# _Cine Mode Change Fog Setting For Player
Flags —
Action
|Internal
# Arguments
int
— Playerbool
— Fog
Returns — void
void libNtve_gf__CineModeChangeFogSettingForPlayer(
int lp_player,
bool lp_fog,
);
# Related
Category: Cinematics / Cinematic Mode / Internal
- _Cine Mode Turn On/Off For Player —
void
— libNtve_gf__CineModeTurnOnOffForPlayer - _Cine Mode Turn On/Off For Player Group —
void
— libNtve_gf__CineModeTurnOnOffForPlayerGroup - _Cine Mode Fog Setting —
bool
— libNtve_gf__CineModeFogSetting - _Cine Mode Change Fog Setting For Player —
void
— libNtve_gf__CineModeChangeFogSettingForPlayer - _Cine Mode Change Fog Setting For Player Group —
void
— libNtve_gf__CineModeChangeFogSettingForPlayerGroup - _Cine Mode Mask Setting —
bool
— libNtve_gf__CineModeMaskSetting - _Cine Mode Change Mask Setting For Player —
void
— libNtve_gf__CineModeChangeMaskSettingForPlayer - _Cine Mode Change Mask Setting For Player Group —
void
— libNtve_gf__CineModeChangeMaskSettingForPlayerGroup - _Cine Mode Hide UI —
void
— libNtve_gf__CineModeHideUI - _Cine Mode Restore UI —
void
— libNtve_gf__CineModeRestoreUI - _Cine Mode Store Cheat Status —
void
— libNtve_gf__CineModeStoreCheatStatus - _Cine Mode Restore Cheat Status —
void
— libNtve_gf__CineModeRestoreCheatStatus - _Cine Mode Internal —
void
— CinematicMode
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1898
lv_pickedPlayer = PlayerGroupNextPlayer(auto5A0494EE_g, lv_pickedPlayer);
if (lv_pickedPlayer < 0) { break; }
libNtve_gf__CineModeChangeFogSettingForPlayer(lv_pickedPlayer, lp_fog);
}
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1588
lv_pickedPlayer = PlayerGroupNextPlayer(auto5A0494EE_g, lv_pickedPlayer);
if (lv_pickedPlayer<0) { break; }
libNtve_gf__CineModeChangeFogSettingForPlayer(lv_pickedPlayer, lp_fog);
}
}