# AISetUnitForceMover
Flags —
Native
# Arguments
unit
— ubool
— enable
Returns — void
native void AISetUnitForceMover(unit u, bool enable);
# Related
Category: Unclassified
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:307
if ((gv_vehicleCount < gv_vehicleLimit)) {
UnitCreate(1, "ColonistTransport", 0, gv_p4_COLONISTS, PointFromId(2906), 180.0);
AISetUnitForceMover(UnitLastCreated(),true);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(3242)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:324
UnitCargoCreate(lv_randomHut, "CivilianFemale", 1);
}
AISetUnitForceMover(UnitCargoLastCreated(),true);
UnitBehaviorAdd(UnitCargoLastCreated(), "Hustle", UnitCargoLastCreated(), 1);
UnitSetState(UnitCargoLastCreated(), c_unitStateTargetable, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:1230
gv_odinPing = PingLastCreated();
Wait(3.0, c_timeReal);
AISetUnitForceMover(gv_odin, true);
ObjectiveSetState(gv_objectiveStealTheOdin, c_objectiveStateHidden);
ObjectiveSetState(gv_objectiveTychusMustSurvive, c_objectiveStateHidden);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:307
if ((gv_vehicleCount < gv_vehicleLimit)) {
UnitCreate(1, "ColonistTransport", 0, gv_p4_COLONISTS, PointFromId(2906), 180.0);
AISetUnitForceMover(UnitLastCreated(),true);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(3242)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:324
UnitCargoCreate(lv_randomHut, "CivilianFemale", 1);
}
AISetUnitForceMover(UnitCargoLastCreated(),true);
UnitBehaviorAdd(UnitCargoLastCreated(), "Hustle", UnitCargoLastCreated(), 1);
UnitSetState(UnitCargoLastCreated(), c_unitStateTargetable, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2map — MapScript.galaxy:1230
gv_odinPing = PingLastCreated();
Wait(3.0, c_timeReal);
AISetUnitForceMover(gv_odin, true);
ObjectiveSetState(gv_objectiveStealTheOdin, c_objectiveStateHidden);
ObjectiveSetState(gv_objectiveTychusMustSurvive, c_objectiveStateHidden);