# Enable/Disable Tactical For Unit Group
Grammar — ForceTactical For Each Unit In Group To Be Disabled (or ReEnabled) (group, controlled)
Flags —Native|Action
Forces tactical to be disabled for each unit in the group (regardless of other unit properties such as ForceTactical / Computer Controlled). Or re-enables tactical that was previous disabled by this function.
# Arguments
unitgroup— Groupbool<preset::AIDisableTactical> — Enable/Disable
Returns — void
native void AISetGroupTacticalDisabled(
	unitgroup ug,
	bool tacticalDisabled,
);
# Related
Category: AI Advanced / Tactical / Actions
- Set Ignored By Wave — 
void— AISetIgnoredByWave - Clear Cloaked Attacker — 
void— AIClearCloakedAttacker - Tactical AI - Cast — 
int— AICast - Tactical AI - Flee — 
int— AICastFlee - Call Original Tactical AI Think — 
void— AIBaseThink - Call Unit Ability Tactical Script — 
void— AIExecuteAbilTactical - Set Tactical AI Range — 
void— libNtve_gf_SetTacticalAIRange - Set Tactical AI Think — 
void— libNtve_gf_SetTacticalAIThink - Enable/Disable Tactical For Unit — 
void— AISetUnitTacticalDisabled - Enable/Disable Tactical For Unit Group — 
void— AISetGroupTacticalDisabled 
# Examples
— None found —