# Send Actor Message To Actor Region With Filters
Grammar — Send actor message message to all actors that intersect actor region region with their intersectType that belong to class classFilters and match terms terms
Flags —Native
|Action
Sends an actor message to all the actors contained within the specified region actor. The Intersect Type parameter defines which radius will be used to determine intersection with the region. The Class Filters parameter is used to specify which types of actors should receive the message. The format for Class Filters is a list of comma delimited actor types. The Terms parameter is used to specify a condition that an actor in the region must meet in order to receive the message. The format for Terms is a list of semi colon delimited actor terms. An actor message will perform an action and/or trigger an event on the actor it is sent to.
# Arguments
actor
— Regionint
<preset::ActorIntersectType> — Intersect Typestring
<actormsg> — Messagestring
— Class Filtersstring
— Terms
Returns — void
native void ActorRegionSend(
actor a,
int intersect,
string msg,
string filters,
string terms,
);
# Related
Category: Actor / Send Actor Messages
- Send Actor Message —
void
— ActorSend - Send Actor Message As Text —
void
— ActorSendAsText - Send Actor Message To Unit —
void
— libNtve_gf_SendActorMessageToUnit - Send Actor Message To Scope —
void
— ActorScopeSend - Send Actor Message To Actor Region —
void
— libNtve_gf_ActorRegionSendSimple - Send Actor Message To Actor Region With Filters —
void
— ActorRegionSend - Send Actor Message To Game Region —
void
— libNtve_gf_SendActorMessageToGameRegion - Send Actor Message To Game Region With Filters —
void
— libNtve_gf_SendActorMessageToGameRegionWithFilters - Send Actor Message Via Name —
void
— ActorSendTo - Send Actor Message As Text Via Name —
void
— ActorSendToAsText
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:340
ActorRegionCreate(null, "TriggerRegion", lp_salvageRegion);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Down", "Doodad", "ScopeContains PortZionScrapElevatorLeft");
Wait(1.75, c_timeGame);
libNtve_gf_CreateUnitsWithDefaultFacing(1, lp_salvageType, c_unitCreateIgnorePlacement, gv_p05_SCRAP, RegionGetCenter(lp_salvageRegion));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:344
libNtve_gf_CreateUnitsWithDefaultFacing(1, lp_salvageType, c_unitCreateIgnorePlacement, gv_p05_SCRAP, RegionGetCenter(lp_salvageRegion));
UnitSetInfoText(UnitLastCreated(), StringExternal("Param/Value/332D48ED"), StringToText(""), StringToText(""));
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Up", "Doodad", "ScopeContains PortZionScrapElevatorLeft");
Wait(1.75, c_timeGame);
UnitRemove(lv_elevatorBlocker);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:340
ActorRegionCreate(null, "TriggerRegion", lp_salvageRegion);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Down", "Doodad", "ScopeContains PortZionScrapElevatorLeft");
Wait(1.75, c_timeGame);
libNtve_gf_CreateUnitsWithDefaultFacing(1, lp_salvageType, c_unitCreateIgnorePlacement, gv_p05_SCRAP, RegionGetCenter(lp_salvageRegion));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:344
libNtve_gf_CreateUnitsWithDefaultFacing(1, lp_salvageType, c_unitCreateIgnorePlacement, gv_p05_SCRAP, RegionGetCenter(lp_salvageRegion));
UnitSetInfoText(UnitLastCreated(), StringExternal("Param/Value/332D48ED"), StringToText(""), StringToText(""));
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Up", "Doodad", "ScopeContains PortZionScrapElevatorLeft");
Wait(1.75, c_timeGame);
UnitRemove(lv_elevatorBlocker);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:992
ActorRegionCreate(null, "TriggerRegion", lp_rEGION);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "ModelSwap UmojanLabWallConsolesDeath", "Doodad", ("ScopeContains " + ("UmojanLabWallConsoles")));
libNtve_gf_PlayAnimationOnDoodadsInRegion(lp_rEGION, "UmojanLabWallConsoles", c_animNameDefault, "Death", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
Wait(2.0, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:537
}
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:992
ActorRegionCreate(null, "TriggerRegion", lp_rEGION);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "ModelSwap UmojanLabWallConsolesDeath", "Doodad", ("ScopeContains " + ("UmojanLabWallConsoles")));
libNtve_gf_PlayAnimationOnDoodadsInRegion(lp_rEGION, "UmojanLabWallConsoles", c_animNameDefault, "Death", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
Wait(2.0, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:537
}
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:520
ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_actorMessage, "Doodad", ("ScopeContains " + lp_doodadType));
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:520
ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_actorMessage, "Doodad", ("ScopeContains " + lp_doodadType));
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:3687
}
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_terms);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:434
// Automatic Variable Declarations
// Implementation
ActorRegionSend(lp_region, c_actorIntersectAgainstRadiusContact, lp_message, null, null);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:447
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, null, null);
ActorSend(lv_actorRegion, "Destroy");
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:461
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, lp_intersectType, lp_message, lp_classFilters, lp_terms);
ActorSend(lv_actorRegion, "Destroy");
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1150
lv_animTermsString = (lv_animTermsString + "!HasStatus DoodadKilled");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Doodad", lv_animTermsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1164
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeathModel");
ActorWorldParticleFXDestroy();
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1179
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy Immediate", "Model", "ScopeContains _DeathModel");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
ActorSend(ActorFrom("::Scene"), "SceneParticlesDestroy");
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1285
}
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1496
}
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1521
lv_animTermsString = (lv_animTermsString + "!HasStatus DoodadKilled");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "AnimPlay Death Death PlayForever,NonLooping", "Doodad", lv_animTermsString);
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "StatusIncrement DoodadKilled", "Doodad", lv_statusTermsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1522
lv_animTermsString = (lv_animTermsString + "!HasStatus DoodadKilled");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "AnimPlay Death Death PlayForever,NonLooping", "Doodad", lv_animTermsString);
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "StatusIncrement DoodadKilled", "Doodad", lv_statusTermsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:317
// Automatic Variable Declarations
// Implementation
ActorRegionSend(lp_region, c_actorIntersectAgainstRadiusContact, lp_message, null, null);
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:330
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, null, null);
ActorSend(lv_actorRegion, "Destroy");
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:344
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, lp_intersectType, lp_message, lp_classFilters, lp_terms);
ActorSend(lv_actorRegion, "Destroy");
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1045
lv_animTermsString = (lv_animTermsString + "!HasStatus DoodadKilled");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Doodad", lv_animTermsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1059
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeathModel");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeathModel");
ActorWorldParticleFXDestroy();
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1060
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeathModel");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeathModel");
ActorWorldParticleFXDestroy();
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1075
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy Immediate", "Model", "ScopeContains _DeathModel");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
ActorSend(ActorFrom("::Scene"), "SceneParticlesDestroy");
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1181
}
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1305
}
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (lv_actorMessageString), "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1330
lv_animTermsString = (lv_animTermsString + "!HasStatus DoodadKilled");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "AnimPlay Death Death PlayForever,NonLooping", "Doodad", lv_animTermsString);
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "StatusIncrement DoodadKilled", "Doodad", lv_statusTermsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:927
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeadClearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:928
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeadClearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:927
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeadClearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:928
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _DeadClearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _DeadClearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:1296
autoA3D2E25D_val = lp_onOff;
if (autoA3D2E25D_val == true) {
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Activate", "Doodad", "ScopeContains _StartingPlatform");
}
else if (autoA3D2E25D_val == false) {
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:1299
}
else if (autoA3D2E25D_val == false) {
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Deactivate", "Doodad", "ScopeContains _StartingPlatform");
}
else {
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:2147
lv_actorMessageLevelString = "Chaos";
}
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, (("Signal " + lv_actorMessageTeamString + lv_actorMessageLevelString + "Kill")), "Doodad", "ScopeContains _Spectator");
}
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:2519
ActorRegionCreate(null, "TriggerRegion", libAREN_gv_aRM_MechanicData[libAREN_gf_ArenaCurrentMechanicId()].lv_playableRegion);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal OrderMegaKill", "Doodad", "ScopeContains _Spectator");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal ChaosMegaKill", "Doodad", "ScopeContains _Spectator");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:2520
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal OrderMegaKill", "Doodad", "ScopeContains _Spectator");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal ChaosMegaKill", "Doodad", "ScopeContains _Spectator");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
return true;
mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod — base.stormdata/LibAMGT.galaxy:178
libAMGT_gv_aRMGardenNightFallen = true;
ActorSend(libMapM_gv_mapMechanicControllerActor, "Signal Light2On");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal NightOn", "Doodad", "ScopeContains _StreetLamp");
libAMGT_gf_ARMGardenNightStart();
}
mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod — base.stormdata/LibAMGT.galaxy:185
libAMGT_gv_aRMGardenNightFallen = false;
ActorSend(libMapM_gv_mapMechanicControllerActor, "Signal Light2Off");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal NightOff", "Doodad", "ScopeContains _StreetLamp");
libAMGT_gf_ARMGardenNightEnds();
}
mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod — base.stormdata/LibPEB1.galaxy:2156
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _Clearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod — base.stormdata/LibPEB1.galaxy:2157
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _Clearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEM.galaxy:1497
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _Clearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEM.galaxy:1498
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _Clearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _Clearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/HeroesLib.galaxy:2931
}
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_termsString);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:688
ActorRegionCreate(null, "TriggerRegion", lp_region);
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _ToDClearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _ToDClearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:689
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Model", "ScopeContains _ToDClearable");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Destroy", "Unit", "ScopeContains _ToDClearable");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:844
autoF9E39A17_val = lp_newOwningTeam;
if (autoF9E39A17_val == libCore_gv_cOMPUTER_TeamOrder) {
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "SetPlayerId 11", "Doodad", "ScopeContains _TownIndicator");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Order", "Doodad", "ScopeContains _CaptureBanner");
}
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:845
if (autoF9E39A17_val == libCore_gv_cOMPUTER_TeamOrder) {
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "SetPlayerId 11", "Doodad", "ScopeContains _TownIndicator");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Order", "Doodad", "ScopeContains _CaptureBanner");
}
else if (autoF9E39A17_val == libCore_gv_cOMPUTER_TeamChaos) {
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:848
}
else if (autoF9E39A17_val == libCore_gv_cOMPUTER_TeamChaos) {
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "SetPlayerId 12", "Doodad", "ScopeContains _TownIndicator");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Chaos", "Doodad", "ScopeContains _CaptureBanner");
}
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:849
else if (autoF9E39A17_val == libCore_gv_cOMPUTER_TeamChaos) {
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "SetPlayerId 12", "Doodad", "ScopeContains _TownIndicator");
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal Chaos", "Doodad", "ScopeContains _CaptureBanner");
}
else {
mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod — base.stormdata/LibMTOD.galaxy:1964
ActorRegionCreate(null, "TriggerRegion", RegionEntireMap());
lv_actorRegion = libNtve_gf_ActorLastCreated();
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, "Signal OpenSesame", "Doodad", "ScopeContains _ArchwayDoor");
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
return true;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:3824
}
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_terms);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:3669
lv_modelOld = CatalogFieldValueGet(c_gameCatalogSkin, lp_skin, (("ReplacementArray[" + IntToString(lv_i) + "]." + lv_fromPath)), c_playerAny);
if ((lp_extraMessage != null)) {
ActorRegionSend(lv_ar, c_actorIntersectAgainstRadiusContact, lp_extraMessage, "Model", ("ModelName " + lv_modelOld + "; PlayerId " + IntToString(lp_player) + " " + IntToString(lp_player)));
ActorRegionSend(lv_ar, c_actorIntersectAgainstRadiusContact, lp_extraMessage, "Unit", ("ModelName " + lv_modelOld + "; PlayerId " + IntToString(lp_player) + " " + IntToString(lp_player)));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:3670
if ((lp_extraMessage != null)) {
ActorRegionSend(lv_ar, c_actorIntersectAgainstRadiusContact, lp_extraMessage, "Model", ("ModelName " + lv_modelOld + "; PlayerId " + IntToString(lp_player) + " " + IntToString(lp_player)));
ActorRegionSend(lv_ar, c_actorIntersectAgainstRadiusContact, lp_extraMessage, "Unit", ("ModelName " + lv_modelOld + "; PlayerId " + IntToString(lp_player) + " " + IntToString(lp_player)));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:11579
}
ActorRegionSend(lv_actorRegion, c_actorIntersectAgainstRadiusContact, lp_message, "Doodad", lv_terms);
ActorScopeKill(ActorScopeFromActor(lv_actorRegion));
}