# Order With No Target
Grammar — abilCmd
Flags —Native
|Function
Returns an order with no target. This is primarily for use in “Issue Order” and “Issue Order To Unit Group” actions. Use this action in conjunction with the Order Set Target Passenger action to unload a specific unit from a transport.
# Arguments
abilcmd
— Ability Command
Returns — order
native order Order(abilcmd inAbilCmd);
# Related
Category: Order / Orders To Be Issued
- Order Targeting Item —
order
— OrderTargetingItem - Order Targeting Point —
order
— OrderTargetingPoint - Revive Order Targeting Point —
order
— libNtve_gf_ReviveOrderTargetingPoint - Order Targeting Relative Points —
order
— OrderTargetingRelativePoint - Order Targeting Unit —
order
— OrderTargetingUnit - Order Targeting Unit Group —
order
— OrderTargetingUnitGroup - Order Targeting Valid Unit In Group —
order
— AIUnitGroupGetValidOrder - Order With No Target —
order
— Order - Revive Order With No Target —
order
— libNtve_gf_ReviveOrderWithNoTarget - Change Autocast Mode —
order
— OrderSetAutoCast - Order Set Target Item —
void
— OrderSetTargetItem - Order Set Target Unit —
void
— OrderSetTargetUnit - Order Set Target Point —
void
— OrderSetTargetPoint - Order Set Target Passenger —
void
— OrderSetTargetPassenger
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1160
autoBC9EC98B_n = lp_count;
for (autoBC9EC98B_i = 1; autoBC9EC98B_i <= autoBC9EC98B_n; autoBC9EC98B_i += 1) {
UnitIssueOrder(gv_boss, Order(AbilityCommand("SS_LeviathanSpawnBombs", 0)), c_orderQueueReplace);
Wait(6.0, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1548
}
lv_lightningProjector = gv_spawnedLightningProjector;
UnitIssueOrder(lv_lightningProjector, Order(AbilityCommand("SS_LightningProjectorToggle", 0)), c_orderQueueReplace);
while (true) {
Wait(lp_onTime, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1556
else {
}
UnitIssueOrder(lv_lightningProjector, Order(AbilityCommand("SS_LightningProjectorToggle", 1)), c_orderQueueReplace);
Wait(lp_offTime, c_timeGame);
if ((UnitIsAlive(lv_lightningProjector) == false)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1563
else {
}
UnitIssueOrder(lv_lightningProjector, Order(AbilityCommand("SS_LightningProjectorToggle", 0)), c_orderQueueReplace);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1753
}
else {
UnitIssueOrder(lp_battlecruiser, Order(AbilityCommand("SS_BattlecruiserMissileAttack", 0)), c_orderQueueReplace);
}
Wait(RandomFixed(4.0, 6.0), c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:2457
// Implementation
gv_totalSawBounces = lp_bounces;
UnitIssueOrder(gv_boss, Order(AbilityCommand("SS_TerraTronSawAttack", 0)), c_orderQueueReplace);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:2851
}
else if (auto6F423F11_val == "SS_Phoenix") {
UnitIssueOrder(lp_mob, Order(AbilityCommand("SS_PhoenixShooting", 0)), c_orderQueueReplace);
}
else if (auto6F423F11_val == "SS_Corruptor") {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3053
else {
}
UnitIssueOrder(gv_viking, Order(AbilityCommand("SS_FighterShooting", 0)), c_orderQueueReplace);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:6883
}
gf_MobSpawned(lv_plane);
UnitIssueOrder(lv_plane, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_plane), c_animNameDefault, "Walk", c_animFlagPlayForever, c_animTimeDefault);
lv_index = 0;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7133
TriggerExecute(gt_MothershipPlanetCracker, true, true);
TriggerEnable(gt_BossMovement, false);
UnitIssueOrder(gv_boss, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_boss, OrderTargetingPoint(AbilityCommand("move", 4), PointWithOffsetPolar(UnitGetPosition(gv_boss), 10.0, 270.0)), c_orderQueueReplace);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:309
AISetUnitForceMover(UnitLastCreated(),true);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(3242)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
UnitSetPropertyFixed(UnitLastCreated(), c_unitPropMovementSpeed, gv_convoyMovementSpeed);
gv_vehicleCount += 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:335
UnitIssueOrder(lv_randomHut, OrderTargetingPoint(AbilityCommand("Rally", 0), gv_noTruckColonistRallyPoint[gv_noTruckColonistRallyIndex]), c_orderQueueReplace);
}
UnitIssueOrder(lv_randomHut, Order(AbilityCommand("HutTransport", 1)), c_orderQueueReplace);
}
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:375
libNtve_gf_CreateUnitsAtPoint2(1, "Overlord", 0, gv_p5_ZERG_TACTICALPHASE, lp_param_Spawn);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), lp_param_SpoogeTarget), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("GenerateCreep", 0)), c_orderQueueAddToEnd);
if ((libNtve_gf_DifficultyValueInt(1, 1, 0, 0) == 1)) {
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:377
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("GenerateCreep", 0)), c_orderQueueAddToEnd);
if ((libNtve_gf_DifficultyValueInt(1, 1, 0, 0) == 1)) {
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:409
UnitSetOwner(lv_u, lp_player, true);
libNtve_gf_PauseUnit(lv_u, false);
UnitIssueOrder(lv_u, Order(AbilityCommand("BurrowZerglingUp", 0)), c_orderQueueReplace);
AISetUnitScriptControlled(lv_u, false);
AIAttackWaveUseUnit(lp_player, lv_u);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:1069
}
UnitIssueOrder(EventUnitCargo(), OrderTargetingPoint(AbilityCommand("move", 4), PointFromId(1653)), c_orderQueueAddToEnd);
UnitIssueOrder(EventUnitCargo(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
gv_firebatMove += 1;
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:1086
}
UnitIssueOrder(EventUnitCargo(), OrderTargetingPoint(AbilityCommand("move", 4), PointFromId(1653)), c_orderQueueAddToEnd);
UnitIssueOrder(EventUnitCargo(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
gv_medicMove += 1;
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:1328
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(161)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(8)), c_orderQueueAddToEnd);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
UnitBehaviorAdd(UnitLastCreated(), "Hustle", UnitLastCreated(), 1);
UnitSetPropertyFixed(UnitLastCreated(), c_unitPropLife, 15.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:1405
libNtve_gf_CreateUnitsAtPoint2(1, "ZerglingBurrowed", 0, gv_p5_ZERG_TACTICALPHASE, PointFromId(2425));
UnitGroupAdd(lv_zerglingGroup, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("BurrowZerglingUp", 0)), c_orderQueueReplace);
}
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:1522
if (auto338F5CC8_var == null) { break; }
if ((UnitHasBehavior(auto338F5CC8_var, "CarryMineralFieldMinerals") == true)) {
UnitIssueOrder(auto338F5CC8_var, Order(AbilityCommand("SCVHarvest", 1)), c_orderQueueReplace);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:459
UnitCreate(lp_number, lp_unitType, 0, gv_pLAYER_04_INFESTEDREFUGEES, RegionRandomPoint(lp_spawnRegion), libNtve_gf_RandomAngle());
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_lastGroup);
UnitGroupIssueOrder(lv_lastGroup, Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
auto1B9E687D_g = UnitGroup("InfestedCivilian", gv_pLAYER_04_INFESTEDREFUGEES, RegionFromId(10), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto1B9E687D_u = UnitGroupCount(auto1B9E687D_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:896
libNtve_gf_CreateUnitsAtPoint2(14, "InfestedCivilian", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetCenter(RegionFromId(3)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_attackersLeft);
UnitGroupIssueOrder(lv_attackersLeft, Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
libNtve_gf_CreateUnitsAtPoint2(14, "InfestedCivilian", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetCenter(RegionFromId(4)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_attackersRight);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:899
libNtve_gf_CreateUnitsAtPoint2(14, "InfestedCivilian", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetCenter(RegionFromId(4)));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), lv_attackersRight);
UnitGroupIssueOrder(lv_attackersRight, Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
Wait(3.0, c_timeGame);
lv_i = 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1238
if ((gv_timeOfDay == ge_PRESET_TimeOfDay_Night)) {
UnitGroupIssueOrder(gv_infestorGroup, Order(AbilityCommand("BurrowInfestorUp", 0)), c_orderQueueReplace);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1241
}
else {
UnitGroupIssueOrder(gv_infestorGroup, Order(AbilityCommand("BurrowInfestorDown", 0)), c_orderQueueReplace);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2799
TriggerEnable(gt_RocksDestroyed, true);
libNtve_gf_CreateUnitsAtPoint2(libNtve_gf_DifficultyValueInt(6, 8, 10, 12), "InfestedCivilianBurrowed", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetBoundsMax(RegionFromId(14)));
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
Wait(3.0, c_timeGame);
autoD4FFD9DC_g = UnitLastCreatedGroup();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2810
}
libNtve_gf_CreateUnitsAtPoint2(libNtve_gf_DifficultyValueInt(10, 12, 14, 16), "InfestedTerranCampaignBurrowed", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetBoundsMax(RegionFromId(14)));
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
Wait(3.0, c_timeGame);
autoCC0C2416_g = UnitLastCreatedGroup();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2821
}
libNtve_gf_CreateUnitsAtPoint2(libNtve_gf_DifficultyValueInt(0, 0, 1, 2), "InfestedAbominationBurrowed", 0, gv_pLAYER_03_INFESTED_REFUGEES, RegionGetBoundsMax(RegionFromId(14)));
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
Wait(3.0, c_timeGame);
auto8CBE0A19_g = UnitLastCreatedGroup();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4934
while ((UnitGroupCount(lv_tempUnitGroup, c_unitCountAlive) >= 1)) {
lv_randomUnit = UnitGroupRandomUnit(lv_tempUnitGroup, c_unitCountAlive);
UnitIssueOrder(lv_randomUnit, Order(AbilityCommand("BurrowInfestedTerranCampaignDown", 0)), c_orderQueueReplace);
UnitGroupRemove(lv_tempUnitGroup, lv_randomUnit);
Wait(0.1, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5143
Wait((0.5 * SoundLengthSync(SoundLink("THanson02BriefingHanson00008", 0))), c_timeReal);
libNtve_gf_CreateUnitsAtPoint2(1, "InfestedCivilianBurrowed", 0, gv_pLAYER_04_INFESTEDREFUGEES, PointFromId(173));
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
auto669B24B4_g = UnitGroup("InfestedCivilian", gv_pLAYER_04_INFESTEDREFUGEES, RegionFromId(10), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto669B24B4_u = UnitGroupCount(auto669B24B4_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1160
TriggerExecute(gt_TransmissionPurifierArrivedQ, true, false);
TriggerExecute(gt_NewEnemyPurifierTipQ, true, false);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierTogglePower", 1)), c_orderQueueReplace);
libNtve_gf_ShareVisionofUnit(gv_purifier, true, gv_pLAYER01_USER);
VisRevealArea(gv_pLAYER01_USER, RegionCircle(UnitGetPosition(gv_purifier), 6.0), 10.0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1286
UnitIssueOrder(gv_purifier, OrderTargetingPoint(AbilityCommand("move", 0), RegionGetCenter(RegionFromId(13))), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierTogglePower", 0)), c_orderQueueAddToEnd);
Wait(5.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1287
UnitIssueOrder(gv_purifier, OrderTargetingPoint(AbilityCommand("move", 0), RegionGetCenter(RegionFromId(13))), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierTogglePower", 0)), c_orderQueueAddToEnd);
Wait(5.0, c_timeGame);
if ((UnitIsAlive(gv_purifier) == false)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1311
}
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(29), "Signal TreeFire");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1312
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(29), "Signal TreeFire");
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1386
UnitIssueOrder(gv_purifier, OrderTargetingPoint(AbilityCommand("move", 0), RegionGetCenter(RegionFromId(15))), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierTogglePower", 0)), c_orderQueueAddToEnd);
Wait(5.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1387
UnitIssueOrder(gv_purifier, OrderTargetingPoint(AbilityCommand("move", 0), RegionGetCenter(RegionFromId(15))), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierTogglePower", 0)), c_orderQueueAddToEnd);
Wait(5.0, c_timeGame);
if ((UnitIsAlive(gv_purifier) == false)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1407
TriggerExecute(gt_TransmissionPurifierAboutToFire, true, false);
Wait(lv_aLERT_WAIT_TIME, c_timeGame);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(37), "Signal TreeFire");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1408
Wait(lv_aLERT_WAIT_TIME, c_timeGame);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(37), "Signal TreeFire");
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1496
UnitIssueOrder(gv_purifier, OrderTargetingPoint(AbilityCommand("move", 0), RegionGetCenter(RegionFromId(16))), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierTogglePower", 0)), c_orderQueueAddToEnd);
Wait(5.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:313
libNtve_gf_CreateUnitsWithDefaultFacing(1, "InfestedCivilianBurrowed", 0, gv_p03_VIROPHAGE, RegionRandomPoint(gv_infestationRegion[lp_colony]));
libNtve_gf_ShareVisionofUnit(UnitLastCreated(), true, gv_p01_USER);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("BurrowInfestedCivilianUp", 0)), c_orderQueueReplace);
AISetUnitScriptControlled(UnitLastCreated(), false);
AISetUnitSuicide(UnitLastCreated(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:321
libNtve_gf_CreateUnitsWithDefaultFacing(1, "InfestedTerranCampaignBurrowed", 0, gv_p03_VIROPHAGE, RegionRandomPoint(gv_infestationRegion[lp_colony]));
libNtve_gf_ShareVisionofUnit(UnitLastCreated(), true, gv_p01_USER);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("BurrowInfestedTerranCampaignUp", 0)), c_orderQueueReplace);
AISetUnitScriptControlled(UnitLastCreated(), false);
AISetUnitSuicide(UnitLastCreated(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:336
for (auto017A7127_i = 1; auto017A7127_i <= auto017A7127_n; auto017A7127_i += 1) {
UnitCreate(1, lp_type, 0, gv_p03_VIROPHAGE, RegionRandomPoint(RegionCircle(UnitGetPosition(gv_infestationVirophageUnit[lp_colonyIndex]), 5.0)), libNtve_gf_RandomAngle());
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("BurrowDroneUp", 0)), c_orderQueueReplace);
}
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:401
autoA7EBEB0F_val = UnitGetType(lp_unit);
if (autoA7EBEB0F_val == "Overlord") {
UnitIssueOrder(lp_unit, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
if ((gv_infestationOverlordCount[lp_colonyIndex] < gv_iNFESTATION_OVERLORD_MAX)) {
gv_infestationOverlordCount[lp_colonyIndex] += 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:409
}
else if (autoA7EBEB0F_val == "Overseer") {
UnitIssueOrder(lp_unit, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
if ((gv_infestationOverlordCount[lp_colonyIndex] < gv_iNFESTATION_OVERLORD_MAX)) {
gv_infestationOverseerCount[lp_colonyIndex] += 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:502
UnitSetOwner(lv_overlord, gv_p07_ZERG_INFESTED, true);
UnitIssueOrder(lv_overlord, OrderTargetingPoint(AbilityCommand("move", 0), gv_infestationOverlordLocation[lp_colonyIndex][lv_overlordIndex]), c_orderQueueReplace);
UnitIssueOrder(lv_overlord, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
}
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:535
UnitSetOwner(lv_overseer, gv_p07_ZERG_INFESTED, true);
UnitIssueOrder(lv_overseer, OrderTargetingPoint(AbilityCommand("move", 0), gv_infestationOverseerLocation[lp_colonyIndex][lv_overseerIndex]), c_orderQueueReplace);
UnitIssueOrder(lv_overseer, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
}
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:658
TimerStart(lv_timeoutTimer, lp_timeout, false, c_timeGame);
UnitIssueOrder(lp_transport, OrderTargetingPoint(AbilityCommand("OverlordTransport", 2), UnitGetPosition(lp_transport)), c_orderQueueReplace);
UnitIssueOrder(lp_transport, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
while (true) {
if (((UnitIsAlive(lp_cargo) == false) || (libNtve_gf_UnitIsInsideTransport(lp_cargo) == false) || (TimerGetRemaining(lv_timeoutTimer) <= 0.0))) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:1308
auto1A65E393_var = UnitGroupUnitFromEnd(auto1A65E393_g, auto1A65E393_u);
if (auto1A65E393_var == null) { break; }
UnitIssueOrder(auto1A65E393_var, Order(AbilityCommand("InfestedMonsterTrain", 0)), c_orderQueueReplace);
UnitIssueOrder(auto1A65E393_var, Order(AbilityCommand("InfestedMonsterTrain", 0)), c_orderQueueAddToEnd);
Wait(1.5, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:1309
if (auto1A65E393_var == null) { break; }
UnitIssueOrder(auto1A65E393_var, Order(AbilityCommand("InfestedMonsterTrain", 0)), c_orderQueueReplace);
UnitIssueOrder(auto1A65E393_var, Order(AbilityCommand("InfestedMonsterTrain", 0)), c_orderQueueAddToEnd);
Wait(1.5, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5841
auto7CF4C2ED_var = UnitGroupUnitFromEnd(auto7CF4C2ED_g, auto7CF4C2ED_u);
if (auto7CF4C2ED_var == null) { break; }
UnitIssueOrder(auto7CF4C2ED_var, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
}
auto78EAE4ED_g = UnitGroupAlliance(gv_pLAYER_02_DOMINION, c_unitAllianceAlly, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:358
if ((UnitIsAlive(UnitFromId(1226)) == true)) {
UnitMagazineArm(gv_ghostNukeSilo, AbilityCommand("ArmSiloWithNuke", 0), 1);
UnitIssueOrder(lp_nuker, Order(AbilityCommand("GhostCloak", 0)), c_orderQueueReplace);
Wait(5.0, c_timeGame);
VisRevealArea(gv_p04_DOMINION, RegionCircle(lp_nukeTarget, 5.0), 20.0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:363
UnitIssueOrder(lp_nuker, OrderTargetingPoint(AbilityCommand("TacNukeStrike", 0), lp_nukeTarget), c_orderQueueReplace);
UnitIssueOrder(lp_nuker, OrderTargetingPoint(AbilityCommand("move", 0), lp_retreatTo), c_orderQueueAddToEnd);
UnitIssueOrder(lp_nuker, Order(AbilityCommand("GhostCloak", 1)), c_orderQueueAddToEnd);
VisRevealArea(gv_p01_USER, RegionCircle(lp_nukeTarget, 8.0), 25.0, false);
libNtve_gf_CreateModelAtPoint("GhostNukeIndicator", RegionGetCenter(RegionFromId(55)));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1032
UnitIssueOrder(UnitFromId(271), OrderTargetingPoint(AbilityCommand("CommandCenterLand", 0), PointFromId(46)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(271), Order(AbilityCommand("CommandCenterTransport", 1)), c_orderQueueAddToEnd);
UnitIssueOrder(UnitFromId(274), OrderTargetingPoint(AbilityCommand("BarracksLand", 0), PointFromId(276)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(270), OrderTargetingPoint(AbilityCommand("FactoryLand", 0), PointFromId(275)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5751
libNtve_gf_CreateUnitsAtPoint2(5, "Marine", 0, gv_p02_ORLAN_ENEMY, PointFromId(623));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), gv_victoryOrlansUnits);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_CreateUnitsAtPoint2(4, "Marine", 0, gv_p02_ORLAN_ENEMY, PointFromId(624));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), gv_victoryOrlansUnits);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5754
libNtve_gf_CreateUnitsAtPoint2(4, "Marine", 0, gv_p02_ORLAN_ENEMY, PointFromId(624));
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), gv_victoryOrlansUnits);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_victoryCinematicCompleted = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5868
}
UnitGroupIssueOrder(gv_victoryRaynorsUnits, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
Wait(0.5, c_timeGame);
auto3A1CB0E6_g = gv_victoryOrlansUnits;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:443
UnitSetScale(UnitFromId(4), 115.0, 115.0, 115.0);
gv_odin = UnitFromId(2);
UnitIssueOrder(gv_odin, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_MakeUnitInvulnerable(gv_odin, true);
libNtve_gf_PauseUnit(gv_odin, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:481
autoA69D9812_var = UnitGroupUnitFromEnd(autoA69D9812_g, autoA69D9812_u);
if (autoA69D9812_var == null) { break; }
UnitIssueOrder(autoA69D9812_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
}
UnitIssueOrder(UnitFromId(713), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:483
UnitIssueOrder(autoA69D9812_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
}
UnitIssueOrder(UnitFromId(713), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitSetPropertyFixed(UnitFromId(2218), c_unitPropEnergyPercent, 100.0);
UnitSetPropertyFixed(UnitFromId(2219), c_unitPropEnergyPercent, 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:1832
libNtve_gf_ShareVisionofUnit(UnitFromId(835), true, gv_p01_USER);
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionFromId(18), "BattlecruiserLokiDock", c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
UnitIssueOrder(UnitFromId(835), Order(AbilityCommand("LokiUndock", 0)), c_orderQueueReplace);
Wait(2.0, c_timeGame);
libNtve_gf_MakeUnitInvulnerable(UnitFromId(835), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2190
TriggerExecute(gt_TransmissionP04BaseDestroyedQ, true, false);
UnitIssueOrder(UnitFromId(2), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(632)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(2), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(12.0, c_timeGame);
TriggerExecute(gt_RepairOdinTipQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2440
TriggerEnable(TriggerGetCurrent(), false);
UnitIssueOrder(UnitFromId(2), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(638)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(2), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(12.0, c_timeGame);
AIAttackWaveSetTargetPlayer(gv_p05_DOMINION_FACTORY, PlayerGroupSingle(gv_p01_USER));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2706
TriggerExecute(gt_TransmissionP05BaseDestroyedQ, true, false);
UnitIssueOrder(UnitFromId(2), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(833)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(2), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(12.0, c_timeGame);
TriggerExecute(gt_TransmissionTychusTakesBreakAfterP05BaseQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:2954
TriggerExecute(gt_TransmissionP06BaseDestroyedQ, true, false);
UnitIssueOrder(UnitFromId(2), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(865)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(2), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(12.0, c_timeGame);
TriggerExecute(gt_TransmissionTychusTakesBreakAfterP06BaseQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:3213
AISetUnitScriptControlled(UnitFromId(2), true);
UnitIssueOrder(UnitFromId(2), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(715)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(2), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(1.0, c_timeAI);
TriggerQueueEnter();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:3233
while (true) {
UnitIssueOrder(UnitFromId(2), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(715)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(2), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(1.0, c_timeAI);
if ((gv_gameOver == false) && (UnitIsAlive(gv_odin) == false)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:941
gf_SetMaxLife(auto6464AF62_var, 200.0);
}
UnitIssueOrder(UnitFromId(963), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitSetTeamColorIndex(UnitFromId(1081), 1);
auto604BE6FC_g = UnitGroup("LogisticsHeadquarters", gv_p08_DOMINION, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3845
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(3, 3, 6, 8), "VikingFighter", 0, gv_p08_DOMINION, PointFromId(1561), PointFromId(1552));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1552)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(806))), c_orderQueueAddToEnd);
if ((libNtve_gf_DifficultyValueInt(0, 1, 1, 1) == 1)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3899
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(2, 2, 4, 5), "VikingFighter", 0, gv_p08_DOMINION, PointFromId(1561), PointFromId(1552));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1552)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(806))), c_orderQueueAddToEnd);
gf_DropKillTeamViaMedivac(libNtve_gf_DifficultyValueInt(3, 3, 4, 4), "Reaper", 0, null, PointFromId(1562), PointFromId(1551));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:3989
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(3, 3, 4, 2), "VikingFighter", 0, gv_p08_DOMINION, PointFromId(1565), PointFromId(1553));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1553)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(807))), c_orderQueueAddToEnd);
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 0, 4, 6), "Wraith", 0, gv_p08_DOMINION, PointFromId(1565), PointFromId(1553));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4045
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(2, 2, 2, 2), "VikingFighter", 0, gv_p08_DOMINION, PointFromId(1565), PointFromId(1553));
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1553)), c_orderQueueReplace);
UnitGroupIssueOrder(UnitLastCreatedGroup(), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(807))), c_orderQueueAddToEnd);
libNtve_gf_UnitCreateFacingPoint(libNtve_gf_DifficultyValueInt(0, 0, 1, 2), "Battlecruiser", 0, gv_p08_DOMINION, PointFromId(1565), PointFromId(1553));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6128
UnitCargoCreate(lv_coCe, "SCV", 5);
UnitIssueOrder(lv_coCe, OrderTargetingPoint(AbilityCommand("CommandCenterLand", 0), PointFromId(34)), c_orderQueueReplace);
UnitIssueOrder(lv_coCe, Order(AbilityCommand("CommandCenterTransport", 1)), c_orderQueueAddToEnd);
UnitIssueOrder(lv_coCe, OrderTargetingUnit(AbilityCommand("Rally", 0), UnitFromId(10)), c_orderQueueReplace);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(1223), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6788
UnitBehaviorRemove(autoF3942310_var, "ScanRangeBonus", 1);
AISetUnitScriptControlled(autoF3942310_var, false);
libNtve_gf_AICast(autoF3942310_var, Order(AbilityCommand("stop", 0)));
}
auto664148D3_g = UnitGroup(null, gv_p03_DOMINION_SIEGE, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6798
UnitBehaviorRemove(auto664148D3_var, "ScanRangeBonus", 1);
AISetUnitScriptControlled(auto664148D3_var, false);
libNtve_gf_AICast(auto664148D3_var, Order(AbilityCommand("stop", 0)));
}
autoFA9D59B5_g = UnitGroup(null, gv_p04_DOMINION_AIR, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6808
UnitBehaviorRemove(autoFA9D59B5_var, "ScanRangeBonus", 1);
AISetUnitScriptControlled(autoFA9D59B5_var, false);
libNtve_gf_AICast(autoFA9D59B5_var, Order(AbilityCommand("stop", 0)));
}
auto2C0BF552_g = UnitGroup(null, gv_p05_DOMINION_RAIDER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6818
UnitBehaviorRemove(auto2C0BF552_var, "ScanRangeBonus", 1);
AISetUnitScriptControlled(auto2C0BF552_var, false);
libNtve_gf_AICast(auto2C0BF552_var, Order(AbilityCommand("stop", 0)));
}
UnitPauseAll(false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2329
TriggerEnable(TriggerGetCurrent(), false);
Wait(1.0, c_timeGame);
UnitIssueOrder(UnitFromId(202), Order(AbilityCommand("DestructibleGateDiagonalBLUR", 0)), c_orderQueueReplace);
UnitSetState(UnitFromId(202), c_unitStateSelectable, true);
UnitSetState(UnitFromId(202), c_unitStateTargetable, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2363
TriggerExecute(gt_DialogueLab01ExperimentalWeapon2, true, false);
Wait(1.0, c_timeGame);
UnitIssueOrder(UnitFromId(421), Order(AbilityCommand("DestructibleGateDiagonalBLUR", 0)), c_orderQueueReplace);
UnitSetState(UnitFromId(421), c_unitStateSelectable, true);
UnitSetState(UnitFromId(421), c_unitStateTargetable, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3213
UnitSetState(UnitFromId(202), c_unitStateHighlightable, false);
UnitSetState(UnitFromId(202), c_unitStateSelectable, false);
UnitIssueOrder(UnitFromId(202), Order(AbilityCommand("DestructibleGateDiagonalBLURLowered", 0)), c_orderQueueReplace);
UnitKill(UnitFromId(1038));
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3225
gv_computer01Revealer02 = VisRevealerLastCreated();
Wait(0.2, c_timeGame);
UnitIssueOrder(gv_turret01, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret02, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret03, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3226
Wait(0.2, c_timeGame);
UnitIssueOrder(gv_turret01, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret02, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret03, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3227
UnitIssueOrder(gv_turret01, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret02, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret03, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
Wait(1.0, c_timeGame);
UnitIssueOrder(UnitFromId(1292), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(2485)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3278
UnitSetState(UnitFromId(202), c_unitStateHighlightable, false);
UnitSetState(UnitFromId(202), c_unitStateSelectable, false);
UnitIssueOrder(UnitFromId(202), Order(AbilityCommand("DestructibleGateDiagonalBLURLowered", 0)), c_orderQueueReplace);
UnitKill(UnitFromId(1038));
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3290
gv_computer01Revealer02 = VisRevealerLastCreated();
Wait(0.2, c_timeGame);
UnitIssueOrder(gv_turret04, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret05, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret06, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3291
Wait(0.2, c_timeGame);
UnitIssueOrder(gv_turret04, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret05, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret06, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3292
UnitIssueOrder(gv_turret04, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret05, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_turret06, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
Wait(1.0, c_timeGame);
UnitIssueOrder(UnitFromId(2532), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(2483)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:523
}
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(331)), "Work", "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
UnitIssueOrder(UnitFromId(331), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
auto7CCC2070_g = UnitGroup("Civilian", gv_p3_RIKSVILLE_YELLOW, RegionFromId(12), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto7CCC2070_u = UnitGroupCount(auto7CCC2070_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2420
autoE58CDC3B_val = RandomInt(0, 2);
if (autoE58CDC3B_val == 0) {
UnitIssueOrder(autoD865BB89_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(autoD865BB89_var, "AnimGroupApply Stand,Victory");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2424
}
else if (autoE58CDC3B_val == 1) {
UnitIssueOrder(autoD865BB89_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(autoD865BB89_var, "AnimGroupApply Stand,Victory,01");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2428
}
else if (autoE58CDC3B_val == 2) {
UnitIssueOrder(autoD865BB89_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(autoD865BB89_var, "AnimGroupApply Stand,Victory,02");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2825
TriggerEnable(TriggerGetCurrent(), false);
UnitIssueOrder(UnitFromId(41), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(350)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(41), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitIssueOrder(UnitFromId(118), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(95)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(118), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2827
UnitIssueOrder(UnitFromId(41), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitIssueOrder(UnitFromId(118), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(95)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(118), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitIssueOrder(UnitFromId(189), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(205)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(189), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2829
UnitIssueOrder(UnitFromId(118), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
UnitIssueOrder(UnitFromId(189), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(205)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(189), Order(AbilityCommand("AssaultMode", 0)), c_orderQueueAddToEnd);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2958
autoDCFB51D0_val = RandomInt(0, 2);
if (autoDCFB51D0_val == 0) {
UnitIssueOrder(auto14FBE439_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto14FBE439_var, "AnimGroupApply Stand,Victory");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2962
}
else if (autoDCFB51D0_val == 1) {
UnitIssueOrder(auto14FBE439_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto14FBE439_var, "AnimGroupApply Stand,Victory,01");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2966
}
else if (autoDCFB51D0_val == 2) {
UnitIssueOrder(auto14FBE439_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto14FBE439_var, "AnimGroupApply Stand,Victory,Fidget");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:557
gv_medicBarracks = UnitFromId(149);
TriggerExecute(gt_MedicEnergy, true, false);
UnitIssueOrder(UnitFromId(1187), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(1188), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(1189), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:558
TriggerExecute(gt_MedicEnergy, true, false);
UnitIssueOrder(UnitFromId(1187), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(1188), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(1189), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(1190), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:559
UnitIssueOrder(UnitFromId(1187), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(1188), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(1189), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitIssueOrder(UnitFromId(1190), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionFromId(18), "TRaynor02Crane", c_animNameDefault, "Stand 02", c_animFlagPlayForever, c_animTimeDefault);