# AIDefaultSuspectAirDanger

FlagsNative

# Arguments

  • int — player

Returns — bool

native bool AIDefaultSuspectAirDanger(int player);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/SharedAI.galaxy:59


    // default logic simply checks if we've seen any units of a type added with AIAddAirDanger
    suspectDanger = AIDefaultSuspectAirDanger(player);

    // script additions / override of the default

mods/core.stormmodbase.stormdata/TriggerLibs/SharedAI.galaxy:59


    // default logic simply checks if we've seen any units of a type added with AIAddAirDanger
    suspectDanger = AIDefaultSuspectAirDanger(player);

    // script additions / override of the default