# Send Actor Message To Game Region

Grammar — Send actor message message to all actors contained by game region region
FlagsAction

Sends an actor message to all the actors contained within the specified game region. An actor message will perform an action and/or trigger an event on the actor it is sent to.

# Arguments

  • region — Region
  • string<actormsg> — Message

Returns — void

void libNtve_gf_SendActorMessageToGameRegion(
	region lp_region,
	string lp_message,
);

Category: Actor / Send Actor Messages

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:591

    }

    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    auto6A6C64E5_g = UnitGroup(null, gv_pLAYER_03_INFESTED_REFUGEES, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    auto6A6C64E5_u = UnitGroupCount(auto6A6C64E5_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1047

        gv_timeOfDay = ge_PRESET_TimeOfDay_Day;
        gv_day += 1;
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
        TriggerExecute(gt_InfestorCycling, true, false);
        TriggerExecute(gt_PlayDayMusic, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1066

        gv_timeOfDay = ge_PRESET_TimeOfDay_Night;
        gv_night += 1;
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerUp");
        TriggerExecute(gt_InfestorCycling, true, false);
        TriggerExecute(gt_PlayNightMusic, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1313

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(29), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/7DF9501A"), null, gv_purifier);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1409

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(37), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/566CCFAE"), null, gv_purifier);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1523

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(35), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/29BEE0AA"), null, gv_purifier);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1637

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(36), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/631AAC7F"), null, gv_purifier);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:1452

    libCamp_gf_ChangeAmbience("Ambience_MarSara");
    Wait(30.0, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5084

    GameTimeOfDaySet("12:00:00");
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "RainEmitterMedium", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    TextTagShow(gv_bunkerBridgeEastTextTag, PlayerGroupAll(), false);
    TextTagShow(gv_bunkerBridgeWestTextTag, PlayerGroupAll(), false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2390

        gf_TurnClickableOnOff(lv_u, lp_desiredState);
    }
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3690

    TransmissionClearAll();
    ConversationDataStop();
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:2223

    libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
    Wait(2.0, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(38.0, 86.0), 10.0), "Signal Nuked");
    TriggerExecute(gt_ObjectiveDestroyUpdateMineralDepotQ, true, false);
    TriggerExecute(gt_P1DoneQ, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3671

    TriggerEnable(gt_P2BackupReapersQ, false);
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3673

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3675

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3677

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3679

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3681

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");
    TriggerExecute(gt_ObjectiveDestroyUpdateTerrazineRefineryQ, true, false);
    TriggerExecute(gt_P2DoneQ, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:4941

    gv_gameOver = true;
    ActorSend(ActorFromDoodad(DoodadFromId(256)), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(gv_p3PsiIndoctrinator), 10.0), "Signal Nuked");
    libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
    Wait(2.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1032

    libNtve_gf_ShareVisionofUnit(gv_wALLOFFIRE, true, gv_pLAYER01_USER);
    UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1033

    UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
    MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1034

    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
    MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));
    UIAlertPoint("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/4E777F09"), null, PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0));

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1126

    gv_wall_of_Fire_VisionRegion = RegionRect(PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), -4.0, 16.0)), PointGetY(PointFromId(122)), PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 3.0, 0.0)), PointGetY(PointWithOffset(PointFromId(142), 0.0, 16.0)));
    if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
        lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1127

    if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
        lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));
        auto4CA18CCC_ae = lv_iterations;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1143

        UnitBehaviorAdd(auto0B8F5015_var, "WallOfFireBurn", gv_wALLOFFIRE, 1);
    }
    libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_DamageRegion, "Signal DoodadDeathB");
    gv_wall_of_Fire_Sound_Counter += 1;
    if ((gv_wall_of_Fire_Sound_Counter > 10)) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3373

    UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
    TriggerEnable(gt_WallofFireDamage, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3374

    TriggerEnable(gt_WallofFireDamage, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);
    Wait(0.1, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3529

    UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3530

    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
    Wait(2.0, c_timeGame);
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(418), 0.0, -1, 10, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9916

    TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
    PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(2182));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2182), 14.0), "Signal DoodadDeath");
    Wait(3.0, c_timeGame);
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10701

    TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
    PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(22));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(22), 14.0), "Signal DoodadDeath");
    Wait(5.0, c_timeGame);
    SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 200.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11674

    UnitKill(lv_deadQueen);
    UnitKill(UnitGroupUnit(UnitGroup("FlamingBetty", c_playerAny, RegionCircle(PointFromId(2274), 3.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2222), 14.0), "Signal DoodadDeath");
    Wait(7.4, c_timeGame);
    WaterSetState("Template 2|[Default]", 0.0, c_wtcLinear);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1793


    TriggerExecute(gt_CreateBlockersArea01, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA01);
    auto3A644733_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1959


    TriggerExecute(gt_CreateBlockersArea02, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA02);
    auto45E66927_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:2125


    TriggerExecute(gt_CreateBlockersArea03, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA03);
    auto4D87DC40_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:2291


    TriggerExecute(gt_CreateBlockersArea04, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA04);
    auto52B6DDC2_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5924


    }
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
    autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5925

    }
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
    autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
    autoCC3A54B0_u = UnitGroupCount(autoCC3A54B0_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:1362

    gv_time = 0;
    gv_currentRoundPlayerDeaths = 0;
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
    UnitGroupLoopBegin(UnitGroup("MULE", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:2507

    TriggerExecute(gt_StartAI, true, false);
    UnitPauseAll(false);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER_USER);
    TriggerExecute(gt_StartGameplayGatewayRush, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2mapMapScript.galaxy:591

    }

    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    auto6A6C64E5_g = UnitGroup(null, gv_pLAYER_03_INFESTED_REFUGEES, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    auto6A6C64E5_u = UnitGroupCount(auto6A6C64E5_g, c_unitCountAll);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2mapMapScript.galaxy:1047

        gv_timeOfDay = ge_PRESET_TimeOfDay_Day;
        gv_day += 1;
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
        TriggerExecute(gt_InfestorCycling, true, false);
        TriggerExecute(gt_PlayDayMusic, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2mapMapScript.galaxy:1066

        gv_timeOfDay = ge_PRESET_TimeOfDay_Night;
        gv_night += 1;
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerUp");
        TriggerExecute(gt_InfestorCycling, true, false);
        TriggerExecute(gt_PlayNightMusic, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2mapMapScript.galaxy:1313

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(29), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/7DF9501A"), null, gv_purifier);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2mapMapScript.galaxy:1409

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(37), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/566CCFAE"), null, gv_purifier);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2mapMapScript.galaxy:1523

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(35), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/29BEE0AA"), null, gv_purifier);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2mapMapScript.galaxy:1637

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(36), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/631AAC7F"), null, gv_purifier);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2mapMapScript.galaxy:1452

    libCamp_gf_ChangeAmbience("Ambience_MarSara");
    Wait(30.0, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    return true;
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2mapMapScript.galaxy:5084

    GameTimeOfDaySet("12:00:00");
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "RainEmitterMedium", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    TextTagShow(gv_bunkerBridgeEastTextTag, PlayerGroupAll(), false);
    TextTagShow(gv_bunkerBridgeWestTextTag, PlayerGroupAll(), false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2390

        gf_TurnClickableOnOff(lv_u, lp_desiredState);
    }
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:3690

    TransmissionClearAll();
    ConversationDataStop();
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2mapMapScript.galaxy:2223

    libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
    Wait(2.0, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(38.0, 86.0), 10.0), "Signal Nuked");
    TriggerExecute(gt_ObjectiveDestroyUpdateMineralDepotQ, true, false);
    TriggerExecute(gt_P1DoneQ, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2mapMapScript.galaxy:3671

    TriggerEnable(gt_P2BackupReapersQ, false);
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2mapMapScript.galaxy:3673

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2mapMapScript.galaxy:3675

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2mapMapScript.galaxy:3677

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2mapMapScript.galaxy:3679

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2mapMapScript.galaxy:3681

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");
    TriggerExecute(gt_ObjectiveDestroyUpdateTerrazineRefineryQ, true, false);
    TriggerExecute(gt_P2DoneQ, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2mapMapScript.galaxy:4941

    gv_gameOver = true;
    ActorSend(ActorFromDoodad(DoodadFromId(256)), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(gv_p3PsiIndoctrinator), 10.0), "Signal Nuked");
    libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
    Wait(2.0, c_timeReal);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:1032

    libNtve_gf_ShareVisionofUnit(gv_wALLOFFIRE, true, gv_pLAYER01_USER);
    UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:1033

    UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
    MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:1034

    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
    MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));
    UIAlertPoint("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/4E777F09"), null, PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0));

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:1126

    gv_wall_of_Fire_VisionRegion = RegionRect(PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), -4.0, 16.0)), PointGetY(PointFromId(122)), PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 3.0, 0.0)), PointGetY(PointWithOffset(PointFromId(142), 0.0, 16.0)));
    if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
        lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:1127

    if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
        lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));
        auto4CA18CCC_ae = lv_iterations;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:1143

        UnitBehaviorAdd(auto0B8F5015_var, "WallOfFireBurn", gv_wALLOFFIRE, 1);
    }
    libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_DamageRegion, "Signal DoodadDeathB");
    gv_wall_of_Fire_Sound_Counter += 1;
    if ((gv_wall_of_Fire_Sound_Counter > 10)) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:3373

    UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
    TriggerEnable(gt_WallofFireDamage, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:3374

    TriggerEnable(gt_WallofFireDamage, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);
    Wait(0.1, c_timeReal);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:3529

    UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:3530

    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
    Wait(2.0, c_timeGame);
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(418), 0.0, -1, 10, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:9916

    TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
    PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(2182));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2182), 14.0), "Signal DoodadDeath");
    Wait(3.0, c_timeGame);
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:10701

    TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
    PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(22));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(22), 14.0), "Signal DoodadDeath");
    Wait(5.0, c_timeGame);
    SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 200.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:11674

    UnitKill(lv_deadQueen);
    UnitKill(UnitGroupUnit(UnitGroup("FlamingBetty", c_playerAny, RegionCircle(PointFromId(2274), 3.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2222), 14.0), "Signal DoodadDeath");
    Wait(7.4, c_timeGame);
    WaterSetState("Template 2|[Default]", 0.0, c_wtcLinear);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:1793


    TriggerExecute(gt_CreateBlockersArea01, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA01);
    auto3A644733_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:1959


    TriggerExecute(gt_CreateBlockersArea02, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA02);
    auto45E66927_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:2125


    TriggerExecute(gt_CreateBlockersArea03, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA03);
    auto4D87DC40_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:2291


    TriggerExecute(gt_CreateBlockersArea04, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA04);
    auto52B6DDC2_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:5924


    }
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
    autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:5925

    }
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
    autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
    autoCC3A54B0_u = UnitGroupCount(autoCC3A54B0_g, c_unitCountAll);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2mapMapScript.galaxy:1362

    gv_time = 0;
    gv_currentRoundPlayerDeaths = 0;
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
    UnitGroupLoopBegin(UnitGroup("MULE", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2mapMapScript.galaxy:2507

    TriggerExecute(gt_StartAI, true, false);
    UnitPauseAll(false);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER_USER);
    TriggerExecute(gt_StartGameplayGatewayRush, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:1082

    GameTimeOfDaySet("18:00:00");
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "GasGiantStorm", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    libLbty_gf_AutoRevealRegion(RegionFromId(10), RegionFromId(10), gv_pLAYER_01_USER);
    libLbty_gf_AutoRevealRegion(RegionFromId(43), RegionFromId(42), gv_pLAYER_01_USER);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:2565

    auto668C5880_val = gv_gasStatus;
    if (auto668C5880_val == ge_PRESET_IsGasOn_GasOff) {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    }
    else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:2568

    }
    else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOn");
    }
    else {

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:753

    libNtve_gf_CreateUnitsWithDefaultFacing(1, "PrologueInvisibleGasHarvester", 0, 0, UnitGetPosition(lp_targetUnit));
    UnitSetState(UnitLastCreated(), c_unitStateRadarable, false);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(UnitLastCreated()), 1.5), "Signal Birth");
    lv_vespeneLeak = UnitLastCreated();
    VisRevealerCreate(gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_vespeneLeak), 4.0));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:1141


    GameTimeOfDaySet("08:00:00");
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    VisRevealArea(gv_pLAYER_01_USER, RegionFromId(9), 0.0, false);
    libLbty_gf_AutoRevealRegion(RegionFromId(14), RegionFromId(14), gv_pLAYER_01_USER);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:3497

    }
    WaterSetState("VespeneLavaWater|[Default]", 0.0, c_wtcLinear);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    UnitSetPropertyFixed(UnitFromId(279), c_unitPropResources, gv_introMinerals[1]);
    UnitSetPropertyFixed(UnitFromId(274), c_unitPropResources, gv_introMinerals[2]);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2mapMapScript.galaxy:1082

    GameTimeOfDaySet("18:00:00");
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "GasGiantStorm", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    libLbty_gf_AutoRevealRegion(RegionFromId(10), RegionFromId(10), gv_pLAYER_01_USER);
    libLbty_gf_AutoRevealRegion(RegionFromId(43), RegionFromId(42), gv_pLAYER_01_USER);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2mapMapScript.galaxy:2565

    auto668C5880_val = gv_gasStatus;
    if (auto668C5880_val == ge_PRESET_IsGasOn_GasOff) {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    }
    else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2mapMapScript.galaxy:2568

    }
    else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOn");
    }
    else {

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2mapMapScript.galaxy:753

    libNtve_gf_CreateUnitsWithDefaultFacing(1, "PrologueInvisibleGasHarvester", 0, 0, UnitGetPosition(lp_targetUnit));
    UnitSetState(UnitLastCreated(), c_unitStateRadarable, false);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(UnitLastCreated()), 1.5), "Signal Birth");
    lv_vespeneLeak = UnitLastCreated();
    VisRevealerCreate(gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_vespeneLeak), 4.0));

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2mapMapScript.galaxy:1141


    GameTimeOfDaySet("08:00:00");
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    VisRevealArea(gv_pLAYER_01_USER, RegionFromId(9), 0.0, false);
    libLbty_gf_AutoRevealRegion(RegionFromId(14), RegionFromId(14), gv_pLAYER_01_USER);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2mapMapScript.galaxy:3497

    }
    WaterSetState("VespeneLavaWater|[Default]", 0.0, c_wtcLinear);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    UnitSetPropertyFixed(UnitFromId(279), c_unitPropResources, gv_introMinerals[1]);
    UnitSetPropertyFixed(UnitFromId(274), c_unitPropResources, gv_introMinerals[2]);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14170

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
    TransmissionClearAll();
    ConversationDataStop();

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:16264

        TransmissionClearAll();
        ConversationDataStop();
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        TriggerQueueClear(c_triggerQueueRemove);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:4732

    SoundPlayForPlayer(SoundLink("Event_Aiur05_OpenCine_ShardReveal", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(3), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1072), 0.0, -1, 10, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(92), 12.0, -1, 10, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2mapMapScript.galaxy:4732

    SoundPlayForPlayer(SoundLink("Event_Aiur05_OpenCine_ShardReveal", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(3), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1072), 0.0, -1, 10, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(92), 12.0, -1, 10, true);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1411

    UnitPauseAll(true);
    libVCUI_gf_PU_ShowHideHeroPanel(false);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate");
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundStopAllTriggerSounds(false);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6827

        TransmissionClearAll();
        ConversationDataStop();
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        TriggerQueueClear(c_triggerQueueRetain);

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:6117

    // Implementation
    if ((lp_show == true)) {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal ShowPlacement");
    }
    else {

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:6120

    }
    else {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal HidePlacement");
    }
}