# _Cine Mode Hide UI

FlagsAction | Internal

# Arguments

  • playergroup — Players

Returns — void

void libNtve_gf__CineModeHideUI(playergroup lp_players);

Category: Cinematics / Cinematic Mode / Internal

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2037

        UISetHotkeyAllowed(lv_validPlayers, c_hotkeyCameraFollow, false);
        libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
        libNtve_gf__CineModeHideUI(lv_validPlayers);
        CinematicMode(lv_validPlayers, true, lp_duration);
        UIClearMessages(lv_validPlayers, c_messageAreaAll);

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1727

        UISetHotkeyAllowed(lv_validPlayers, c_hotkeyCameraFollow, false);
        libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
        libNtve_gf__CineModeHideUI(lv_validPlayers);
        CinematicMode(lv_validPlayers, true, lp_duration);
        UIClearMessages(lv_validPlayers, c_messageAreaAll);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:776

    UISetHotkeyAllowed(lv_validPlayers, c_hotkeyCameraFollow, false);
    libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
    libNtve_gf__CineModeHideUI(lv_validPlayers);
    CinematicMode(lv_validPlayers, true, 0.0);
    UISetCursorVisible(lv_validPlayers, false);