# Order Set Target Passenger
Grammar — Set Target Passenger for inOrder to inPassenger
Flags —Native|Action
# Arguments
order— Orderunit— Passenger
Returns — void
native void OrderSetTargetPassenger(
order inOrder,
unit inUnit,
);
# Related
Category: Order / Orders To Be Issued
- Order Targeting Item —
order— OrderTargetingItem - Order Targeting Point —
order— OrderTargetingPoint - Revive Order Targeting Point —
order— libNtve_gf_ReviveOrderTargetingPoint - Order Targeting Relative Points —
order— OrderTargetingRelativePoint - Order Targeting Unit —
order— OrderTargetingUnit - Order Targeting Unit Group —
order— OrderTargetingUnitGroup - Order Targeting Valid Unit In Group —
order— AIUnitGroupGetValidOrder - Order With No Target —
order— Order - Revive Order With No Target —
order— libNtve_gf_ReviveOrderWithNoTarget - Change Autocast Mode —
order— OrderSetAutoCast - Order Set Target Item —
void— OrderSetTargetItem - Order Set Target Unit —
void— OrderSetTargetUnit - Order Set Target Point —
void— OrderSetTargetPoint - Order Set Target Passenger —
void— OrderSetTargetPassenger
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:868
if (unitToCheck != null) {
ord = AICreateOrder(player, command, e_AB_TransportUnloadUnit); // unload the bunker.
OrderSetTargetPassenger(ord, unitToCheck);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:839
if (unitToCheck != null) {
ord = AICreateOrder(player, command, e_AB_TransportUnloadUnit); // unload the bunker.
OrderSetTargetPassenger(ord, unitToCheck);
}