# Send Actor Message To Unit
Grammar — Send actor message message to main actor of unit unit
Flags —Action
Sends an actor message to a unit’s actor. An actor message will perform an action and/or trigger an event on the actor it is sent to.
# Arguments
unit
— Unitstring
<actormsg> — Message
Returns — void
void libNtve_gf_SendActorMessageToUnit(
unit lp_unit,
string lp_message,
);
# Related
Category: Actor / Send Actor Messages
- Send Actor Message —
void
— ActorSend - Send Actor Message As Text —
void
— ActorSendAsText - Send Actor Message To Unit —
void
— libNtve_gf_SendActorMessageToUnit - Send Actor Message To Scope —
void
— ActorScopeSend - Send Actor Message To Actor Region —
void
— libNtve_gf_ActorRegionSendSimple - Send Actor Message To Actor Region With Filters —
void
— ActorRegionSend - Send Actor Message To Game Region —
void
— libNtve_gf_SendActorMessageToGameRegion - Send Actor Message To Game Region With Filters —
void
— libNtve_gf_SendActorMessageToGameRegionWithFilters - Send Actor Message Via Name —
void
— ActorSendTo - Send Actor Message As Text Via Name —
void
— ActorSendToAsText
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1738
}
if ((RandomInt(1, 3) == 1)) {
libNtve_gf_SendActorMessageToUnit(lp_battlecruiser, "AnimBracketStart HunterSeeker Stand,Work,Start Stand,Work Stand,Work,End");
Wait(1.0, c_timeGame);
auto3D5D2CBB_n = 4;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1750
else {
}
libNtve_gf_SendActorMessageToUnit(lp_battlecruiser, "AnimBracketStop HunterSeeker");
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1836
UnitBehaviorAdd(gv_boss, "SS_TerraTronStun", gv_boss, 1);
gv_terraTronPosition = UnitGetPosition(gv_boss);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart ArmAttack Stand,Work,Start,B Stand,Work,B Stand,Work,End,B ContentPlayOnce");
Wait(4.0, c_timeGame);
gf_TerraTronLaunchMissile(-1.86, -6.0, 45.0, "Ref_Weapon 01");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1945
UnitBehaviorAdd(gv_boss, "SS_TerraTronStun", gv_boss, 1);
gv_terraTronPosition = UnitGetPosition(gv_boss);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart ArmAttack Stand,Work,Start,A Stand,Work,A Stand,Work,End,A ContentPlayOnce");
Wait(4.0, c_timeGame);
gf_TerraTronLaunchMissile(-8.79, -2.73, 315.0, "Ref_Weapon 01");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:2054
UnitBehaviorAdd(gv_boss, "SS_TerraTronStun", gv_boss, 1);
gv_terraTronPosition = UnitGetPosition(gv_boss);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart ArmAttack Stand,Work,Start,E Stand,Work,E Stand,Work,End,E ContentPlayOnce");
Wait(4.0, c_timeGame);
gf_TerraTronLaunchMissile(-8.79, -2.73, 315.0, "Ref_Weapon 01");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:2163
UnitBehaviorAdd(gv_boss, "SS_TerraTronStun", gv_boss, 1);
gv_terraTronPosition = UnitGetPosition(gv_boss);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart ArmAttack Stand,Work,Start,F Stand,Work,F Stand,Work,End,F ContentPlayOnce");
Wait(4.0, c_timeGame);
gf_TerraTronLaunchMissile(-1.86, -6.0, 45.0, "Ref_Weapon 01");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:2305
lv_beamTarget = UnitLastCreated();
UnitIssueOrder(gv_boss, OrderTargetingUnit(AbilityCommand("attack", 0), lv_beamTarget), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart BeamAttack Stand,Work,Start,C Stand,Work,C Stand,Work,End,C");
SoundPlayOnUnit(SoundLink("SS_TerraTronBeamChargeUp", 0), PlayerGroupAll(), gv_boss, 8.0, 100.0, 0.0);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:2311
UnitIssueOrder(lv_beamTarget, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffset(UnitGetPosition(lv_beamTarget), lv_moveOffset, 0.0)), c_orderQueueReplace);
Wait(lv_effectDuration, c_timeGame);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStop BeamAttack");
Wait(0.5, c_timeGame);
UnitRemove(lv_beamTarget);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:2332
lv_beamTarget = UnitLastCreated();
UnitIssueOrder(gv_boss, OrderTargetingUnit(AbilityCommand("attack", 0), lv_beamTarget), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart BeamAttack Stand,Work,Start,C Stand,Work,C Stand,Work,End,C");
SoundPlayOnUnit(SoundLink("SS_TerraTronBeamChargeUp", 0), PlayerGroupAll(), gv_boss, 8.0, 100.0, 0.0);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:2338
UnitIssueOrder(lv_beamTarget, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffset(UnitGetPosition(lv_beamTarget), lv_moveOffset, 0.0)), c_orderQueueReplace);
Wait(lv_effectDuration, c_timeGame);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStop BeamAttack");
Wait(0.5, c_timeGame);
UnitRemove(lv_beamTarget);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:314
gv_tHEONETRUCK = UnitLastCreated();
Wait(14.0, c_timeGame);
libNtve_gf_SendActorMessageToUnit(gv_tHEONETRUCK, "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:2160
}
libNtve_gf_SendActorMessageToUnit(gv_tHEONETRUCK, "AnimBracketStop Work");
Wait(1.0, c_timeGame);
TriggerExecute(gt_SendColonists, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3739
UnitSetFacing(EventUnit(), lv_anglebetweentruckship, 1.5);
Wait(1.75, c_timeGame);
libNtve_gf_SendActorMessageToUnit(gv_tHEONETRUCK, "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
Wait(1.0, c_timeGame);
UnitIssueOrder(EventUnit(), Order(AbilityCommand("TransportTruckTransport", 1)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:3747
}
Wait(1.25, c_timeGame);
libNtve_gf_SendActorMessageToUnit(gv_tHEONETRUCK, "AnimBracketStop Work");
Wait(1.75, c_timeGame);
UnitSetCustomValue(EventUnit(), 0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:2313
lv_trainMidPoint += 1;
UnitCreate(1, "AdjutantCapsule", 0, 0, RegionRandomPoint(RegionCircle(UnitGetPosition(gv_trainList[lv_trainIndex].lv_trainCars[lv_trainMidPoint]), 2.0)), (UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[lv_trainMidPoint]) - 90.0));
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Birth");
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Morph");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitLastCreated()), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:2314
UnitCreate(1, "AdjutantCapsule", 0, 0, RegionRandomPoint(RegionCircle(UnitGetPosition(gv_trainList[lv_trainIndex].lv_trainCars[lv_trainMidPoint]), 2.0)), (UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[lv_trainMidPoint]) - 90.0));
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Birth");
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Morph");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitLastCreated()), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5901
if ((UnitGroupCount(UnitGroup("AdjutantCapsule", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) == 0)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "AdjutantCapsule", 0, 0, PointFromId(2001));
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Birth");
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Morph");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitLastCreated()), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5902
libNtve_gf_CreateUnitsWithDefaultFacing(1, "AdjutantCapsule", 0, 0, PointFromId(2001));
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Birth");
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Morph");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitLastCreated()), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2771
if ((UnitTestState(lv_scientist, c_unitStateIdle) == true)) {
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_scientist), "Fast");
libNtve_gf_SendActorMessageToUnit(lv_scientist, "AnimBracketStart Scared Fidget,Inferior,Start Fidget,Inferior Fidget,Inferior,E");
Wait(5.0, c_timeReal);
libNtve_gf_SendActorMessageToUnit(lv_scientist, "AnimBracketStop Scared");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2773
libNtve_gf_SendActorMessageToUnit(lv_scientist, "AnimBracketStart Scared Fidget,Inferior,Start Fidget,Inferior Fidget,Inferior,E");
Wait(5.0, c_timeReal);
libNtve_gf_SendActorMessageToUnit(lv_scientist, "AnimBracketStop Scared");
Wait(1.0, c_timeReal);
UnitSetCustomValue(lv_scientist, 0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:544
autoEC35DFDD_var = UnitGroupUnitFromEnd(autoEC35DFDD_g, autoEC35DFDD_u);
if (autoEC35DFDD_var == null) { break; }
libNtve_gf_SendActorMessageToUnit(autoEC35DFDD_var, "StatusSet MarinePortrait 7");
}
gv_dominionMarinesTotal = UnitGroupCount(UnitGroup("Marine", gv_p2_DOMINION_RED, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0), c_unitCountAlive);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2421
if (autoE58CDC3B_val == 0) {
UnitIssueOrder(autoD865BB89_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(autoD865BB89_var, "AnimGroupApply Stand,Victory");
}
else if (autoE58CDC3B_val == 1) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2425
else if (autoE58CDC3B_val == 1) {
UnitIssueOrder(autoD865BB89_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(autoD865BB89_var, "AnimGroupApply Stand,Victory,01");
}
else if (autoE58CDC3B_val == 2) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2429
else if (autoE58CDC3B_val == 2) {
UnitIssueOrder(autoD865BB89_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(autoD865BB89_var, "AnimGroupApply Stand,Victory,02");
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2959
if (autoDCFB51D0_val == 0) {
UnitIssueOrder(auto14FBE439_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto14FBE439_var, "AnimGroupApply Stand,Victory");
}
else if (autoDCFB51D0_val == 1) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2963
else if (autoDCFB51D0_val == 1) {
UnitIssueOrder(auto14FBE439_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto14FBE439_var, "AnimGroupApply Stand,Victory,01");
}
else if (autoDCFB51D0_val == 2) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:2967
else if (autoDCFB51D0_val == 2) {
UnitIssueOrder(auto14FBE439_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto14FBE439_var, "AnimGroupApply Stand,Victory,Fidget");
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5940
if (auto1F2639CC_val == 0) {
UnitIssueOrder(auto67CB5E3A_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto67CB5E3A_var, "AnimGroupApply Stand,Victory");
}
else if (auto1F2639CC_val == 1) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5944
else if (auto1F2639CC_val == 1) {
UnitIssueOrder(auto67CB5E3A_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto67CB5E3A_var, "AnimGroupApply Stand,Victory,01");
}
else if (auto1F2639CC_val == 2) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5948
else if (auto1F2639CC_val == 2) {
UnitIssueOrder(auto67CB5E3A_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto67CB5E3A_var, "AnimGroupApply Stand,Victory,Fidget");
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:575
autoE63642CF_var = UnitGroupUnitFromEnd(autoE63642CF_g, autoE63642CF_u);
if (autoE63642CF_var == null) { break; }
libNtve_gf_SendActorMessageToUnit(autoE63642CF_var, "StatusSet MarinePortrait 7");
}
auto4A3A6DF3_g = UnitGroup("Marine", gv_pLAYER_05_PATROL, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:582
auto4A3A6DF3_var = UnitGroupUnitFromEnd(auto4A3A6DF3_g, auto4A3A6DF3_u);
if (auto4A3A6DF3_var == null) { break; }
libNtve_gf_SendActorMessageToUnit(auto4A3A6DF3_var, "StatusSet MarinePortrait 7");
}
auto15C5507B_g = UnitGroup("Marine", gv_pLAYER_04_REBELS, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:589
auto15C5507B_var = UnitGroupUnitFromEnd(auto15C5507B_g, auto15C5507B_u);
if (auto15C5507B_var == null) { break; }
libNtve_gf_SendActorMessageToUnit(auto15C5507B_var, "StatusSet MarinePortrait 21");
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:1954
autoE4319F38_var = UnitGroupUnitFromEnd(autoE4319F38_g, autoE4319F38_u);
if (autoE4319F38_var == null) { break; }
libNtve_gf_SendActorMessageToUnit(autoE4319F38_var, "StatusSet MarinePortrait 17");
}
autoCE1A535E_g = UnitGroup(null, gv_pLAYER_04_REBELS, RegionEntireMap(), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:632
gv_bunkerBaseWest = UnitFromId(13);
libNtve_gf_AttachModelToUnit(UnitFromId(258), "ArtifactPiece1", "Hardpoint");
libNtve_gf_SendActorMessageToUnit(UnitFromId(258), "Signal ArtifactLoaded");
UnitSetState(UnitFromId(258), c_unitStateTargetable, false);
libNtve_gf_MakeUnitInvulnerable(UnitFromId(258), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2362
UnitSetState(lp_unit, c_unitStateHighlightable, false);
UnitSetState(lp_unit, c_unitStateCursorable, false);
libNtve_gf_SendActorMessageToUnit(lp_unit, "HaloStop");
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(lp_unit), gv_aNIMID_HIGHLIGHT);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(lp_unit), gv_aNIMID_SHEEN);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2627
// Implementation
if ((lp_highlightUnhighlight == true)) {
libNtve_gf_SendActorMessageToUnit(lp_unit, ("HaloStart"));
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2630
}
else {
libNtve_gf_SendActorMessageToUnit(lp_unit, ("HaloStop"));
}
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3542
void gf_ClearAnimationwithblendtime (string lp_identifier, unit lp_unit, fixed lp_blendTime) {
// Implementation
libNtve_gf_SendActorMessageToUnit(lp_unit, libNtve_gf_AnimClear(lp_identifier, lp_blendTime));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3561
void gf_TurnAnimationPropertiesOnOff (unit lp_unit, string lp_property, bool lp_onOff, fixed lp_blend) {
// Implementation
libNtve_gf_SendActorMessageToUnit(lp_unit, libNtve_gf_AnimBlendTimeApply(lp_blend));
if ((lp_onOff == true)) {
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lp_unit), lp_property);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3568
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_unit), lp_property);
}
libNtve_gf_SendActorMessageToUnit(lp_unit, "AnimBlendTimeRemove");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:11834
gf_ActorScenePrepare(lp_to2, ge_ActorID_ActorNone, lp_room, ge_SceneType_Convo);
gf_ActorScenePrepare(lp_raynor, lp_to1, lp_room, ge_SceneType_Convo);
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(lp_raynor), "AnimCancelActiveBlends ::Conversation");
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(lp_to1), "AnimCancelActiveBlends ::Conversation");
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(lp_to2), "AnimCancelActiveBlends ::Conversation");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:11835
gf_ActorScenePrepare(lp_raynor, lp_to1, lp_room, ge_SceneType_Convo);
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(lp_raynor), "AnimCancelActiveBlends ::Conversation");
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(lp_to1), "AnimCancelActiveBlends ::Conversation");
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(lp_to2), "AnimCancelActiveBlends ::Conversation");
gf_PauseFlashing(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:11836
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(lp_raynor), "AnimCancelActiveBlends ::Conversation");
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(lp_to1), "AnimCancelActiveBlends ::Conversation");
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(lp_to2), "AnimCancelActiveBlends ::Conversation");
gf_PauseFlashing(true);
gf_PauseNewItemInfo(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:11847
ConversationDataRun(lp_convo, PlayerGroupAll(), c_conversationSkipFull, true);
gf_ConvoClearCamera(lp_to1, lp_to2);
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(ge_ActorID_ActorRaynor), "AnimCancelActiveBlends ::Conversation");
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(lp_to1), "AnimCancelActiveBlends ::Conversation");
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(lp_to2), "AnimCancelActiveBlends ::Conversation");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:1705
}
libNtve_gf_SendActorMessageToUnit(EventUnitTargetUnit(), "Signal TerranStart");
UnitSetCustomValue(lv_harvestingSCV, 0, UnitGetCustomValue(EventUnitTargetUnit(), 0));
UnitBehaviorAdd(lv_harvestingSCV, "ProgressBar", lv_harvestingSCV, 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:1924
}
libNtve_gf_SendActorMessageToUnit(gf_NodeMatchingCustomValue(FixedToInt(UnitGetCustomValue(EventUnit(), 0))), "Signal TerranInterrupt");
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][1]);
AIAttackWaveCancel(gv_terrazineAttackWaves[FixedToInt(UnitGetCustomValue(EventUnit(), 0))][2]);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:2014
}
libNtve_gf_SendActorMessageToUnit(gf_NodeMatchingCustomValue(FixedToInt(UnitGetCustomValue(EventUnit(), 0))), "Signal TerranInterrupt");
UnitBehaviorRemove(EventUnit(), "ProgressBar", 1);
UnitBehaviorRemove(gf_NodeMatchingCustomValue(FixedToInt(UnitGetCustomValue(EventUnit(), 0))), "TerrazineCountdownDummyBar", 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:2539
SoundPlayOnUnit(SoundLink("WarpGate_TrainStart", 0), PlayerGroupAll(), EventUnitTargetUnit(), 0.0, 100.0, 0.0);
}
libNtve_gf_SendActorMessageToUnit(EventUnitTargetUnit(), "Signal ProtossStart");
UnitSetCustomValue(EventUnit(), 0, UnitGetCustomValue(EventUnitTargetUnit(), 0));
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/8CA221DD"), "Assets\\Textures\\btn-unit-protoss-probe.dds", UnitGetPosition(EventUnit()));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:2738
}
libNtve_gf_SendActorMessageToUnit(gf_NodeMatchingCustomValue(FixedToInt(UnitGetCustomValue(EventUnit(), 0))), "Signal ProtossInterrupt");
UnitBehaviorRemove(gf_NodeMatchingCustomValue(FixedToInt(UnitGetCustomValue(EventUnit(), 0))), "TerrazineCountdownDummyBar", 1);
UnitBehaviorRemove(gf_NodeMatchingCustomValue(FixedToInt(UnitGetCustomValue(EventUnit(), 0))), "TerrazineCountdownDummyBarFaster", 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6672
}
libNtve_gf_SendActorMessageToUnit(gv_briefingKerrigan, "Signal BirthRays");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_briefingKerrigan), c_animNameDefault, "Stand Cover Start", 0, c_animTimeDefault);
Wait(11.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:910
libNtve_gf_CreateUnitsAtPoint2(1, "RaynorCommando", 0, gv_p1_USER, PointFromId(220));
gv_tHEONERAYNOR = UnitLastCreated();
libNtve_gf_SendActorMessageToUnit(gv_tHEONERAYNOR, "RefSet ::global.RaynorCommando ::Self");
libNtve_gf_CreateUnitsAtPoint2(1, "TychusCommando", 0, gv_p1_USER, PointFromId(1405));
gv_tHEONETYCHUS = UnitLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:3451
UIAlertClear(gv_p1_USER);
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/FE28BBC0"), null, UnitGetPosition(gv__1BroodchamberNuke));
libNtve_gf_SendActorMessageToUnit(gv_tHEONERAYNOR, "RefSet ::global.RaynorCommando ::Self");
TimerStart(gv_holdoutTimer, 150.0, false, c_timeGame);
TimerWindowCreate(TimerLastStarted(), StringExternal("Param/Value/23FF264F"), true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:3647
gf_Swap(gv_tHEONETYCHUS, UnitFromId(355));
UnitGroupClear(gv_incappedHeroes);
libNtve_gf_SendActorMessageToUnit(gv_tHEONERAYNOR, "RefSet ::global.RaynorCommando ::Self");
auto66ECCECE_g = gv_nonHeroicDudes;
auto66ECCECE_u = UnitGroupCount(auto66ECCECE_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:3662
if (auto47B466D3_var == null) { break; }
UnitBehaviorRemove(auto47B466D3_var, "Incapacitated", 1);
libNtve_gf_SendActorMessageToUnit(auto47B466D3_var, "AnimGroupRemove Unpowered");
libNtve_gf_SendActorMessageToUnit(auto47B466D3_var, "UIStatusFlagSet");
ActorSend(ActorFromActor(libNtve_gf_MainActorofUnit(auto47B466D3_var), "HeroIncap"), "Destroy");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:3663
UnitBehaviorRemove(auto47B466D3_var, "Incapacitated", 1);
libNtve_gf_SendActorMessageToUnit(auto47B466D3_var, "AnimGroupRemove Unpowered");
libNtve_gf_SendActorMessageToUnit(auto47B466D3_var, "UIStatusFlagSet");
ActorSend(ActorFromActor(libNtve_gf_MainActorofUnit(auto47B466D3_var), "HeroIncap"), "Destroy");
UnitBehaviorRemove(auto47B466D3_var, "IncapStandUp", 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:5358
UIAlertClear(gv_p1_USER);
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/30A2B639"), null, UnitGetPosition(gv__2BroodchamberNuke));
libNtve_gf_SendActorMessageToUnit(gv_tHEONERAYNOR, "RefSet ::global.RaynorCommando ::Self");
TimerStart(gv_holdoutTimer, 150.0, false, c_timeGame);
TimerWindowCreate(TimerLastStarted(), StringExternal("Param/Value/8B3216F3"), true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:5579
gf_Swap(gv_tHEONETYCHUS, UnitFromId(359));
UnitGroupClear(gv_incappedHeroes);
libNtve_gf_SendActorMessageToUnit(gv_tHEONERAYNOR, "RefSet ::global.RaynorCommando ::Self");
auto55057224_g = gv_nonHeroicDudes;
auto55057224_u = UnitGroupCount(auto55057224_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:5594
if (autoB9055DE1_var == null) { break; }
UnitBehaviorRemove(autoB9055DE1_var, "Incapacitated", 1);
libNtve_gf_SendActorMessageToUnit(autoB9055DE1_var, "AnimGroupRemove Unpowered");
libNtve_gf_SendActorMessageToUnit(autoB9055DE1_var, "UIStatusFlagSet");
ActorSend(ActorFromActor(libNtve_gf_MainActorofUnit(autoB9055DE1_var), "HeroIncap"), "Destroy");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:5595
UnitBehaviorRemove(autoB9055DE1_var, "Incapacitated", 1);
libNtve_gf_SendActorMessageToUnit(autoB9055DE1_var, "AnimGroupRemove Unpowered");
libNtve_gf_SendActorMessageToUnit(autoB9055DE1_var, "UIStatusFlagSet");
ActorSend(ActorFromActor(libNtve_gf_MainActorofUnit(autoB9055DE1_var), "HeroIncap"), "Destroy");
UnitBehaviorRemove(autoB9055DE1_var, "IncapStandUp", 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:7515
gf_Swap(gv_tHEONETYCHUS, UnitFromId(46));
UnitGroupClear(gv_incappedHeroes);
libNtve_gf_SendActorMessageToUnit(gv_tHEONERAYNOR, "RefSet ::global.RaynorCommando ::Self");
auto4CE13BAA_g = gv_nonHeroicDudes;
auto4CE13BAA_u = UnitGroupCount(auto4CE13BAA_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5279
lv_fadeDuration = 0.5;
UnitBehaviorRemove(gv_artifact, "ArtifactRecharging", 1);
libNtve_gf_SendActorMessageToUnit(gv_artifact, "AnimBracketStop Work");
UnitBehaviorAdd(gv_artifact, "ArtifactRecharging", gv_artifact, 1);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:1414
if ((gv_hybridWaves <= 3)) {
UnitSetScale(UnitLastCreated(), 77.0, 77.0, 77.0);
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "Signal Smaller");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:1419
if ((gv_hybridWaves >= 7)) {
UnitSetScale(UnitLastCreated(), 133.0, 133.0, 133.0);
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "Signal Bigger");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7105
gv_preserverPrison03 = UnitLastCreated();
UnitSetScale(gv_preserverPrison03, 120.0, 120.0, 120.0);
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison02, "AnimBaselineStop");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison02, "AnimPlay Stand Stand,00 PlayForever");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison01, "AnimBaselineStop");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7106
UnitSetScale(gv_preserverPrison03, 120.0, 120.0, 120.0);
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison02, "AnimBaselineStop");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison02, "AnimPlay Stand Stand,00 PlayForever");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison01, "AnimBaselineStop");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison01, "AnimPlay Stand Stand,00 PlayForever");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7107
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison02, "AnimBaselineStop");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison02, "AnimPlay Stand Stand,00 PlayForever");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison01, "AnimBaselineStop");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison01, "AnimPlay Stand Stand,00 PlayForever");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison03, "AnimBaselineStop");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7108
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison02, "AnimPlay Stand Stand,00 PlayForever");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison01, "AnimBaselineStop");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison01, "AnimPlay Stand Stand,00 PlayForever");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison03, "AnimBaselineStop");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison03, "AnimPlay Stand Stand,00 PlayForever");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7109
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison01, "AnimBaselineStop");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison01, "AnimPlay Stand Stand,00 PlayForever");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison03, "AnimBaselineStop");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison03, "AnimPlay Stand Stand,00 PlayForever");
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "TZeratul02MusicOutro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7110
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison01, "AnimPlay Stand Stand,00 PlayForever");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison03, "AnimBaselineStop");
libNtve_gf_SendActorMessageToUnit(gv_preserverPrison03, "AnimPlay Stand Stand,00 PlayForever");
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "TZeratul02MusicOutro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:1738
}
if ((RandomInt(1, 3) == 1)) {
libNtve_gf_SendActorMessageToUnit(lp_battlecruiser, "AnimBracketStart HunterSeeker Stand,Work,Start Stand,Work Stand,Work,End");
Wait(1.0, c_timeGame);
auto3D5D2CBB_n = 4;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:1750
else {
}
libNtve_gf_SendActorMessageToUnit(lp_battlecruiser, "AnimBracketStop HunterSeeker");
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:1836
UnitBehaviorAdd(gv_boss, "SS_TerraTronStun", gv_boss, 1);
gv_terraTronPosition = UnitGetPosition(gv_boss);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart ArmAttack Stand,Work,Start,B Stand,Work,B Stand,Work,End,B ContentPlayOnce");
Wait(4.0, c_timeGame);
gf_TerraTronLaunchMissile(-1.86, -6.0, 45.0, "Ref_Weapon 01");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:1945
UnitBehaviorAdd(gv_boss, "SS_TerraTronStun", gv_boss, 1);
gv_terraTronPosition = UnitGetPosition(gv_boss);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart ArmAttack Stand,Work,Start,A Stand,Work,A Stand,Work,End,A ContentPlayOnce");
Wait(4.0, c_timeGame);
gf_TerraTronLaunchMissile(-8.79, -2.73, 315.0, "Ref_Weapon 01");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:2054
UnitBehaviorAdd(gv_boss, "SS_TerraTronStun", gv_boss, 1);
gv_terraTronPosition = UnitGetPosition(gv_boss);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart ArmAttack Stand,Work,Start,E Stand,Work,E Stand,Work,End,E ContentPlayOnce");
Wait(4.0, c_timeGame);
gf_TerraTronLaunchMissile(-8.79, -2.73, 315.0, "Ref_Weapon 01");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:2163
UnitBehaviorAdd(gv_boss, "SS_TerraTronStun", gv_boss, 1);
gv_terraTronPosition = UnitGetPosition(gv_boss);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart ArmAttack Stand,Work,Start,F Stand,Work,F Stand,Work,End,F ContentPlayOnce");
Wait(4.0, c_timeGame);
gf_TerraTronLaunchMissile(-1.86, -6.0, 45.0, "Ref_Weapon 01");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:2305
lv_beamTarget = UnitLastCreated();
UnitIssueOrder(gv_boss, OrderTargetingUnit(AbilityCommand("attack", 0), lv_beamTarget), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart BeamAttack Stand,Work,Start,C Stand,Work,C Stand,Work,End,C");
SoundPlayOnUnit(SoundLink("SS_TerraTronBeamChargeUp", 0), PlayerGroupAll(), gv_boss, 8.0, 100.0, 0.0);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:2311
UnitIssueOrder(lv_beamTarget, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffset(UnitGetPosition(lv_beamTarget), lv_moveOffset, 0.0)), c_orderQueueReplace);
Wait(lv_effectDuration, c_timeGame);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStop BeamAttack");
Wait(0.5, c_timeGame);
UnitRemove(lv_beamTarget);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:2332
lv_beamTarget = UnitLastCreated();
UnitIssueOrder(gv_boss, OrderTargetingUnit(AbilityCommand("attack", 0), lv_beamTarget), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStart BeamAttack Stand,Work,Start,C Stand,Work,C Stand,Work,End,C");
SoundPlayOnUnit(SoundLink("SS_TerraTronBeamChargeUp", 0), PlayerGroupAll(), gv_boss, 8.0, 100.0, 0.0);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:2338
UnitIssueOrder(lv_beamTarget, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffset(UnitGetPosition(lv_beamTarget), lv_moveOffset, 0.0)), c_orderQueueReplace);
Wait(lv_effectDuration, c_timeGame);
libNtve_gf_SendActorMessageToUnit(gv_boss, "AnimBracketStop BeamAttack");
Wait(0.5, c_timeGame);
UnitRemove(lv_beamTarget);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:314
gv_tHEONETRUCK = UnitLastCreated();
Wait(14.0, c_timeGame);
libNtve_gf_SendActorMessageToUnit(gv_tHEONETRUCK, "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:2160
}
libNtve_gf_SendActorMessageToUnit(gv_tHEONETRUCK, "AnimBracketStop Work");
Wait(1.0, c_timeGame);
TriggerExecute(gt_SendColonists, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:3739
UnitSetFacing(EventUnit(), lv_anglebetweentruckship, 1.5);
Wait(1.75, c_timeGame);
libNtve_gf_SendActorMessageToUnit(gv_tHEONETRUCK, "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
Wait(1.0, c_timeGame);
UnitIssueOrder(EventUnit(), Order(AbilityCommand("TransportTruckTransport", 1)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:3747
}
Wait(1.25, c_timeGame);
libNtve_gf_SendActorMessageToUnit(gv_tHEONETRUCK, "AnimBracketStop Work");
Wait(1.75, c_timeGame);
UnitSetCustomValue(EventUnit(), 0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:2313
lv_trainMidPoint += 1;
UnitCreate(1, "AdjutantCapsule", 0, 0, RegionRandomPoint(RegionCircle(UnitGetPosition(gv_trainList[lv_trainIndex].lv_trainCars[lv_trainMidPoint]), 2.0)), (UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[lv_trainMidPoint]) - 90.0));
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Birth");
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Morph");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitLastCreated()), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:2314
UnitCreate(1, "AdjutantCapsule", 0, 0, RegionRandomPoint(RegionCircle(UnitGetPosition(gv_trainList[lv_trainIndex].lv_trainCars[lv_trainMidPoint]), 2.0)), (UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[lv_trainMidPoint]) - 90.0));
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Birth");
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Morph");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitLastCreated()), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:5901
if ((UnitGroupCount(UnitGroup("AdjutantCapsule", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) == 0)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "AdjutantCapsule", 0, 0, PointFromId(2001));
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Birth");
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Morph");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitLastCreated()), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:5902
libNtve_gf_CreateUnitsWithDefaultFacing(1, "AdjutantCapsule", 0, 0, PointFromId(2001));
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Birth");
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "AnimClear Morph");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitLastCreated()), c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:2771
if ((UnitTestState(lv_scientist, c_unitStateIdle) == true)) {
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_scientist), "Fast");
libNtve_gf_SendActorMessageToUnit(lv_scientist, "AnimBracketStart Scared Fidget,Inferior,Start Fidget,Inferior Fidget,Inferior,E");
Wait(5.0, c_timeReal);
libNtve_gf_SendActorMessageToUnit(lv_scientist, "AnimBracketStop Scared");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:2773
libNtve_gf_SendActorMessageToUnit(lv_scientist, "AnimBracketStart Scared Fidget,Inferior,Start Fidget,Inferior Fidget,Inferior,E");
Wait(5.0, c_timeReal);
libNtve_gf_SendActorMessageToUnit(lv_scientist, "AnimBracketStop Scared");
Wait(1.0, c_timeReal);
UnitSetCustomValue(lv_scientist, 0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:544
autoEC35DFDD_var = UnitGroupUnitFromEnd(autoEC35DFDD_g, autoEC35DFDD_u);
if (autoEC35DFDD_var == null) { break; }
libNtve_gf_SendActorMessageToUnit(autoEC35DFDD_var, "StatusSet MarinePortrait 7");
}
gv_dominionMarinesTotal = UnitGroupCount(UnitGroup("Marine", gv_p2_DOMINION_RED, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0), c_unitCountAlive);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2421
if (autoE58CDC3B_val == 0) {
UnitIssueOrder(autoD865BB89_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(autoD865BB89_var, "AnimGroupApply Stand,Victory");
}
else if (autoE58CDC3B_val == 1) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2425
else if (autoE58CDC3B_val == 1) {
UnitIssueOrder(autoD865BB89_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(autoD865BB89_var, "AnimGroupApply Stand,Victory,01");
}
else if (autoE58CDC3B_val == 2) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2429
else if (autoE58CDC3B_val == 2) {
UnitIssueOrder(autoD865BB89_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(autoD865BB89_var, "AnimGroupApply Stand,Victory,02");
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2959
if (autoDCFB51D0_val == 0) {
UnitIssueOrder(auto14FBE439_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto14FBE439_var, "AnimGroupApply Stand,Victory");
}
else if (autoDCFB51D0_val == 1) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2963
else if (autoDCFB51D0_val == 1) {
UnitIssueOrder(auto14FBE439_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto14FBE439_var, "AnimGroupApply Stand,Victory,01");
}
else if (autoDCFB51D0_val == 2) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:2967
else if (autoDCFB51D0_val == 2) {
UnitIssueOrder(auto14FBE439_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto14FBE439_var, "AnimGroupApply Stand,Victory,Fidget");
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:5940
if (auto1F2639CC_val == 0) {
UnitIssueOrder(auto67CB5E3A_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto67CB5E3A_var, "AnimGroupApply Stand,Victory");
}
else if (auto1F2639CC_val == 1) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:5944
else if (auto1F2639CC_val == 1) {
UnitIssueOrder(auto67CB5E3A_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto67CB5E3A_var, "AnimGroupApply Stand,Victory,01");
}
else if (auto1F2639CC_val == 2) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:5948
else if (auto1F2639CC_val == 2) {
UnitIssueOrder(auto67CB5E3A_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_SendActorMessageToUnit(auto67CB5E3A_var, "AnimGroupApply Stand,Victory,Fidget");
}
else {