# AISetUnitForceMover

FlagsNative

# Arguments

  • unit — u
  • bool — enable

Returns — void

native void AISetUnitForceMover(unit u, bool enable);

Category: Unclassified

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L307
AISetUnitForceMover(UnitLastCreated(),true)
// L324
AISetUnitForceMover(UnitCargoLastCreated(),true)
// L1230
AISetUnitForceMover(gv_odin, true)
// L307
AISetUnitForceMover(UnitLastCreated(),true)
// L324
AISetUnitForceMover(UnitCargoLastCreated(),true)
// L1230
AISetUnitForceMover(gv_odin, true)