# Send Actor Message To Game Region
Grammar — Send actor message message to all actors contained by game region region
Flags —Action
Sends an actor message to all the actors contained within the specified game region. An actor message will perform an action and/or trigger an event on the actor it is sent to.
# Arguments
region
— Regionstring
<actormsg> — Message
Returns — void
void libNtve_gf_SendActorMessageToGameRegion(
region lp_region,
string lp_message,
);
# Related
Category: Actor / Send Actor Messages
- Send Actor Message —
void
— ActorSend - Send Actor Message As Text —
void
— ActorSendAsText - Send Actor Message To Unit —
void
— libNtve_gf_SendActorMessageToUnit - Send Actor Message To Scope —
void
— ActorScopeSend - Send Actor Message To Actor Region —
void
— libNtve_gf_ActorRegionSendSimple - Send Actor Message To Actor Region With Filters —
void
— ActorRegionSend - Send Actor Message To Game Region —
void
— libNtve_gf_SendActorMessageToGameRegion - Send Actor Message To Game Region With Filters —
void
— libNtve_gf_SendActorMessageToGameRegionWithFilters - Send Actor Message Via Name —
void
— ActorSendTo - Send Actor Message As Text Via Name —
void
— ActorSendToAsText
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:591
}
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
auto6A6C64E5_g = UnitGroup(null, gv_pLAYER_03_INFESTED_REFUGEES, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto6A6C64E5_u = UnitGroupCount(auto6A6C64E5_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1047
gv_timeOfDay = ge_PRESET_TimeOfDay_Day;
gv_day += 1;
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
TriggerExecute(gt_InfestorCycling, true, false);
TriggerExecute(gt_PlayDayMusic, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1066
gv_timeOfDay = ge_PRESET_TimeOfDay_Night;
gv_night += 1;
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerUp");
TriggerExecute(gt_InfestorCycling, true, false);
TriggerExecute(gt_PlayNightMusic, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1313
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(29), "Signal TreeFire");
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/7DF9501A"), null, gv_purifier);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1409
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(37), "Signal TreeFire");
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/566CCFAE"), null, gv_purifier);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1523
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(35), "Signal TreeFire");
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/29BEE0AA"), null, gv_purifier);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1637
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(36), "Signal TreeFire");
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/631AAC7F"), null, gv_purifier);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:1452
libCamp_gf_ChangeAmbience("Ambience_MarSara");
Wait(30.0, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5084
GameTimeOfDaySet("12:00:00");
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "RainEmitterMedium", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
TextTagShow(gv_bunkerBridgeEastTextTag, PlayerGroupAll(), false);
TextTagShow(gv_bunkerBridgeWestTextTag, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2390
gf_TurnClickableOnOff(lv_u, lp_desiredState);
}
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3690
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:2223
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
Wait(2.0, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(38.0, 86.0), 10.0), "Signal Nuked");
TriggerExecute(gt_ObjectiveDestroyUpdateMineralDepotQ, true, false);
TriggerExecute(gt_P1DoneQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3671
TriggerEnable(gt_P2BackupReapersQ, false);
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3673
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3675
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3677
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3679
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3681
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");
TriggerExecute(gt_ObjectiveDestroyUpdateTerrazineRefineryQ, true, false);
TriggerExecute(gt_P2DoneQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:4941
gv_gameOver = true;
ActorSend(ActorFromDoodad(DoodadFromId(256)), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(gv_p3PsiIndoctrinator), 10.0), "Signal Nuked");
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1032
libNtve_gf_ShareVisionofUnit(gv_wALLOFFIRE, true, gv_pLAYER01_USER);
UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1033
UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1034
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));
UIAlertPoint("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/4E777F09"), null, PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1126
gv_wall_of_Fire_VisionRegion = RegionRect(PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), -4.0, 16.0)), PointGetY(PointFromId(122)), PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 3.0, 0.0)), PointGetY(PointWithOffset(PointFromId(142), 0.0, 16.0)));
if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1127
if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));
auto4CA18CCC_ae = lv_iterations;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1143
UnitBehaviorAdd(auto0B8F5015_var, "WallOfFireBurn", gv_wALLOFFIRE, 1);
}
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_DamageRegion, "Signal DoodadDeathB");
gv_wall_of_Fire_Sound_Counter += 1;
if ((gv_wall_of_Fire_Sound_Counter > 10)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3373
UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
TriggerEnable(gt_WallofFireDamage, true);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3374
TriggerEnable(gt_WallofFireDamage, true);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);
Wait(0.1, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3529
UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3530
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
Wait(2.0, c_timeGame);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(418), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9916
TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(2182));
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2182), 14.0), "Signal DoodadDeath");
Wait(3.0, c_timeGame);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10701
TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(22));
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(22), 14.0), "Signal DoodadDeath");
Wait(5.0, c_timeGame);
SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 200.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11674
UnitKill(lv_deadQueen);
UnitKill(UnitGroupUnit(UnitGroup("FlamingBetty", c_playerAny, RegionCircle(PointFromId(2274), 3.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1));
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2222), 14.0), "Signal DoodadDeath");
Wait(7.4, c_timeGame);
WaterSetState("Template 2|[Default]", 0.0, c_wtcLinear);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1793
TriggerExecute(gt_CreateBlockersArea01, true, false);
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA01);
auto3A644733_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1959
TriggerExecute(gt_CreateBlockersArea02, true, false);
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA02);
auto45E66927_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:2125
TriggerExecute(gt_CreateBlockersArea03, true, false);
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA03);
auto4D87DC40_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:2291
TriggerExecute(gt_CreateBlockersArea04, true, false);
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA04);
auto52B6DDC2_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5924
}
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5925
}
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
autoCC3A54B0_u = UnitGroupCount(autoCC3A54B0_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:1362
gv_time = 0;
gv_currentRoundPlayerDeaths = 0;
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
UnitGroupLoopBegin(UnitGroup("MULE", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:2507
TriggerExecute(gt_StartAI, true, false);
UnitPauseAll(false);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER_USER);
TriggerExecute(gt_StartGameplayGatewayRush, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:591
}
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
auto6A6C64E5_g = UnitGroup(null, gv_pLAYER_03_INFESTED_REFUGEES, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto6A6C64E5_u = UnitGroupCount(auto6A6C64E5_g, c_unitCountAll);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:1047
gv_timeOfDay = ge_PRESET_TimeOfDay_Day;
gv_day += 1;
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
TriggerExecute(gt_InfestorCycling, true, false);
TriggerExecute(gt_PlayDayMusic, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:1066
gv_timeOfDay = ge_PRESET_TimeOfDay_Night;
gv_night += 1;
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerUp");
TriggerExecute(gt_InfestorCycling, true, false);
TriggerExecute(gt_PlayNightMusic, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:1313
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(29), "Signal TreeFire");
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/7DF9501A"), null, gv_purifier);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:1409
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(37), "Signal TreeFire");
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/566CCFAE"), null, gv_purifier);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:1523
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(35), "Signal TreeFire");
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/29BEE0AA"), null, gv_purifier);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:1637
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(36), "Signal TreeFire");
MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/631AAC7F"), null, gv_purifier);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2map — MapScript.galaxy:1452
libCamp_gf_ChangeAmbience("Ambience_MarSara");
Wait(30.0, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2map — MapScript.galaxy:5084
GameTimeOfDaySet("12:00:00");
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "RainEmitterMedium", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
TextTagShow(gv_bunkerBridgeEastTextTag, PlayerGroupAll(), false);
TextTagShow(gv_bunkerBridgeWestTextTag, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2390
gf_TurnClickableOnOff(lv_u, lp_desiredState);
}
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3690
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:2223
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
Wait(2.0, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(38.0, 86.0), 10.0), "Signal Nuked");
TriggerExecute(gt_ObjectiveDestroyUpdateMineralDepotQ, true, false);
TriggerExecute(gt_P1DoneQ, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3671
TriggerEnable(gt_P2BackupReapersQ, false);
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3673
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3675
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3677
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3679
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3681
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
Wait(0.3, c_timeGame);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");
TriggerExecute(gt_ObjectiveDestroyUpdateTerrazineRefineryQ, true, false);
TriggerExecute(gt_P2DoneQ, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:4941
gv_gameOver = true;
ActorSend(ActorFromDoodad(DoodadFromId(256)), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(gv_p3PsiIndoctrinator), 10.0), "Signal Nuked");
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1032
libNtve_gf_ShareVisionofUnit(gv_wALLOFFIRE, true, gv_pLAYER01_USER);
UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1033
UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1034
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));
UIAlertPoint("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/4E777F09"), null, PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1126
gv_wall_of_Fire_VisionRegion = RegionRect(PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), -4.0, 16.0)), PointGetY(PointFromId(122)), PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 3.0, 0.0)), PointGetY(PointWithOffset(PointFromId(142), 0.0, 16.0)));
if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1127
if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));
auto4CA18CCC_ae = lv_iterations;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1143
UnitBehaviorAdd(auto0B8F5015_var, "WallOfFireBurn", gv_wALLOFFIRE, 1);
}
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_DamageRegion, "Signal DoodadDeathB");
gv_wall_of_Fire_Sound_Counter += 1;
if ((gv_wall_of_Fire_Sound_Counter > 10)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3373
UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
TriggerEnable(gt_WallofFireDamage, true);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3374
TriggerEnable(gt_WallofFireDamage, true);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);
Wait(0.1, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3529
UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3530
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
Wait(2.0, c_timeGame);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(418), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:9916
TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(2182));
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2182), 14.0), "Signal DoodadDeath");
Wait(3.0, c_timeGame);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:10701
TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(22));
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(22), 14.0), "Signal DoodadDeath");
Wait(5.0, c_timeGame);
SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 200.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:11674
UnitKill(lv_deadQueen);
UnitKill(UnitGroupUnit(UnitGroup("FlamingBetty", c_playerAny, RegionCircle(PointFromId(2274), 3.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1));
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2222), 14.0), "Signal DoodadDeath");
Wait(7.4, c_timeGame);
WaterSetState("Template 2|[Default]", 0.0, c_wtcLinear);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1793
TriggerExecute(gt_CreateBlockersArea01, true, false);
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA01);
auto3A644733_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1959
TriggerExecute(gt_CreateBlockersArea02, true, false);
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA02);
auto45E66927_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:2125
TriggerExecute(gt_CreateBlockersArea03, true, false);
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA03);
auto4D87DC40_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:2291
TriggerExecute(gt_CreateBlockersArea04, true, false);
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA04);
auto52B6DDC2_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:5924
}
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:5925
}
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
autoCC3A54B0_u = UnitGroupCount(autoCC3A54B0_g, c_unitCountAll);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:1362
gv_time = 0;
gv_currentRoundPlayerDeaths = 0;
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
UnitGroupLoopBegin(UnitGroup("MULE", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:2507
TriggerExecute(gt_StartAI, true, false);
UnitPauseAll(false);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER_USER);
TriggerExecute(gt_StartGameplayGatewayRush, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:1082
GameTimeOfDaySet("18:00:00");
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "GasGiantStorm", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
libLbty_gf_AutoRevealRegion(RegionFromId(10), RegionFromId(10), gv_pLAYER_01_USER);
libLbty_gf_AutoRevealRegion(RegionFromId(43), RegionFromId(42), gv_pLAYER_01_USER);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:2565
auto668C5880_val = gv_gasStatus;
if (auto668C5880_val == ge_PRESET_IsGasOn_GasOff) {
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
}
else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:2568
}
else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOn");
}
else {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:753
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PrologueInvisibleGasHarvester", 0, 0, UnitGetPosition(lp_targetUnit));
UnitSetState(UnitLastCreated(), c_unitStateRadarable, false);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(UnitLastCreated()), 1.5), "Signal Birth");
lv_vespeneLeak = UnitLastCreated();
VisRevealerCreate(gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_vespeneLeak), 4.0));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:1141
GameTimeOfDaySet("08:00:00");
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
VisRevealArea(gv_pLAYER_01_USER, RegionFromId(9), 0.0, false);
libLbty_gf_AutoRevealRegion(RegionFromId(14), RegionFromId(14), gv_pLAYER_01_USER);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:3497
}
WaterSetState("VespeneLavaWater|[Default]", 0.0, c_wtcLinear);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
UnitSetPropertyFixed(UnitFromId(279), c_unitPropResources, gv_introMinerals[1]);
UnitSetPropertyFixed(UnitFromId(274), c_unitPropResources, gv_introMinerals[2]);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:1082
GameTimeOfDaySet("18:00:00");
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "GasGiantStorm", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
libLbty_gf_AutoRevealRegion(RegionFromId(10), RegionFromId(10), gv_pLAYER_01_USER);
libLbty_gf_AutoRevealRegion(RegionFromId(43), RegionFromId(42), gv_pLAYER_01_USER);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:2565
auto668C5880_val = gv_gasStatus;
if (auto668C5880_val == ge_PRESET_IsGasOn_GasOff) {
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
}
else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:2568
}
else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOn");
}
else {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:753
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PrologueInvisibleGasHarvester", 0, 0, UnitGetPosition(lp_targetUnit));
UnitSetState(UnitLastCreated(), c_unitStateRadarable, false);
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(UnitLastCreated()), 1.5), "Signal Birth");
lv_vespeneLeak = UnitLastCreated();
VisRevealerCreate(gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_vespeneLeak), 4.0));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:1141
GameTimeOfDaySet("08:00:00");
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
VisRevealArea(gv_pLAYER_01_USER, RegionFromId(9), 0.0, false);
libLbty_gf_AutoRevealRegion(RegionFromId(14), RegionFromId(14), gv_pLAYER_01_USER);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:3497
}
WaterSetState("VespeneLavaWater|[Default]", 0.0, c_wtcLinear);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
UnitSetPropertyFixed(UnitFromId(279), c_unitPropResources, gv_introMinerals[1]);
UnitSetPropertyFixed(UnitFromId(274), c_unitPropResources, gv_introMinerals[2]);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14170
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
TransmissionClearAll();
ConversationDataStop();
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:16264
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
TriggerQueueClear(c_triggerQueueRemove);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:4732
SoundPlayForPlayer(SoundLink("Event_Aiur05_OpenCine_ShardReveal", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(3), "Signal TreeFire");
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1072), 0.0, -1, 10, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(92), 12.0, -1, 10, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:4732
SoundPlayForPlayer(SoundLink("Event_Aiur05_OpenCine_ShardReveal", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(3), "Signal TreeFire");
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1072), 0.0, -1, 10, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(92), 12.0, -1, 10, true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1411
UnitPauseAll(true);
libVCUI_gf_PU_ShowHideHeroPanel(false);
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundStopAllTriggerSounds(false);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6827
TransmissionClearAll();
ConversationDataStop();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
TriggerQueueClear(c_triggerQueueRetain);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:6117
// Implementation
if ((lp_show == true)) {
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal ShowPlacement");
}
else {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:6120
}
else {
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal HidePlacement");
}
}