# Pause Cutscene

Grammar — Pause inCutscene
FlagsNative | Action

Tells the specified Cutscene to pause playback.

# Arguments

Returns — void

native void CutscenePause(int inCutscene);

Category: Cutscene / Cutscenes

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L1002
CutscenePause(gv_scene_GorgonLaunch)
// L2112
CutscenePause(gv_scene_GorgonLaunch)
// L2161
CutscenePause(gv_scene_GorgonLaunch)
// L4756
CutscenePause(gv_scene_GorgonLaunch)
// L5003
CutscenePause(gv_scene_GorgonLaunch)
// L1002
CutscenePause(gv_scene_GorgonLaunch)
// L2112
CutscenePause(gv_scene_GorgonLaunch)
// L2161
CutscenePause(gv_scene_GorgonLaunch)
// L4756
CutscenePause(gv_scene_GorgonLaunch)
// L5003
CutscenePause(gv_scene_GorgonLaunch)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L8201
CutscenePause(libSwaC_gv_zS_ArmyCustomEggRoomSetLightScene)
// L8219
CutscenePause(libSwaC_gv_zS_ArmyCustomEggRoomEvoLightScene)
// L9279
CutscenePause(libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[lv_sceneIndex])
// L23609
CutscenePause(libSwaC_gv_zS_DebugCutscenes[libSwaC_gv_zS_DebugActiveCutscene])

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L2855
CutscenePause(lib281DEC45_gv_zSS_StorySetLightingCutscene)
// L2872
CutscenePause(lib281DEC45_gv_zSS_StorySetLightingCutscene)
// L3952
CutscenePause(lib281DEC45_gv_zSS_ConversationScene)
// L4789
CutscenePause(lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lp_character)].lv_lightingCutscene)

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L10104
CutscenePause(libVoiC_gv_pC_DebugCutscenes[libVoiC_gv_pC_DebugActiveCutscene])

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L1331
CutscenePause(libVCST_gv_pS_StorySetLightingCutscene)
// L1347
CutscenePause(libVCST_gv_pS_StorySetLightingCutscene)
// L3334
CutscenePause(libVCST_gv_pS_ConversationScene)

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L1217
CutscenePause(libNCST_gv_nS_StorySetLightingCutscene)
// L1232
CutscenePause(libNCST_gv_nS_StorySetLightingCutscene)
// L2891
CutscenePause(libNCST_gv_nS_ConversationScene)