# _Cine Mode Internal

FlagsNative | Action | Internal

# Arguments

  • playergroup — Players
  • bool — CinematicMode
  • fixed — Duration

Returns — void

native void CinematicMode(
	playergroup players,
	bool cinematicMode,
	fixed duration,
);

Category: Cinematics / Cinematic Mode / Internal

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2038

        libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
        libNtve_gf__CineModeHideUI(lv_validPlayers);
        CinematicMode(lv_validPlayers, true, lp_duration);
        UIClearMessages(lv_validPlayers, c_messageAreaAll);
        UISetCursorVisible(lv_validPlayers, false);

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2091

        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
        libNtve_gf__CineModeRestoreUI(lv_validPlayers);
        CinematicMode(lv_validPlayers, false, lp_duration);
        auto451C348A_g = lv_validPlayers;
        lv_pickedPlayer = -1;

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1728

        libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
        libNtve_gf__CineModeHideUI(lv_validPlayers);
        CinematicMode(lv_validPlayers, true, lp_duration);
        UIClearMessages(lv_validPlayers, c_messageAreaAll);
        UISetCursorVisible(lv_validPlayers, false);

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1781

        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
        libNtve_gf__CineModeRestoreUI(lv_validPlayers);
        CinematicMode(lv_validPlayers, false, lp_duration);
        auto451C348A_g = lv_validPlayers;
        lv_pickedPlayer = -1;

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2720


    SetTalentTreePauseGameWhenSelectionPanelShown(true);
    CinematicMode(PlayerGroupAll(), false, 0.0);
    libStEx_gf_FreezeUnfreezeAllUnits(libStEx_ge_FreezeOptions_Unfrezze);
    libGame_gv_xPTrickleEnabled = true;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:777

    libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
    libNtve_gf__CineModeHideUI(lv_validPlayers);
    CinematicMode(lv_validPlayers, true, 0.0);
    UISetCursorVisible(lv_validPlayers, false);
    libNtve_gf_ShowHidePlacementModels(false);