# Unit Object Group Call For Help
Grammar — Make all units in unit’s object group response to attacker
Flags —Native|Action
# Arguments
unit— Unitunit— Attacker
Returns — void
native void UnitObjectGroupCallForHelp(
unit inUnit,
unit attacker,
);
# Related
Category: Unit Group / Groups
- Add Unit To Unit Group —
void— UnitGroupAdd - Add Unit Group To Unit Group Old —
void— libNtve_gf_AddUnitGroupToUnitGroup - Add Unit Group To Unit Group —
void— UnitGroupAddUnitGroup - Unit Object Group Call For Help —
void— UnitObjectGroupCallForHelp - Remove Unit From Unit Group —
void— UnitGroupRemove - Remove Unit Group From Unit Group Old —
void— libNtve_gf_RemoveUnitGroupFromUnitGroup - Remove Unit Group From Unit Group —
void— UnitGroupRemoveUnitGroup - Remove All Units From Unit Group —
void— UnitGroupClear - Pause All Units In Unit Group —
void— UnitGroupPauseAll - Create Unit Object Group From Unit Group —
int— UnitObjectGroupFromUnitGroup - Number Of Units In Unit Group —
int— UnitGroupCount - Unit In Unit Group —
bool— UnitGroupHasUnit - Unit From Unit Group —
unit— UnitGroupUnit - Random Unit From Unit Group —
unit— UnitGroupRandomUnit - Copy Of Unit Group —
unitgroup— UnitGroupCopy - Closest Unit To Point Old —
unit— libNtve_gf_ClosestUnitToPoint - Closest Unit To Point —
unit— UnitGroupClosestToPoint - Center Of Unit Group Old —
point— libNtve_gf_CenterOfUnitGroup - Center Of Unit Group —
point— UnitGroupCenterOfGroup
# Examples
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:845
}
UnitObjectGroupCallForHelp(lv_creepUnit, lv_attacker);
return true;
}
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:872
}
UnitObjectGroupCallForHelp(EventUnit(), libNtve_gf_AcquiredTarget());
return true;
}