# Weapon Cooldown
Grammar — Cooldown of unit weapon weapon
Flags —Native|Function
Returns a unit’s weapon cooldown.
# Arguments
unit— Unitint— Weapon
Returns — fixed
native fixed UnitWeaponPeriod(unit inUnit, int inIndex);
# Related
Category: Unit / Weapons
- Remove Weapon From Unit —
void— UnitWeaponRemove - Add Weapon To Unit —
void— UnitWeaponAdd - Number Of Weapons On Unit —
int— UnitWeaponCount - Unit Weapon —
string<gamelink::Weapon> — UnitWeaponGet - Weapon Is Enabled —
bool— UnitWeaponIsEnabled - Weapon Target Check —
bool— UnitWeaponCheck - Weapon Cooldown —
fixed— UnitWeaponPeriod - Weapon Range —
fixed— UnitWeaponRange - Weapon Cooldown Remaining —
fixed— UnitWeaponPeriodRemaining - Add Ammo To Magazine —
void— UnitMagazineArm - Last Created Magazine Ammo Unit —
unit— UnitMagazineLastCreated - Last Created Magazine Ammo Units —
unitgroup— UnitMagazineLastCreatedGroup - Magazine Count Of Unit —
int— UnitMagazineCount - Magazine Owner Of Unit —
unit— UnitGetMagazine - Unit Can Attack Unit Old —
bool— libNtve_gf_UnitCanAttackUnit - Unit Can Attack Unit Type —
bool— UnitCanAttackTarget - Unit In Range And Able To Attack Target —
bool— UnitInRangeAndAbleToAttackTarget - Weapon Damage —
fixed— UnitWeaponDamage - Weapon Speed Multiplier —
fixed— UnitWeaponSpeedMultiplier - Set Weapon Cooldown Remaining —
void— UnitWeaponSetPeriodRemaining
# Examples
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:15745
}
lv_cooldown = UnitWeaponPeriod(EventPlayerEffectUsedUnit(c_effectUnitCaster), 1);
lv_multiplier = UnitWeaponSpeedMultiplier(EventPlayerEffectUsedUnit(c_effectUnitCaster), 1);
UnitAbilityReset(EventPlayerEffectUsedUnit(c_effectUnitCaster), AbilityCommand("LocustLaunch", 0), c_spendLocationUnit);