# Cutscene Fade
Grammar — Perform a Cutscene fadeIn|Fade In/Fade Out over duration seconds using color color and Transparency% amount|transparency for players players.
Flags —Native
|Action
Cutscene Fading allows you to manipulate the same fade system that Cutscenes use. For example, a cutscene can Fade Out the scene, then you can fade back in with this trigger. This is separate from Cinematic Fade, which only fades the game world.
# Arguments
bool
<preset::FadeOption> — Fade Infixed
— Durationcolor
— Colorfixed
— Amountplayergroup
— Playersbool
<preset::Trigger_Wait_Option> — Wait Until Done
Returns — void
native void CutsceneFade(
bool fadeIn,
fixed duration,
color inColor,
fixed amount,
playergroup players,
bool inWaitUntilDone,
);
# Related
Category: Cutscene / Cutscenes
- Create Cutscene —
int
<preset::Cutscene> — CutsceneCreateNoPosition - Create Cutscene at Position —
int
<preset::Cutscene> — CutsceneCreateNew - Go To Next Cutscene Bookmark —
void
— CutsceneGoToNextBookmark - Cutscene EndScene Fired —
void
— TriggerAddEventCutsceneEndSceneFired - Create Cutscene —
int
<preset::Cutscene> — CutsceneCreate - Last Created Cutscene —
int
<preset::Cutscene> — CutsceneLastCreated - Play Cutscene —
void
— CutscenePlay - Pause Cutscene —
void
— CutscenePause - Stop Cutscene —
void
— CutsceneStop - Set Cutscene Time —
void
— CutsceneSetTime - Go To Cutscene Bookmark —
void
— CutsceneGoToBookmark - Show/Hide Cutscene —
void
— CutsceneShow - Play Cutscene Range Over Time —
void
— CutscenePlayCutsceneRangeOverTime - Cutscene Fade —
void
— CutsceneFade - Dialog Item Cutscene —
int
<preset::Cutscene> — CutsceneGetTriggerControl - Cutscene Bookmark Fired —
void
— TriggerAddEventCutsceneBookmarkFired - Triggering Cutscene —
int
<preset::Cutscene> — EventCutsceneId - Triggering Cutscene Bookmark —
string
— EventCutsceneBookmark - Wait For Cutscene To End —
void
— WaitForCutsceneToEnd
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5559
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:7656
libSwaC_gf_CampaignPlayCutscene("Cutscenes\\zSpace02_Intro.SC2Cutscene", Point(90.0, 12.0), true, true);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(1674), 0.0, -1, 10.0, true);
CutsceneFade(true, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
FogSetEnabled(true);
EnvironmentShow(c_environmentAll, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:7857
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(82)), lv_fadeDuration);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map — MapScript.galaxy:5559
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), lv_fadeDuration);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:7656
libSwaC_gf_CampaignPlayCutscene("Cutscenes\\zSpace02_Intro.SC2Cutscene", Point(90.0, 12.0), true, true);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(1674), 0.0, -1, 10.0, true);
CutsceneFade(true, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
FogSetEnabled(true);
EnvironmentShow(c_environmentAll, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:7857
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(82)), lv_fadeDuration);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9113
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMovie, 100.0, 0.0);
CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
if ((libSwaC_gv_zS_ArmyCustomCurrentUI == libSwaC_ge_ArmyUIScreen_EggRoom)) {
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Game);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2267
lib281DEC45_gf_ZSS_DebugStoryCheatUpdate();
libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), false);
DialogSetVisible(lib281DEC45_gv_zSS_DebugStoryDialog, PlayerGroupAll(), true);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2977
}
else {
CutsceneFade(lp_fadeInOut, lp_duration, Color(0,0,0), 100.0, PlayerGroupAll(), lp_waitDontWait);
}
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3759
lib281DEC45_gf_StoryCinematicMode(false);
if ((ConversationDataWasSkipped() == true)) {
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), false);
}
else {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3762
}
else {
CutsceneFade(true, 0.5, Color(0,0,0), 100.0, PlayerGroupAll(), false);
}
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:8533
}
CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
CutsceneFade(true, lib281DEC45_gv_zSS_StoryFadeDuration, Color(0,0,0), 100.0, PlayerGroupAll(), true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:8535
CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
CutsceneFade(true, lib281DEC45_gv_zSS_StoryFadeDuration, Color(0,0,0), 100.0, PlayerGroupAll(), true);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9663
Wait(0.0625, c_timeGame);
CutsceneStop(gv_terranCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(544), lv_fadeDuration);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:15497
Wait(0.0625, c_timeGame);
CutsceneStop(gv_zergCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(19), lv_fadeDuration);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19227
GameSetLighting("AiurTempleJungle", 0.0);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
CutsceneFade(true, 0.4, Color(0,0,0), 100.0, PlayerGroupAll(), true);
while (!((UnitGetType(gv_protossWarpPrism) == "WarpPrismPhasing"))) {
Wait(0.125, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19340
Wait(0.0625, c_timeGame);
CutsceneStop(gv_protossCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointWithOffset(PointFromId(67), 0.0, -1.0), lv_fadeDuration);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19438
FogSetEnabled(true);
GameSetLighting("AiurTempleJungle", 0.0);
CutsceneFade(true, 0.4, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CameraPan(gv_p01_USER, PointWithOffset(PointFromId(111), 0.0, 0.0), 10.0, -1, 10.0, false);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00156", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5559
gv_cinematicCompleted = false;
libNtve_gf_StoryMode(PlayerGroupAll(), true);
CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Purifier02Intro.SC2Cutscene", false, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5563
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Purifier02Intro.SC2Cutscene", false, true);
Wait(0.0625, c_timeGame);
CutsceneFade(true, 2.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(2.0, c_timeGame);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Purifier02|Line00073", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5566
Wait(2.0, c_timeGame);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Purifier02|Line00073", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CutsceneFade(false, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(1.0, c_timeGame);
libVoiC_gf_CampaignStopCutscene();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5572
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
CutsceneFade(true, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CinematicFade(true, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2634), SoundLengthSync(SoundLink(ConversationDataGetSound("pMission_Purifier02|Line00130", true), c_soundIndexAny)), -1, 10, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5759
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(68)), lv_fadeDuration);
CutsceneFade(true, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:2994
libVCST_gf_EnterRoom(libVCST_ge_Rooms_StoryRoomWarCouncil);
libVCST_gf_AddRemoveUnitForRoom(false, gv_uNITWarCouncilSet02Possessed, libVCST_ge_Rooms_StoryRoomVoid);
CutsceneFade(true, 0.2, Color(0,0,0), 100.0, PlayerGroupAll(), true);
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:9663
Wait(0.0625, c_timeGame);
CutsceneStop(gv_terranCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(544), lv_fadeDuration);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:15497
Wait(0.0625, c_timeGame);
CutsceneStop(gv_zergCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(19), lv_fadeDuration);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:19227
GameSetLighting("AiurTempleJungle", 0.0);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
CutsceneFade(true, 0.4, Color(0,0,0), 100.0, PlayerGroupAll(), true);
while (!((UnitGetType(gv_protossWarpPrism) == "WarpPrismPhasing"))) {
Wait(0.125, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:19340
Wait(0.0625, c_timeGame);
CutsceneStop(gv_protossCinematicCutscene);
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointWithOffset(PointFromId(67), 0.0, -1.0), lv_fadeDuration);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:19438
FogSetEnabled(true);
GameSetLighting("AiurTempleJungle", 0.0);
CutsceneFade(true, 0.4, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CameraPan(gv_p01_USER, PointWithOffset(PointFromId(111), 0.0, 0.0), 10.0, -1, 10.0, false);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00156", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:5559
gv_cinematicCompleted = false;
libNtve_gf_StoryMode(PlayerGroupAll(), true);
CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Purifier02Intro.SC2Cutscene", false, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:5563
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Cutscene_Purifier02Intro.SC2Cutscene", false, true);
Wait(0.0625, c_timeGame);
CutsceneFade(true, 2.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(2.0, c_timeGame);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Purifier02|Line00073", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:5566
Wait(2.0, c_timeGame);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Purifier02|Line00073", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CutsceneFade(false, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(1.0, c_timeGame);
libVoiC_gf_CampaignStopCutscene();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:5572
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
CutsceneFade(true, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CinematicFade(true, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2634), SoundLengthSync(SoundLink(ConversationDataGetSound("pMission_Purifier02|Line00130", true), c_soundIndexAny)), -1, 10, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:5759
libVCMI_gf_CinematicModeCampaign(false, lv_fadeDuration, false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(68)), lv_fadeDuration);
CutsceneFade(true, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:2994
libVCST_gf_EnterRoom(libVCST_ge_Rooms_StoryRoomWarCouncil);
libVCST_gf_AddRemoveUnitForRoom(false, gv_uNITWarCouncilSet02Possessed, libVCST_ge_Rooms_StoryRoomVoid);
CutsceneFade(true, 0.2, Color(0,0,0), 100.0, PlayerGroupAll(), true);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:121
}
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), false);
DialogSetVisible(libVCST_gv_pS_DebugStoryDialog, PlayerGroupAll(), true);
TriggerEnable(libVCST_gt_PS_DebugStoryCheatSceneListSelect, true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1529
}
else {
CutsceneFade(lp_fadeInOut, lp_duration, Color(0,0,0), 100.0, PlayerGroupAll(), lp_waitDontWait);
}
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:3164
libVCST_gf_StoryCinematicMode(false);
if ((ConversationDataWasSkipped() == true)) {
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), false);
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:3167
}
else {
CutsceneFade(true, 0.5, Color(0,0,0), 100.0, PlayerGroupAll(), false);
}
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5070
}
CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
CutsceneFade(true, libVCST_gv_pS_StoryFadeDuration, Color(0,0,0), 100.0, PlayerGroupAll(), true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5072
CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
CutsceneFade(true, libVCST_gv_pS_StoryFadeDuration, Color(0,0,0), 100.0, PlayerGroupAll(), true);
return true;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:2293
SoundChannelMute(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryVoice, true);
SoundChannelMute(libCore_gv_playerGroupFromPlayer[lp_player], c_soundCategoryAlert, true);
CutsceneFade(false, 0.0, Color(0,0,0), 0.0, libCore_gv_playerGroupFromPlayer[lp_player], true);
libStEx_gf_TurnCinematicCameraOnOff(lp_player, true);
autoA1C853BF_g = PlayerGroupAll();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:2317
if ((libMapM_gv_mMIntroCutsceneCompleted[lp_player] == false)) {
lv_fadeDuration = 0.75;
CutsceneFade(false, lv_fadeDuration, Color(0,0,0), 0.0, libCore_gv_playerGroupFromPlayer[lp_player], false);
libStEx_gf_CinematicFade(false, lv_fadeDuration, Color(0.00, 0.00, 0.00), lp_player);
Wait(lv_fadeDuration, c_timeGame);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:2346
lv_fadeDuration = 1.5;
if ((libNtve_gf_UnitGroupIsDead(libGame_gv_players[lp_player].lv_heroUnitGroup) == true)) {
CutsceneFade(true, lv_fadeDuration, Color(0,0,0), 0.0, libCore_gv_playerGroupFromPlayer[lp_player], false);
libStEx_gf_CinematicFade(true, lv_fadeDuration, Color(0.00, 0.00, 0.00), lp_player);
Wait(lv_fadeDuration, c_timeGame);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:2352
else {
UISetMode(libCore_gv_playerGroupFromPlayer[lp_player], c_uiModeConsole, lv_fadeDuration);
CutsceneFade(true, lv_fadeDuration, Color(0,0,0), 0.0, libCore_gv_playerGroupFromPlayer[lp_player], false);
libStEx_gf_CinematicFade(true, lv_fadeDuration, Color(0.00, 0.00, 0.00), lp_player);
Wait(0.5, c_timeGame);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:988
if (lv_itPlayer<0) { break; }
libStEx_gf_CinematicFade(false, 0.0, Color(0.00, 0.00, 0.00), lv_itPlayer);
CutsceneFade(false, 0.0, Color(0,0,0), 0.0, libCore_gv_playerGroupFromPlayer[lv_itPlayer], false);
}
while (!((libGame_gv_heroPickDone == true))) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:4600
Wait(0.1, c_timeGame);
}
CutsceneFade(false, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
CutsceneStop(libNCMI_gv_nM_CreditsCutscene);
ConversationDataStop();
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:121
}
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), false);
DialogSetVisible(libNCST_gv_nS_DebugStoryDialog, PlayerGroupAll(), true);
TriggerEnable(libNCST_gt_NS_DebugStoryCheatSceneListSelect, true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:1369
}
else {
CutsceneFade(lp_fadeInOut, lp_duration, Color(0,0,0), 100.0, PlayerGroupAll(), lp_waitDontWait);
}
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:2740
libNCST_gf_StoryCinematicMode(false);
if ((ConversationDataWasSkipped() == true)) {
CutsceneFade(true, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), false);
}
else {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:2743
}
else {
CutsceneFade(true, 0.5, Color(0,0,0), 100.0, PlayerGroupAll(), false);
}
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:4430
}
CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
CutsceneFade(true, libNCST_gv_nS_StoryFadeDuration, Color(0,0,0), 100.0, PlayerGroupAll(), true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:4432
CutsceneFade(false, 0.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
Wait(0.0625, c_timeGame);
CutsceneFade(true, libNCST_gv_nS_StoryFadeDuration, Color(0,0,0), 100.0, PlayerGroupAll(), true);
return true;
}
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8671
TriggerExecute(gt_NovaUsesTerrazine, true, false);
CinematicFade(false, 3.0, c_fadeStyleNormal, ColorWithAlpha(47.06, 19.61, 80.39, 0.00), 0.0, true);
CutsceneFade(false, 2.0, Color(0.00, 0.00, 0.00), 100.0, PlayerGroupAll(), true);
CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
}
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8675
}
else {
CutsceneFade(false, 0.5, Color(0.00, 0.00, 0.00), 100.0, PlayerGroupAll(), true);
}
return true;
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8671
TriggerExecute(gt_NovaUsesTerrazine, true, false);
CinematicFade(false, 3.0, c_fadeStyleNormal, ColorWithAlpha(47.06, 19.61, 80.39, 0.00), 0.0, true);
CutsceneFade(false, 2.0, Color(0.00, 0.00, 0.00), 100.0, PlayerGroupAll(), true);
CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
}
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8675
}
else {
CutsceneFade(false, 0.5, Color(0.00, 0.00, 0.00), 100.0, PlayerGroupAll(), true);
}
return true;