# PointsInRange
Flags —
Native
# Arguments
point
— p1point
— p2fixed
— range
Returns — bool
native bool PointsInRange(point p1, point p2, fixed range);
# Related
Category: Unclassified
# Examples
# campaigns/liberty.sc2campaign
// L136
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)
// L136
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)
# mods/core.sc2mod
// L992
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(aiUnit), c_warpPrismPhaseRange)
// L1016
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(aiUnit), c_warpPrismPhaseRange)
# mods/core.sc2mod
// L172
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)
// L823
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(unitToCheck), c_campaignBunkerLoadRange)
# mods/starcoop/starcoop.sc2mod
// L486
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)
// L1554
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)
# mods/starcoop/starcoop.sc2mod
// L962
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(aiUnit), c_warpPrismPhaseRange)
// L986
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(aiUnit), c_warpPrismPhaseRange)
# mods/starcoop/starcoop.sc2mod
// L175
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)
// L799
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(unitToCheck), c_campaignBunkerLoadRange)