# Send Actor Message To Actor Region

Grammar — Send actor message message to all actors contained by actor region region
Flags — Action

Sends an actor message to all the actors contained within the specified region actor. An actor message will perform an action and/or trigger an event on the actor it is sent to.

# Arguments

  • actor — Region
  • string<actormsg> — Message

Returns — void

void libNtve_gf_ActorRegionSendSimple(
	actor lp_region,
	string lp_message,
);

Category: Actor / Send Actor Messages

# Examples

campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:1326

    ActorRegionCreate(null, "TriggerRegion", RegionFromId(130));
    gv_hiddenDoodadRegion = libNtve_gf_ActorLastCreated();
    libNtve_gf_ActorRegionSendSimple(gv_hiddenDoodadRegion, "SetVisibility");
    return true;
}

campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11484

    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    libNtve_gf_ActorRegionSendSimple(gv_hiddenDoodadRegion, "SetVisibility 1");
    UnitPauseAll(true);
    AITimePause(true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:1326

    ActorRegionCreate(null, "TriggerRegion", RegionFromId(130));
    gv_hiddenDoodadRegion = libNtve_gf_ActorLastCreated();
    libNtve_gf_ActorRegionSendSimple(gv_hiddenDoodadRegion, "SetVisibility");
    return true;
}

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:11484

    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    libNtve_gf_ActorRegionSendSimple(gv_hiddenDoodadRegion, "SetVisibility 1");
    UnitPauseAll(true);
    AITimePause(true);