# Set Tactical AI Range
Grammar — Set Tactical AI Range for player unitType to distance
Flags —Action
Overwrites the Tactical AI Range field for the specified unit’s data for the specified player.
# Arguments
int
— Playerstring
[ gamelink::Unit ] — UnitTypeint
— Distance
Returns — void
void libNtve_gf_SetTacticalAIRange(
int lp_player,
string lp_unitType,
int lp_distance,
);
# Related
Category: AI Advanced / Tactical / Actions
- [F] —
void
— Set Ignored By Wave — ( AISetIgnoredByWave ) - [F] —
void
— Clear Cloaked Attacker — ( AIClearCloakedAttacker ) - [F] —
int
— Tactical AI - Cast — ( AICast ) - [F] —
int
— Tactical AI - Flee — ( AICastFlee ) - [F] —
void
— Call Original Tactical AI Think — ( AIBaseThink ) - [F] —
void
— Call Unit Ability Tactical Script — ( AIExecuteAbilTactical ) - [F] —
void
— Set Tactical AI Range — ( libNtve_gf_SetTacticalAIRange ) - [F] —
void
— Set Tactical AI Think — ( libNtve_gf_SetTacticalAIThink ) - [F] —
void
— Enable/Disable Tactical For Unit — ( AISetUnitTacticalDisabled ) - [F] —
void
— Enable/Disable Tactical For Unit Group — ( AISetGroupTacticalDisabled )
# Examples
— None found —