# Unit Can Attack Unit Old
Grammar — u can attack s
Flags —Function|Hidden
Returns true if the specified unit is currently able to attack the specified target unit.
# Arguments
unit— Unitunit— Target
Returns — bool
bool libNtve_gf_UnitCanAttackUnit(unit lp_u, unit lp_s);
# Related
Category: Unit / Weapons
- Remove Weapon From Unit —
void— UnitWeaponRemove - Add Weapon To Unit —
void— UnitWeaponAdd - Number Of Weapons On Unit —
int— UnitWeaponCount - Unit Weapon —
string<gamelink::Weapon> — UnitWeaponGet - Weapon Is Enabled —
bool— UnitWeaponIsEnabled - Weapon Target Check —
bool— UnitWeaponCheck - Weapon Cooldown —
fixed— UnitWeaponPeriod - Weapon Range —
fixed— UnitWeaponRange - Weapon Cooldown Remaining —
fixed— UnitWeaponPeriodRemaining - Add Ammo To Magazine —
void— UnitMagazineArm - Last Created Magazine Ammo Unit —
unit— UnitMagazineLastCreated - Last Created Magazine Ammo Units —
unitgroup— UnitMagazineLastCreatedGroup - Magazine Count Of Unit —
int— UnitMagazineCount - Magazine Owner Of Unit —
unit— UnitGetMagazine - Unit Can Attack Unit Old —
bool— libNtve_gf_UnitCanAttackUnit - Unit Can Attack Unit Type —
bool— UnitCanAttackTarget - Unit In Range And Able To Attack Target —
bool— UnitInRangeAndAbleToAttackTarget - Weapon Damage —
fixed— UnitWeaponDamage - Weapon Speed Multiplier —
fixed— UnitWeaponSpeedMultiplier - Set Weapon Cooldown Remaining —
void— UnitWeaponSetPeriodRemaining
# Examples
— None found —