# AISetStockPeons
Flags —
Native
# Arguments
int
— playerint
— maxstring
— aliasUnitTypebool
— onlyMinPeonsbool
— peonMode
Returns — void
native void AISetStockPeons(
int player,
int max,
string aliasUnitType,
bool onlyMinPeons,
bool peonMode,
);
# Related
Category: Unclassified
# Examples
# mods/liberty.sc2mod
// L1095
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1099
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1175
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1178
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1253
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1257
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1333
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1337
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1423
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1435
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
# mods/liberty.sc2mod
// L1095
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1099
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1175
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1178
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1253
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1257
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1333
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1337
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1423
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1435
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
# mods/liberty.sc2mod
// L1128
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1132
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1208
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1211
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1286
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1290
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1366
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1370
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1456
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1468
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
# mods/liberty.sc2mod
// L2554
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways)
// L2568
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways)
# mods/liberty.sc2mod
// L2553
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways)
// L2567
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways)
# mods/liberty.sc2mod
// L2586
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways)
// L2600
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways)
# mods/liberty.sc2mod
// L1871
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
// L1886
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
# mods/liberty.sc2mod
// L1870
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
// L1885
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
# mods/liberty.sc2mod
// L1900
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
// L1915
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
# mods/swarm.sc2mod
// L1095
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1099
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1175
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1178
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1253
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1257
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1333
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1337
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1423
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1435
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
# mods/swarm.sc2mod
// L1095
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1099
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1175
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1178
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1253
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1257
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1333
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1337
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1423
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1435
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
# mods/swarm.sc2mod
// L1128
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1132
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1208
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1211
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1286
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1290
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1366
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1370
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1456
AISetStockPeons( player, 50, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
// L1468
AISetStockPeons( player, 60, c_PU_Probe, c_stockMaxPeons, c_stockAlways)
# mods/swarm.sc2mod
// L2549
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways)
// L2563
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways)
# mods/swarm.sc2mod
// L2545
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways)
// L2559
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways)
# mods/swarm.sc2mod
// L2578
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways)
// L2592
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways)
# mods/swarm.sc2mod
// L1936
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
// L1951
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
# mods/swarm.sc2mod
// L1935
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
// L1950
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
# mods/swarm.sc2mod
// L1966
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
// L1981
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
# mods/void.sc2mod
// L2590
AISetStockPeons( player, 16, c_PU_Probe, c_stockMinPeons, c_stockAlways)
// L2604
AISetStockPeons( player, 24, c_PU_Probe, c_stockMinPeons, c_stockAlways)
# mods/void.sc2mod
// L2592
AISetStockPeons( player, 16, c_PU_Probe, c_stockMinPeons, c_stockAlways)
// L2606
AISetStockPeons( player, 24, c_PU_Probe, c_stockMinPeons, c_stockAlways)
# mods/void.sc2mod
// L2623
AISetStockPeons( player, 16, c_PU_Probe, c_stockMinPeons, c_stockAlways)
// L2637
AISetStockPeons( player, 24, c_PU_Probe, c_stockMinPeons, c_stockAlways)
# mods/void.sc2mod
// L2812
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways)
// L2826
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways)
# mods/void.sc2mod
// L2814
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways)
// L2828
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways)
# mods/void.sc2mod
// L2844
AISetStockPeons( player, 16, c_TU_SCV, c_stockMinPeons, c_stockAlways)
// L2858
AISetStockPeons( player, 24, c_TU_SCV, c_stockMinPeons, c_stockAlways)
# mods/void.sc2mod
// L2253
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
// L2268
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
# mods/void.sc2mod
// L2252
AISetStockPeons( player, 16, c_ZU_Drone, c_stockMinPeons, c_stockAlways)
// L2267
AISetStockPeons( player, 24, c_ZU_Drone, c_stockMinPeons, c_stockAlways)