# Remove All Units From Unit Group
Grammar — Remove all units from g
Flags —Native
|Action
Removes all the units in the specified unit group.
# Arguments
unitgroup
— Unit Group
Returns — void
native void UnitGroupClear(unitgroup inGroup);
# Related
Category: Unit Group / Groups
- [F] —
void
— Add Unit To Unit Group — ( UnitGroupAdd ) - [F] —
void
— Add Unit Group To Unit Group Old — ( libNtve_gf_AddUnitGroupToUnitGroup ) - [F] —
void
— Add Unit Group To Unit Group — ( UnitGroupAddUnitGroup ) - [F] —
void
— Unit Object Group Call For Help — ( UnitObjectGroupCallForHelp ) - [F] —
void
— Remove Unit From Unit Group — ( UnitGroupRemove ) - [F] —
void
— Remove Unit Group From Unit Group Old — ( libNtve_gf_RemoveUnitGroupFromUnitGroup ) - [F] —
void
— Remove Unit Group From Unit Group — ( UnitGroupRemoveUnitGroup ) - [F] —
void
— Remove All Units From Unit Group — ( UnitGroupClear ) - [F] —
void
— Pause All Units In Unit Group — ( UnitGroupPauseAll ) - [F] —
int
— Create Unit Object Group From Unit Group — ( UnitObjectGroupFromUnitGroup ) - [F] —
int
— Number Of Units In Unit Group — ( UnitGroupCount ) - [F] —
bool
— Unit In Unit Group — ( UnitGroupHasUnit ) - [F] —
unit
— Unit From Unit Group — ( UnitGroupUnit ) - [F] —
unit
— Random Unit From Unit Group — ( UnitGroupRandomUnit ) - [F] —
unitgroup
— Copy Of Unit Group — ( UnitGroupCopy ) - [F] —
unit
— Closest Unit To Point Old — ( libNtve_gf_ClosestUnitToPoint ) - [F] —
unit
— Closest Unit To Point — ( UnitGroupClosestToPoint ) - [F] —
point
— Center Of Unit Group Old — ( libNtve_gf_CenterOfUnitGroup ) - [F] —
point
— Center Of Unit Group — ( UnitGroupCenterOfGroup )
# Examples
# campaigns/liberty.sc2campaign
// L1173
UnitGroupClear(gv_rockBreakers)
// L427
UnitGroupClear(gv_currentWaveUnits)
// L440
UnitGroupClear(gv_killTeamAttackers)
// L441
UnitGroupClear(gv_killTeamMedivacs)
// L1699
UnitGroupClear(lv_dominionAttackSquad)
// L2765
UnitGroupClear(gv_mineGuardGroup)
// L430
UnitGroupClear(lv_lastGroup)
// L448
UnitGroupClear(lv_lastGroup)
// L3675
UnitGroupClear(gv_rebelMarines01)
// L3726
UnitGroupClear(gv_rebelMarines02)
// L3777
UnitGroupClear(gv_rebelMarines03)
// L4163
UnitGroupClear(lv_playerBunkers)
// L356
UnitGroupClear(lv_vehicleGroup)
// L4069
UnitGroupClear(lv_dropGroup)
// L4081
UnitGroupClear(lv_dropGroup)
// L4083
UnitGroupClear(lv_dropGroup)
// L4088
UnitGroupClear(lv_dropGroup)
// L492
UnitGroupClear(gv_nextRescuableGroup)
// L2880
UnitGroupClear(gv_rescuableUnitGroup[lv_a][lv_b])
// L4999
UnitGroupClear(lv_waveUnits)
// L3646
UnitGroupClear(gv_incappedHeroes)
// L5578
UnitGroupClear(gv_incappedHeroes)
// L7514
UnitGroupClear(gv_incappedHeroes)
// L9691
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L10075
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L10414
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L10862
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L11431
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L11930
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L3001
UnitGroupClear(gv_airPingGroup)
// L3002
UnitGroupClear(gv_airPingGroupBehind)
// L9344
UnitGroupClear(lv_cleanupunitgroup)
// L427
UnitGroupClear(gv_currentWaveUnits)
// L440
UnitGroupClear(gv_killTeamAttackers)
// L441
UnitGroupClear(gv_killTeamMedivacs)
// L1699
UnitGroupClear(lv_dominionAttackSquad)
// L2765
UnitGroupClear(gv_mineGuardGroup)
// L430
UnitGroupClear(lv_lastGroup)
// L448
UnitGroupClear(lv_lastGroup)
// L3675
UnitGroupClear(gv_rebelMarines01)
// L3726
UnitGroupClear(gv_rebelMarines02)
// L3777
UnitGroupClear(gv_rebelMarines03)
// L4163
UnitGroupClear(lv_playerBunkers)
// L356
UnitGroupClear(lv_vehicleGroup)
// L4069
UnitGroupClear(lv_dropGroup)
// L4081
UnitGroupClear(lv_dropGroup)
// L4083
UnitGroupClear(lv_dropGroup)
// L4088
UnitGroupClear(lv_dropGroup)
// L492
UnitGroupClear(gv_nextRescuableGroup)
// L2880
UnitGroupClear(gv_rescuableUnitGroup[lv_a][lv_b])
// L4999
UnitGroupClear(lv_waveUnits)
// L3646
UnitGroupClear(gv_incappedHeroes)
// L5578
UnitGroupClear(gv_incappedHeroes)
// L7514
UnitGroupClear(gv_incappedHeroes)
// L9691
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L10075
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L10414
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L10862
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L11431
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L11930
UnitGroupClear(gv_cinematicHiddenUnitGroup)
// L3001
UnitGroupClear(gv_airPingGroup)
// L3002
UnitGroupClear(gv_airPingGroupBehind)
// L9344
UnitGroupClear(lv_cleanupunitgroup)
// L1173
UnitGroupClear(gv_rockBreakers)
// L3658
UnitGroupClear(gv_currentWaveUnitGroup)
// L3748
UnitGroupClear(gv_currentWaveUnitGroup)
// L3998
UnitGroupClear(gv_currentWaveUnitGroup)
// L4268
UnitGroupClear(gv_currentWaveUnitGroup)
// L4363
UnitGroupClear(gv_currentWaveUnitGroup)
// L3262
UnitGroupClear(lv_dROP_GROUP)
// L9345
UnitGroupClear(lv_dropPodUnits)
// L9458
UnitGroupClear(lv_dropPodUnits)
// L10389
UnitGroupClear(gv_cinematicTempUnits)
// L10820
UnitGroupClear(gv_cinematicTempUnits)
// L10895
UnitGroupClear(gv_cinematicTempUnits)
// L11251
UnitGroupClear(gv_cinematicTempUnits)
// L11340
UnitGroupClear(gv_cinematicTempUnits)
// L11750
UnitGroupClear(gv_cinematicTempUnits)
// L11841
UnitGroupClear(gv_cinematicTempUnits)
// L12279
UnitGroupClear(gv_cinematicTempUnits)
// L12361
UnitGroupClear(gv_cinematicTempUnits)
// L1017
UnitGroupClear(gv_noxious)
// L2271
UnitGroupClear(gv_streetUnits)
// L2322
UnitGroupClear(gv_streetUnits)
// L2421
UnitGroupClear(lv_dropUnits)
// L2426
UnitGroupClear(lv_dropUnits)
// L2431
UnitGroupClear(lv_dropUnits)
// L2436
UnitGroupClear(lv_dropUnits)
// L1017
UnitGroupClear(gv_noxious)
// L2271
UnitGroupClear(gv_streetUnits)
// L2322
UnitGroupClear(gv_streetUnits)
// L2421
UnitGroupClear(lv_dropUnits)
// L2426
UnitGroupClear(lv_dropUnits)
// L2431
UnitGroupClear(lv_dropUnits)
// L2436
UnitGroupClear(lv_dropUnits)
// L3262
UnitGroupClear(lv_dROP_GROUP)
// L9345
UnitGroupClear(lv_dropPodUnits)
// L9458
UnitGroupClear(lv_dropPodUnits)
// L10389
UnitGroupClear(gv_cinematicTempUnits)
// L10820
UnitGroupClear(gv_cinematicTempUnits)