# Send Actor Message To Game Region

Grammar — Send actor message message to all actors contained by game region region
Flags — Action

Sends an actor message to all the actors contained within the specified game region. An actor message will perform an action and/or trigger an event on the actor it is sent to.

# Arguments

  • region — Region
  • string<actormsg> — Message

Returns — void

void libNtve_gf_SendActorMessageToGameRegion(
	region lp_region,
	string lp_message,
);

Category: Actor / Send Actor Messages

# Examples

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:591

    }

    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    auto6A6C64E5_g = UnitGroup(null, gv_pLAYER_03_INFESTED_REFUGEES, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    auto6A6C64E5_u = UnitGroupCount(auto6A6C64E5_g, c_unitCountAll);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1047

        gv_timeOfDay = ge_PRESET_TimeOfDay_Day;
        gv_day += 1;
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
        TriggerExecute(gt_InfestorCycling, true, false);
        TriggerExecute(gt_PlayDayMusic, true, false);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1066

        gv_timeOfDay = ge_PRESET_TimeOfDay_Night;
        gv_night += 1;
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerUp");
        TriggerExecute(gt_InfestorCycling, true, false);
        TriggerExecute(gt_PlayNightMusic, true, false);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1313

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(29), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/7DF9501A"), null, gv_purifier);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1409

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(37), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/566CCFAE"), null, gv_purifier);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1523

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(35), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/29BEE0AA"), null, gv_purifier);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1637

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(36), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/631AAC7F"), null, gv_purifier);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:1452

    libCamp_gf_ChangeAmbience("Ambience_MarSara");
    Wait(30.0, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    return true;
}

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5084

    GameTimeOfDaySet("12:00:00");
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "RainEmitterMedium", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    TextTagShow(gv_bunkerBridgeEastTextTag, PlayerGroupAll(), false);
    TextTagShow(gv_bunkerBridgeWestTextTag, PlayerGroupAll(), false);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2390

        gf_TurnClickableOnOff(lv_u, lp_desiredState);
    }
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3690

    TransmissionClearAll();
    ConversationDataStop();
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:2223

    libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
    Wait(2.0, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(38.0, 86.0), 10.0), "Signal Nuked");
    TriggerExecute(gt_ObjectiveDestroyUpdateMineralDepotQ, true, false);
    TriggerExecute(gt_P1DoneQ, true, false);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3671

    TriggerEnable(gt_P2BackupReapersQ, false);
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3673

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3675

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3677

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3679

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3681

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");
    TriggerExecute(gt_ObjectiveDestroyUpdateTerrazineRefineryQ, true, false);
    TriggerExecute(gt_P2DoneQ, true, false);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:4941

    gv_gameOver = true;
    ActorSend(ActorFromDoodad(DoodadFromId(256)), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(gv_p3PsiIndoctrinator), 10.0), "Signal Nuked");
    libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
    Wait(2.0, c_timeReal);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1032

    libNtve_gf_ShareVisionofUnit(gv_wALLOFFIRE, true, gv_pLAYER01_USER);
    UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1033

    UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
    MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1034

    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
    MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));
    UIAlertPoint("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/4E777F09"), null, PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0));

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1126

    gv_wall_of_Fire_VisionRegion = RegionRect(PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), -4.0, 16.0)), PointGetY(PointFromId(122)), PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 3.0, 0.0)), PointGetY(PointWithOffset(PointFromId(142), 0.0, 16.0)));
    if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
        lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1127

    if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
        lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));
        auto4CA18CCC_ae = lv_iterations;

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:1143

        UnitBehaviorAdd(auto0B8F5015_var, "WallOfFireBurn", gv_wALLOFFIRE, 1);
    }
    libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_DamageRegion, "Signal DoodadDeathB");
    gv_wall_of_Fire_Sound_Counter += 1;
    if ((gv_wall_of_Fire_Sound_Counter > 10)) {

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3373

    UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
    TriggerEnable(gt_WallofFireDamage, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3374

    TriggerEnable(gt_WallofFireDamage, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);
    Wait(0.1, c_timeReal);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3529

    UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3530

    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
    Wait(2.0, c_timeGame);
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(418), 0.0, -1, 10, true);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9916

    TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
    PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(2182));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2182), 14.0), "Signal DoodadDeath");
    Wait(3.0, c_timeGame);
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10701

    TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
    PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(22));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(22), 14.0), "Signal DoodadDeath");
    Wait(5.0, c_timeGame);
    SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 200.0, 0.0);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11674

    UnitKill(lv_deadQueen);
    UnitKill(UnitGroupUnit(UnitGroup("FlamingBetty", c_playerAny, RegionCircle(PointFromId(2274), 3.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2222), 14.0), "Signal DoodadDeath");
    Wait(7.4, c_timeGame);
    WaterSetState("Template 2|[Default]", 0.0, c_wtcLinear);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1793


    TriggerExecute(gt_CreateBlockersArea01, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA01);
    auto3A644733_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1959


    TriggerExecute(gt_CreateBlockersArea02, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA02);
    auto45E66927_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:2125


    TriggerExecute(gt_CreateBlockersArea03, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA03);
    auto4D87DC40_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:2291


    TriggerExecute(gt_CreateBlockersArea04, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA04);
    auto52B6DDC2_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5924


    }
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
    autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);

campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5925

    }
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
    autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
    autoCC3A54B0_u = UnitGroupCount(autoCC3A54B0_g, c_unitCountAll);

campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:1362

    gv_time = 0;
    gv_currentRoundPlayerDeaths = 0;
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
    UnitGroupLoopBegin(UnitGroup("MULE", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:2507

    TriggerExecute(gt_StartAI, true, false);
    UnitPauseAll(false);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER_USER);
    TriggerExecute(gt_StartGameplayGatewayRush, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:591

    }

    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    auto6A6C64E5_g = UnitGroup(null, gv_pLAYER_03_INFESTED_REFUGEES, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    auto6A6C64E5_u = UnitGroupCount(auto6A6C64E5_g, c_unitCountAll);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:1047

        gv_timeOfDay = ge_PRESET_TimeOfDay_Day;
        gv_day += 1;
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
        TriggerExecute(gt_InfestorCycling, true, false);
        TriggerExecute(gt_PlayDayMusic, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:1066

        gv_timeOfDay = ge_PRESET_TimeOfDay_Night;
        gv_night += 1;
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerUp");
        TriggerExecute(gt_InfestorCycling, true, false);
        TriggerExecute(gt_PlayNightMusic, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:1313

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(29), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/7DF9501A"), null, gv_purifier);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:1409

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(37), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/566CCFAE"), null, gv_purifier);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:1523

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(35), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/29BEE0AA"), null, gv_purifier);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:1637

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    UnitIssueOrder(gv_purifier, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(36), "Signal TreeFire");
    MinimapPing(PlayerGroupAll(), UnitGetPosition(gv_purifier), 5.0, Color(100.00, 0.00, 0.00));
    UIAlertUnit("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/631AAC7F"), null, gv_purifier);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2map — MapScript.galaxy:1452

    libCamp_gf_ChangeAmbience("Ambience_MarSara");
    Wait(30.0, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    return true;
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2map — MapScript.galaxy:5084

    GameTimeOfDaySet("12:00:00");
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "RainEmitterMedium", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown");
    TextTagShow(gv_bunkerBridgeEastTextTag, PlayerGroupAll(), false);
    TextTagShow(gv_bunkerBridgeWestTextTag, PlayerGroupAll(), false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2390

        gf_TurnClickableOnOff(lv_u, lp_desiredState);
    }
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3690

    TransmissionClearAll();
    ConversationDataStop();
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds");
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:2223

    libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
    Wait(2.0, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(38.0, 86.0), 10.0), "Signal Nuked");
    TriggerExecute(gt_ObjectiveDestroyUpdateMineralDepotQ, true, false);
    TriggerExecute(gt_P1DoneQ, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3671

    TriggerEnable(gt_P2BackupReapersQ, false);
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3673

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3675

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3677

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3679

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3681

    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked");
    Wait(0.3, c_timeGame);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked");
    TriggerExecute(gt_ObjectiveDestroyUpdateTerrazineRefineryQ, true, false);
    TriggerExecute(gt_P2DoneQ, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:4941

    gv_gameOver = true;
    ActorSend(ActorFromDoodad(DoodadFromId(256)), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(gv_p3PsiIndoctrinator), 10.0), "Signal Nuked");
    libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
    Wait(2.0, c_timeReal);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1032

    libNtve_gf_ShareVisionofUnit(gv_wALLOFFIRE, true, gv_pLAYER01_USER);
    UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1033

    UnitSetPropertyFixed(gv_wALLOFFIRE, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
    MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1034

    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB");
    MinimapPing(PlayerGroupAll(), PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0), 6.0, Color(100.00, 0.00, 0.00));
    UIAlertPoint("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/4E777F09"), null, PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 0.0, -50.0));

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1126

    gv_wall_of_Fire_VisionRegion = RegionRect(PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), -4.0, 16.0)), PointGetY(PointFromId(122)), PointGetX(PointWithOffset(UnitGetPosition(gv_wALLOFFIRE), 3.0, 0.0)), PointGetY(PointWithOffset(PointFromId(142), 0.0, 16.0)));
    if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
        lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1127

    if ((ModI(TriggerGetExecCount(TriggerGetCurrent()), 4) == 0)) {
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath");
        libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire");
        lv_iterations = FixedToInt((((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))) / 3.5) - ModF((PointGetY(PointFromId(142)) - PointGetY(PointFromId(122))), 3.5)));
        auto4CA18CCC_ae = lv_iterations;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:1143

        UnitBehaviorAdd(auto0B8F5015_var, "WallOfFireBurn", gv_wALLOFFIRE, 1);
    }
    libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_DamageRegion, "Signal DoodadDeathB");
    gv_wall_of_Fire_Sound_Counter += 1;
    if ((gv_wall_of_Fire_Sound_Counter > 10)) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3373

    UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
    TriggerEnable(gt_WallofFireDamage, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3374

    TriggerEnable(gt_WallofFireDamage, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(1054), 0.0, -1, 10, true);
    Wait(0.1, c_timeReal);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3529

    UnitIssueOrder(gv_cinematic_WallOfFire, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(121)), c_orderQueueReplace);
    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3530

    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire");
    Wait(2.0, c_timeGame);
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(418), 0.0, -1, 10, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:9916

    TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
    PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(2182));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2182), 14.0), "Signal DoodadDeath");
    Wait(3.0, c_timeGame);
    Wait(2.0, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:10701

    TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
    PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(22));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(22), 14.0), "Signal DoodadDeath");
    Wait(5.0, c_timeGame);
    SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 200.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:11674

    UnitKill(lv_deadQueen);
    UnitKill(UnitGroupUnit(UnitGroup("FlamingBetty", c_playerAny, RegionCircle(PointFromId(2274), 3.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1));
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2222), 14.0), "Signal DoodadDeath");
    Wait(7.4, c_timeGame);
    WaterSetState("Template 2|[Default]", 0.0, c_wtcLinear);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1793


    TriggerExecute(gt_CreateBlockersArea01, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA01);
    auto3A644733_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1959


    TriggerExecute(gt_CreateBlockersArea02, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA02);
    auto45E66927_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:2125


    TriggerExecute(gt_CreateBlockersArea03, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA03);
    auto4D87DC40_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:2291


    TriggerExecute(gt_CreateBlockersArea04, true, false);
    libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath");
    gf_HideGround(gv_ground0, gv_pATHINGBLOCKERAREA04);
    auto52B6DDC2_g = UnitGroup(null, c_playerAny, gv_ground0, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:5924


    }
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
    autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:5925

    }
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath");
    libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead");
    autoCC3A54B0_g = UnitGroup("MineralField", c_playerAny, lv_pickedArea, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
    autoCC3A54B0_u = UnitGroupCount(autoCC3A54B0_g, c_unitCountAll);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:1362

    gv_time = 0;
    gv_currentRoundPlayerDeaths = 0;
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
    UnitGroupLoopBegin(UnitGroup("MULE", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:2507

    TriggerExecute(gt_StartAI, true, false);
    UnitPauseAll(false);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod");
    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER_USER);
    TriggerExecute(gt_StartGameplayGatewayRush, true, false);

campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:1082

    GameTimeOfDaySet("18:00:00");
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "GasGiantStorm", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    libLbty_gf_AutoRevealRegion(RegionFromId(10), RegionFromId(10), gv_pLAYER_01_USER);
    libLbty_gf_AutoRevealRegion(RegionFromId(43), RegionFromId(42), gv_pLAYER_01_USER);

campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:2565

    auto668C5880_val = gv_gasStatus;
    if (auto668C5880_val == ge_PRESET_IsGasOn_GasOff) {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    }
    else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {

campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:2568

    }
    else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOn");
    }
    else {

campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:753

    libNtve_gf_CreateUnitsWithDefaultFacing(1, "PrologueInvisibleGasHarvester", 0, 0, UnitGetPosition(lp_targetUnit));
    UnitSetState(UnitLastCreated(), c_unitStateRadarable, false);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(UnitLastCreated()), 1.5), "Signal Birth");
    lv_vespeneLeak = UnitLastCreated();
    VisRevealerCreate(gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_vespeneLeak), 4.0));

campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:1141


    GameTimeOfDaySet("08:00:00");
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    VisRevealArea(gv_pLAYER_01_USER, RegionFromId(9), 0.0, false);
    libLbty_gf_AutoRevealRegion(RegionFromId(14), RegionFromId(14), gv_pLAYER_01_USER);

campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:3497

    }
    WaterSetState("VespeneLavaWater|[Default]", 0.0, c_wtcLinear);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    UnitSetPropertyFixed(UnitFromId(279), c_unitPropResources, gv_introMinerals[1]);
    UnitSetPropertyFixed(UnitFromId(274), c_unitPropResources, gv_introMinerals[2]);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:1082

    GameTimeOfDaySet("18:00:00");
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionPlayableMap(), "GasGiantStorm", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    libLbty_gf_AutoRevealRegion(RegionFromId(10), RegionFromId(10), gv_pLAYER_01_USER);
    libLbty_gf_AutoRevealRegion(RegionFromId(43), RegionFromId(42), gv_pLAYER_01_USER);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:2565

    auto668C5880_val = gv_gasStatus;
    if (auto668C5880_val == ge_PRESET_IsGasOn_GasOff) {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    }
    else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:2568

    }
    else if (auto668C5880_val == ge_PRESET_IsGasOn_GasOn) {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOn");
    }
    else {

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:753

    libNtve_gf_CreateUnitsWithDefaultFacing(1, "PrologueInvisibleGasHarvester", 0, 0, UnitGetPosition(lp_targetUnit));
    UnitSetState(UnitLastCreated(), c_unitStateRadarable, false);
    libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(UnitLastCreated()), 1.5), "Signal Birth");
    lv_vespeneLeak = UnitLastCreated();
    VisRevealerCreate(gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_vespeneLeak), 4.0));

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:1141


    GameTimeOfDaySet("08:00:00");
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    VisRevealArea(gv_pLAYER_01_USER, RegionFromId(9), 0.0, false);
    libLbty_gf_AutoRevealRegion(RegionFromId(14), RegionFromId(14), gv_pLAYER_01_USER);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:3497

    }
    WaterSetState("VespeneLavaWater|[Default]", 0.0, c_wtcLinear);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff");
    UnitSetPropertyFixed(UnitFromId(279), c_unitPropResources, gv_introMinerals[1]);
    UnitSetPropertyFixed(UnitFromId(274), c_unitPropResources, gv_introMinerals[2]);

campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14170

    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);
    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
    TransmissionClearAll();
    ConversationDataStop();

campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:16264

        TransmissionClearAll();
        ConversationDataStop();
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        TriggerQueueClear(c_triggerQueueRemove);

campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:4732

    SoundPlayForPlayer(SoundLink("Event_Aiur05_OpenCine_ShardReveal", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(3), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1072), 0.0, -1, 10, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(92), 12.0, -1, 10, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur05.sc2map — MapScript.galaxy:4732

    SoundPlayForPlayer(SoundLink("Event_Aiur05_OpenCine_ShardReveal", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_SendActorMessageToGameRegion(RegionFromId(3), "Signal TreeFire");
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1072), 0.0, -1, 10, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(92), 12.0, -1, 10, true);

campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1411

    UnitPauseAll(true);
    libVCUI_gf_PU_ShowHideHeroPanel(false);
    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate");
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundStopAllTriggerSounds(false);

campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6827

        TransmissionClearAll();
        ConversationDataStop();
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility");
        libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
        TriggerQueueClear(c_triggerQueueRetain);

mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:6117

    // Implementation
    if ((lp_show == true)) {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal ShowPlacement");
    }
    else {

mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:6120

    }
    else {
        libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal HidePlacement");
    }
}