# Set Tactical AI Range

Grammar — Set Tactical AI Range for player unitType to distance
FlagsAction

Overwrites the Tactical AI Range field for the specified unit’s data for the specified player.

# Arguments

  • int — Player
  • string [ gamelink::Unit ] — UnitType
  • int — Distance

Returns — void

void libNtve_gf_SetTacticalAIRange(
	int lp_player,
	string lp_unitType,
	int lp_distance,
);

Category: AI Advanced / Tactical / Actions

# Examples

— None found —