# _Cine Mode Hide UI
Flags —
Action
|Internal
# Arguments
playergroup
— Players
Returns — void
void libNtve_gf__CineModeHideUI(playergroup lp_players);
# Related
Category: Cinematics / Cinematic Mode / Internal
- _Cine Mode Turn On/Off For Player —
void
— libNtve_gf__CineModeTurnOnOffForPlayer - _Cine Mode Turn On/Off For Player Group —
void
— libNtve_gf__CineModeTurnOnOffForPlayerGroup - _Cine Mode Fog Setting —
bool
— libNtve_gf__CineModeFogSetting - _Cine Mode Change Fog Setting For Player —
void
— libNtve_gf__CineModeChangeFogSettingForPlayer - _Cine Mode Change Fog Setting For Player Group —
void
— libNtve_gf__CineModeChangeFogSettingForPlayerGroup - _Cine Mode Mask Setting —
bool
— libNtve_gf__CineModeMaskSetting - _Cine Mode Change Mask Setting For Player —
void
— libNtve_gf__CineModeChangeMaskSettingForPlayer - _Cine Mode Change Mask Setting For Player Group —
void
— libNtve_gf__CineModeChangeMaskSettingForPlayerGroup - _Cine Mode Hide UI —
void
— libNtve_gf__CineModeHideUI - _Cine Mode Restore UI —
void
— libNtve_gf__CineModeRestoreUI - _Cine Mode Store Cheat Status —
void
— libNtve_gf__CineModeStoreCheatStatus - _Cine Mode Restore Cheat Status —
void
— libNtve_gf__CineModeRestoreCheatStatus - _Cine Mode Internal —
void
— CinematicMode
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2037
UISetHotkeyAllowed(lv_validPlayers, c_hotkeyCameraFollow, false);
libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
libNtve_gf__CineModeHideUI(lv_validPlayers);
CinematicMode(lv_validPlayers, true, lp_duration);
UIClearMessages(lv_validPlayers, c_messageAreaAll);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1727
UISetHotkeyAllowed(lv_validPlayers, c_hotkeyCameraFollow, false);
libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
libNtve_gf__CineModeHideUI(lv_validPlayers);
CinematicMode(lv_validPlayers, true, lp_duration);
UIClearMessages(lv_validPlayers, c_messageAreaAll);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:776
UISetHotkeyAllowed(lv_validPlayers, c_hotkeyCameraFollow, false);
libNtve_gf__CineModeTurnOnOffForPlayerGroup(lv_validPlayers, true);
libNtve_gf__CineModeHideUI(lv_validPlayers);
CinematicMode(lv_validPlayers, true, 0.0);
UISetCursorVisible(lv_validPlayers, false);