# Tactical AI - Cast
Grammar — Suggest order order for unit unit with retreat toggle of retreat. Optionally passes marker marker info
Flags —Native
|Action
Suggests an order to a unit. Works the same as Issue AI Order, but with additional parameters. If the computer that controls the unit has the ability to execute the order (with respect to its current APM constraint), then it will do so. The order will eventually be dropped if the computer is unable to execute it for a few seconds after it was issued. If you need a unit to do something immediately, use Issue Order instead. The Marker parameter is optional, pass in null if you don’t want to use it.
# Arguments
unit
— Unitorder
— Ordermarker
— Markerbool
— Retreat
Returns — int
native int AICast(unit u, order o, marker m, bool retreat);
# Related
Category: AI Advanced / Tactical / Actions
- Set Ignored By Wave —
void
— AISetIgnoredByWave - Clear Cloaked Attacker —
void
— AIClearCloakedAttacker - Tactical AI - Cast —
int
— AICast - Tactical AI - Flee —
int
— AICastFlee - Call Original Tactical AI Think —
void
— AIBaseThink - Call Unit Ability Tactical Script —
void
— AIExecuteAbilTactical - Set Tactical AI Range —
void
— libNtve_gf_SetTacticalAIRange - Set Tactical AI Think —
void
— libNtve_gf_SetTacticalAIThink - Enable/Disable Tactical For Unit —
void
— AISetUnitTacticalDisabled - Enable/Disable Tactical For Unit Group —
void
— AISetGroupTacticalDisabled
# Examples
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:20
ord = OrderSetAutoCast(repaircmd, false);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:101
OrderSetTargetPoint(ord, loc);
AICast(aiUnit, ord, c_noMarker, c_castHold);
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:147
// cast a cancel order to stop barraging the empty area
AICast(aiUnit, cancelOrd, c_noMarker, c_castHold);
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:358
OrderSetTargetUnit(ord, unitToCheck);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:394
}
AICast(aiUnit, ord, c_noMarker, c_castRetreat);
return true;
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:494
ord = BioPlasmidDischarge(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:500
ord = BioStasis(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:10021
lv_playerGroup = UnitGroup(null, gv_p01_USER, RegionCircle(UnitGetPosition(lv_hybridLocal), 4.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 2);
if ((UnitGroupCount(lv_playerGroup, c_unitCountAlive) > 0)) {
AICast(gv_hybrid, Order(AbilityCommand("HybridFAoEStun", 0)), null, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:10072
lv_zergGroup = UnitGroup(null, gv_p05_ZERG_LAB_SPECIMENS, RegionCircle(UnitGetPosition(lv_hybridLocal), 4.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1);
if ((UnitGroupCount(lv_zergGroup, c_unitCountAlive) > 0)) {
AICast(gv_hybrid, OrderTargetingUnit(AbilityCommand("ConsumeDNA", 0), UnitGroupRandomUnit(lv_zergGroup, c_unitCountAlive)), null, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:10123
lv_protossGroup = UnitGroup(null, gv_p06_PROTOSS_LAB_SPECIMENS, RegionCircle(UnitGetPosition(lv_hybridLocal), 4.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1);
if ((UnitGroupCount(lv_protossGroup, c_unitCountAlive) > 0)) {
AICast(gv_hybrid, OrderTargetingUnit(AbilityCommand("ConsumeDNA", 0), UnitGroupRandomUnit(lv_protossGroup, c_unitCountAlive)), null, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:472
lv_snipeOrder = OrderTargetingUnit(AbilityCommand("Snipe", 0), UnitGroupUnit(lp_candidates, 1));
if ((UnitOrderIsValid(lp_ghost, lv_snipeOrder) == true)) {
AICast(lp_ghost, lv_snipeOrder, lv_snipeMarker, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:1944
TriggerEnable(TriggerGetCurrent(), false);
gv_hybridBusy = true;
AICast(EventUnit(), Order(AbilityCommand("PsionicShockwave", 0)), null, false);
Wait(2.5, c_timeGame);
gv_hybridBusy = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:1995
TriggerEnable(TriggerGetCurrent(), false);
gv_hybridBusy = true;
AICast(EventUnit(), Order(AbilityCommand("PsionicShockwave", 0)), null, false);
Wait(2.5, c_timeGame);
gv_hybridBusy = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:2050
TriggerEnable(TriggerGetCurrent(), false);
gv_hybridBusy = true;
AICast(EventUnit(), Order(AbilityCommand("PsionicShockwave", 0)), null, false);
Wait(2.5, c_timeGame);
gv_hybridBusy = false;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:10021
lv_playerGroup = UnitGroup(null, gv_p01_USER, RegionCircle(UnitGetPosition(lv_hybridLocal), 4.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 2);
if ((UnitGroupCount(lv_playerGroup, c_unitCountAlive) > 0)) {
AICast(gv_hybrid, Order(AbilityCommand("HybridFAoEStun", 0)), null, false);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:10072
lv_zergGroup = UnitGroup(null, gv_p05_ZERG_LAB_SPECIMENS, RegionCircle(UnitGetPosition(lv_hybridLocal), 4.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1);
if ((UnitGroupCount(lv_zergGroup, c_unitCountAlive) > 0)) {
AICast(gv_hybrid, OrderTargetingUnit(AbilityCommand("ConsumeDNA", 0), UnitGroupRandomUnit(lv_zergGroup, c_unitCountAlive)), null, false);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:10123
lv_protossGroup = UnitGroup(null, gv_p06_PROTOSS_LAB_SPECIMENS, RegionCircle(UnitGetPosition(lv_hybridLocal), 4.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1);
if ((UnitGroupCount(lv_protossGroup, c_unitCountAlive) > 0)) {
AICast(gv_hybrid, OrderTargetingUnit(AbilityCommand("ConsumeDNA", 0), UnitGroupRandomUnit(lv_protossGroup, c_unitCountAlive)), null, false);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:472
lv_snipeOrder = OrderTargetingUnit(AbilityCommand("Snipe", 0), UnitGroupUnit(lp_candidates, 1));
if ((UnitOrderIsValid(lp_ghost, lv_snipeOrder) == true)) {
AICast(lp_ghost, lv_snipeOrder, lv_snipeMarker, false);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:1944
TriggerEnable(TriggerGetCurrent(), false);
gv_hybridBusy = true;
AICast(EventUnit(), Order(AbilityCommand("PsionicShockwave", 0)), null, false);
Wait(2.5, c_timeGame);
gv_hybridBusy = false;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:1995
TriggerEnable(TriggerGetCurrent(), false);
gv_hybridBusy = true;
AICast(EventUnit(), Order(AbilityCommand("PsionicShockwave", 0)), null, false);
Wait(2.5, c_timeGame);
gv_hybridBusy = false;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:2050
TriggerEnable(TriggerGetCurrent(), false);
gv_hybridBusy = true;
AICast(EventUnit(), Order(AbilityCommand("PsionicShockwave", 0)), null, false);
Wait(2.5, c_timeGame);
gv_hybridBusy = false;
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:20
ord = OrderSetAutoCast(repaircmd, false);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:101
OrderSetTargetPoint(ord, loc);
AICast(aiUnit, ord, c_noMarker, c_castHold);
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:147
// cast a cancel order to stop barraging the empty area
AICast(aiUnit, cancelOrd, c_noMarker, c_castHold);
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:358
OrderSetTargetUnit(ord, unitToCheck);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:394
}
AICast(aiUnit, ord, c_noMarker, c_castRetreat);
return true;
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:494
ord = BioPlasmidDischarge(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:500
ord = BioStasis(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
campaigns/void.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:20
ord = OrderSetAutoCast(repaircmd, false);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
campaigns/void.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:966
ord = CreepTumor(player, aiUnit);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castRetreat);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1361
// Automatic Variable Declarations
// Implementation
AICast(lp_unit, lp_order, c_noMarker, c_castHold);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:230
return false;
}
AICast(aiUnit, ord, mark, retreat);
return true;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:163
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:201
here = UnitGetPosition(aiUnit);
if (AINearbyUnits(player, c_PU_VoidRay, here, 10, 1)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:207
ord = AICreateOrder(player, c_AB_Hallucinate_Colossus, 0);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:214
ord = AICreateOrder(player, c_AB_Hallucinate_Archon, 0);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:224
ord = AICreateOrder(player, c_AB_Hallucinate_Immortal, 0);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:232
ord = AICreateOrder(player, c_AB_Hallucinate_Stalker, 0);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:262
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:654
ord = CorePhotonOvercharge(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:666
ord = CoreMassRecall(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:715
ord = CorePhotonOvercharge(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:94
ord = AIOrder250mmStrikeCannons(player, aiUnit, scanGroup, mark);
if (ord != null) {
AICast(aiUnit, ord, mark, c_castHold);
}
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:138
OrderSetTargetPoint(ord, loc);
AICast(aiUnit, ord, c_noMarker, c_castHold);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:179
// cast a cancel order to stop barraging the empty area
AICast(aiUnit, cancelOrd, c_noMarker, c_castHold);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:411
return;
}
AICast(aiUnit, ord, mark, c_castRetreat);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:601
ord = AITacticalJump(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:729
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:748
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
// Queue an attack move towards the threat to make sure we path past a LOS blocker.
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:941
return false;
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1036
continue;
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1077
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
AIClearCloakedAttacker(player, loc);
return true;
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:131
ord = SpawnLarva(player, aiUnit);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:137
ord = Transfusion(player, aiUnit, mark);
if (ord != null) {
AICast(aiUnit, ord, mark, c_castHold);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:142
ord = CreepTumor(player, aiUnit);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castRetreat);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:180
}
AICast(aiUnit, ord, c_noMarker, c_castRetreat);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:350
ord = BlindingCloud(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:357
ord = Abduct(player, aiUnit, scanGroup, mark);
if (ord != null) {
AICast(aiUnit, ord, mark, c_castHold);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:364
ord = ParasiticBomb(player, aiUnit, scanGroup, mark);
if (ord != null) {
AICast(aiUnit, ord, mark, c_castHold);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:436
ord = BurrowCharge(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:715
ord = NeuralParasite(player, aiUnit, scanGroup, mark, gameMark, lowVitality);
if (ord != null) {
AICast(aiUnit, ord, mark, c_castHold);
return;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:779
ord = ToggleVolatileBurstBuilding(player, aiUnit, scanGroup, mark);
if (ord != null) {
AICast(aiUnit, ord, mark, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:113
ord = DefilerPlague(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:323
ord = QueenClassicParasite(player, aiUnit, scanGroup, mark);
if (ord != null) {
AICast(aiUnit, ord, mark, c_castRetreat);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:342
ord = CreepTumor(player, aiUnit);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castRetreat);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:370
ord = OrderSetAutoCast(repaircmd, false);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:451
OrderSetTargetPoint(ord, loc);
AICast(aiUnit, ord, c_noMarker, c_castHold);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:497
// cast a cancel order to stop barraging the empty area
AICast(aiUnit, cancelOrd, c_noMarker, c_castHold);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:562
}
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:714
OrderSetTargetUnit(ord, unitToCheck);
if (UnitOrderIsValid(aiUnit, ord)) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:750
}
AICast(aiUnit, ord, c_noMarker, c_castRetreat);
return true;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:850
ord = BioPlasmidDischarge(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:230
return false;
}
AICast(aiUnit, ord, mark, retreat);
return true;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:165
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:264
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:632
ord = CorePhotonOvercharge(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:638
ord = CoreTimeWarp(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:644
ord = CoreMassRecall(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:693
ord = CorePhotonOvercharge(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:699
ord = CoreTimeWarp(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:705
ord = MothershipVortex(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castRetreat);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:711
ord = CoreMassRecall(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:929
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:97
ord = AIOrder250mmStrikeCannons(player, aiUnit, scanGroup, mark);
if (ord != null) {
AICast(aiUnit, ord, mark, c_castHold);
}
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:141
OrderSetTargetPoint(ord, loc);
AICast(aiUnit, ord, c_noMarker, c_castHold);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:182
// cast a cancel order to stop barraging the empty area
AICast(aiUnit, cancelOrd, c_noMarker, c_castHold);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:393
return;
}
AICast(aiUnit, ord, mark, c_castRetreat);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:578
ord = AITacticalJump(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:705
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:724
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
// Queue an attack move towards the threat to make sure we path past a LOS blocker.
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:906
return false;
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:997
continue;
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
return true;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1057
}
AICast(aiUnit, ord, c_noMarker, c_castHold);
AIClearCloakedAttacker(player, loc);
g_lastAIScannerSweep = AIGetTime();
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:155
ord = Transfusion(player, aiUnit, mark);
if (ord != null) {
AICast(aiUnit, ord, mark, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:160
ord = CreepTumor(player, aiUnit);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castRetreat);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:215
}
AICast(aiUnit, ord, c_noMarker, c_castRetreat);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:448
ord = ViperConsumption(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:454
ord = BlindingCloud(player, aiUnit, scanGroup);
if (ord != null) {
AICast(aiUnit, ord, c_noMarker, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:461
ord = Abduct(player, aiUnit, scanGroup, mark);
if (ord != null) {
AICast(aiUnit, ord, mark, c_castHold);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:472
ord = ParasiticBomb(player, aiUnit, scanGroup, mark);
if (ord != null) {
AICast(aiUnit, ord, mark, c_castHold);
return;
}