# Send Actor Message Via Name

Grammar — Send message to the name actor of actor
FlagsNative | Action

Sends an actor message to an actor that is related to another actor. The Actor parameter is used to specify the primary actor, and the Name parameter is used to specify a reference (such as ::Host) that will derive a secondary actor from the primary actor. The message gets sent to the secondary actor. An actor message will perform an action and/or trigger an event on the actor it is sent to.

# Arguments

  • actor — Actor
  • string — Name
  • string<actormsg> — Message

Returns — void

native void ActorSendTo(
	actor a,
	string refName,
	string msg,
);

Category: Actor / Send Actor Messages

# Examples

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:3812

    libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1870)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    Wait(0.5, c_timeGame);
    ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "AnimBracketStart HoverShort Hover,Start Stand IGNORE");
    Wait(0.8, c_timeGame);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:3813

    Wait(0.5, c_timeGame);
    ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "AnimBracketStart HoverShort Hover,Start Stand IGNORE");
    Wait(0.8, c_timeGame);
    SoundPlayAtPoint(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), PointFromId(1873), 0.0, 100.0, 0.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:7813

        TriggerStop(gt_IntroExplosions);
        if ((gv_introTentacleActivated == false)) {
            ActorSendTo(ActorFromDoodad(DoodadFromId(1673)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
            libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1673)), c_animNameDefault, "Stand", 0, c_animTimeDefault);
            libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(341)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9050

    }

    ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimPlay Stabilize Spell,B");
    SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9051


    ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimPlay Stabilize Spell,B");
    SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
    SoundPlay(SoundLink("NydusSpace_BirthA", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9061

    UnitKill(UnitLastCreated());
    Wait(1.2, c_timeReal);
    ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimSetPausedAll");
    return true;
}

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9080

    }

    ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimPlay Stabilize Spell,B");
    SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9081


    ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimPlay Stabilize Spell,B");
    SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
    SoundPlay(SoundLink("NydusSpace_BirthA", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9090

    libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1004)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    Wait(1.2, c_timeReal);
    ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimSetPausedAll");
    return true;
}

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9109

    }

    ActorSendTo(ActorFromDoodad(DoodadFromId(1668)), "SidewaysNydusAdditionDownLeft", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1668)), "SidewaysNydusAdditionDownLeft", "AnimPlay Stabilize Spell,B");
    SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:3812

    libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1870)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    Wait(0.5, c_timeGame);
    ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "AnimBracketStart HoverShort Hover,Start Stand IGNORE");
    Wait(0.8, c_timeGame);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:3813

    Wait(0.5, c_timeGame);
    ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "AnimBracketStart HoverShort Hover,Start Stand IGNORE");
    Wait(0.8, c_timeGame);
    SoundPlayAtPoint(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), PointFromId(1873), 0.0, 100.0, 0.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:7813

        TriggerStop(gt_IntroExplosions);
        if ((gv_introTentacleActivated == false)) {
            ActorSendTo(ActorFromDoodad(DoodadFromId(1673)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
            libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1673)), c_animNameDefault, "Stand", 0, c_animTimeDefault);
            libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(341)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:9050

    }

    ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimPlay Stabilize Spell,B");
    SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:9051


    ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimPlay Stabilize Spell,B");
    SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
    SoundPlay(SoundLink("NydusSpace_BirthA", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:9061

    UnitKill(UnitLastCreated());
    Wait(1.2, c_timeReal);
    ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimSetPausedAll");
    return true;
}

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:9080

    }

    ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimPlay Stabilize Spell,B");
    SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:9081


    ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimPlay Stabilize Spell,B");
    SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
    SoundPlay(SoundLink("NydusSpace_BirthA", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:9090

    libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1004)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
    Wait(1.2, c_timeReal);
    ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimSetPausedAll");
    return true;
}

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:9109

    }

    ActorSendTo(ActorFromDoodad(DoodadFromId(1668)), "SidewaysNydusAdditionDownLeft", "ModelSwap SpaceTentacle");
    ActorSendTo(ActorFromDoodad(DoodadFromId(1668)), "SidewaysNydusAdditionDownLeft", "AnimPlay Stabilize Spell,B");
    SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2236

    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2242

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
    TriggerQueueExit();
    return true;

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:3921

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
    UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("ProtossBuild", 1), false);
    UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("GatewayTrain", 0), false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2236

    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2242

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
    TriggerQueueExit();
    return true;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:3921

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
    UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("ProtossBuild", 1), false);
    UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("GatewayTrain", 0), false);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/AILib.galaxy:2803

    if ((libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core != null)) {
        UnitDestroyAIThinkTree(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core);
        ActorSendTo(libNtve_gf_MainActorofUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core), "TowerAttackRange", "Destroy");
        libNtve_gf_MakeUnitInvulnerable(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core, false);
        UnitIssueOrder(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core, Order(libAIAI_gv_aIStopAbil), c_orderQueueReplace);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/AILib.galaxy:2810

    if ((libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core != null)) {
        UnitDestroyAIThinkTree(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core);
        ActorSendTo(libNtve_gf_MainActorofUnit(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core), "TowerAttackRange", "Destroy");
        libNtve_gf_MakeUnitInvulnerable(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core, false);
        UnitIssueOrder(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core, Order(libAIAI_gv_aIStopAbil), c_orderQueueReplace);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/AILib.galaxy:2822

        if (lv_itUnit == null) { break; }
        UnitDestroyAIThinkTree(lv_itUnit);
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_itUnit), "TowerAttackRange", "Destroy");
        libNtve_gf_MakeUnitInvulnerable(lv_itUnit, false);
        UnitIssueOrder(lv_itUnit, Order(libAIAI_gv_aIStopAbil), c_orderQueueReplace);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameLib.galaxy:8435

        UnitCreate(1, "LootBannerSconce", c_unitCreateIgnorePlacement, libGame_gf_ComputerPlayerInTeam(libGame_gf_TeamNumberOfPlayer(lv_creditPlayer)), lv_positionOfBanner, 270.0, null);
        libGame_gv_townTownData[lp_townIndex].lv_lootBannerUnit = UnitLastCreated();
        ActorSendTo(libNtve_gf_MainActorofUnit(libGame_gv_townTownData[lp_townIndex].lv_lootBannerUnit), "LootBanner", libNtve_gf_BannerSet(libGame_gv_players[lv_creditPlayer].lv_lootContent.lv_loot_Banner.lv_bannerID));
        Wait(0.5, c_timeGame);
        TextExpressionSetToken("Param/Expression/lib_Game_A1A65E62", "A", PlayerName(lv_creditPlayer));

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameLib.galaxy:8447

        UnitCreate(1, "LootBannerSconce", c_unitCreateIgnorePlacement, libGame_gf_ComputerPlayerInTeam(libGame_gf_EnemyTeamNumberOfPlayer(libGame_gv_townTownData[lp_townIndex].lv_owner)), lv_positionOfBanner, 270.0, null);
        libGame_gv_townTownData[lp_townIndex].lv_lootBannerUnit = UnitLastCreated();
        ActorSendTo(libNtve_gf_MainActorofUnit(libGame_gv_townTownData[lp_townIndex].lv_lootBannerUnit), "LootBanner", libNtve_gf_BannerSet("NeutralMercCamp"));
    }
    return true;

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameLib.galaxy:8493

    libNtve_gf_SendActorMessageToUnit(lp_sconceUnit, "Signal ResetBanner");
    Wait(0.5, c_timeGame);
    ActorSendTo(libNtve_gf_MainActorofUnit(lp_sconceUnit), "LootBanner", libNtve_gf_BannerSet(lv_realBannerID));
    UnitSetOwner(lp_sconceUnit, lp_owningPlayer, true);
    if ((lp_createTextTag == true)) {

mods/heroesmapmods/battlegroundmapmods/hanamura.stormmodbase.stormdata/LibMHmu.galaxy:699

    }
    else {
        ActorSendTo(libNtve_gf_MainActorofUnit(libMHmu_gv_elevator_PathingBlocker_Unit), "::global.PayloadElevatorAttachment", "SetTintColor 0,255,255");
        UnitRemove(libMHmu_gv_elevator_PathingBlocker_Unit);
        libMHmu_gv_elevator_PathingBlocker_Unit = null;

mods/heromods/alarak.stormmodbase.stormdata/LibHALA.galaxy:815

    if ((lv_searchNumber == "1")) {
        lv_finalNumberReal = 0.2;
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.200000");
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.200000");
    }

mods/heromods/alarak.stormmodbase.stormdata/LibHALA.galaxy:816

        lv_finalNumberReal = 0.2;
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.200000");
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.200000");
    }
    else if ((lv_searchNumber == "2")) {

mods/heromods/alarak.stormmodbase.stormdata/LibHALA.galaxy:820

    else if ((lv_searchNumber == "2")) {
        lv_finalNumberReal = 0.3;
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.300000");
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.300000");
    }

mods/heromods/alarak.stormmodbase.stormdata/LibHALA.galaxy:821

        lv_finalNumberReal = 0.3;
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.300000");
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.300000");
    }
    else if ((lv_searchNumber == "3")) {

mods/heromods/alarak.stormmodbase.stormdata/LibHALA.galaxy:825

    else if ((lv_searchNumber == "3")) {
        lv_finalNumberReal = 0.39;
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.390000");
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.390000");
    }

mods/heromods/alarak.stormmodbase.stormdata/LibHALA.galaxy:826

        lv_finalNumberReal = 0.39;
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.390000");
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.390000");
    }
    else if ((lv_searchNumber == "4")) {

mods/heromods/alarak.stormmodbase.stormdata/LibHALA.galaxy:830

    else if ((lv_searchNumber == "4")) {
        lv_finalNumberReal = 0.43;
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.430000");
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.430000");
    }

mods/heromods/alarak.stormmodbase.stormdata/LibHALA.galaxy:831

        lv_finalNumberReal = 0.43;
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.430000");
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.430000");
    }
    else if ((lv_searchNumber == "5")) {

mods/heromods/alarak.stormmodbase.stormdata/LibHALA.galaxy:835

    else if ((lv_searchNumber == "5")) {
        lv_finalNumberReal = 0.54;
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.540000");
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.540000");
    }

mods/heromods/alarak.stormmodbase.stormdata/LibHALA.galaxy:836

        lv_finalNumberReal = 0.54;
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.540000");
        ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.540000");
    }
    else if ((lv_searchNumber == "6")) {

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:14580

    }

    ActorSendTo(libNtve_gf_MainActorofUnit(lv_u), libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusActorLink, ("SetScale 0.45"));
    ActorSendTo(libNtve_gf_MainActorofUnit(lv_u), libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusActorLink, (("SetScale " + FixedToString(lv_scale, 2) + " 1")));
    UnitBehaviorRemove(lv_u, libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusPowerSourceNoMasteryLink, c_unitBehaviorCountAll);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:14581


    ActorSendTo(libNtve_gf_MainActorofUnit(lv_u), libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusActorLink, ("SetScale 0.45"));
    ActorSendTo(libNtve_gf_MainActorofUnit(lv_u), libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusActorLink, (("SetScale " + FixedToString(lv_scale, 2) + " 1")));
    UnitBehaviorRemove(lv_u, libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusPowerSourceNoMasteryLink, c_unitBehaviorCountAll);
    UnitBehaviorAdd(lv_u, (lv_link), lv_u, 1);

mods/warcoop/warclassicsystem.sc2modbase.sc2data/TriggerLibs/WarClassicSystem.galaxy:1359

                if (lv_itUnit == null) { break; }
                if ((UnitTestState(lv_itUnit, c_unitStateHallucination) == true) && (UnitGetType(lv_itUnit) == lv_unitType)) {
                    ActorSendTo(libNtve_gf_MainActorofUnit(lv_itUnit), "AHerSuppress", "Destroy");
                    UnitSetPropertyFixed(lv_itUnit, c_unitPropXP, lv_xP);
                }