# Send Actor Message To Game Region

Grammar — Send actor message message to all actors contained by game region region
FlagsAction

Sends an actor message to all the actors contained within the specified game region. An actor message will perform an action and/or trigger an event on the actor it is sent to.

# Arguments

  • region — Region
  • string [ actormsg ] — Message

Returns — void

void libNtve_gf_SendActorMessageToGameRegion(
	region lp_region,
	string lp_message,
);

Category: Actor / Send Actor Messages

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L1362
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod")
// L2507
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod")
// L591
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown")
// L1047
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown")
// L1066
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerUp")
// L1313
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(29), "Signal TreeFire")
// L1409
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(37), "Signal TreeFire")
// L1523
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(35), "Signal TreeFire")
// L1637
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(36), "Signal TreeFire")
// L1452
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown")
// L5084
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown")
// L2390
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds")
// L3690
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds")
// L2223
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(38.0, 86.0), 10.0), "Signal Nuked")
// L3671
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked")
// L3673
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked")
// L3675
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked")
// L3677
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked")
// L3679
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked")
// L3681
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked")
// L4941
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(gv_p3PsiIndoctrinator), 10.0), "Signal Nuked")
// L1032
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath")
// L1033
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire")
// L1034
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB")
// L1126
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath")
// L1127
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire")
// L1143
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_DamageRegion, "Signal DoodadDeathB")
// L3373
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath")
// L3374
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire")
// L3529
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath")
// L3530
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire")
// L9916
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2182), 14.0), "Signal DoodadDeath")
// L10701
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(22), 14.0), "Signal DoodadDeath")
// L11674
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2222), 14.0), "Signal DoodadDeath")
// L1793
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath")
// L1959
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath")
// L2125
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath")
// L2291
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath")
// L5924
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath")
// L5925
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead")
// L591
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown")
// L1047
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown")
// L1066
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerUp")
// L1313
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(29), "Signal TreeFire")
// L1409
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(37), "Signal TreeFire")
// L1523
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(35), "Signal TreeFire")
// L1637
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(36), "Signal TreeFire")
// L1452
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown")
// L5084
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal LightPowerDown")
// L2390
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds")
// L3690
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal StopSMEventSounds")
// L2223
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(38.0, 86.0), 10.0), "Signal Nuked")
// L3671
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(157.0, 109.0), 2.0), "Signal Nuked")
// L3673
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(163.0, 103.0), 2.0), "Signal Nuked")
// L3675
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(148.0, 106.0), 2.0), "Signal Nuked")
// L3677
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(160.0, 96.0), 2.0), "Signal Nuked")
// L3679
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(142.0, 101.0), 2.0), "Signal Nuked")
// L3681
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(Point(154.0, 89.0), 2.0), "Signal Nuked")
// L4941
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(gv_p3PsiIndoctrinator), 10.0), "Signal Nuked")
// L1032
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeath")
// L1033
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal TreeFire")
// L1034
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(18), "Signal DoodadDeathB")
// L1126
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal DoodadDeath")
// L1127
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_VisionRegion, "Signal TreeFire")
// L1143
libNtve_gf_SendActorMessageToGameRegion(gv_wall_of_Fire_DamageRegion, "Signal DoodadDeathB")
// L3373
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal DoodadDeath")
// L3374
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(23), "Signal TreeFire")
// L3529
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal DoodadDeath")
// L3530
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(24), "Signal TreeFire")
// L9916
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2182), 14.0), "Signal DoodadDeath")
// L10701
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(22), 14.0), "Signal DoodadDeath")
// L11674
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(PointFromId(2222), 14.0), "Signal DoodadDeath")
// L1793
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath")
// L1959
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath")
// L2125
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath")
// L2291
libNtve_gf_SendActorMessageToGameRegion(gv_ground0, "Signal DoodadDeath")
// L5924
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDeath")
// L5925
libNtve_gf_SendActorMessageToGameRegion(gv_ground11, "Signal DoodadDead")
// L1362
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod")
// L2507
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal DestroyPod")
// L753
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(UnitLastCreated()), 1.5), "Signal Birth")
// L1141
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff")
// L3497
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff")
// L1082
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff")
// L2565
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff")
// L2568
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOn")
// L1082
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff")
// L2565
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff")
// L2568
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOn")
// L753
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(UnitLastCreated()), 1.5), "Signal Birth")
// L1141
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff")
// L3497
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal GasOff")

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L14170
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility")
// L16264
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility")

# campaigns/void.sc2campaign

MapScript.galaxy

// L4732
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(3), "Signal TreeFire")
// L4732
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(3), "Signal TreeFire")

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L1411
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate")
// L6827
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "SetVisibility")

# mods/core.sc2mod

NativeLib.galaxy

// L6117
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal ShowPlacement")
// L6120
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Signal HidePlacement")