# Wait Until Unit Group Becomes Idle
Grammar — Wait until at least count units in group idle|Become/Stop Being idle
Flags —Native
|Action
Waits until all the units in a unit group either becomes idle or discontinues being idle, depending on the Idle parameter.
# Arguments
unitgroup
— Unit Groupint
— Countbool
[ preset::IdleState ] — Idle
Returns — void
native void UnitGroupWaitUntilIdle(
unitgroup inGroup,
int inCount,
bool inIdle,
);
# Related
Category: Unit / Orders
- [F] —
order
— Triggering Order — ( EventUnitOrder ) - [F] —
bool
— Issue Order — ( UnitIssueOrder ) - [F] —
bool
— Issue Order To Unit Group — ( UnitGroupIssueOrder ) - [F] —
int
— Unit Order Count — ( UnitOrderCount ) - [F] —
order
— Unit Order — ( UnitOrder ) - [F] —
bool
— Unit Order Is Acquired — ( UnitOrderIsAcquired ) - [F] —
bool
— Unit Has Order With Ability — ( UnitOrderHasAbil ) - [F] —
void
— Unit Is Issued Order — ( TriggerAddEventUnitOrder ) - [F] —
void
— Unit Becomes Idle — ( TriggerAddEventUnitBecomesIdle ) - [F] —
void
— Wait Until Unit Becomes Idle — ( UnitWaitUntilIdle ) - [F] —
void
— Wait Until Unit Group Becomes Idle — ( UnitGroupWaitUntilIdle ) - [F] —
int
— Unit Rally Point — ( UnitRallyPoint ) - [F] —
int
— Unit Rally Point Count — ( UnitRallyPointCount ) - [F] —
int
— Unit Rally Point Target Count — ( UnitRallyPointTargetCount ) - [F] —
point
— Unit Rally Point Target Point — ( UnitRallyPointTargetPoint ) - [F] —
unit
— Unit Rally Point Target Unit — ( UnitRallyPointTargetUnit ) - [F] —
fixed
— Unit Order Get Progress — ( UnitOrderGetProgress )
# Examples
— None found —