# Order Set Target Unit
Grammar — Set Target Unit for inOrder to inUnit
Flags —Native
|Action
# Arguments
order
— Orderunit
— Unit
Returns — void
native void OrderSetTargetUnit(order inOrder, unit inUnit);
# Related
Category: Order / Orders To Be Issued
- [F] —
order
— Order Targeting Item — ( OrderTargetingItem ) - [F] —
order
— Order Targeting Point — ( OrderTargetingPoint ) - [F] —
order
— Revive Order Targeting Point — ( libNtve_gf_ReviveOrderTargetingPoint ) - [F] —
order
— Order Targeting Relative Points — ( OrderTargetingRelativePoint ) - [F] —
order
— Order Targeting Unit — ( OrderTargetingUnit ) - [F] —
order
— Order Targeting Unit Group — ( OrderTargetingUnitGroup ) - [F] —
order
— Order Targeting Valid Unit In Group — ( AIUnitGroupGetValidOrder ) - [F] —
order
— Order With No Target — ( Order ) - [F] —
order
— Revive Order With No Target — ( libNtve_gf_ReviveOrderWithNoTarget ) - [F] —
order
— Change Autocast Mode — ( OrderSetAutoCast ) - [F] —
void
— Order Set Target Item — ( OrderSetTargetItem ) - [F] —
void
— Order Set Target Unit — ( OrderSetTargetUnit ) - [F] —
void
— Order Set Target Point — ( OrderSetTargetPoint ) - [F] —
void
— Order Set Target Passenger — ( OrderSetTargetPassenger )
# Examples
# campaigns/liberty.sc2campaign
// L356
OrderSetTargetUnit(ord, unitToCheck)
// L356
OrderSetTargetUnit(ord, unitToCheck)
# mods/core.sc2mod
// L500
OrderSetTargetUnit(ord, unitToCheck)
// L527
OrderSetTargetUnit(ord, targetBuilding)
// L639
OrderSetTargetUnit(ord, targetUnit)
// L1447
OrderSetTargetUnit(ord, bestUnit)
// L1817
OrderSetTargetUnit(ord, targetUnit)
# mods/core.sc2mod
// L388
OrderSetTargetUnit(ord, target)
// L883
OrderSetTargetUnit(ord, unitToCheck)
// L933
OrderSetTargetUnit(ord, unitToCheck)
// L1634
OrderSetTargetUnit(ord, curTarget)
// L1659
OrderSetTargetUnit(ord, UnitGroupUnit(targetGroup, 1))
# mods/core.sc2mod
// L329
OrderSetTargetUnit(ord, target)
// L403
OrderSetTargetUnit(ord, targetUnit)
// L1331
OrderSetTargetUnit(ord, UnitGroupUnit(immobileGroup, RandomInt(1, immCount)))
// L1339
OrderSetTargetUnit(ord, UnitGroupUnit(scanGroup, RandomInt(1, count)))
// L1383
OrderSetTargetUnit(ord, UnitGroupUnit(targetGroup, RandomInt(1, count)))
# mods/starcoop/starcoop.sc2mod
// L712
OrderSetTargetUnit(ord, unitToCheck)
// L1068
OrderSetTargetUnit(ord, target)
// L1693
OrderSetTargetUnit(ord, UnitGroupUnit(irradiateGroup, RandomInt(1, count)))
# mods/starcoop/starcoop.sc2mod
// L493
OrderSetTargetUnit(ord, unitToCheck)
// L618
OrderSetTargetUnit(ord, targetUnit)
// L1448
OrderSetTargetUnit(ord, bestUnit)
// L1806
OrderSetTargetUnit(ord, targetUnit)
# mods/starcoop/starcoop.sc2mod
// L229
OrderSetTargetUnit(ord, UnitGroupUnit(targetGroup, RandomInt(1, count)))
// L370
OrderSetTargetUnit(ord, target)
// L854
OrderSetTargetUnit(ord, unitToCheck)
// L898
OrderSetTargetUnit(ord, unitToCheck)
// L1581
OrderSetTargetUnit(ord, curTarget)
// L1606
OrderSetTargetUnit(ord, UnitGroupUnit(targetGroup, 1))
# mods/starcoop/starcoop.sc2mod
// L401
OrderSetTargetUnit(ord, target)
// L614
OrderSetTargetUnit(ord, targetUnit)
// L1497
OrderSetTargetUnit(ord, UnitGroupUnit(targetGroup, RandomInt(1, count)))
// L1541
OrderSetTargetUnit(ord, UnitGroupUnit(targetGroup, RandomInt(1, count)))