# Weapon Damage
Grammar — maximum|Minimize/Maximize damage of unit weapon index vs attribute.
Flags —Native|Function
# Arguments
unit— Unitint— Indexint<preset::UnitAttribute> — Attributebool<preset::MinimizeMaximizeOption> — Maximum
Returns — fixed
native fixed UnitWeaponDamage(
unit inUnit,
int inIndex,
int inAttribute,
bool inMaximum,
);
# Related
Category: Unit / Weapons
- Remove Weapon From Unit —
void— UnitWeaponRemove - Add Weapon To Unit —
void— UnitWeaponAdd - Number Of Weapons On Unit —
int— UnitWeaponCount - Unit Weapon —
string<gamelink::Weapon> — UnitWeaponGet - Weapon Is Enabled —
bool— UnitWeaponIsEnabled - Weapon Target Check —
bool— UnitWeaponCheck - Weapon Cooldown —
fixed— UnitWeaponPeriod - Weapon Range —
fixed— UnitWeaponRange - Weapon Cooldown Remaining —
fixed— UnitWeaponPeriodRemaining - Add Ammo To Magazine —
void— UnitMagazineArm - Last Created Magazine Ammo Unit —
unit— UnitMagazineLastCreated - Last Created Magazine Ammo Units —
unitgroup— UnitMagazineLastCreatedGroup - Magazine Count Of Unit —
int— UnitMagazineCount - Magazine Owner Of Unit —
unit— UnitGetMagazine - Unit Can Attack Unit Old —
bool— libNtve_gf_UnitCanAttackUnit - Unit Can Attack Unit Type —
bool— UnitCanAttackTarget - Unit In Range And Able To Attack Target —
bool— UnitInRangeAndAbleToAttackTarget - Weapon Damage —
fixed— UnitWeaponDamage - Weapon Speed Multiplier —
fixed— UnitWeaponSpeedMultiplier - Set Weapon Cooldown Remaining —
void— UnitWeaponSetPeriodRemaining
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/HeroesLib.galaxy:2539
for ( ; ( (auto91D56C1A_ai >= 0 && lv_itWeapon <= auto91D56C1A_ae) || (auto91D56C1A_ai < 0 && lv_itWeapon >= auto91D56C1A_ae) ) ; lv_itWeapon += auto91D56C1A_ai ) {
if ((UnitWeaponGet(lp_unit, lv_itWeapon) != null) && (UnitWeaponIsEnabled(lp_unit, lv_itWeapon) == true)) {
return UnitWeaponDamage(lp_unit, lv_itWeapon, c_unitAttributeNone, false);
}