# Weapon Target Check
Grammar — unit weapon weapon|Index can target target
Flags —Native
|Function
Returns true if a unit weapon can target a specific target.
# Arguments
unit
— Unitint
— Weaponint
<preset::UnitFilterType> — Target
Returns — bool
native bool UnitWeaponCheck(
unit inUnit,
int inIndex,
int inTarget,
);
# Related
Category: Unit / Weapons
- Remove Weapon From Unit —
void
— UnitWeaponRemove - Add Weapon To Unit —
void
— UnitWeaponAdd - Number Of Weapons On Unit —
int
— UnitWeaponCount - Unit Weapon —
string
<gamelink::Weapon> — UnitWeaponGet - Weapon Is Enabled —
bool
— UnitWeaponIsEnabled - Weapon Target Check —
bool
— UnitWeaponCheck - Weapon Cooldown —
fixed
— UnitWeaponPeriod - Weapon Range —
fixed
— UnitWeaponRange - Weapon Cooldown Remaining —
fixed
— UnitWeaponPeriodRemaining - Add Ammo To Magazine —
void
— UnitMagazineArm - Last Created Magazine Ammo Unit —
unit
— UnitMagazineLastCreated - Last Created Magazine Ammo Units —
unitgroup
— UnitMagazineLastCreatedGroup - Magazine Count Of Unit —
int
— UnitMagazineCount - Magazine Owner Of Unit —
unit
— UnitGetMagazine - Unit Can Attack Unit Old —
bool
— libNtve_gf_UnitCanAttackUnit - Unit Can Attack Unit Type —
bool
— UnitCanAttackTarget - Unit In Range And Able To Attack Target —
bool
— UnitInRangeAndAbleToAttackTarget - Weapon Damage —
fixed
— UnitWeaponDamage - Weapon Speed Multiplier —
fixed
— UnitWeaponSpeedMultiplier - Set Weapon Cooldown Remaining —
void
— UnitWeaponSetPeriodRemaining
# Examples
— None found —