# Send Actor Message To Scope
Grammar — Send actor message message to all actors in actor scope actorScope
Flags —Native
|Action
Sends an actor message to all actors in the specified scope. An actor scope is a container for a set of actors. An actor message will perform an action and/or trigger an event on the actor it is sent to.
# Arguments
actorscope
— Actor Scopestring
[ actormsg ] — Message
Returns — void
native void ActorScopeSend(actorscope as, string msg);
# Related
Category: Actor / Send Actor Messages
- [F] —
void
— Send Actor Message — ( ActorSend ) - [F] —
void
— Send Actor Message As Text — ( ActorSendAsText ) - [F] —
void
— Send Actor Message To Unit — ( libNtve_gf_SendActorMessageToUnit ) - [F] —
void
— Send Actor Message To Scope — ( ActorScopeSend ) - [F] —
void
— Send Actor Message To Actor Region — ( libNtve_gf_ActorRegionSendSimple ) - [F] —
void
— Send Actor Message To Actor Region With Filters — ( ActorRegionSend ) - [F] —
void
— Send Actor Message To Game Region — ( libNtve_gf_SendActorMessageToGameRegion ) - [F] —
void
— Send Actor Message To Game Region With Filters — ( libNtve_gf_SendActorMessageToGameRegionWithFilters ) - [F] —
void
— Send Actor Message Via Name — ( ActorSendTo ) - [F] —
void
— Send Actor Message As Text Via Name — ( ActorSendToAsText )
# Examples
# campaigns/liberty.sc2campaign
// L5217
ActorScopeSend(ActorScopeFromUnit(gv_boss), "AnimPlay Birth Birth 0 0.000000")
// L2283
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L2310
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L2350
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L2400
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L5664
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L5217
ActorScopeSend(ActorScopeFromUnit(gv_boss), "AnimPlay Birth Birth 0 0.000000")
// L2283
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L2310
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L2350
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L2400
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L5664
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L2898
ActorScopeSend(ActorScopeFromUnit(gv_psiDestroyer), "Signal StopSound")
// L2898
ActorScopeSend(ActorScopeFromUnit(gv_psiDestroyer), "Signal StopSound")
// L4792
ActorScopeSend(ActorScopeFromUnit(UnitFromId(1326)), "AnimPlay Birth Birth")
// L6568
ActorScopeSend(ActorScopeFromUnit(UnitFromId(423)), "AnimPlay Birth Birth")
// L3792
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L3832
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L4792
ActorScopeSend(ActorScopeFromUnit(UnitFromId(1326)), "AnimPlay Birth Birth")
// L6568
ActorScopeSend(ActorScopeFromUnit(UnitFromId(423)), "AnimPlay Birth Birth")
// L3792
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
// L3832
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound")
# mods/heroesdata.stormmod
// L10628
ActorScopeSend(ActorScopeFromUnit(libGame_gv_players[lp_player].lv_heroUnit), "StatusIncrement PreventDestroyOnDeath")
// L18240
ActorScopeSend(lv_scope, "Signal LootSprayKill")
# mods/heroesdata.stormmod
// L3707
ActorScopeSend(ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor), "Signal StopSound")
// L7521
ActorScopeSend(ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor), "Signal StopSound")
# mods/heroesdata.stormmod
— StartingExperienceLib.galaxy
// L2258
ActorScopeSend(ActorScopeFromUnit(lv_itHero), (("SetFilterPlayers " + IntToString(lv_itPlayerInIntro))))
// L2285
ActorScopeSend(ActorScopeFromUnit(lv_itHero), (("SetFilterPlayers " + IntToString(lv_itPlayerInIntro) + " Clear")))
# mods/heromods/dva.stormmod
// L237
ActorScopeSend(ActorScopeFromUnit(libGame_gv_players[lp_player].lv_heroUnit), "StatusIncrement PreventDestroyOnDeath")
# mods/novastoryassets.sc2mod
// L2725
ActorScopeSend(gv_cameraSoundActorScope, "Destroy")
// L2725
ActorScopeSend(gv_cameraSoundActorScope, "Destroy")
# mods/starcoop/starcoop.sc2mod
// L14258
ActorScopeSend(ActorScopeFromUnit(EventUnit()), "Signal CandyCountHide")
// L15362
ActorScopeSend(ActorScopeFromUnit(EventPlayerEffectUsedUnit(c_effectUnitTarget)), "Signal BiomassAnimGroupC")
// L15581
ActorScopeSend(ActorScopeFromUnit(EventUnit()), "Create BiomassBuffGlaze")
// L15586
ActorScopeSend(ActorScopeFromUnit(EventUnit()), "Signal BiomassAnimGroupC")
// L15589
ActorScopeSend(ActorScopeFromUnit(EventUnit()), "Signal BiomassAnimGroupB")
// L15592
ActorScopeSend(ActorScopeFromUnit(EventUnit()), "Signal BiomassAnimGroupA")
// L15885
ActorScopeSend(ActorScopeFromUnit(EventUnit()), libNtve_gf_Signal(IntToString(lv_sacrificCount)))
// L16078
ActorScopeSend(ActorScopeFromUnit(EventPlayerEffectUsedUnit(c_effectUnitTarget)), "Signal PrestigeMechAnimGroupC")
// L16081
ActorScopeSend(ActorScopeFromUnit(EventPlayerEffectUsedUnit(c_effectUnitTarget)), "Signal PrestigeMechAnimGroupB")
// L16084
ActorScopeSend(ActorScopeFromUnit(EventPlayerEffectUsedUnit(c_effectUnitTarget)), "Signal PrestigeMechAnimGroupA")
# mods/starcoop/starcoop.sc2mod
// L10416
ActorScopeSend(ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor), "Signal StopSound")
// L10456
ActorScopeSend(ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor), "Signal StopSound")