# Issue Order To Unit Group
Grammar — Order all units in g|Unit Group to o (queue|Replace/After/Before Existing Orders)
Flags —Native
|Action
Issues an order to all the units in the specified unit group.
# Arguments
unitgroup
— Grouporder
— Orderint
<preset::Unit_Order_Queue_Option> — Queue
Returns — bool
native bool UnitGroupIssueOrder(
unitgroup inGroup,
order inOrder,
int inQueueType,
);
# Related
Category: Unit / Orders
- Triggering Order —
order
— EventUnitOrder - Issue Order —
bool
— UnitIssueOrder - Issue Order To Unit Group —
bool
— UnitGroupIssueOrder - Unit Order Count —
int
— UnitOrderCount - Unit Order —
order
— UnitOrder - Unit Order Is Acquired —
bool
— UnitOrderIsAcquired - Unit Has Order With Ability —
bool
— UnitOrderHasAbil - Unit Is Issued Order —
void
— TriggerAddEventUnitOrder - Unit Becomes Idle —
void
— TriggerAddEventUnitBecomesIdle - Wait Until Unit Becomes Idle —
void
— UnitWaitUntilIdle - Wait Until Unit Group Becomes Idle —
void
— UnitGroupWaitUntilIdle - Unit Rally Point —
int
— UnitRallyPoint - Unit Rally Point Count —
int
— UnitRallyPointCount - Unit Rally Point Target Count —
int
— UnitRallyPointTargetCount - Unit Rally Point Target Point —
point
— UnitRallyPointTargetPoint - Unit Rally Point Target Unit —
unit
— UnitRallyPointTargetUnit - Unit Order Get Progress —
fixed
— UnitOrderGetProgress
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:459
UnitCreate(lp_number, lp_unitType, 0, gv_pLAYER_04_INFESTEDREFUGEES, RegionRandomPoint(lp_spawnRegion), libNtve_gf_RandomAngle());
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_lastGroup);
UnitGroupIssueOrder(lv_lastGroup, Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
auto1B9E687D_g = UnitGroup("InfestedCivilian", gv_pLAYER_04_INFESTEDREFUGEES, RegionFromId(10), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto1B9E687D_u = UnitGroupCount(auto1B9E687D_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:896
libNtve_gf_CreateUnitsAtPoint2(14, "InfestedCivilian", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetCenter(RegionFromId(3)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_attackersLeft);
UnitGroupIssueOrder(lv_attackersLeft, Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
libNtve_gf_CreateUnitsAtPoint2(14, "InfestedCivilian", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetCenter(RegionFromId(4)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_attackersRight);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:899
libNtve_gf_CreateUnitsAtPoint2(14, "InfestedCivilian", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetCenter(RegionFromId(4)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_attackersRight);
UnitGroupIssueOrder(lv_attackersRight, Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
Wait(3.0, c_timeGame);
lv_i = 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1238
if ((gv_timeOfDay == ge_PRESET_TimeOfDay_Night)) {
UnitGroupIssueOrder(gv_infestorGroup, Order(AbilityCommand("BurrowInfestorUp", 0)), c_orderQueueReplace);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1241
}
else {
UnitGroupIssueOrder(gv_infestorGroup, Order(AbilityCommand("BurrowInfestorDown", 0)), c_orderQueueReplace);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2799
TriggerEnable(gt_RocksDestroyed, true);
libNtve_gf_CreateUnitsAtPoint2(libNtve_gf_DifficultyValueInt(6, 8, 10, 12), "InfestedCivilianBurrowed", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetBoundsMax(RegionFromId(14)));
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
Wait(3.0, c_timeGame);
autoD4FFD9DC_g = UnitLastCreatedGroup();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2810
}
libNtve_gf_CreateUnitsAtPoint2(libNtve_gf_DifficultyValueInt(10, 12, 14, 16), "InfestedTerranCampaignBurrowed", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetBoundsMax(RegionFromId(14)));
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
Wait(3.0, c_timeGame);
autoCC0C2416_g = UnitLastCreatedGroup();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2821
}
libNtve_gf_CreateUnitsAtPoint2(libNtve_gf_DifficultyValueInt(0, 0, 1, 2), "InfestedAbominationBurrowed", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetBoundsMax(RegionFromId(14)));
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
Wait(3.0, c_timeGame);
auto8CBE0A19_g = UnitLastCreatedGroup();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2864
}
UnitGroupIssueOrder(gv_rockDestroyers, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitGroupUnit(gv_rockDestroyers, 1)), UnitGroup(null, gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueReplace);
Wait(4.0, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5143
Wait((0.5 * SoundLengthSync(SoundLink("THanson02BriefingHanson00008", 0))), c_timeReal);
libNtve_gf_CreateUnitsAtPoint2(1, "InfestedCivilianBurrowed", 0, gv_pLAYER_04_INFESTEDREFUGEES, PointFromId(173));
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
auto669B24B4_g = UnitGroup("InfestedCivilian", gv_pLAYER_04_INFESTEDREFUGEES, RegionFromId(10), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto669B24B4_u = UnitGroupCount(auto669B24B4_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:305
lv_fleetSize = UnitGroupCount(lp_fLEET, c_unitCountAlive);
if ((UnitGroupCount(lp_fLEET, c_unitCountAlive) > 0) && (UnitGroupCount(UnitGroupFilterRegion(lp_fLEET, lp_tARGET, 0), c_unitCountAlive) != lv_fleetSize)) {
UnitGroupIssueOrder(lp_fLEET, OrderTargetingPoint(AbilityCommand("move", 0), RegionGetCenter(lp_tARGET)), c_orderQueueAddToEnd);
Wait(30.0, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:2053
gv_terrorFleetPing = PingLastCreated();
TriggerEnable(gt_TerrorFleetPing, true);
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderSetAutoCast(AbilityCommand("CarrierHangar", 0), true), c_orderQueueReplace);
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1061)), c_orderQueueReplace);
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1592)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:2054
TriggerEnable(gt_TerrorFleetPing, true);
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderSetAutoCast(AbilityCommand("CarrierHangar", 0), true), c_orderQueueReplace);
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1061)), c_orderQueueReplace);
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1592)), c_orderQueueAddToEnd);
gf_TerrorFleetrepeatingmove(gv_terrorFleetGroup, RegionFromId(11));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:2055
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderSetAutoCast(AbilityCommand("CarrierHangar", 0), true), c_orderQueueReplace);
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1061)), c_orderQueueReplace);
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1592)), c_orderQueueAddToEnd);
gf_TerrorFleetrepeatingmove(gv_terrorFleetGroup, RegionFromId(11));
while (!((UnitGroupCount(UnitGroup("ColonistShip", gv_pLAYER03_COLONIST, RegionFromId(11), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) == 0))) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:2345
UnitIssueOrder(autoA95CD8DF_var, OrderTargetingUnit(null, UnitFromId(1678)), c_orderQueueReplace);
}
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(1678))), c_orderQueueAddToEnd);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:2409
UnitIssueOrder(auto90582647_var, OrderTargetingUnit(null, UnitFromId(2722)), c_orderQueueReplace);
}
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(2722))), c_orderQueueAddToEnd);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:2473
UnitIssueOrder(autoDFD7DC8B_var, OrderTargetingUnit(null, UnitFromId(1594)), c_orderQueueReplace);
}
UnitGroupIssueOrder(gv_terrorFleetGroup, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(1594))), c_orderQueueAddToEnd);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6021
UnitCreate(2, "ColonistFemale", 0, gv_pLAYER03_COLONIST, RegionRandomPoint(RegionFromId(27)), libNtve_gf_RandomAngle());
libNtve_gf_CreateUnitsAtPoint2(2, "Marine", 0, gv_pLAYER05_COLONISTSTRUCTURES, PointFromId(2364));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingUnit(AbilityCommand("attack", 0), gv_purifier), c_orderQueueReplace);
libNtve_gf_CreateUnitsAtPoint2(2, "Marine", 0, gv_pLAYER05_COLONISTSTRUCTURES, PointFromId(2365));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingUnit(AbilityCommand("attack", 0), gv_purifier), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6023
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingUnit(AbilityCommand("attack", 0), gv_purifier), c_orderQueueReplace);
libNtve_gf_CreateUnitsAtPoint2(2, "Marine", 0, gv_pLAYER05_COLONISTSTRUCTURES, PointFromId(2365));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingUnit(AbilityCommand("attack", 0), gv_purifier), c_orderQueueReplace);
libNtve_gf_CreateUnitsAtPoint2(2, "Marine", 0, gv_pLAYER05_COLONISTSTRUCTURES, PointFromId(2366));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingUnit(AbilityCommand("attack", 0), gv_purifier), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6025
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingUnit(AbilityCommand("attack", 0), gv_purifier), c_orderQueueReplace);
libNtve_gf_CreateUnitsAtPoint2(2, "Marine", 0, gv_pLAYER05_COLONISTSTRUCTURES, PointFromId(2366));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingUnit(AbilityCommand("attack", 0), gv_purifier), c_orderQueueReplace);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(192), 0.0, -1, 10, true);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4222
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Zergling", 0, gv_p03_VIROPHAGE, RegionRandomPoint(RegionFromId(55)));
UnitGroupAdd(lv_attackGroup, UnitLastCreated());
UnitGroupIssueOrder(lv_attackGroup, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(292)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup("VikingFighter", c_playerAny, RegionFromId(18), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(647), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4223
UnitGroupAdd(lv_attackGroup, UnitLastCreated());
UnitGroupIssueOrder(lv_attackGroup, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(292)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup("VikingFighter", c_playerAny, RegionFromId(18), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(647), 0.0, -1, 10, true);
Wait(0.1, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5182
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p02_ORLAN_ENEMY, PointFromId(629));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(630)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(631)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(632)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5183
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p02_ORLAN_ENEMY, PointFromId(629));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(630)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(631)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(632)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(633)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5184
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(630)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(631)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(632)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(633)), c_orderQueueAddToEnd);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5185
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(631)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(632)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(633)), c_orderQueueAddToEnd);
Wait(2.0, c_timeGame);
libNtve_gf_CreateUnitsAtPoint2(3, "Goliath", 0, gv_p02_ORLAN_ENEMY, PointFromId(629));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5195
UnitSetPropertyFixed(autoA9A837E3_var, c_unitPropMovementSpeed, 2.25);
}
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(630)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(631)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(632)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5196
}
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(630)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(631)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(632)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(633)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5197
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(630)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(631)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(632)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(633)), c_orderQueueAddToEnd);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5198
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(631)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(632)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(633)), c_orderQueueAddToEnd);
Wait(2.0, c_timeGame);
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p02_ORLAN_ENEMY, PointFromId(629));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5201
Wait(2.0, c_timeGame);
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p02_ORLAN_ENEMY, PointFromId(629));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(630)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(631)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(632)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5202
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p02_ORLAN_ENEMY, PointFromId(629));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(630)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(631)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(632)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(633)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2029
TriggerEnable(TriggerGetCurrent(), false);
UnitGroupIssueOrder(UnitGroup(null, gv_p04_DOMINION_INFANTRY_A, RegionFromId(22), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(2))), c_orderQueueReplace);
SoundPlay(SoundLink("UI_TerranKlaxonAlert", 0), PlayerGroupAll(), 100.0, 0.0);
autoDB1C39FB_g = UnitGroup("DestructibleBullhornLights", c_playerAny, RegionFromId(13), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5215
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p04_DOMINION_INFANTRY_A, PointFromId(983));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1824)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2100)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2101)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5216
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p04_DOMINION_INFANTRY_A, PointFromId(983));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1824)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2100)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2101)), c_orderQueueAddToEnd);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5217
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1824)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2100)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2101)), c_orderQueueAddToEnd);
Wait(2.0, c_timeReal);
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p04_DOMINION_INFANTRY_A, PointFromId(983));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5220
Wait(2.0, c_timeReal);
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p04_DOMINION_INFANTRY_A, PointFromId(983));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1824)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2100)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2101)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5221
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p04_DOMINION_INFANTRY_A, PointFromId(983));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1824)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2100)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2101)), c_orderQueueAddToEnd);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5222
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1824)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2100)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2101)), c_orderQueueAddToEnd);
Wait(2.0, c_timeReal);
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p04_DOMINION_INFANTRY_A, PointFromId(983));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5225
Wait(2.0, c_timeReal);
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p04_DOMINION_INFANTRY_A, PointFromId(983));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1824)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2100)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2101)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5226
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p04_DOMINION_INFANTRY_A, PointFromId(983));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1824)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2100)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2101)), c_orderQueueAddToEnd);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5227
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1824)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2100)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2101)), c_orderQueueAddToEnd);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:445
Wait(0.2, c_timeGame);
}
UnitGroupIssueOrder(lv_attackers, OrderTargetingPoint(AbilityCommand("attack", 0), lp_targetPoint), c_orderQueueReplace);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3844
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(3, 3, 6, 8), "VikingFighter", 0, gv_p08_DOMINION, PointFromId(1561), PointFromId(1552));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1552)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(806))), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3845
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(3, 3, 6, 8), "VikingFighter", 0, gv_p08_DOMINION, PointFromId(1561), PointFromId(1552));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1552)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(806))), c_orderQueueAddToEnd);
if ((libNtve_gf_DifficultyValueInt(0, 1, 1, 1) == 1)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3846
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1552)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(806))), c_orderQueueAddToEnd);
if ((libNtve_gf_DifficultyValueInt(0, 1, 1, 1) == 1)) {
UnitCreate(1, "Raven", 0, gv_p08_DOMINION, libNtve_gf_RandomPointBetweenPoints(PointFromId(876), PointFromId(964)), 270.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3898
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(2, 2, 4, 5), "VikingFighter", 0, gv_p08_DOMINION, PointFromId(1561), PointFromId(1552));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1552)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(806))), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3899
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(2, 2, 4, 5), "VikingFighter", 0, gv_p08_DOMINION, PointFromId(1561), PointFromId(1552));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1552)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(806))), c_orderQueueAddToEnd);
gf_DropKillTeamViaMedivac(libNtve_gf_DifficultyValueInt(3, 3, 4, 4), "Reaper", 0, null, PointFromId(1562), PointFromId(1551));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3900
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1552)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(806))), c_orderQueueAddToEnd);
gf_DropKillTeamViaMedivac(libNtve_gf_DifficultyValueInt(3, 3, 4, 4), "Reaper", 0, null, PointFromId(1562), PointFromId(1551));
gf_DropKillTeamViaMedivac(libNtve_gf_DifficultyValueInt(0, 0, 1, 3), "Reaper", 0, null, PointFromId(1562), PointFromId(1551));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3988
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(3, 3, 4, 2), "VikingFighter", 0, gv_p08_DOMINION, PointFromId(1565), PointFromId(1553));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1553)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(807))), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3989
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(3, 3, 4, 2), "VikingFighter", 0, gv_p08_DOMINION, PointFromId(1565), PointFromId(1553));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1553)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(807))), c_orderQueueAddToEnd);
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 0, 4, 6), "Wraith", 0, gv_p08_DOMINION, PointFromId(1565), PointFromId(1553));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3990
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1553)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(807))), c_orderQueueAddToEnd);
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 0, 4, 6), "Wraith", 0, gv_p08_DOMINION, PointFromId(1565), PointFromId(1553));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(807))), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:1750
UnitIssueOrder(gv_viking02, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(172)), c_orderQueueAddToEnd);
UnitIssueOrder(gv_viking03, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(959)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(35), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(953)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(39), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(2614)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(27), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1949)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:1751
UnitIssueOrder(gv_viking03, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(959)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(35), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(953)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(39), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(2614)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(27), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1949)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(38), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(2615)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:1752
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(35), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(953)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(39), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(2614)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(27), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1949)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(38), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(2615)), c_orderQueueReplace);
auto2D370052_g = UnitGroupFilter("Firebat", c_playerAny, gv_riksvilleTownSquareDominion, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:1753
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(39), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(2614)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(27), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1949)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup(null, gv_p2_DOMINION_RED, RegionFromId(38), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(2615)), c_orderQueueReplace);
auto2D370052_g = UnitGroupFilter("Firebat", c_playerAny, gv_riksvilleTownSquareDominion, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto2D370052_u = UnitGroupCount(auto2D370052_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:1830
libCamp_gf_CreateDropPod(libCamp_ge_DropPodRace_Terran, PointFromId(1672), UnitLastCreatedGroup(), true);
UnitGroupIssueOrder(gv_dropGroup, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(2177)), c_orderQueueReplace);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2503
UnitBehaviorRemove(auto5F9AFFD9_var, "Run", 1);
}
UnitGroupIssueOrder(gv_escapeCivilians, OrderTargetingPoint(AbilityCommand("move", 0), RegionRandomPoint(RegionFromId(94))), c_orderQueueReplace);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(888));
libNtve_gf_UnitSetVariation(UnitLastCreated(), "Civilian", 1, "male,01");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2657
if ((gv_escapeCivillansFinalOrderIssued == false)) {
if ((UnitIsAlive(gv_holoboards[6]) == true)) {
UnitGroupIssueOrder(gv_escapeCivilians, OrderTargetingUnit(AbilityCommand("attack", 0), gv_holoboards[6]), c_orderQueueAddToEnd);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2660
}
else {
UnitGroupIssueOrder(gv_escapeCivilians, OrderTargetingPoint(AbilityCommand("attack", 0), RegionGetCenter(RegionFromId(5))), c_orderQueueAddToEnd);
}
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2775
TriggerEnable(gt_DominionCompoundWarningLights, true);
TriggerExecute(gt_DominionCivilianCompound, true, false);
UnitGroupIssueOrder(gv_dominionCompoundGuards, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(82)), c_orderQueueReplace);
gv_escapeCivillansFinalOrderIssued = true;
autoAE00C3A6_g = gv_escapeCivilians;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:1712
lv_dominionAttackSquad = gv_initialAttackSquad;
}
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(489)), c_orderQueueReplace);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(494)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(495)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:1713
}
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(489)), c_orderQueueReplace);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(494)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(495)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingUnitGroup(AbilityCommand("attack", 0), UnitGroup("Marine", gv_pLAYER_04_REBELS, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:1714
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(489)), c_orderQueueReplace);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(494)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(495)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingUnitGroup(AbilityCommand("attack", 0), UnitGroup("Marine", gv_pLAYER_04_REBELS, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(gv_medicBarracks)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:1715
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(494)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(495)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingUnitGroup(AbilityCommand("attack", 0), UnitGroup("Marine", gv_pLAYER_04_REBELS, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(gv_medicBarracks)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(622)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:1716
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(495)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingUnitGroup(AbilityCommand("attack", 0), UnitGroup("Marine", gv_pLAYER_04_REBELS, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(gv_medicBarracks)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(622)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), RegionGetCenter(RegionFromId(22))), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:1717
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingUnitGroup(AbilityCommand("attack", 0), UnitGroup("Marine", gv_pLAYER_04_REBELS, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(gv_medicBarracks)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(622)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), RegionGetCenter(RegionFromId(22))), c_orderQueueAddToEnd);
while (!((libNtve_gf_UnitGroupIsDead(lv_dominionAttackSquad) == true))) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:1718
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(gv_medicBarracks)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(622)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_dominionAttackSquad, OrderTargetingPoint(AbilityCommand("attack", 0), RegionGetCenter(RegionFromId(22))), c_orderQueueAddToEnd);
while (!((libNtve_gf_UnitGroupIsDead(lv_dominionAttackSquad) == true))) {
Wait(1.0, c_timeAI);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2772
libNtve_gf_CreateUnitsAtPoint2(2, "Marine", 0, gv_pLAYER_05_PATROL, RegionGetCenter(RegionFromId(9)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), gv_mineGuardGroup);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(620)), c_orderQueueReplace);
Wait(2.0, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:426
libNtve_gf_CreateUnitsAtPoint2(lp_quantity, lp_unitType, 0, gv_pLAYER05_ZERG_NOAI, PointFromId(67));
lv_lastGroup = UnitLastCreatedGroup();
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(81)), c_orderQueueReplace);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(114)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(162)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:427
lv_lastGroup = UnitLastCreatedGroup();
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(81)), c_orderQueueReplace);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(114)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(162)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(209)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:428
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(81)), c_orderQueueReplace);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(114)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(162)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(209)), c_orderQueueAddToEnd);
UnitGroupClear(lv_lastGroup);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:429
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(114)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(162)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(209)), c_orderQueueAddToEnd);
UnitGroupClear(lv_lastGroup);
Wait(lp_waitTime, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:445
libNtve_gf_CreateUnitsAtPoint2(lp_quantity, lp_unitType, 0, gv_pLAYER05_ZERG_NOAI, PointFromId(76));
lv_lastGroup = UnitLastCreatedGroup();
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(243)), c_orderQueueReplace);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(242)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(240)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:446
lv_lastGroup = UnitLastCreatedGroup();
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(243)), c_orderQueueReplace);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(242)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(240)), c_orderQueueAddToEnd);
UnitGroupClear(lv_lastGroup);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:447
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(243)), c_orderQueueReplace);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(242)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(lv_lastGroup, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(240)), c_orderQueueAddToEnd);
UnitGroupClear(lv_lastGroup);
Wait(lp_waitTime, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:459
SoundPlayOnUnit(SoundLink("NydusWorm_Unload", -1), PlayerGroupAll(), lp_nydus, 0.0, 100.0, 0.0);
UnitCreate(lp_qty, lp_unitType, 0, lp_player, UnitGetPosition(lp_nydus), libNtve_gf_RandomAngle());
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(363)), c_orderQueueReplace);
Wait(lp_delay, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2526
SoundPlayOnUnit(SoundLink("NydusWorm_Unload", -1), PlayerGroupAll(), gv_nydusWormP03, 0.0, 100.0, 0.0);
libNtve_gf_CreateUnitsAtPoint2(3, "Zergling", 0, gv_pLAYER03_ZERG, UnitGetPosition(gv_nydusWormP03));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingUnit(AbilityCommand("attack", 0), UnitFromId(366)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(363)), c_orderQueueAddToEnd);
Wait(1.0, c_timeAI);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2527
libNtve_gf_CreateUnitsAtPoint2(3, "Zergling", 0, gv_pLAYER03_ZERG, UnitGetPosition(gv_nydusWormP03));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingUnit(AbilityCommand("attack", 0), UnitFromId(366)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(363)), c_orderQueueAddToEnd);
Wait(1.0, c_timeAI);
libNtve_gf_CreateUnitsAtPoint2(2, "Zergling", 0, gv_pLAYER03_ZERG, UnitGetPosition(gv_nydusWormP03));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:273
// Implementation
libNtve_gf_CreateUnitsAtPoint2(lp_noOfZerglings, "Zergling", 0, gv_p04_ZERG, lp_spawnPoint);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(105)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(136)), c_orderQueueAddToEnd);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:274
libNtve_gf_CreateUnitsAtPoint2(lp_noOfZerglings, "Zergling", 0, gv_p04_ZERG, lp_spawnPoint);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(105)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(136)), c_orderQueueAddToEnd);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:679
lv_mineralGroup = UnitGroup("RichMineralField", c_playerAny, RegionFromId(1), UnitFilter(0, 0, 0, 0), 0);
lv_mineralHarvesters = UnitGroup("SCV", gv_p01_USER, RegionFromId(1), UnitFilter(0, 0, 0, 0), 0);
UnitGroupIssueOrder(lv_mineralHarvesters, OrderTargetingUnitGroup(AbilityCommand("SCVHarvest", 0), lv_mineralGroup), c_orderQueueReplace);
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionPlayableMap(), gv_p02_ZERG);
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionPlayableMap(), gv_p04_ZERG);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5221
libNtve_gf_UnitCreateFacingPoint(11, "Zergling", 0, gv_p02_ZERG, PointFromId(793), RegionGetCenter(RegionFromId(64)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), gv_victoryZergling);
UnitGroupIssueOrder(gv_victoryZergling, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(216)), c_orderQueueReplace);
Wait(3.0, c_timeReal);
libNtve_gf_UnitCreateFacingPoint(2, "Zergling", 0, gv_p02_ZERG, PointFromId(793), RegionGetCenter(RegionFromId(64)));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5225
libNtve_gf_UnitCreateFacingPoint(2, "Zergling", 0, gv_p02_ZERG, PointFromId(793), RegionGetCenter(RegionFromId(64)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), gv_victoryZergling);
UnitGroupIssueOrder(gv_victoryZergling, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(216)), c_orderQueueReplace);
TriggerExecute(gt_CameraShakeWeak, true, false);
UnitIssueOrder(gv_victoryCoCe, Order(AbilityCommand("CommandCenterLiftOff", 0)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5234
libNtve_gf_UnitCreateFacingPoint(4, "Zergling", 0, gv_p02_ZERG, PointFromId(793), RegionGetCenter(RegionFromId(64)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), gv_victoryZergling);
UnitGroupIssueOrder(gv_victoryZergling, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(216)), c_orderQueueReplace);
TriggerExecute(gt_CameraShakeStrong, true, false);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5239
libNtve_gf_UnitCreateFacingPoint(3, "Zergling", 0, gv_p02_ZERG, PointFromId(793), RegionGetCenter(RegionFromId(64)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), gv_victoryZergling);
UnitGroupIssueOrder(gv_victoryZergling, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(216)), c_orderQueueReplace);
WaterSetState("Template 1|Alternate Setting 2", 6.0, c_wtcLinear);
GameSetLighting("TTosh01Warning", 5.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5246
libNtve_gf_UnitCreateFacingPoint(3, "Zergling", 0, gv_p02_ZERG, PointFromId(793), RegionGetCenter(RegionFromId(64)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), gv_victoryZergling);
UnitGroupIssueOrder(gv_victoryZergling, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(216)), c_orderQueueReplace);
auto4F983679_g = gv_victoryMarines;
auto4F983679_u = UnitGroupCount(auto4F983679_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:1510
Wait(1.0, c_timeAI);
if ((UnitGroupCount(UnitGroup(null, gv_p1_USER, RegionFromId(3), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
UnitGroupIssueOrder(gv_nEDefendersGroup, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(3)), UnitGroup(null, gv_p1_USER, RegionFromId(3), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueReplace);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:2264
if ((UnitIsAlive(gv_tosh) == true) && (libNtve_gf_UnitIsVisibleToPlayer(gv_tosh, gv_p6_DOMINION_ORANGE) == true) && (libNtve_gf_UnitInRegion(gv_tosh, RegionCircle(libNtve_gf_CenterOfUnitGroup(lv_patrolGroup), 9.0)) == true)) {
UnitGroupIssueOrder(lv_patrolGroup, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(gv_tosh)), c_orderQueueReplace);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:2582
TriggerEnable(TriggerGetCurrent(), false);
lv_vikings = UnitGroupFilter("VikingFighter", gv_pLAYER02_TOSH, gv_p2LZGuards, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
UnitGroupIssueOrder(lv_vikings, Order(AbilityCommand("AssaultMode", 0)), c_orderQueueReplace);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:3317
libNtve_gf_CreateUnitsAtPoint2(libNtve_gf_DifficultyValueInt(0, 0, 0, 1), "RoachBurrowed", 0, gv_p2_ZERG, RegionGetCenter(RegionFromId(22)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_unitgroup);
UnitGroupIssueOrder(lv_unitgroup, Order(AbilityCommand("BurrowZerglingUp", 0)), c_orderQueueReplace);
Wait(2.0, c_timeAI);
AISetGroupScriptControlled(lv_unitgroup, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4835
libNtve_gf_CreateUnitsAtPoint2(1, "Stalker", 0, gv_p5_UPPER_CAUSEWAY, PointFromId(775));
libNtve_gf_CreateUnitsAtPoint2(1, "Stalker", 0, gv_p5_UPPER_CAUSEWAY, PointFromId(776));
UnitGroupIssueOrder(UnitGroup("Zergling", gv_p2_ZERG, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(250)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup("Hydralisk", gv_p2_ZERG, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(250)), c_orderQueueReplace);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(607), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4836
libNtve_gf_CreateUnitsAtPoint2(1, "Stalker", 0, gv_p5_UPPER_CAUSEWAY, PointFromId(776));
UnitGroupIssueOrder(UnitGroup("Zergling", gv_p2_ZERG, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(250)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitGroup("Hydralisk", gv_p2_ZERG, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(250)), c_orderQueueReplace);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(607), 0.0, -1, 10, true);
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:989
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
UnitGroupIssueOrder(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
// Transmission - SoundLink("TTychus02Raynor00003", 0)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTychus02Raynor00003", -1), c_transmissionDurationAdd, 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5807
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTychus02TalDarimExecutor00066", -1), c_transmissionDurationAdd, 0.0, false);
Wait((SoundLengthSync(SoundLink("TTychus02TalDarimExecutor00066", -1)) - 2.0), c_timeReal);
UnitGroupIssueOrder(lv_victoryMarinesLeft, OrderTargetingRelativePoint(AbilityCommand("attack", 0), PointFromId(374)), c_orderQueueReplace);
UnitGroupIssueOrder(lv_victoryMarinesRight, OrderTargetingRelativePoint(AbilityCommand("attack", 0), PointFromId(376)), c_orderQueueReplace);
UnitIssueOrder(lv_victoryTANK1, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(378)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5808
Wait((SoundLengthSync(SoundLink("TTychus02TalDarimExecutor00066", -1)) - 2.0), c_timeReal);
UnitGroupIssueOrder(lv_victoryMarinesLeft, OrderTargetingRelativePoint(AbilityCommand("attack", 0), PointFromId(374)), c_orderQueueReplace);
UnitGroupIssueOrder(lv_victoryMarinesRight, OrderTargetingRelativePoint(AbilityCommand("attack", 0), PointFromId(376)), c_orderQueueReplace);
UnitIssueOrder(lv_victoryTANK1, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(378)), c_orderQueueReplace);
UnitIssueOrder(lv_victoryTANK1, Order(AbilityCommand("SiegeMode", 0)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:1207
libNtve_gf_AddUnitGroupToUnitGroup(AIGetUnitsInWavesWithTarget(gv_p02_ZERG, AIWaveTargetPoint(PointFromId(100))), lv_guardUnits);
libNtve_gf_AddUnitGroupToUnitGroup(AIGetUnitsInWavesWithTarget(gv_p02_ZERG, AIWaveTargetPoint(PointFromId(1))), lv_guardUnits);
UnitGroupIssueOrder(lv_guardUnits, OrderTargetingPoint(AbilityCommand("move", 0), RegionRandomPoint(RegionFromId(5))), c_orderQueueAddToEnd);
PingDestroy(gv_pINGSite1);
TriggerExecute(gt_BaseNydusRetaliationForSite1, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:1342
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_CreateUnitsAtPoint2(libNtve_gf_DifficultyValueInt(2, 2, 3, 4), "Mutalisk", 0, gv_p02_ZERG, PointFromId(134));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), RegionGetCenter(RegionFromId(52))), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), RegionGetCenter(RegionFromId(5))), c_orderQueueAddToEnd);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:1343
libNtve_gf_CreateUnitsAtPoint2(libNtve_gf_DifficultyValueInt(2, 2, 3, 4), "Mutalisk", 0, gv_p02_ZERG, PointFromId(134));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), RegionGetCenter(RegionFromId(52))), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), RegionGetCenter(RegionFromId(5))), c_orderQueueAddToEnd);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:1713
}
UnitGroupIssueOrder(gv_gROUPHydraPicketers, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(916)), c_orderQueueReplace);
return true;
}