# Call Original Tactical AI Think
Grammar — Call the original tactical AI think of unit with candidates
Flags —Native
|Action
SetThink can change a unit type’s AI think routine to a trigger action. This action calls the original routine from before it was changed. This lets you override some behavior but still keep most AI intact. Nothing happens if the think data has not been changed.
# Arguments
unit
— Unitunitgroup
— Candidates
Returns — void
native void AIBaseThink(unit who, unitgroup candidates);
# Related
Category: AI Advanced / Tactical / Actions
- Set Ignored By Wave —
void
— AISetIgnoredByWave - Clear Cloaked Attacker —
void
— AIClearCloakedAttacker - Tactical AI - Cast —
int
— AICast - Tactical AI - Flee —
int
— AICastFlee - Call Original Tactical AI Think —
void
— AIBaseThink - Call Unit Ability Tactical Script —
void
— AIExecuteAbilTactical - Set Tactical AI Range —
void
— libNtve_gf_SetTacticalAIRange - Set Tactical AI Think —
void
— libNtve_gf_SetTacticalAIThink - Enable/Disable Tactical For Unit —
void
— AISetUnitTacticalDisabled - Enable/Disable Tactical For Unit Group —
void
— AISetGroupTacticalDisabled
# Examples
— None found —