Dialog Item Cutscene —
int
<preset::Cutscene> — CutsceneGetTriggerControl - Cutscene Bookmark Fired —
void
— TriggerAddEventCutsceneBookmarkFired - Triggering Cutscene —
int
<preset::Cutscene> — EventCutsceneId - Triggering Cutscene Bookmark —
string
— EventCutsceneBookmark - Wait For Cutscene To End —
void
— WaitForCutsceneToEnd
# Examples
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5522
}
if ((EventCutsceneBookmark() == "Camera_Shake_01")) {
CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "CameraShake_01");
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5525
CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "CameraShake_01");
}
else if ((EventCutsceneBookmark() == "Camera_Shake_02")) {
CutsceneGoToBookmark(libVCST_gf_CurrentRoomCutscene(), "CameraShake_02");
}