# Weapon Is Enabled
Grammar — unit weapon weapon is enabled
Flags —Native
|Function
Returns true if a weapon is enabled for a unit.
# Arguments
unit
— Unitint
— Weapon
Returns — bool
native bool UnitWeaponIsEnabled(unit inUnit, int inIndex);
# Related
Category: Unit / Weapons
- [F] —
void
— Remove Weapon From Unit — ( UnitWeaponRemove ) - [F] —
void
— Add Weapon To Unit — ( UnitWeaponAdd ) - [F] —
int
— Number Of Weapons On Unit — ( UnitWeaponCount ) - [F] —
string
[ gamelink::Weapon ] — Unit Weapon — ( UnitWeaponGet ) - [F] —
bool
— Weapon Is Enabled — ( UnitWeaponIsEnabled ) - [F] —
bool
— Weapon Target Check — ( UnitWeaponCheck ) - [F] —
fixed
— Weapon Cooldown — ( UnitWeaponPeriod ) - [F] —
fixed
— Weapon Range — ( UnitWeaponRange ) - [F] —
fixed
— Weapon Cooldown Remaining — ( UnitWeaponPeriodRemaining ) - [F] —
void
— Add Ammo To Magazine — ( UnitMagazineArm ) - [F] —
unit
— Last Created Magazine Ammo Unit — ( UnitMagazineLastCreated ) - [F] —
unitgroup
— Last Created Magazine Ammo Units — ( UnitMagazineLastCreatedGroup ) - [F] —
int
— Magazine Count Of Unit — ( UnitMagazineCount ) - [F] —
unit
— Magazine Owner Of Unit — ( UnitGetMagazine ) - [F] —
bool
— Unit Can Attack Unit Old — ( libNtve_gf_UnitCanAttackUnit ) - [F] —
bool
— Unit Can Attack Unit Type — ( UnitCanAttackTarget ) - [F] —
bool
— Unit In Range And Able To Attack Target — ( UnitInRangeAndAbleToAttackTarget ) - [F] —
fixed
— Weapon Damage — ( UnitWeaponDamage ) - [F] —
fixed
— Weapon Speed Multiplier — ( UnitWeaponSpeedMultiplier ) - [F] —
void
— Set Weapon Cooldown Remaining — ( UnitWeaponSetPeriodRemaining )
# Examples
# mods/core.sc2mod
// L5760
UnitWeaponIsEnabled(lp_u, lv_weapon)
// L4898
UnitWeaponIsEnabled(lp_u, lv_weapon)
# mods/heroesdata.stormmod
// L2205
UnitWeaponIsEnabled(lp_unit, lv_weaponIndex)
# mods/heroesdata.stormmod
// L2538
UnitWeaponIsEnabled(lp_unit, lv_itWeapon)
// L2560
UnitWeaponIsEnabled(lp_unit, lv_itWeapon)
# mods/warcoop/warclassicsystem.sc2mod
// L237
UnitWeaponIsEnabled(lv_itUnit, lv_itWeaponIndex)
// L302
UnitWeaponIsEnabled(lv_itUnit, lv_itWeaponIndex)