# Revive Order Targeting Point
Grammar — abilCmd targeting p reviving unit reviveUnit
Flags —Function
Returns an order targeting a point and will revive a specific unit. This is primarily for use in “Issue Order To Unit Group” actions.
# Arguments
abilcmd
— Ability Commandpoint
— Target Pointunit
— Revive Unit
Returns — order
order libNtve_gf_ReviveOrderTargetingPoint(
abilcmd lp_abilCmd,
point lp_p,
unit lp_reviveUnit,
);
# Related
Category: Order / Orders To Be Issued
- [F] —
order
— Order Targeting Item — ( OrderTargetingItem ) - [F] —
order
— Order Targeting Point — ( OrderTargetingPoint ) - [F] —
order
— Revive Order Targeting Point — ( libNtve_gf_ReviveOrderTargetingPoint ) - [F] —
order
— Order Targeting Relative Points — ( OrderTargetingRelativePoint ) - [F] —
order
— Order Targeting Unit — ( OrderTargetingUnit ) - [F] —
order
— Order Targeting Unit Group — ( OrderTargetingUnitGroup ) - [F] —
order
— Order Targeting Valid Unit In Group — ( AIUnitGroupGetValidOrder ) - [F] —
order
— Order With No Target — ( Order ) - [F] —
order
— Revive Order With No Target — ( libNtve_gf_ReviveOrderWithNoTarget ) - [F] —
order
— Change Autocast Mode — ( OrderSetAutoCast ) - [F] —
void
— Order Set Target Item — ( OrderSetTargetItem ) - [F] —
void
— Order Set Target Unit — ( OrderSetTargetUnit ) - [F] —
void
— Order Set Target Point — ( OrderSetTargetPoint ) - [F] —
void
— Order Set Target Passenger — ( OrderSetTargetPassenger )
# Examples
# mods/novastoryassets.sc2mod
// L1680
libNtve_gf_ReviveOrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(945)), EventUnit())
// L2183
libNtve_gf_ReviveOrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(642)), EventUnit())
// L1680
libNtve_gf_ReviveOrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(945)), EventUnit())
// L2183
libNtve_gf_ReviveOrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(642)), EventUnit())
# mods/starcoop/starcoop.sc2mod
// L8107
libNtve_gf_ReviveOrderTargetingPoint(AbilityCommand("NovaRevive", 20), libCOMI_gv_cM_HeroReviveTargetLocation[lp_player], libCOMI_gv_cM_HeroUnit[lp_player])