# AISetStockPeons
Flags —
Native
# Arguments
int
— playerint
— maxstring
— aliasUnitTypebool
— onlyMinPeonsbool
— peonMode
Returns — void
native void AISetStockPeons(
int player,
int max,
string aliasUnitType,
bool onlyMinPeons,
bool peonMode,
);
# Related
Category: Unclassified
# Examples
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1095
AISetStock( player, 6, c_PB_Gateway );
AISetStock( player, 15, c_PU_Stalker );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 4, c_PU_Zealot );
AISetStock( player, 18, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1099
AISetStock( player, 18, c_PU_Stalker );
AISetStock( player, 7, c_PB_Gateway );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 3, c_PU_Sentry );
AISetStock( player, 7, c_PU_Zealot );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1175
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1178
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 14, c_PU_Stalker );
AISetStock( player, 1, c_PU_Sentry );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1253
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 1, c_PU_Observer );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1257
AISetStock( player, 1, c_PU_Observer );
AISetStock( player, 1, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 1, c_PB_RoboticsBay );
AISetStock( player, 14, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1333
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_Stargate );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_VoidRay );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1337
AISetStock( player, 2, c_PU_VoidRay );
AISetStock( player, 3, c_PB_Stargate );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 15, c_PU_Stalker );
AISetStock( player, 4, c_PU_VoidRay );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1423
AISetStock( player, 8, c_PB_Pylon );
AISetStock( player, 6, c_PU_VoidRay );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 9, c_PB_Pylon );
AISetStock( player, 1, c_PB_RoboticsFacility );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1435
AISetStock( player, 3, c_PB_Gateway );
AISetStock( player, 4, c_PU_Stalker );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 8, c_PU_VoidRay );
AISetStock( player, 5, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1095
AISetStock( player, 6, c_PB_Gateway );
AISetStock( player, 15, c_PU_Stalker );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 4, c_PU_Zealot );
AISetStock( player, 18, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1099
AISetStock( player, 18, c_PU_Stalker );
AISetStock( player, 7, c_PB_Gateway );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 3, c_PU_Sentry );
AISetStock( player, 7, c_PU_Zealot );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1175
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1178
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 14, c_PU_Stalker );
AISetStock( player, 1, c_PU_Sentry );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1253
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 1, c_PU_Observer );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1257
AISetStock( player, 1, c_PU_Observer );
AISetStock( player, 1, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 1, c_PB_RoboticsBay );
AISetStock( player, 14, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1333
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_Stargate );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_VoidRay );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1337
AISetStock( player, 2, c_PU_VoidRay );
AISetStock( player, 3, c_PB_Stargate );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 15, c_PU_Stalker );
AISetStock( player, 4, c_PU_VoidRay );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1423
AISetStock( player, 8, c_PB_Pylon );
AISetStock( player, 6, c_PU_VoidRay );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 9, c_PB_Pylon );
AISetStock( player, 1, c_PB_RoboticsFacility );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1435
AISetStock( player, 3, c_PB_Gateway );
AISetStock( player, 4, c_PU_Stalker );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 8, c_PU_VoidRay );
AISetStock( player, 5, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1128
AISetStock( player, 6, c_PB_Gateway );
AISetStock( player, 15, c_PU_Stalker );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 4, c_PU_Zealot );
AISetStock( player, 18, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1132
AISetStock( player, 18, c_PU_Stalker );
AISetStock( player, 7, c_PB_Gateway );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 3, c_PU_Sentry );
AISetStock( player, 7, c_PU_Zealot );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1208
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1211
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 14, c_PU_Stalker );
AISetStock( player, 1, c_PU_Sentry );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1286
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 1, c_PU_Observer );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1290
AISetStock( player, 1, c_PU_Observer );
AISetStock( player, 1, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 1, c_PB_RoboticsBay );
AISetStock( player, 14, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1366
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_Stargate );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_VoidRay );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1370
AISetStock( player, 2, c_PU_VoidRay );
AISetStock( player, 3, c_PB_Stargate );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 15, c_PU_Stalker );
AISetStock( player, 4, c_PU_VoidRay );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1456
AISetStock( player, 8, c_PB_Pylon );
AISetStock( player, 6, c_PU_VoidRay );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 9, c_PB_Pylon );
AISetStock( player, 1, c_PB_RoboticsFacility );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1468
AISetStock( player, 3, c_PB_Gateway );
AISetStock( player, 4, c_PU_Stalker );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 8, c_PU_VoidRay );
AISetStock( player, 5, c_PU_Stalker );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2554
// Very basic farms & peons
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms);
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2568
// Basic peons
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2553
// Very basic farms & peons
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms);
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2567
// Basic peons
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2586
// Very basic farms & peons
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms);
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2600
// Basic peons
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:1871
// Very basic farms & peons
AISetStockFarms( player, c_ZU_Overlord, c_stockNormalFarms);
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:1886
// Basic peons
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:1870
// Very basic farms & peons
AISetStockFarms( player, c_ZU_Overlord, c_stockNormalFarms);
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:1885
// Basic peons
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergVyHd.galaxy:1900
// Very basic farms & peons
AISetStockFarms( player, c_ZU_Overlord, c_stockNormalFarms);
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergVyHd.galaxy:1915
// Basic peons
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1095
AISetStock( player, 6, c_PB_Gateway );
AISetStock( player, 15, c_PU_Stalker );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 4, c_PU_Zealot );
AISetStock( player, 18, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1099
AISetStock( player, 18, c_PU_Stalker );
AISetStock( player, 7, c_PB_Gateway );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 3, c_PU_Sentry );
AISetStock( player, 7, c_PU_Zealot );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1175
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1178
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 14, c_PU_Stalker );
AISetStock( player, 1, c_PU_Sentry );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1253
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 1, c_PU_Observer );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1257
AISetStock( player, 1, c_PU_Observer );
AISetStock( player, 1, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 1, c_PB_RoboticsBay );
AISetStock( player, 14, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1333
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_Stargate );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_VoidRay );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1337
AISetStock( player, 2, c_PU_VoidRay );
AISetStock( player, 3, c_PB_Stargate );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 15, c_PU_Stalker );
AISetStock( player, 4, c_PU_VoidRay );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1423
AISetStock( player, 8, c_PB_Pylon );
AISetStock( player, 6, c_PU_VoidRay );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 9, c_PB_Pylon );
AISetStock( player, 1, c_PB_RoboticsFacility );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:1435
AISetStock( player, 3, c_PB_Gateway );
AISetStock( player, 4, c_PU_Stalker );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 8, c_PU_VoidRay );
AISetStock( player, 5, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1095
AISetStock( player, 6, c_PB_Gateway );
AISetStock( player, 15, c_PU_Stalker );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 4, c_PU_Zealot );
AISetStock( player, 18, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1099
AISetStock( player, 18, c_PU_Stalker );
AISetStock( player, 7, c_PB_Gateway );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 3, c_PU_Sentry );
AISetStock( player, 7, c_PU_Zealot );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1175
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1178
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 14, c_PU_Stalker );
AISetStock( player, 1, c_PU_Sentry );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1253
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 1, c_PU_Observer );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1257
AISetStock( player, 1, c_PU_Observer );
AISetStock( player, 1, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 1, c_PB_RoboticsBay );
AISetStock( player, 14, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1333
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_Stargate );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_VoidRay );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1337
AISetStock( player, 2, c_PU_VoidRay );
AISetStock( player, 3, c_PB_Stargate );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 15, c_PU_Stalker );
AISetStock( player, 4, c_PU_VoidRay );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1423
AISetStock( player, 8, c_PB_Pylon );
AISetStock( player, 6, c_PU_VoidRay );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 9, c_PB_Pylon );
AISetStock( player, 1, c_PB_RoboticsFacility );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:1435
AISetStock( player, 3, c_PB_Gateway );
AISetStock( player, 4, c_PU_Stalker );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 8, c_PU_VoidRay );
AISetStock( player, 5, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1128
AISetStock( player, 6, c_PB_Gateway );
AISetStock( player, 15, c_PU_Stalker );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 4, c_PU_Zealot );
AISetStock( player, 18, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1132
AISetStock( player, 18, c_PU_Stalker );
AISetStock( player, 7, c_PB_Gateway );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 3, c_PU_Sentry );
AISetStock( player, 7, c_PU_Zealot );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1208
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1211
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 14, c_PU_Stalker );
AISetStock( player, 1, c_PU_Sentry );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1286
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_RoboticsFacility );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 1, c_PU_Observer );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1290
AISetStock( player, 1, c_PU_Observer );
AISetStock( player, 1, c_PU_Immortal );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 1, c_PB_RoboticsBay );
AISetStock( player, 14, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1366
AISetStock( player, 9, c_PU_Stalker );
AISetStock( player, 2, c_PB_Stargate );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 12, c_PU_Stalker );
AISetStock( player, 2, c_PU_VoidRay );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1370
AISetStock( player, 2, c_PU_VoidRay );
AISetStock( player, 3, c_PB_Stargate );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 15, c_PU_Stalker );
AISetStock( player, 4, c_PU_VoidRay );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1456
AISetStock( player, 8, c_PB_Pylon );
AISetStock( player, 6, c_PU_VoidRay );
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 9, c_PB_Pylon );
AISetStock( player, 1, c_PB_RoboticsFacility );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:1468
AISetStock( player, 3, c_PB_Gateway );
AISetStock( player, 4, c_PU_Stalker );
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways);
AISetStock( player, 8, c_PU_VoidRay );
AISetStock( player, 5, c_PU_Stalker );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2549
// Very basic farms & peons
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms);
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2563
// Basic peons
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2545
// Very basic farms & peons
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms);
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2559
// Basic peons
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2578
// Very basic farms & peons
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms);
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2592
// Basic peons
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:1936
// Very basic farms & peons
AISetStockFarms( player, c_ZU_Overlord, c_stockNormalFarms);
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:1951
// Basic peons
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:1935
// Very basic farms & peons
AISetStockFarms( player, c_ZU_Overlord, c_stockNormalFarms);
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:1950
// Basic peons
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergVyHd.galaxy:1966
// Very basic farms & peons
AISetStockFarms( player, c_ZU_Overlord, c_stockNormalFarms);
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergVyHd.galaxy:1981
// Basic peons
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/void.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:2590
// Minimum farms & peons
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms);
AISetStockPeons( player, 16, c_PU_Probe, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossChIn.galaxy:2604
// Basic peons
AISetStockPeons( player, 24, c_PU_Probe, c_stockMinPeons, c_stockAlways);
// Make sure we have enough pylon space to build things at the main town
mods/void.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:2592
// Minimum farms & peons
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms);
AISetStockPeons( player, 16, c_PU_Probe, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHdVH.galaxy:2606
// Basic peons
AISetStockPeons( player, 24, c_PU_Probe, c_stockMinPeons, c_stockAlways);
// Make sure we have enough pylon space to build things at the main town
mods/void.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:2623
// Minimum farms & peons
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms);
AISetStockPeons( player, 16, c_PU_Probe, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossVyHd.galaxy:2637
// Basic peons
AISetStockPeons( player, 24, c_PU_Probe, c_stockMinPeons, c_stockAlways);
// Make sure we have enough pylon space to build things at the main town
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2812
// Very basic farms & peons
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms);
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranChIn.galaxy:2826
// Basic peons
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2814
// Very basic farms & peons
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms);
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHdVH.galaxy:2828
// Basic peons
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2844
// Very basic farms & peons
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms);
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranVyHd.galaxy:2858
// Basic peons
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:2253
// Very basic farms & peons
AISetStockFarms( player, c_ZU_Overlord, c_stockNormalFarms);
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergChIn.galaxy:2268
// Basic peons
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Urgent early detection
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:2252
// Very basic farms & peons
AISetStockFarms( player, c_ZU_Overlord, c_stockNormalFarms);
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Desperate expand (we're about to run out of minerals/gas)
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHdVH.galaxy:2267
// Basic peons
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways);
// Urgent early detection