# Send Actor Message
Grammar — Send message message to actor actor
Flags —Native
|Action
Sends an actor message to an actor. An actor message will perform an action and/or trigger an event on the actor it is sent to.
# Arguments
actor
— Actorstring
<actormsg> — Message
Returns — void
native void ActorSend(actor a, string msg);
# Related
Category: Actor / Send Actor Messages
- Send Actor Message —
void
— ActorSend - Send Actor Message As Text —
void
— ActorSendAsText - Send Actor Message To Unit —
void
— libNtve_gf_SendActorMessageToUnit - Send Actor Message To Scope —
void
— ActorScopeSend - Send Actor Message To Actor Region —
void
— libNtve_gf_ActorRegionSendSimple - Send Actor Message To Actor Region With Filters —
void
— ActorRegionSend - Send Actor Message To Game Region —
void
— libNtve_gf_SendActorMessageToGameRegion - Send Actor Message To Game Region With Filters —
void
— libNtve_gf_SendActorMessageToGameRegionWithFilters - Send Actor Message Via Name —
void
— ActorSendTo - Send Actor Message As Text Via Name —
void
— ActorSendToAsText
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4707
libNtve_gf_CreateModelAtPoint("SS_CarrierBossBirth", libNtve_gf_PointWithZOffset(lv_spawnLoc, gv_c_PlaneHeight));
lv_birth = libNtve_gf_ActorLastCreated();
ActorSend(lv_birth, "SetTeamColor 0,66,255 0,66,255");
SoundPlayAtPoint(SoundLink("LostViking_CarrierBirth", -1), PlayerGroupAll(), lv_spawnLoc, 8.0, 100.0, 0.0);
Wait(6.667, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7200
libNtve_gf_CreateModelAtPoint("SS_BossLaserBeam", lv_pos);
lv_beams[lv_index] = libNtve_gf_ActorLastCreated();
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(1.0, 1.0, 1.0, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(gv_c_PlaneHeight));
lv_pos = PointWithOffset(lv_pos, lv_beamUnit, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7201
lv_beams[lv_index] = libNtve_gf_ActorLastCreated();
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(1.0, 1.0, 1.0, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(gv_c_PlaneHeight));
lv_pos = PointWithOffset(lv_pos, lv_beamUnit, 0.0);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7257
lv_region = RegionCircle(lv_center, 3.0);
libNtve_gf_CreateModelAtPoint("ProtossLargeUnitDeath", lv_center);
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(lv_height));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(2.0, 2.0, 2.0, 0.0));
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7258
libNtve_gf_CreateModelAtPoint("ProtossLargeUnitDeath", lv_center);
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(lv_height));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(2.0, 2.0, 2.0, 0.0));
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
auto16A612AD_n = 10;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7263
for (auto16A612AD_i = 1; auto16A612AD_i <= auto16A612AD_n; auto16A612AD_i += 1) {
libNtve_gf_CreateModelAtPoint("ProtossLargeUnitDeath", RegionRandomPoint(lv_region));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(lv_height));
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:817
gv_planetCrackerHoleOmega = ActorFromDoodad(DoodadFromId(174));
gv_planetCrackerHolePlayerBase = ActorFromDoodad(DoodadFromId(198));
ActorSend(gv_planetCrackerHoleAlpha, "SetVisibility");
ActorSend(gv_planetCrackerHoleBeta, "SetVisibility");
ActorSend(gv_planetCrackerHoleGamma, "SetVisibility");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:818
gv_planetCrackerHolePlayerBase = ActorFromDoodad(DoodadFromId(198));
ActorSend(gv_planetCrackerHoleAlpha, "SetVisibility");
ActorSend(gv_planetCrackerHoleBeta, "SetVisibility");
ActorSend(gv_planetCrackerHoleGamma, "SetVisibility");
ActorSend(gv_planetCrackerHoleOmega, "SetVisibility");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:819
ActorSend(gv_planetCrackerHoleAlpha, "SetVisibility");
ActorSend(gv_planetCrackerHoleBeta, "SetVisibility");
ActorSend(gv_planetCrackerHoleGamma, "SetVisibility");
ActorSend(gv_planetCrackerHoleOmega, "SetVisibility");
ActorSend(gv_planetCrackerHolePlayerBase, "SetVisibility");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:820
ActorSend(gv_planetCrackerHoleBeta, "SetVisibility");
ActorSend(gv_planetCrackerHoleGamma, "SetVisibility");
ActorSend(gv_planetCrackerHoleOmega, "SetVisibility");
ActorSend(gv_planetCrackerHolePlayerBase, "SetVisibility");
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:821
ActorSend(gv_planetCrackerHoleGamma, "SetVisibility");
ActorSend(gv_planetCrackerHoleOmega, "SetVisibility");
ActorSend(gv_planetCrackerHolePlayerBase, "SetVisibility");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1322
}
ActorSend(gv_planetCrackerHoleAlpha, "SetVisibility 1");
ActorSend(gv_planetCrackerHoleAlpha, "Signal Purified");
TerrainShowRegion(RegionFromId(38), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1323
ActorSend(gv_planetCrackerHoleAlpha, "SetVisibility 1");
ActorSend(gv_planetCrackerHoleAlpha, "Signal Purified");
TerrainShowRegion(RegionFromId(38), false);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Blocker6x6", c_unitCreateIgnorePlacement, 0, PointFromId(877));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1432
}
ActorSend(gv_planetCrackerHoleBeta, "SetVisibility 1");
ActorSend(gv_planetCrackerHoleBeta, "Signal Purified");
TerrainShowRegion(RegionFromId(39), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1433
ActorSend(gv_planetCrackerHoleBeta, "SetVisibility 1");
ActorSend(gv_planetCrackerHoleBeta, "Signal Purified");
TerrainShowRegion(RegionFromId(39), false);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Blocker6x6", c_unitCreateIgnorePlacement, 0, PointFromId(613));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:1546
}
ActorSend(gv_planetCrackerHoleGamma, "SetVisibility 1");
ActorSend(gv_planetCrackerHoleGamma, "Signal Purified");
TerrainShowRegion(RegionFromId(40), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4558
libCamp_gf_SendTransmissionCampaign(null, SoundLink("THanson03BHorner00042", -1), c_transmissionDurationAdd, 0.0, true);
libNtve_gf_AttachModelToUnit(lv_broodLord1, "BriefingUnitSelectLargeRed", "Ref_Center");
ActorSend(libNtve_gf_ActorLastCreated(), "SetScale 0.500000");
gv_broodLordPingActor1 = libNtve_gf_ActorLastCreated();
libNtve_gf_AttachModelToUnit(lv_broodLord2, "BriefingUnitSelectLargeRed", "Ref_Center");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4561
gv_broodLordPingActor1 = libNtve_gf_ActorLastCreated();
libNtve_gf_AttachModelToUnit(lv_broodLord2, "BriefingUnitSelectLargeRed", "Ref_Center");
ActorSend(libNtve_gf_ActorLastCreated(), "SetScale 0.500000");
gv_broodLordPingActor2 = libNtve_gf_ActorLastCreated();
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(1959), SoundLengthSync(SoundLink("THanson03BHorner00028", 0)), -1, 10, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:347
Wait(1.75, c_timeGame);
UnitRemove(lv_elevatorBlocker);
ActorSend(lv_actorRegion, "Destroy");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:955
UnitGroupAdd(gv_lab02DominionUnitGroup, gv_turret08);
UnitGroupAdd(gv_lab02DominionUnitGroup, gv_turret09);
ActorSend(ActorFromDoodad(DoodadFromId(235)), libNtve_gf_ModelSwap("HybridHoldingCellDeath", 0));
ActorSend(ActorFromDoodad(DoodadFromId(235)), "AnimPlay '' Death PlayForever");
auto33CC760C_g = UnitGroup(null, c_playerAny, RegionFromId(16), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:956
UnitGroupAdd(gv_lab02DominionUnitGroup, gv_turret09);
ActorSend(ActorFromDoodad(DoodadFromId(235)), libNtve_gf_ModelSwap("HybridHoldingCellDeath", 0));
ActorSend(ActorFromDoodad(DoodadFromId(235)), "AnimPlay '' Death PlayForever");
auto33CC760C_g = UnitGroup(null, c_playerAny, RegionFromId(16), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterHidden - 32))), 0);
auto33CC760C_u = UnitGroupCount(auto33CC760C_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:966
gv_outhouse = ActorFromDoodad(DoodadFromId(1509));
if ((libCamp_gf_StoryState(libCamp_ge_StoryStateID_StoryStateTaurenOutHouseActivated) == 0)) {
ActorSend(gv_outhouse, "Destroy");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2395
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(2469)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2423
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(2467)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2451
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(2466)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2479
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(1045)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2507
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(464)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5819
UnitRemove(gv_brutaliskInForceField);
Wait(0.2, c_timeGame);
ActorSend(ActorFromDoodad(DoodadFromId(2458)), "AnimBracketStart Work Stand,Work,Start Stand,Work IGNORE");
Wait(2.25, c_timeGame);
SoundPlay(SoundLink("Ultralisk_Ready", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12015
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THorner05SMusicEventC", c_soundtrackCueAny, c_soundtrackIndexAny, false);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
ActorSend(ActorFromDoodad(DoodadFromId(169)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
Wait(0.125, c_timeGame);
ActorSend(ActorFromDoodad(DoodadFromId(856)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4037
UnitFlashSelection(autoC467737D_var, 5.0);
libNtve_gf_AttachModelToUnit(autoC467737D_var, "BriefingUnitSelect", "Ref_Center");
ActorSend(libNtve_gf_ActorLastCreated(), "SetScale 0.750000");
Wait(0.4, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4047
UnitFlashSelection(autoED2B9FB6_var, 5.0);
libNtve_gf_AttachModelToUnit(autoED2B9FB6_var, "BriefingUnitSelect", "Ref_Center");
ActorSend(libNtve_gf_ActorLastCreated(), "SetScale 0.750000");
Wait(0.4, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4838
Wait(1.0, c_timeReal);
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionEntireMap(), "TRaynor02MineLift", c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
ActorSend(ActorFrom("::global.artifact"), "SetVisibility 1");
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4165
libNtve_gf_CreateModelAtPoint("TaurenFlyingOutHouse", PointFromId(1043));
gv_armoryOutHourse = libNtve_gf_ActorLastCreated();
ActorSend(gv_armoryOutHourse, libNtve_gf_SetFacing(90.0));
ActorSend(gv_armoryOutHourse, libNtve_gf_SetHeight(0.4));
Wait(15.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4166
gv_armoryOutHourse = libNtve_gf_ActorLastCreated();
ActorSend(gv_armoryOutHourse, libNtve_gf_SetFacing(90.0));
ActorSend(gv_armoryOutHourse, libNtve_gf_SetHeight(0.4));
Wait(15.0, c_timeReal);
libNtve_gf_CreateModelAtPoint("TaurenFlyingOutHouse", PointFromId(1044));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4170
libNtve_gf_CreateModelAtPoint("TaurenFlyingOutHouse", PointFromId(1044));
gv_bridgeOutHourse = libNtve_gf_ActorLastCreated();
ActorSend(gv_bridgeOutHourse, libNtve_gf_SetFacing(150.0));
ActorSend(gv_bridgeOutHourse, libNtve_gf_SetHeight(4.0));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4171
gv_bridgeOutHourse = libNtve_gf_ActorLastCreated();
ActorSend(gv_bridgeOutHourse, libNtve_gf_SetFacing(150.0));
ActorSend(gv_bridgeOutHourse, libNtve_gf_SetHeight(4.0));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:8316
// Implementation
if ((lp_onOff == true)) {
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_LiquidTanks), "SoundSetPaused");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_LiquidTanks), "SoundSetMuted");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_ResearchConsole), "SoundSetPaused");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:8317
if ((lp_onOff == true)) {
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_LiquidTanks), "SoundSetPaused");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_LiquidTanks), "SoundSetMuted");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_ResearchConsole), "SoundSetPaused");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_ResearchConsole), "SoundSetMuted");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:8318
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_LiquidTanks), "SoundSetPaused");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_LiquidTanks), "SoundSetMuted");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_ResearchConsole), "SoundSetPaused");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_ResearchConsole), "SoundSetMuted");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_Monitors), "SoundSetPaused");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:8319
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_LiquidTanks), "SoundSetMuted");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_ResearchConsole), "SoundSetPaused");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_ResearchConsole), "SoundSetMuted");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_Monitors), "SoundSetPaused");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_Monitors), "SoundSetMuted");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:8320
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_ResearchConsole), "SoundSetPaused");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_ResearchConsole), "SoundSetMuted");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_Monitors), "SoundSetPaused");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_Monitors), "SoundSetMuted");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:8321
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_ResearchConsole), "SoundSetMuted");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_Monitors), "SoundSetPaused");
ActorSend(ActorFrom(gv_sOUNDACTOR_Lab_Monitors), "SoundSetMuted");
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:577
gv_outhouse = ActorFromDoodad(DoodadFromId(787));
if ((libCamp_gf_StoryState(libCamp_ge_StoryStateID_StoryStateTaurenOutHouseActivated) == 0)) {
ActorSend(gv_outhouse, "Destroy");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:2220
}
ActorSend(ActorFromDoodad(DoodadFromId(584)), "Signal DoodadDeath");
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3666
}
ActorSend(ActorFromDoodad(DoodadFromId(415)), "Signal DoodadDeath");
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
TriggerEnable(gt_P2BackupNighthawkQ, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:4940
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
ActorSend(ActorFromDoodad(DoodadFromId(256)), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(gv_p3PsiIndoctrinator), 10.0), "Signal Nuked");
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4179
libNtve_gf_AttachModelToUnit(UnitGroupLoopCurrent(), "BriefingUnitSelectRed", "Center");
gv_com_Actor = libNtve_gf_ActorLastCreated();
ActorSend(gv_com_Actor, "SetScale 0.600000");
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:5747
libNtve_gf_AttachModelToUnit(UnitGroupLoopCurrent(), "BriefingUnitSelect", "Center");
gv_con_Actor01 = libNtve_gf_ActorLastCreated();
ActorSend(gv_con_Actor01, "SetScale 0.600000");
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:6555
libNtve_gf_AttachModelToUnit(UnitGroupLoopCurrent(), "BriefingUnitSelect", "Origin");
gv_con_Actor01 = libNtve_gf_ActorLastCreated();
ActorSend(gv_con_Actor01, "SetScale 0.600000");
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4367
UnitFlashSelection(UnitFromId(430), 1.0);
libNtve_gf_CreateModelAtPoint("BriefingUnitSelect", libNtve_gf_PointWithZOffset(UnitGetPosition(UnitFromId(430)), 0.7));
ActorSend(libNtve_gf_ActorLastCreated(), "SetScale 0.800000");
gv_relicPingActor = libNtve_gf_ActorLastCreated();
Wait(0.5, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3456
MovieStartRecording("Briefing_Video_TTychus04_03");
libNtve_gf_CreateModelAtPoint("BriefingUnitSelectLargeRed", UnitGetPosition(UnitFromId(28)));
ActorSend(libNtve_gf_ActorLastCreated(), "SetHeight 3.000000");
// Transmission - SoundLink("TTychus04Briefing2Tychus00006", -1)
SoundPlay(SoundLink("TTychus04Briefing2Tychus00006", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:612
gv_outhouse = ActorFromDoodad(DoodadFromId(622));
if ((libCamp_gf_StoryState(libCamp_ge_StoryStateID_StoryStateTaurenOutHouseActivated) == 0)) {
ActorSend(gv_outhouse, "Destroy");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:762
libNtve_gf_PlayAnimation(lv_crashingDoodad, c_animNameDefault, "Death", c_animFlagNonLooping, c_animTimeDefault);
Wait(20.0, c_timeGame);
ActorSend(lv_crashingDoodad, "Destroy");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:5605
libNtve_gf_PlayAnimation(lv_crashBarracks01, c_animNameDefault, "Death", c_animFlagNonLooping, c_animTimeDefault);
Wait(20.0, c_timeGame);
ActorSend(lv_crashBarracks01, "Destroy");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:5665
libNtve_gf_PlayAnimation(lv_crashBarracks02, c_animNameDefault, "Death", c_animFlagNonLooping, c_animTimeDefault);
Wait(20.0, c_timeGame);
ActorSend(lv_crashBarracks02, "Destroy");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:5725
libNtve_gf_PlayAnimation(lv_crashFactory01, c_animNameDefault, "Death", c_animFlagNonLooping, c_animTimeDefault);
Wait(20.0, c_timeGame);
ActorSend(lv_crashFactory01, "Destroy");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:5785
libNtve_gf_PlayAnimation(lv_crashFactory02, c_animNameDefault, "Death", c_animFlagNonLooping, c_animTimeDefault);
Wait(20.0, c_timeGame);
ActorSend(lv_crashFactory02, "Destroy");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:5845
libNtve_gf_PlayAnimation(lv_crashBattlecruiser01, c_animNameDefault, "Death", c_animFlagNonLooping, c_animTimeDefault);
Wait(20.0, c_timeGame);
ActorSend(lv_crashBattlecruiser01, "Destroy");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:5905
libNtve_gf_PlayAnimation(lv_crashBattlecruiser02, c_animNameDefault, "Death", c_animFlagNonLooping, c_animTimeDefault);
Wait(20.0, c_timeGame);
ActorSend(lv_crashBattlecruiser02, "Destroy");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7972
libNtve_gf_CreateUnitsAtPoint2(1, "Zergling", 0, gv_p10_ZERG_WHITEHIVE, PointFromId(350));
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1193)), c_orderQueueReplace);
ActorSend(gv_fire01, "Destroy");
ActorSend(gv_fire02, "Destroy");
ActorSend(gv_fire03, "Destroy");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7973
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1193)), c_orderQueueReplace);
ActorSend(gv_fire01, "Destroy");
ActorSend(gv_fire02, "Destroy");
ActorSend(gv_fire03, "Destroy");
ActorSend(gv_fire04, "Destroy");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7974
ActorSend(gv_fire01, "Destroy");
ActorSend(gv_fire02, "Destroy");
ActorSend(gv_fire03, "Destroy");
ActorSend(gv_fire04, "Destroy");
ActorSend(gv_fire05, "Destroy");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:3664
libNtve_gf_SendActorMessageToUnit(auto47B466D3_var, "AnimGroupRemove Unpowered");
libNtve_gf_SendActorMessageToUnit(auto47B466D3_var, "UIStatusFlagSet");
ActorSend(ActorFromActor(libNtve_gf_MainActorofUnit(auto47B466D3_var), "HeroIncap"), "Destroy");
UnitBehaviorRemove(auto47B466D3_var, "IncapStandUp", 1);
UnitSetFacing(auto47B466D3_var, 315.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:5596
libNtve_gf_SendActorMessageToUnit(autoB9055DE1_var, "AnimGroupRemove Unpowered");
libNtve_gf_SendActorMessageToUnit(autoB9055DE1_var, "UIStatusFlagSet");
ActorSend(ActorFromActor(libNtve_gf_MainActorofUnit(autoB9055DE1_var), "HeroIncap"), "Destroy");
UnitBehaviorRemove(autoB9055DE1_var, "IncapStandUp", 1);
UnitSetFacing(autoB9055DE1_var, 135.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:7532
libNtve_gf_SendActorMessageToUnit(autoA454EC07_var, "AnimGroupRemove Unpowered");
libNtve_gf_SendActorMessageToUnit(autoA454EC07_var, "UIStatusFlagSet");
ActorSend(ActorFromActor(libNtve_gf_MainActorofUnit(autoA454EC07_var), "HeroIncap"), "Destroy");
UnitBehaviorRemove(autoA454EC07_var, "IncapStandUp", 1);
UnitSetFacing(autoA454EC07_var, 45.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9637
libNtve_gf_SendActorMessageToUnit(auto29E3CE04_var, "AnimGroupRemove Unpowered");
libNtve_gf_SendActorMessageToUnit(auto29E3CE04_var, "UIStatusFlagSet");
ActorSend(ActorFromActor(libNtve_gf_MainActorofUnit(auto29E3CE04_var), "HeroIncap"), "Destroy");
UnitBehaviorRemove(auto29E3CE04_var, "IncapStandUp", 1);
libNtve_gf_MakeUnitInvulnerable(auto29E3CE04_var, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10370
libNtve_gf_SendActorMessageToUnit(autoADE5B514_var, "AnimGroupRemove Unpowered");
libNtve_gf_SendActorMessageToUnit(autoADE5B514_var, "UIStatusFlagSet");
ActorSend(ActorFromActor(libNtve_gf_MainActorofUnit(autoADE5B514_var), "HeroIncap"), "Destroy");
UnitBehaviorRemove(autoADE5B514_var, "IncapStandUp", 1);
libNtve_gf_ShowHideUnit(autoADE5B514_var, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11418
libNtve_gf_SendActorMessageToUnit(auto5E71AC3A_var, "AnimGroupRemove Unpowered");
libNtve_gf_SendActorMessageToUnit(auto5E71AC3A_var, "UIStatusFlagSet");
ActorSend(ActorFromActor(libNtve_gf_MainActorofUnit(auto5E71AC3A_var), "HeroIncap"), "Destroy");
UnitBehaviorRemove(auto5E71AC3A_var, "IncapStandUp", 1);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1497
PingDestroy(gv_objectivePlatformsPing03);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(1069)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(1));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1565
PingDestroy(gv_objectivePlatformsPing04);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(1085)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(2));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1633
PingDestroy(gv_objectivePlatformsPing02);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(554)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(3));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1701
PingDestroy(gv_objectivePlatformsPing01);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(1533)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(4));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5917
if (autoB87BBE03_var == null) { break; }
gf_RemovingUnits(autoB87BBE03_var);
ActorSend(libNtve_gf_MainActorofUnit(autoB87BBE03_var), "DestroyParticles");
ActorSend(libNtve_gf_MainActorofUnit(autoB87BBE03_var), "DestroyRibbons");
if ((gv_leviathan == autoB87BBE03_var)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5918
gf_RemovingUnits(autoB87BBE03_var);
ActorSend(libNtve_gf_MainActorofUnit(autoB87BBE03_var), "DestroyParticles");
ActorSend(libNtve_gf_MainActorofUnit(autoB87BBE03_var), "DestroyRibbons");
if ((gv_leviathan == autoB87BBE03_var)) {
TriggerExecute(gt_LeviathanDies, false, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:351
libNtve_gf_PlayAnimation(lv_crashingDoodad, c_animNameDefault, "Death", c_animFlagNonLooping, c_animTimeDefault);
Wait(20.0, c_timeGame);
ActorSend(lv_crashingDoodad, "Destroy");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:620
UnitGroupAdd(gv_prisonGroup, gv_preserverPrison02);
UnitGroupAdd(gv_prisonGroup, gv_preserverPrison03);
ActorSend(ActorFromDoodad(gv_libraryHybrid), "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
gv_libraryAtBridge01 = UnitFromId(90);
gv_libraryAtBridge02 = UnitFromId(94);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:2798
gv_actorPlace01 = libNtve_gf_ActorLastCreated();
libNtve_gf_CreateModelAtPoint("PylonPlacementTZeratul02", PointFromId(12));
ActorSend(libNtve_gf_ActorLastCreated(), "SetOpacity 0.300000");
gv_actorPylon01 = libNtve_gf_ActorLastCreated();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:2831
gv_actorPlace02 = libNtve_gf_ActorLastCreated();
libNtve_gf_CreateModelAtPoint("PylonPlacementTZeratul02", PointFromId(348));
ActorSend(libNtve_gf_ActorLastCreated(), "SetOpacity 0.300000");
gv_actorPylon02 = libNtve_gf_ActorLastCreated();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6777
Wait(1.0, c_timeReal);
ActorSend(ActorFromDoodad(DoodadFromId(120)), "AnimBracketStart WorkOn Birth Stand,Work Death");
SoundPlay(gv_soundBridge, PlayerGroupAll(), 100.0, 0.0);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7091
gv_victoryCinematicShuttleUnload = true;
UnitRemove(gv_hybridPhysical);
ActorSend(ActorFromDoodad(gv_libraryHybrid), "AnimBracketStop Work");
UnitCreate(1, "Zeratul", 0, gv_p1_USER, PointFromId(557), 225.0);
gv_zeratul = UnitLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7119
// Transmission - SoundLink("TZeratul02Preserver100039", 0)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TZeratul02Preserver100039", 0), c_transmissionDurationSub, 0.833, true);
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison01), "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
Wait(0.2, c_timeGame);
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison02), "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7121
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison01), "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
Wait(0.2, c_timeGame);
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison02), "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
Wait(0.1, c_timeGame);
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison03), "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7123
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison02), "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
Wait(0.1, c_timeGame);
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison03), "AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End");
Wait(0.533, c_timeGame);
CinematicFade(false, 3.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7162
CinematicFade(true, 3.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(2.0, c_timeGame);
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison01), "AnimBracketStop Work");
Wait(0.1, c_timeGame);
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison02), "AnimBracketStop Work");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7164
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison01), "AnimBracketStop Work");
Wait(0.1, c_timeGame);
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison02), "AnimBracketStop Work");
Wait(0.1, c_timeGame);
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison03), "AnimBracketStop Work");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:325
UnitSetPropertyFixed(gv_zeratul, c_unitPropShieldsPercent, 100.0);
Wait(2.1, c_timeGame);
ActorSend(lv_healActor, "Destroy");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:960
UIAlertPoint("Trigger", gv_p01_PLAYER, StringExternal("Param/Value/55205F23"), null, PointFromId(57));
ActorSend(ActorFromDoodad(DoodadFromId(482)), "AnimGroupApply Work Work,Start Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:1021
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
ActorSend(ActorFromDoodad(DoodadFromId(482)), "AnimGroupRemove Work");
Wait(1.0, c_timeGame);
libCamp_gf_CreateTipFromConversationState("StoryTips|Zeratul04_Phoenix", libNtve_ge_TipType_NewUnit, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:1083
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
ActorSend(ActorFromDoodad(DoodadFromId(482)), "AnimGroupRemove Work");
Wait(1.0, c_timeGame);
libCamp_gf_CreateTipFromConversationState("StoryTips|Zeratul04_VoidRay", libNtve_ge_TipType_NewUnit, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:1148
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
ActorSend(ActorFromDoodad(DoodadFromId(482)), "AnimGroupRemove Work");
Wait(1.0, c_timeGame);
libCamp_gf_CreateTipFromConversationState("StoryTips|Zeratul04_Carrier", libNtve_ge_TipType_NewUnit, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:1210
libCamp_gf_SendTransmissionCampaign(gv_heroMothership, SoundLink("TZeratul04Artanis00009", 0), c_transmissionDurationAdd, 1.0, true);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
ActorSend(ActorFromDoodad(DoodadFromId(482)), "AnimGroupRemove Work");
Wait(1.0, c_timeGame);
libCamp_gf_CreateTipFromConversationState("StoryTips|Zeratul04_Mothership", libNtve_ge_TipType_NewUnit, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:795
libNtve_gf_CreateModelAtPoint("SupplyDepotPlacement", RegionGetCenter(RegionFromId(1)));
libNtve_gf_MakeModelFaceAngle(libNtve_gf_ActorLastCreated(), 225.0);
ActorSend(libNtve_gf_ActorLastCreated(), "SetOpacity 0.300000");
gv_chokeGhostDepot1 = libNtve_gf_ActorLastCreated();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:803
libNtve_gf_CreateModelAtPoint("SupplyDepotPlacement", RegionGetCenter(RegionFromId(2)));
libNtve_gf_MakeModelFaceAngle(libNtve_gf_ActorLastCreated(), 225.0);
ActorSend(libNtve_gf_ActorLastCreated(), "SetOpacity 0.300000");
gv_chokeGhostDepot2 = libNtve_gf_ActorLastCreated();
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:811
libNtve_gf_CreateModelAtPoint("BarracksPlacement", RegionGetCenter(RegionFromId(4)));
libNtve_gf_MakeModelFaceAngle(libNtve_gf_ActorLastCreated(), 225.0);
ActorSend(libNtve_gf_ActorLastCreated(), "SetOpacity 0.300000");
gv_chokeGhostBarracks = libNtve_gf_ActorLastCreated();
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:4707
libNtve_gf_CreateModelAtPoint("SS_CarrierBossBirth", libNtve_gf_PointWithZOffset(lv_spawnLoc, gv_c_PlaneHeight));
lv_birth = libNtve_gf_ActorLastCreated();
ActorSend(lv_birth, "SetTeamColor 0,66,255 0,66,255");
SoundPlayAtPoint(SoundLink("LostViking_CarrierBirth", -1), PlayerGroupAll(), lv_spawnLoc, 8.0, 100.0, 0.0);
Wait(6.667, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7200
libNtve_gf_CreateModelAtPoint("SS_BossLaserBeam", lv_pos);
lv_beams[lv_index] = libNtve_gf_ActorLastCreated();
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(1.0, 1.0, 1.0, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(gv_c_PlaneHeight));
lv_pos = PointWithOffset(lv_pos, lv_beamUnit, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7201
lv_beams[lv_index] = libNtve_gf_ActorLastCreated();
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(1.0, 1.0, 1.0, 0.0));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(gv_c_PlaneHeight));
lv_pos = PointWithOffset(lv_pos, lv_beamUnit, 0.0);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7257
lv_region = RegionCircle(lv_center, 3.0);
libNtve_gf_CreateModelAtPoint("ProtossLargeUnitDeath", lv_center);
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(lv_height));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(2.0, 2.0, 2.0, 0.0));
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7258
libNtve_gf_CreateModelAtPoint("ProtossLargeUnitDeath", lv_center);
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(lv_height));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetScale(2.0, 2.0, 2.0, 0.0));
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
auto16A612AD_n = 10;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7263
for (auto16A612AD_i = 1; auto16A612AD_i <= auto16A612AD_n; auto16A612AD_i += 1) {
libNtve_gf_CreateModelAtPoint("ProtossLargeUnitDeath", RegionRandomPoint(lv_region));
ActorSend(libNtve_gf_ActorLastCreated(), libNtve_gf_SetHeight(lv_height));
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
}