# _Cine Mode Restore UI

FlagsAction | Internal

# Arguments

  • playergroup — Players

Returns — void

void libNtve_gf__CineModeRestoreUI(playergroup lp_players);

Category: Cinematics / Cinematic Mode / Internal

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2090

        libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
        libNtve_gf__CineModeRestoreUI(lv_validPlayers);
        CinematicMode(lv_validPlayers, false, lp_duration);
        auto451C348A_g = lv_validPlayers;

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1780

        libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, lv_validPlayers, MaxF(lp_duration, 1.5));
        libNtve_gf__CineModeRestoreUI(lv_validPlayers);
        CinematicMode(lv_validPlayers, false, lp_duration);
        auto451C348A_g = lv_validPlayers;