# _Cine Mode Internal
Flags —
Native
|Action
|Internal
# Arguments
playergroup
— Playersbool
— CinematicModefixed
— Duration
Returns — void
native void CinematicMode(
playergroup players,
bool cinematicMode,
fixed duration,
);
# Related
Category: Cinematics / Cinematic Mode / Internal
- _Cine Mode Turn On/Off For Player —
void
— libNtve_gf__CineModeTurnOnOffForPlayer - _Cine Mode Turn On/Off For Player Group —
void
— libNtve_gf__CineModeTurnOnOffForPlayerGroup - _Cine Mode Fog Setting —
bool
— libNtve_gf__CineModeFogSetting - _Cine Mode Change Fog Setting For Player —
void
— libNtve_gf__CineModeChangeFogSettingForPlayer - _Cine Mode Change Fog Setting For Player Group —
void
— libNtve_gf__CineModeChangeFogSettingForPlayerGroup - _Cine Mode Mask Setting —
bool
— libNtve_gf__CineModeMaskSetting - _Cine Mode Change Mask Setting For Player —
void
— libNtve_gf__CineModeChangeMaskSettingForPlayer - _Cine Mode Change Mask Setting For Player Group —
void
— libNtve_gf__CineModeChangeMaskSettingForPlayerGroup - _Cine Mode Hide UI —
void
— libNtve_gf__CineModeHideUI - _Cine Mode Restore UI —
void
— libNtve_gf__CineModeRestoreUI - _Cine Mode Store Cheat Status —
void
— libNtve_gf__CineModeStoreCheatStatus - _Cine Mode Restore Cheat Status —
void
— libNtve_gf__CineModeRestoreCheatStatus - _Cine Mode Internal —
void
— CinematicMode
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2038
libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
libNtve_gf__CineModeHideUI(lv_validPlayers);
CinematicMode(lv_validPlayers, true, lp_duration);
UIClearMessages(lv_validPlayers, c_messageAreaAll);
UISetCursorVisible(lv_validPlayers, false);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2091
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
libNtve_gf__CineModeRestoreUI(lv_validPlayers);
CinematicMode(lv_validPlayers, false, lp_duration);
auto451C348A_g = lv_validPlayers;
lv_pickedPlayer = -1;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1728
libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
libNtve_gf__CineModeHideUI(lv_validPlayers);
CinematicMode(lv_validPlayers, true, lp_duration);
UIClearMessages(lv_validPlayers, c_messageAreaAll);
UISetCursorVisible(lv_validPlayers, false);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1781
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
libNtve_gf__CineModeRestoreUI(lv_validPlayers);
CinematicMode(lv_validPlayers, false, lp_duration);
auto451C348A_g = lv_validPlayers;
lv_pickedPlayer = -1;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2720
SetTalentTreePauseGameWhenSelectionPanelShown(true);
CinematicMode(PlayerGroupAll(), false, 0.0);
libStEx_gf_FreezeUnfreezeAllUnits(libStEx_ge_FreezeOptions_Unfrezze);
libGame_gv_xPTrickleEnabled = true;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:777
libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
libNtve_gf__CineModeHideUI(lv_validPlayers);
CinematicMode(lv_validPlayers, true, 0.0);
UISetCursorVisible(lv_validPlayers, false);
libNtve_gf_ShowHidePlacementModels(false);