# Pause Cutscene
Grammar — Pause inCutscene
Flags —Native
|Action
Tells the specified Cutscene to pause playback.
# Arguments
int
[ preset::Cutscene ] — Cutscene
Returns — void
native void CutscenePause(int inCutscene);
# Related
Category: Cutscene / Cutscenes
- [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreateNoPosition ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene at Position — ( CutsceneCreateNew ) - [F] —
void
— Go To Next Cutscene Bookmark — ( CutsceneGoToNextBookmark ) - [F] —
void
— Cutscene EndScene Fired — ( TriggerAddEventCutsceneEndSceneFired ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreate ) - [F] —
int
[ preset::Cutscene ] — Last Created Cutscene — ( CutsceneLastCreated ) - [F] —
void
— Play Cutscene — ( CutscenePlay ) - [F] —
void
— Pause Cutscene — ( CutscenePause ) - [F] —
void
— Stop Cutscene — ( CutsceneStop ) - [F] —
void
— Set Cutscene Time — ( CutsceneSetTime ) - [F] —
void
— Go To Cutscene Bookmark — ( CutsceneGoToBookmark ) - [F] —
void
— Show/Hide Cutscene — ( CutsceneShow ) - [F] —
void
— Play Cutscene Range Over Time — ( CutscenePlayCutsceneRangeOverTime ) - [F] —
void
— Cutscene Fade — ( CutsceneFade ) - [F] —
int
[ preset::Cutscene ] — Dialog Item Cutscene — ( CutsceneGetTriggerControl ) - [F] —
void
— Cutscene Bookmark Fired — ( TriggerAddEventCutsceneBookmarkFired ) - [F] —
int
[ preset::Cutscene ] — Triggering Cutscene — ( EventCutsceneId ) - [F] —
string
— Triggering Cutscene Bookmark — ( EventCutsceneBookmark ) - [F] —
void
— Wait For Cutscene To End — ( WaitForCutsceneToEnd )
# Examples
# campaigns/swarm.sc2campaign
// L1002
CutscenePause(gv_scene_GorgonLaunch)
// L2112
CutscenePause(gv_scene_GorgonLaunch)
// L2161
CutscenePause(gv_scene_GorgonLaunch)
// L4756
CutscenePause(gv_scene_GorgonLaunch)
// L5003
CutscenePause(gv_scene_GorgonLaunch)
// L1002
CutscenePause(gv_scene_GorgonLaunch)
// L2112
CutscenePause(gv_scene_GorgonLaunch)
// L2161
CutscenePause(gv_scene_GorgonLaunch)
// L4756
CutscenePause(gv_scene_GorgonLaunch)
// L5003
CutscenePause(gv_scene_GorgonLaunch)
# campaigns/swarmstory.sc2campaign
// L8201
CutscenePause(libSwaC_gv_zS_ArmyCustomEggRoomSetLightScene)
// L8219
CutscenePause(libSwaC_gv_zS_ArmyCustomEggRoomEvoLightScene)
// L9279
CutscenePause(libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[lv_sceneIndex])
// L23609
CutscenePause(libSwaC_gv_zS_DebugCutscenes[libSwaC_gv_zS_DebugActiveCutscene])
# campaigns/swarmstoryutil.sc2mod
// L2855
CutscenePause(lib281DEC45_gv_zSS_StorySetLightingCutscene)
// L2872
CutscenePause(lib281DEC45_gv_zSS_StorySetLightingCutscene)
// L3952
CutscenePause(lib281DEC45_gv_zSS_ConversationScene)
// L4789
CutscenePause(lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lp_character)].lv_lightingCutscene)
# campaigns/voidstory.sc2campaign
// L10104
CutscenePause(libVoiC_gv_pC_DebugCutscenes[libVoiC_gv_pC_DebugActiveCutscene])
# campaigns/voidstory.sc2campaign
// L1331
CutscenePause(libVCST_gv_pS_StorySetLightingCutscene)
// L1347
CutscenePause(libVCST_gv_pS_StorySetLightingCutscene)
// L3334
CutscenePause(libVCST_gv_pS_ConversationScene)
# mods/missionpacks/novacampaign.sc2mod
// L1217
CutscenePause(libNCST_gv_nS_StorySetLightingCutscene)
// L1232
CutscenePause(libNCST_gv_nS_StorySetLightingCutscene)
// L2891
CutscenePause(libNCST_gv_nS_ConversationScene)