# Send Actor Message Via Name
Grammar — Send message to the name actor of actor
Flags —Native
|Action
Sends an actor message to an actor that is related to another actor. The Actor parameter is used to specify the primary actor, and the Name parameter is used to specify a reference (such as ::Host) that will derive a secondary actor from the primary actor. The message gets sent to the secondary actor. An actor message will perform an action and/or trigger an event on the actor it is sent to.
# Arguments
actor
— Actorstring
— Namestring
<actormsg> — Message
Returns — void
native void ActorSendTo(
actor a,
string refName,
string msg,
);
# Related
Category: Actor / Send Actor Messages
- Send Actor Message —
void
— ActorSend - Send Actor Message As Text —
void
— ActorSendAsText - Send Actor Message To Unit —
void
— libNtve_gf_SendActorMessageToUnit - Send Actor Message To Scope —
void
— ActorScopeSend - Send Actor Message To Actor Region —
void
— libNtve_gf_ActorRegionSendSimple - Send Actor Message To Actor Region With Filters —
void
— ActorRegionSend - Send Actor Message To Game Region —
void
— libNtve_gf_SendActorMessageToGameRegion - Send Actor Message To Game Region With Filters —
void
— libNtve_gf_SendActorMessageToGameRegionWithFilters - Send Actor Message Via Name —
void
— ActorSendTo - Send Actor Message As Text Via Name —
void
— ActorSendToAsText
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:3812
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1870)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.5, c_timeGame);
ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "AnimBracketStart HoverShort Hover,Start Stand IGNORE");
Wait(0.8, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:3813
Wait(0.5, c_timeGame);
ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "AnimBracketStart HoverShort Hover,Start Stand IGNORE");
Wait(0.8, c_timeGame);
SoundPlayAtPoint(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), PointFromId(1873), 0.0, 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:7813
TriggerStop(gt_IntroExplosions);
if ((gv_introTentacleActivated == false)) {
ActorSendTo(ActorFromDoodad(DoodadFromId(1673)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1673)), c_animNameDefault, "Stand", 0, c_animTimeDefault);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(341)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9050
}
ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimPlay Stabilize Spell,B");
SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9051
ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimPlay Stabilize Spell,B");
SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
SoundPlay(SoundLink("NydusSpace_BirthA", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9061
UnitKill(UnitLastCreated());
Wait(1.2, c_timeReal);
ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimSetPausedAll");
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9080
}
ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimPlay Stabilize Spell,B");
SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9081
ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimPlay Stabilize Spell,B");
SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
SoundPlay(SoundLink("NydusSpace_BirthA", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9090
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1004)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.2, c_timeReal);
ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimSetPausedAll");
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:9109
}
ActorSendTo(ActorFromDoodad(DoodadFromId(1668)), "SidewaysNydusAdditionDownLeft", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1668)), "SidewaysNydusAdditionDownLeft", "AnimPlay Stabilize Spell,B");
SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:3812
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1870)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.5, c_timeGame);
ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "AnimBracketStart HoverShort Hover,Start Stand IGNORE");
Wait(0.8, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:3813
Wait(0.5, c_timeGame);
ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1607)), "SidewaysNydusAdditionDown", "AnimBracketStart HoverShort Hover,Start Stand IGNORE");
Wait(0.8, c_timeGame);
SoundPlayAtPoint(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), PointFromId(1873), 0.0, 100.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:7813
TriggerStop(gt_IntroExplosions);
if ((gv_introTentacleActivated == false)) {
ActorSendTo(ActorFromDoodad(DoodadFromId(1673)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1673)), c_animNameDefault, "Stand", 0, c_animTimeDefault);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(341)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:9050
}
ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimPlay Stabilize Spell,B");
SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:9051
ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimPlay Stabilize Spell,B");
SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
SoundPlay(SoundLink("NydusSpace_BirthA", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:9061
UnitKill(UnitLastCreated());
Wait(1.2, c_timeReal);
ActorSendTo(ActorFromDoodad(DoodadFromId(1363)), "SidewaysNydusAdditionDownRight", "AnimSetPausedAll");
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:9080
}
ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimPlay Stabilize Spell,B");
SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:9081
ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimPlay Stabilize Spell,B");
SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
SoundPlay(SoundLink("NydusSpace_BirthA", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:9090
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1004)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.2, c_timeReal);
ActorSendTo(ActorFromDoodad(DoodadFromId(1671)), "SidewaysNydusAdditionDownLeftSideways", "AnimSetPausedAll");
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:9109
}
ActorSendTo(ActorFromDoodad(DoodadFromId(1668)), "SidewaysNydusAdditionDownLeft", "ModelSwap SpaceTentacle");
ActorSendTo(ActorFromDoodad(DoodadFromId(1668)), "SidewaysNydusAdditionDownLeft", "AnimPlay Stabilize Spell,B");
SoundPlay(SoundLink("Space02_MetalCrash", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2236
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2242
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
TriggerQueueExit();
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:3921
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("ProtossBuild", 1), false);
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("GatewayTrain", 0), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2236
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2242
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
TriggerQueueExit();
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:3921
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("ProtossBuild", 1), false);
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("GatewayTrain", 0), false);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/AILib.galaxy:2803
if ((libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core != null)) {
UnitDestroyAIThinkTree(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core);
ActorSendTo(libNtve_gf_MainActorofUnit(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core), "TowerAttackRange", "Destroy");
libNtve_gf_MakeUnitInvulnerable(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core, false);
UnitIssueOrder(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core, Order(libAIAI_gv_aIStopAbil), c_orderQueueReplace);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/AILib.galaxy:2810
if ((libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core != null)) {
UnitDestroyAIThinkTree(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core);
ActorSendTo(libNtve_gf_MainActorofUnit(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core), "TowerAttackRange", "Destroy");
libNtve_gf_MakeUnitInvulnerable(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core, false);
UnitIssueOrder(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core, Order(libAIAI_gv_aIStopAbil), c_orderQueueReplace);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/AILib.galaxy:2822
if (lv_itUnit == null) { break; }
UnitDestroyAIThinkTree(lv_itUnit);
ActorSendTo(libNtve_gf_MainActorofUnit(lv_itUnit), "TowerAttackRange", "Destroy");
libNtve_gf_MakeUnitInvulnerable(lv_itUnit, false);
UnitIssueOrder(lv_itUnit, Order(libAIAI_gv_aIStopAbil), c_orderQueueReplace);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:8435
UnitCreate(1, "LootBannerSconce", c_unitCreateIgnorePlacement, libGame_gf_ComputerPlayerInTeam(libGame_gf_TeamNumberOfPlayer(lv_creditPlayer)), lv_positionOfBanner, 270.0, null);
libGame_gv_townTownData[lp_townIndex].lv_lootBannerUnit = UnitLastCreated();
ActorSendTo(libNtve_gf_MainActorofUnit(libGame_gv_townTownData[lp_townIndex].lv_lootBannerUnit), "LootBanner", libNtve_gf_BannerSet(libGame_gv_players[lv_creditPlayer].lv_lootContent.lv_loot_Banner.lv_bannerID));
Wait(0.5, c_timeGame);
TextExpressionSetToken("Param/Expression/lib_Game_A1A65E62", "A", PlayerName(lv_creditPlayer));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:8447
UnitCreate(1, "LootBannerSconce", c_unitCreateIgnorePlacement, libGame_gf_ComputerPlayerInTeam(libGame_gf_EnemyTeamNumberOfPlayer(libGame_gv_townTownData[lp_townIndex].lv_owner)), lv_positionOfBanner, 270.0, null);
libGame_gv_townTownData[lp_townIndex].lv_lootBannerUnit = UnitLastCreated();
ActorSendTo(libNtve_gf_MainActorofUnit(libGame_gv_townTownData[lp_townIndex].lv_lootBannerUnit), "LootBanner", libNtve_gf_BannerSet("NeutralMercCamp"));
}
return true;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:8493
libNtve_gf_SendActorMessageToUnit(lp_sconceUnit, "Signal ResetBanner");
Wait(0.5, c_timeGame);
ActorSendTo(libNtve_gf_MainActorofUnit(lp_sconceUnit), "LootBanner", libNtve_gf_BannerSet(lv_realBannerID));
UnitSetOwner(lp_sconceUnit, lp_owningPlayer, true);
if ((lp_createTextTag == true)) {
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibMHmu.galaxy:699
}
else {
ActorSendTo(libNtve_gf_MainActorofUnit(libMHmu_gv_elevator_PathingBlocker_Unit), "::global.PayloadElevatorAttachment", "SetTintColor 0,255,255");
UnitRemove(libMHmu_gv_elevator_PathingBlocker_Unit);
libMHmu_gv_elevator_PathingBlocker_Unit = null;
mods/heromods/alarak.stormmod — base.stormdata/LibHALA.galaxy:815
if ((lv_searchNumber == "1")) {
lv_finalNumberReal = 0.2;
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.200000");
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.200000");
}
mods/heromods/alarak.stormmod — base.stormdata/LibHALA.galaxy:816
lv_finalNumberReal = 0.2;
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.200000");
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.200000");
}
else if ((lv_searchNumber == "2")) {
mods/heromods/alarak.stormmod — base.stormdata/LibHALA.galaxy:820
else if ((lv_searchNumber == "2")) {
lv_finalNumberReal = 0.3;
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.300000");
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.300000");
}
mods/heromods/alarak.stormmod — base.stormdata/LibHALA.galaxy:821
lv_finalNumberReal = 0.3;
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.300000");
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.300000");
}
else if ((lv_searchNumber == "3")) {
mods/heromods/alarak.stormmod — base.stormdata/LibHALA.galaxy:825
else if ((lv_searchNumber == "3")) {
lv_finalNumberReal = 0.39;
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.390000");
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.390000");
}
mods/heromods/alarak.stormmod — base.stormdata/LibHALA.galaxy:826
lv_finalNumberReal = 0.39;
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.390000");
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.390000");
}
else if ((lv_searchNumber == "4")) {
mods/heromods/alarak.stormmod — base.stormdata/LibHALA.galaxy:830
else if ((lv_searchNumber == "4")) {
lv_finalNumberReal = 0.43;
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.430000");
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.430000");
}
mods/heromods/alarak.stormmod — base.stormdata/LibHALA.galaxy:831
lv_finalNumberReal = 0.43;
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.430000");
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.430000");
}
else if ((lv_searchNumber == "5")) {
mods/heromods/alarak.stormmod — base.stormdata/LibHALA.galaxy:835
else if ((lv_searchNumber == "5")) {
lv_finalNumberReal = 0.54;
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.540000");
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.540000");
}
mods/heromods/alarak.stormmod — base.stormdata/LibHALA.galaxy:836
lv_finalNumberReal = 0.54;
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeReticule", "AnimSetTime Custom 0.540000");
ActorSendTo(libNtve_gf_MainActorofUnit(lv_unit), "AlarakLightningSurgeBeam", "AnimSetTime Custom 0.540000");
}
else if ((lv_searchNumber == "6")) {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:14580
}
ActorSendTo(libNtve_gf_MainActorofUnit(lv_u), libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusActorLink, ("SetScale 0.45"));
ActorSendTo(libNtve_gf_MainActorofUnit(lv_u), libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusActorLink, (("SetScale " + FixedToString(lv_scale, 2) + " 1")));
UnitBehaviorRemove(lv_u, libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusPowerSourceNoMasteryLink, c_unitBehaviorCountAll);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:14581
ActorSendTo(libNtve_gf_MainActorofUnit(lv_u), libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusActorLink, ("SetScale 0.45"));
ActorSendTo(libNtve_gf_MainActorofUnit(lv_u), libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusActorLink, (("SetScale " + FixedToString(lv_scale, 2) + " 1")));
UnitBehaviorRemove(lv_u, libCOMI_gv_cM_MasteryVorazunDarkPylonRadiusPowerSourceNoMasteryLink, c_unitBehaviorCountAll);
UnitBehaviorAdd(lv_u, (lv_link), lv_u, 1);
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:1359
if (lv_itUnit == null) { break; }
if ((UnitTestState(lv_itUnit, c_unitStateHallucination) == true) && (UnitGetType(lv_itUnit) == lv_unitType)) {
ActorSendTo(libNtve_gf_MainActorofUnit(lv_itUnit), "AHerSuppress", "Destroy");
UnitSetPropertyFixed(lv_itUnit, c_unitPropXP, lv_xP);
}