# Unit Order Is Acquired
Grammar — unit order at index index is Acquired
Flags —Native
|Function
Returns true if the unit’s indexed order has been acquired rather than issued explicitly.
# Arguments
unit
— Unitint
— Index
Returns — bool
native bool UnitOrderIsAcquired(unit inUnit, int inIndex);
# Related
Category: Unit / Orders
- [F] —
order
— Triggering Order — ( EventUnitOrder ) - [F] —
bool
— Issue Order — ( UnitIssueOrder ) - [F] —
bool
— Issue Order To Unit Group — ( UnitGroupIssueOrder ) - [F] —
int
— Unit Order Count — ( UnitOrderCount ) - [F] —
order
— Unit Order — ( UnitOrder ) - [F] —
bool
— Unit Order Is Acquired — ( UnitOrderIsAcquired ) - [F] —
bool
— Unit Has Order With Ability — ( UnitOrderHasAbil ) - [F] —
void
— Unit Is Issued Order — ( TriggerAddEventUnitOrder ) - [F] —
void
— Unit Becomes Idle — ( TriggerAddEventUnitBecomesIdle ) - [F] —
void
— Wait Until Unit Becomes Idle — ( UnitWaitUntilIdle ) - [F] —
void
— Wait Until Unit Group Becomes Idle — ( UnitGroupWaitUntilIdle ) - [F] —
int
— Unit Rally Point — ( UnitRallyPoint ) - [F] —
int
— Unit Rally Point Count — ( UnitRallyPointCount ) - [F] —
int
— Unit Rally Point Target Count — ( UnitRallyPointTargetCount ) - [F] —
point
— Unit Rally Point Target Point — ( UnitRallyPointTargetPoint ) - [F] —
unit
— Unit Rally Point Target Unit — ( UnitRallyPointTargetUnit ) - [F] —
fixed
— Unit Order Get Progress — ( UnitOrderGetProgress )
# Examples
# mods/heroesdata.stormmod
// L3133
UnitOrderIsAcquired(lv_rexxar, 0)
// L3205
UnitOrderIsAcquired(lv_rexxar, 0)