# PointsInRange

FlagsNative

# Arguments

  • point — p1
  • point — p2
  • fixed — range

Returns — bool

native bool PointsInRange(point p1, point p2, fixed range);

Category: Unclassified

# Examples

# campaigns/liberty.sc2campaign

TactCampAI.galaxy

// L136
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)
// L136
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)

# mods/core.sc2mod

TactProtAI.galaxy

// L992
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(aiUnit), c_warpPrismPhaseRange)
// L1016
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(aiUnit), c_warpPrismPhaseRange)

# mods/core.sc2mod

TactTerrAI.galaxy

// L172
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)
// L823
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(unitToCheck), c_campaignBunkerLoadRange)

# mods/starcoop/starcoop.sc2mod

TactCampAI.galaxy

// L486
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)
// L1554
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)

# mods/starcoop/starcoop.sc2mod

TactProtAI.galaxy

// L962
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(aiUnit), c_warpPrismPhaseRange)
// L986
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(aiUnit), c_warpPrismPhaseRange)

# mods/starcoop/starcoop.sc2mod

TactTerrAI.galaxy

// L175
PointsInRange(UnitGetPosition(unitToCheck), loc, barrageRadius)
// L799
PointsInRange(UnitGetPosition(aiUnit), AIGetHomePosition(unitToCheck), c_campaignBunkerLoadRange)