# Closest Unit To Point Old
Grammar — Closest unit to point in group|Unit Group
Flags —Function
|Hidden
Picks the closest unit to the point specified in a unit group.
# Arguments
point
— Pointunitgroup
— Group
Returns — unit
unit libNtve_gf_ClosestUnitToPoint(
point lp_point,
unitgroup lp_group,
);
# Related
Category: Unit Group / Groups
- Add Unit To Unit Group —
void
— UnitGroupAdd - Add Unit Group To Unit Group Old —
void
— libNtve_gf_AddUnitGroupToUnitGroup - Add Unit Group To Unit Group —
void
— UnitGroupAddUnitGroup - Unit Object Group Call For Help —
void
— UnitObjectGroupCallForHelp - Remove Unit From Unit Group —
void
— UnitGroupRemove - Remove Unit Group From Unit Group Old —
void
— libNtve_gf_RemoveUnitGroupFromUnitGroup - Remove Unit Group From Unit Group —
void
— UnitGroupRemoveUnitGroup - Remove All Units From Unit Group —
void
— UnitGroupClear - Pause All Units In Unit Group —
void
— UnitGroupPauseAll - Create Unit Object Group From Unit Group —
int
— UnitObjectGroupFromUnitGroup - Number Of Units In Unit Group —
int
— UnitGroupCount - Unit In Unit Group —
bool
— UnitGroupHasUnit - Unit From Unit Group —
unit
— UnitGroupUnit - Random Unit From Unit Group —
unit
— UnitGroupRandomUnit - Copy Of Unit Group —
unitgroup
— UnitGroupCopy - Closest Unit To Point Old —
unit
— libNtve_gf_ClosestUnitToPoint - Closest Unit To Point —
unit
— UnitGroupClosestToPoint - Center Of Unit Group Old —
point
— libNtve_gf_CenterOfUnitGroup - Center Of Unit Group —
point
— UnitGroupCenterOfGroup
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:1173
auto98FD8F65_var = UnitGroupUnitFromEnd(auto98FD8F65_g, auto98FD8F65_u);
if (auto98FD8F65_var == null) { break; }
UnitIssueOrder(auto98FD8F65_var, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(auto98FD8F65_var), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32))), 0)))), c_orderQueueReplace);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:1210
auto182727CD_var = UnitGroupUnitFromEnd(auto182727CD_g, auto182727CD_u);
if (auto182727CD_var == null) { break; }
UnitIssueOrder(auto182727CD_var, OrderTargetingUnit(AbilityCommand("attack", 0), libNtve_gf_ClosestUnitToPoint(UnitGetPosition(auto182727CD_var), UnitGroup("Marine", gv_p4_COLONISTS, RegionEntireMap(), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), c_orderQueueReplace);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:1525
}
else {
UnitIssueOrder(auto338F5CC8_var, OrderTargetingUnit(AbilityCommand("SCVHarvest", 0), libNtve_gf_ClosestUnitToPoint(UnitGetPosition(auto338F5CC8_var), UnitGroup("MineralField", 0, RegionCircle(UnitGetPosition(auto338F5CC8_var), 12.0), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), c_orderQueueReplace);
}
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:2864
}
UnitGroupIssueOrder(gv_rockDestroyers, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitGroupUnit(gv_rockDestroyers, 1)), UnitGroup(null, gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueReplace);
Wait(4.0, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2510
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(918)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(888));
libNtve_gf_UnitSetVariation(UnitLastCreated(), "Civilian", 2, "male,backpack,01");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2516
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(919)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
Wait(0.2, c_timeGame);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(888));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2523
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1152)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(888));
libNtve_gf_UnitSetVariation(UnitLastCreated(), "Civilian", 3, "male,helmet,02");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2529
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1153)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
Wait(0.2, c_timeGame);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(890));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2537
gf_SetCivviePropertiesforSpawnedunit(UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(926)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(890));
libNtve_gf_UnitSetVariation(UnitLastCreated(), "Civilian", 1, "male,helmet,01");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2543
gf_SetCivviePropertiesforSpawnedunit(UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(920)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
Wait(0.2, c_timeGame);
TriggerExecute(gt_CivilianMarchQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2551
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1155)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(890));
libNtve_gf_UnitSetVariation(UnitLastCreated(), "Civilian", 1, "male,03");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2557
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1154)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
Wait(0.2, c_timeGame);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(891));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2564
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(927)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(891));
libNtve_gf_UnitSetVariation(UnitLastCreated(), "Civilian", 1, "male,helmet,03");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2571
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1156)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
auto8A7E80E5_g = gv_escapeCivilians;
auto8A7E80E5_u = UnitGroupCount(auto8A7E80E5_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2108
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2164
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2220
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2276
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2332
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2388
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2444
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2534
if ((UnitGroupCount(UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(15), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0)) {
lv_target = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(15)), UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(15), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)));
auto988C8ED7_ae = gv_dominionGuardsSize;
lv_i = 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2604
if ((UnitGroupCount(UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(20), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0)) {
lv_target = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(20)), UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(15), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)));
autoD2FCF587_ae = gv_dominionGuardsSize;
lv_i = 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2822
auto07E01211_var = UnitGroupUnitFromEnd(auto07E01211_g, auto07E01211_u);
if (auto07E01211_var == null) { break; }
UnitIssueOrder(auto07E01211_var, OrderTargetingUnit(AbilityCommand("attack", 0), libNtve_gf_ClosestUnitToPoint(UnitGetPosition(auto07E01211_var), UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(25), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32))), 0))), c_orderQueueReplace);
}
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:1552
if ((UnitGetType(lv_zergGroup[lv_i].lv_ambusher) == "Zergling")) {
if ((UnitGroupCount(UnitGroup(null, gv_p01_USER, RegionCircle(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), 16.0), UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0)) {
UnitIssueOrder(lv_zergGroup[lv_i].lv_ambusher, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), UnitGroup(null, gv_p01_USER, RegionCircle(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), 16.0), UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueReplace);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:1562
else {
if ((UnitGroupCount(UnitGroup(null, gv_p01_USER, RegionCircle(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), 16.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0)) {
UnitIssueOrder(lv_zergGroup[lv_i].lv_ambusher, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), UnitGroup(null, gv_p01_USER, RegionCircle(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), 16.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueReplace);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:1510
Wait(1.0, c_timeAI);
if ((UnitGroupCount(UnitGroup(null, gv_p1_USER, RegionFromId(3), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
UnitGroupIssueOrder(gv_nEDefendersGroup, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(3)), UnitGroup(null, gv_p1_USER, RegionFromId(3), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueReplace);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:2674
}
lv_newTerrazineTarget = libNtve_gf_ClosestUnitToPoint(RegionGetCenter(gv_terrazineRegions[FixedToInt(UnitGetCustomValue(EventUnit(), 3))]), lv_unharvestedTerrazineGroup);
if ((lv_newTerrazineTarget == null)) {
UnitSetCustomValue(EventUnit(), 0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:2897
}
lv_target = FixedToInt(UnitGetCustomValue(libNtve_gf_ClosestUnitToPoint(PointFromId(10), lv_rawTerrazineGroup), 0));
gf_AITerrazineHarvestAttempt(lv_target, 1);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1367
if ((UnitGroupCount(UnitGroup(null, gv_p2_RAYNOR_LIGHTBLUE, RegionFromId(46), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
lv_attackPoint = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(46)), UnitGroup(null, gv_p2_RAYNOR_LIGHTBLUE, RegionFromId(46), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)));
autoA36E5FD5_ae = gv_numberOfInitialMarines;
lv_i = 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1451
}
lv_attackPoint = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(38)), UnitGroup(null, gv_p2_RAYNOR_LIGHTBLUE, RegionFromId(38), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)));
auto1C4DD019_ae = gv_numberOfAOEMarines;
lv_i = 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1525
}
lv_searcher = libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(46)), UnitGroupFilter(null, c_playerAny, lv_victims, UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32))), 0));
if ((UnitIsAlive(lv_searcher) == false)) {
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1612
TriggerEnable(TriggerGetCurrent(), false);
lv_marineGroup = UnitGroup("Marine", gv_p6_DOMINION_ORANGE, RegionFromId(46), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
lv_searcher = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_tosh), lv_marineGroup);
libNtve_gf_MakeUnitFacePoint(lv_searcher, UnitGetPosition(gv_tosh), 0.3);
auto222AD403_g = lv_marineGroup;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:2334
gv_cellBlockASearching = true;
lv_patrolGroup = UnitGroupFilter(null, gv_p6_DOMINION_ORANGE, gv_cellBlockAJerksGroup, UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
lv_searcher = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_tosh), lv_patrolGroup);
UnitIssueOrder(lv_searcher, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitFacePoint(lv_searcher, UnitGetPosition(gv_tosh), 0.3);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:2751
if ((UnitOrder(lv_driver, 0) == null)) {
if ((libNtve_gf_UnitInRegion(lv_driver, RegionFromId(13)) == true)) {
lv_targetDiamondback = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_driver), gv_nonActivatedDiamondbacks);
UnitGroupRemove(gv_nonActivatedDiamondbacks, lv_targetDiamondback);
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_targetDiamondback), "Stand Morph");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:2112
else {
}
lv_target = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitFromId(181)), lv_potentialvictims);
UnitIssueOrder(UnitFromId(181), OrderTargetingUnit(AbilityCommand("Obliterate", 0), lv_target), c_orderQueueReplace);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3530
else {
}
lv_target = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitFromId(425)), lv_potentialvictims);
UnitIssueOrder(UnitFromId(425), OrderTargetingUnit(AbilityCommand("Obliterate", 0), lv_target), c_orderQueueReplace);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:4114
else {
}
lv_target = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitFromId(306)), lv_potentialvictims);
UnitIssueOrder(UnitFromId(306), OrderTargetingUnit(AbilityCommand("Obliterate", 0), lv_target), c_orderQueueReplace);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:1163
}
if ((UnitGroupCount(UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(gv_artifact), 13.0), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
lv_stalkerTarget = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_artifact), UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(gv_artifact), 14.0), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)));
UnitIssueOrder(lv_stalker1, OrderTargetingPoint(AbilityCommand("attack", 0), lv_stalkerTarget), c_orderQueueReplace);
UnitIssueOrder(lv_stalker2, OrderTargetingPoint(AbilityCommand("attack", 0), lv_stalkerTarget), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:1957
autoB75B9F15_var = UnitGroupUnitFromEnd(autoB75B9F15_g, autoB75B9F15_u);
if (autoB75B9F15_var == null) { break; }
UnitIssueOrder(autoB75B9F15_var, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_artifact), lv_enemyGroup))), c_orderQueueReplace);
}
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:2012
autoC8A4FE47_var = UnitGroupUnitFromEnd(autoC8A4FE47_g, autoC8A4FE47_u);
if (autoC8A4FE47_var == null) { break; }
UnitIssueOrder(autoC8A4FE47_var, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_artifact), lv_enemyGroup))), c_orderQueueReplace);
}
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:2157
lv_enemies = UnitGroupAlliance(gv_p2_ZERG, c_unitAllianceEnemy, RegionFromId(63), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
if ((UnitGroupCount(UnitGroupFilter(null, c_playerAny, lv_enemies, UnitFilter((1 << c_targetFilterGround), 0, 0, 0), 0), c_unitCountAlive) > 1)) {
lv_target = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_artifact), UnitGroupFilter(null, c_playerAny, lv_enemies, UnitFilter((1 << c_targetFilterGround), 0, 0, 0), 0)));
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:2173
}
if ((UnitGroupCount(lv_enemies, c_unitCountAlive) > 1)) {
lv_target = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_artifact), lv_enemies));
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:1295
auto6E1715D8_n = libNtve_gf_DifficultyValueInt(2, 2, 2, 3);
for (auto6E1715D8_i = 1; auto6E1715D8_i <= auto6E1715D8_n; auto6E1715D8_i += 1) {
lv_tARGET = libNtve_gf_ClosestUnitToPoint(PointFromId(464), UnitGroup(null, gv_p01_USER, RegionCircle(RegionGetCenter(RegionFromId(5)), 10.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
libNtve_gf_CreateUnitsAtPoint2(1, "Roach", 0, gv_p02_ZERG, PointFromId(490));
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(464)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:1303
auto8794C39C_n = libNtve_gf_DifficultyValueInt(3, 3, 2, 1);
for (auto8794C39C_i = 1; auto8794C39C_i <= auto8794C39C_n; auto8794C39C_i += 1) {
lv_tARGET = libNtve_gf_ClosestUnitToPoint(PointFromId(464), UnitGroup(null, gv_p01_USER, RegionCircle(RegionGetCenter(RegionFromId(5)), 10.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
libNtve_gf_CreateUnitsAtPoint2(1, libNtve_gf_DifficultyValueUnitType("Zergling", "Zergling", "Zergling", "Hydralisk"), 0, gv_p02_ZERG, PointFromId(490));
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(464)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:592
}
lv_rallypoint = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lp_activatedunit), lv_targets));
UnitIssueOrder(lp_activatedunit, Order(AbilityCommand("BurrowZerglingUp", 0)), c_orderQueueReplace);
UnitIssueOrder(lp_activatedunit, OrderTargetingPoint(AbilityCommand("attack", 0), lv_rallypoint), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:7353
}
lv_egg = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_tHEONEBROODMOTHER), UnitGroup("Egg", c_playerAny, gv__3QueenEggPopRegion, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (true) {
UnitIssueOrder(gv_tHEONEBROODMOTHER, OrderTargetingUnit(AbilityCommand("EggPop", 0), lv_egg), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:8314
UnitIssueOrder(auto8DBA43E6_var, Order(AbilityCommand("BurrowZerglingUp", 0)), c_orderQueueReplace);
UnitIssueOrder(auto8DBA43E6_var, OrderSetAutoCast(AbilityCommand("SapStructure", 0), true), c_orderQueueReplace);
lv_rallypoint = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(auto8DBA43E6_var), lv_targets));
UnitIssueOrder(auto8DBA43E6_var, OrderTargetingPoint(AbilityCommand("attack", 0), lv_rallypoint), c_orderQueueReplace);
if ((UnitGetType(auto8DBA43E6_var) == "Infestor")) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:4352
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
// Transmission - SoundLink("TZeratul02Immortal00070", 0)
libCamp_gf_SendTransmissionCampaign(libNtve_gf_ClosestUnitToPoint(CameraGetTarget(gv_p1_USER), UnitGroup("Immortal", gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)), SoundLink("TZeratul02Immortal00070", 0), c_transmissionDurationAdd, 0.0, true);
// Transmission - SoundLink("TZeratul02Zeratul00031", 0)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TZeratul02Zeratul00031", 0), c_transmissionDurationAdd, 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:4416
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
// Transmission - SoundLink("TZeratul02HighTemplar00061", 0)
libCamp_gf_SendTransmissionCampaign(libNtve_gf_ClosestUnitToPoint(CameraGetTarget(gv_p1_USER), UnitGroup("HighTemplar", gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)), SoundLink("TZeratul02HighTemplar00061", 0), c_transmissionDurationAdd, 0.0, true);
// Transmission - SoundLink("TZeratul02Zeratul00012", 0)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TZeratul02Zeratul00012", 0), c_transmissionDurationAdd, 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:1173
auto98FD8F65_var = UnitGroupUnitFromEnd(auto98FD8F65_g, auto98FD8F65_u);
if (auto98FD8F65_var == null) { break; }
UnitIssueOrder(auto98FD8F65_var, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(auto98FD8F65_var), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32))), 0)))), c_orderQueueReplace);
}
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:1210
auto182727CD_var = UnitGroupUnitFromEnd(auto182727CD_g, auto182727CD_u);
if (auto182727CD_var == null) { break; }
UnitIssueOrder(auto182727CD_var, OrderTargetingUnit(AbilityCommand("attack", 0), libNtve_gf_ClosestUnitToPoint(UnitGetPosition(auto182727CD_var), UnitGroup("Marine", gv_p4_COLONISTS, RegionEntireMap(), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), c_orderQueueReplace);
}
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:1525
}
else {
UnitIssueOrder(auto338F5CC8_var, OrderTargetingUnit(AbilityCommand("SCVHarvest", 0), libNtve_gf_ClosestUnitToPoint(UnitGetPosition(auto338F5CC8_var), UnitGroup("MineralField", 0, RegionCircle(UnitGetPosition(auto338F5CC8_var), 12.0), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), c_orderQueueReplace);
}
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:2864
}
UnitGroupIssueOrder(gv_rockDestroyers, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitGroupUnit(gv_rockDestroyers, 1)), UnitGroup(null, gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueReplace);
Wait(4.0, c_timeGame);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2510
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(918)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(888));
libNtve_gf_UnitSetVariation(UnitLastCreated(), "Civilian", 2, "male,backpack,01");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2516
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(919)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
Wait(0.2, c_timeGame);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(888));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2523
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1152)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(888));
libNtve_gf_UnitSetVariation(UnitLastCreated(), "Civilian", 3, "male,helmet,02");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2529
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1153)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
Wait(0.2, c_timeGame);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(890));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2537
gf_SetCivviePropertiesforSpawnedunit(UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(926)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(890));
libNtve_gf_UnitSetVariation(UnitLastCreated(), "Civilian", 1, "male,helmet,01");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2543
gf_SetCivviePropertiesforSpawnedunit(UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(920)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
Wait(0.2, c_timeGame);
TriggerExecute(gt_CivilianMarchQ, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2551
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1155)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(890));
libNtve_gf_UnitSetVariation(UnitLastCreated(), "Civilian", 1, "male,03");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2557
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1154)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
Wait(0.2, c_timeGame);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(891));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2564
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(927)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "Civilian", 0, gv_p3_RIKSVILLE_YELLOW, PointFromId(891));
libNtve_gf_UnitSetVariation(UnitLastCreated(), "Civilian", 1, "male,helmet,03");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2571
UnitGroupAdd(gv_escapeCivilians, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1156)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 4), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitLastCreated()), UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueAddToEnd);
auto8A7E80E5_g = gv_escapeCivilians;
auto8A7E80E5_u = UnitGroupCount(auto8A7E80E5_g, c_unitCountAll);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2108
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2164
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2220
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2276
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2332
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2388
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2444
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2534
if ((UnitGroupCount(UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(15), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0)) {
lv_target = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(15)), UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(15), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)));
auto988C8ED7_ae = gv_dominionGuardsSize;
lv_i = 1;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2604
if ((UnitGroupCount(UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(20), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0)) {
lv_target = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(20)), UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(15), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)));
autoD2FCF587_ae = gv_dominionGuardsSize;
lv_i = 1;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2822
auto07E01211_var = UnitGroupUnitFromEnd(auto07E01211_g, auto07E01211_u);
if (auto07E01211_var == null) { break; }
UnitIssueOrder(auto07E01211_var, OrderTargetingUnit(AbilityCommand("attack", 0), libNtve_gf_ClosestUnitToPoint(UnitGetPosition(auto07E01211_var), UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(25), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32))), 0))), c_orderQueueReplace);
}
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh01.sc2map — MapScript.galaxy:1552
if ((UnitGetType(lv_zergGroup[lv_i].lv_ambusher) == "Zergling")) {
if ((UnitGroupCount(UnitGroup(null, gv_p01_USER, RegionCircle(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), 16.0), UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0)) {
UnitIssueOrder(lv_zergGroup[lv_i].lv_ambusher, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), UnitGroup(null, gv_p01_USER, RegionCircle(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), 16.0), UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueReplace);
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh01.sc2map — MapScript.galaxy:1562
else {
if ((UnitGroupCount(UnitGroup(null, gv_p01_USER, RegionCircle(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), 16.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) > 0)) {
UnitIssueOrder(lv_zergGroup[lv_i].lv_ambusher, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), UnitGroup(null, gv_p01_USER, RegionCircle(UnitGetPosition(lv_zergGroup[lv_i].lv_ambusher), 16.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueReplace);
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:1510
Wait(1.0, c_timeAI);
if ((UnitGroupCount(UnitGroup(null, gv_p1_USER, RegionFromId(3), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
UnitGroupIssueOrder(gv_nEDefendersGroup, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(3)), UnitGroup(null, gv_p1_USER, RegionFromId(3), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)))), c_orderQueueReplace);
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:2674
}
lv_newTerrazineTarget = libNtve_gf_ClosestUnitToPoint(RegionGetCenter(gv_terrazineRegions[FixedToInt(UnitGetCustomValue(EventUnit(), 3))]), lv_unharvestedTerrazineGroup);
if ((lv_newTerrazineTarget == null)) {
UnitSetCustomValue(EventUnit(), 0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:2897
}
lv_target = FixedToInt(UnitGetCustomValue(libNtve_gf_ClosestUnitToPoint(PointFromId(10), lv_rawTerrazineGroup), 0));
gf_AITerrazineHarvestAttempt(lv_target, 1);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:1367
if ((UnitGroupCount(UnitGroup(null, gv_p2_RAYNOR_LIGHTBLUE, RegionFromId(46), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
lv_attackPoint = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(46)), UnitGroup(null, gv_p2_RAYNOR_LIGHTBLUE, RegionFromId(46), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)));
autoA36E5FD5_ae = gv_numberOfInitialMarines;
lv_i = 1;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:1451
}
lv_attackPoint = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(38)), UnitGroup(null, gv_p2_RAYNOR_LIGHTBLUE, RegionFromId(38), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)));
auto1C4DD019_ae = gv_numberOfAOEMarines;
lv_i = 1;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:1525
}
lv_searcher = libNtve_gf_ClosestUnitToPoint(RegionGetCenter(RegionFromId(46)), UnitGroupFilter(null, c_playerAny, lv_victims, UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32))), 0));
if ((UnitIsAlive(lv_searcher) == false)) {
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:1612
TriggerEnable(TriggerGetCurrent(), false);
lv_marineGroup = UnitGroup("Marine", gv_p6_DOMINION_ORANGE, RegionFromId(46), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
lv_searcher = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_tosh), lv_marineGroup);
libNtve_gf_MakeUnitFacePoint(lv_searcher, UnitGetPosition(gv_tosh), 0.3);
auto222AD403_g = lv_marineGroup;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:2334
gv_cellBlockASearching = true;
lv_patrolGroup = UnitGroupFilter(null, gv_p6_DOMINION_ORANGE, gv_cellBlockAJerksGroup, UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
lv_searcher = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_tosh), lv_patrolGroup);
UnitIssueOrder(lv_searcher, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitFacePoint(lv_searcher, UnitGetPosition(gv_tosh), 0.3);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:2751
if ((UnitOrder(lv_driver, 0) == null)) {
if ((libNtve_gf_UnitInRegion(lv_driver, RegionFromId(13)) == true)) {
lv_targetDiamondback = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_driver), gv_nonActivatedDiamondbacks);
UnitGroupRemove(gv_nonActivatedDiamondbacks, lv_targetDiamondback);
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_targetDiamondback), "Stand Morph");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:2112
else {
}
lv_target = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitFromId(181)), lv_potentialvictims);
UnitIssueOrder(UnitFromId(181), OrderTargetingUnit(AbilityCommand("Obliterate", 0), lv_target), c_orderQueueReplace);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3530
else {
}
lv_target = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitFromId(425)), lv_potentialvictims);
UnitIssueOrder(UnitFromId(425), OrderTargetingUnit(AbilityCommand("Obliterate", 0), lv_target), c_orderQueueReplace);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:4114
else {
}
lv_target = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(UnitFromId(306)), lv_potentialvictims);
UnitIssueOrder(UnitFromId(306), OrderTargetingUnit(AbilityCommand("Obliterate", 0), lv_target), c_orderQueueReplace);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:1163
}
if ((UnitGroupCount(UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(gv_artifact), 13.0), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
lv_stalkerTarget = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_artifact), UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(gv_artifact), 14.0), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)));
UnitIssueOrder(lv_stalker1, OrderTargetingPoint(AbilityCommand("attack", 0), lv_stalkerTarget), c_orderQueueReplace);
UnitIssueOrder(lv_stalker2, OrderTargetingPoint(AbilityCommand("attack", 0), lv_stalkerTarget), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:1957
autoB75B9F15_var = UnitGroupUnitFromEnd(autoB75B9F15_g, autoB75B9F15_u);
if (autoB75B9F15_var == null) { break; }
UnitIssueOrder(autoB75B9F15_var, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_artifact), lv_enemyGroup))), c_orderQueueReplace);
}
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:2012
autoC8A4FE47_var = UnitGroupUnitFromEnd(autoC8A4FE47_g, autoC8A4FE47_u);
if (autoC8A4FE47_var == null) { break; }
UnitIssueOrder(autoC8A4FE47_var, OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_artifact), lv_enemyGroup))), c_orderQueueReplace);
}
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:2157
lv_enemies = UnitGroupAlliance(gv_p2_ZERG, c_unitAllianceEnemy, RegionFromId(63), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
if ((UnitGroupCount(UnitGroupFilter(null, c_playerAny, lv_enemies, UnitFilter((1 << c_targetFilterGround), 0, 0, 0), 0), c_unitCountAlive) > 1)) {
lv_target = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_artifact), UnitGroupFilter(null, c_playerAny, lv_enemies, UnitFilter((1 << c_targetFilterGround), 0, 0, 0), 0)));
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:2173
}
if ((UnitGroupCount(lv_enemies, c_unitCountAlive) > 1)) {
lv_target = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_artifact), lv_enemies));
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus03.sc2map — MapScript.galaxy:1295
auto6E1715D8_n = libNtve_gf_DifficultyValueInt(2, 2, 2, 3);
for (auto6E1715D8_i = 1; auto6E1715D8_i <= auto6E1715D8_n; auto6E1715D8_i += 1) {
lv_tARGET = libNtve_gf_ClosestUnitToPoint(PointFromId(464), UnitGroup(null, gv_p01_USER, RegionCircle(RegionGetCenter(RegionFromId(5)), 10.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
libNtve_gf_CreateUnitsAtPoint2(1, "Roach", 0, gv_p02_ZERG, PointFromId(490));
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(464)), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus03.sc2map — MapScript.galaxy:1303
auto8794C39C_n = libNtve_gf_DifficultyValueInt(3, 3, 2, 1);
for (auto8794C39C_i = 1; auto8794C39C_i <= auto8794C39C_n; auto8794C39C_i += 1) {
lv_tARGET = libNtve_gf_ClosestUnitToPoint(PointFromId(464), UnitGroup(null, gv_p01_USER, RegionCircle(RegionGetCenter(RegionFromId(5)), 10.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
libNtve_gf_CreateUnitsAtPoint2(1, libNtve_gf_DifficultyValueUnitType("Zergling", "Zergling", "Zergling", "Hydralisk"), 0, gv_p02_ZERG, PointFromId(490));
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(464)), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:592
}
lv_rallypoint = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lp_activatedunit), lv_targets));
UnitIssueOrder(lp_activatedunit, Order(AbilityCommand("BurrowZerglingUp", 0)), c_orderQueueReplace);
UnitIssueOrder(lp_activatedunit, OrderTargetingPoint(AbilityCommand("attack", 0), lv_rallypoint), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:7353
}
lv_egg = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_tHEONEBROODMOTHER), UnitGroup("Egg", c_playerAny, gv__3QueenEggPopRegion, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (true) {
UnitIssueOrder(gv_tHEONEBROODMOTHER, OrderTargetingUnit(AbilityCommand("EggPop", 0), lv_egg), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:8314
UnitIssueOrder(auto8DBA43E6_var, Order(AbilityCommand("BurrowZerglingUp", 0)), c_orderQueueReplace);
UnitIssueOrder(auto8DBA43E6_var, OrderSetAutoCast(AbilityCommand("SapStructure", 0), true), c_orderQueueReplace);
lv_rallypoint = UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(auto8DBA43E6_var), lv_targets));
UnitIssueOrder(auto8DBA43E6_var, OrderTargetingPoint(AbilityCommand("attack", 0), lv_rallypoint), c_orderQueueReplace);
if ((UnitGetType(auto8DBA43E6_var) == "Infestor")) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:4352
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
// Transmission - SoundLink("TZeratul02Immortal00070", 0)
libCamp_gf_SendTransmissionCampaign(libNtve_gf_ClosestUnitToPoint(CameraGetTarget(gv_p1_USER), UnitGroup("Immortal", gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)), SoundLink("TZeratul02Immortal00070", 0), c_transmissionDurationAdd, 0.0, true);
// Transmission - SoundLink("TZeratul02Zeratul00031", 0)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TZeratul02Zeratul00031", 0), c_transmissionDurationAdd, 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:4416
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
// Transmission - SoundLink("TZeratul02HighTemplar00061", 0)
libCamp_gf_SendTransmissionCampaign(libNtve_gf_ClosestUnitToPoint(CameraGetTarget(gv_p1_USER), UnitGroup("HighTemplar", gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)), SoundLink("TZeratul02HighTemplar00061", 0), c_transmissionDurationAdd, 0.0, true);
// Transmission - SoundLink("TZeratul02Zeratul00012", 0)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TZeratul02Zeratul00012", 0), c_transmissionDurationAdd, 0.0, true);