# _Cine Mode Change Fog Setting For Player
Flags —
Action|Internal
# Arguments
int— Playerbool— Fog
Returns — void
void libNtve_gf__CineModeChangeFogSettingForPlayer(
	int lp_player,
	bool lp_fog,
);
# Related
Category: Cinematics / Cinematic Mode / Internal
- _Cine Mode Turn On/Off For Player — 
void— libNtve_gf__CineModeTurnOnOffForPlayer - _Cine Mode Turn On/Off For Player Group — 
void— libNtve_gf__CineModeTurnOnOffForPlayerGroup - _Cine Mode Fog Setting — 
bool— libNtve_gf__CineModeFogSetting - _Cine Mode Change Fog Setting For Player — 
void— libNtve_gf__CineModeChangeFogSettingForPlayer - _Cine Mode Change Fog Setting For Player Group — 
void— libNtve_gf__CineModeChangeFogSettingForPlayerGroup - _Cine Mode Mask Setting — 
bool— libNtve_gf__CineModeMaskSetting - _Cine Mode Change Mask Setting For Player — 
void— libNtve_gf__CineModeChangeMaskSettingForPlayer - _Cine Mode Change Mask Setting For Player Group — 
void— libNtve_gf__CineModeChangeMaskSettingForPlayerGroup - _Cine Mode Hide UI — 
void— libNtve_gf__CineModeHideUI - _Cine Mode Restore UI — 
void— libNtve_gf__CineModeRestoreUI - _Cine Mode Store Cheat Status — 
void— libNtve_gf__CineModeStoreCheatStatus - _Cine Mode Restore Cheat Status — 
void— libNtve_gf__CineModeRestoreCheatStatus - _Cine Mode Internal — 
void— CinematicMode 
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1898
        lv_pickedPlayer = PlayerGroupNextPlayer(auto5A0494EE_g, lv_pickedPlayer);
        if (lv_pickedPlayer < 0) { break; }
        libNtve_gf__CineModeChangeFogSettingForPlayer(lv_pickedPlayer, lp_fog);
    }
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1588
        	lv_pickedPlayer = PlayerGroupNextPlayer(auto5A0494EE_g, lv_pickedPlayer);
        	if (lv_pickedPlayer<0) { break; }
        	libNtve_gf__CineModeChangeFogSettingForPlayer(lv_pickedPlayer, lp_fog);
    }
}