# Last Created Mercenary
Grammar — Last created mercenary
Flags —Native
|Function
Returns the last mercenary created using “Create Mercenary”.
Returns — int
<preset::Mercenary>
native int MercenaryLastCreated();
# Related
Category: Story / Mercenary Panel
- Mercenary Panel Exited —
void
— TriggerAddEventMercenaryPanelExit - Mercenary Panel Purchase —
void
— TriggerAddEventMercenaryPanelPurchase - Mercenary Panel Selection Changed —
void
— TriggerAddEventMercenaryPanelSelectionChanged - Create Mercenary —
void
— MercenaryCreate - Last Created Mercenary —
int
<preset::Mercenary> — MercenaryLastCreated - Destroy Mercenary —
void
— MercenaryDestroy - Set Mercenary Title Text —
void
— MercenarySetTitleText - Set Mercenary Unit Text —
void
— MercenarySetUnitText - Set Mercenary CostText —
void
— MercenarySetCostText - Set Mercenary Description Text —
void
— MercenarySetDescriptionText - Set Mercenary Special Text —
void
— MercenarySetSpecialText - Set Mercenary Availability Text —
void
— MercenarySetAvailabilityText - Set Mercenary Cost —
void
— MercenarySetCost - Set Mercenary State —
void
— MercenarySetState - Set Mercenary Portrait Image —
void
— MercenarySetImageFilePath - Set Mercenary Portrait Model —
void
— MercenarySetModelLink - Set Mercenary Scene —
void
— MercenarySetScenePath - Set Mercenary Player Group —
void
— MercenarySetPlayerGroup - Set Mercenary Recently Purchased —
void
— MercenarySetRecentlyPurchased - Mercenary Is Recently Purchased —
bool
— MercenaryIsRecentlyPurchased - Purchase Mercenary —
void
— MercenaryPurchase - Set Selected Mercenary —
void
— MercenarySetSelected - Enable/Disable Mercenary Panel Close Button —
void
— MercenaryPanelSetCloseButtonEnabled - Enable/Disable Mercenary Panel Dismiss Button —
void
— MercenaryPanelSetDismissButtonEnabled - Selected Mercenary —
int
<preset::Mercenary> — MercenaryGetSelected
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3741
lv_indexMerc = libCamp_gv_tS_MercID[autoA433EE21_i];
MercenaryCreate(PlayerGroupAll(), c_mercenaryStateDisabled);
libCamp_gv_tS_MercUIMercenaries[(lv_indexMerc)] = MercenaryLastCreated();
MercenarySetTitleText(MercenaryLastCreated(), libCamp_gf_MercName(lv_indexMerc));
MercenarySetDescriptionText(MercenaryLastCreated(), libCamp_gf_MercDescription(lv_indexMerc));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3742
MercenaryCreate(PlayerGroupAll(), c_mercenaryStateDisabled);
libCamp_gv_tS_MercUIMercenaries[(lv_indexMerc)] = MercenaryLastCreated();
MercenarySetTitleText(MercenaryLastCreated(), libCamp_gf_MercName(lv_indexMerc));
MercenarySetDescriptionText(MercenaryLastCreated(), libCamp_gf_MercDescription(lv_indexMerc));
MercenarySetCost(MercenaryLastCreated(), libCamp_gf_MercCost(lv_indexMerc));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3743
libCamp_gv_tS_MercUIMercenaries[(lv_indexMerc)] = MercenaryLastCreated();
MercenarySetTitleText(MercenaryLastCreated(), libCamp_gf_MercName(lv_indexMerc));
MercenarySetDescriptionText(MercenaryLastCreated(), libCamp_gf_MercDescription(lv_indexMerc));
MercenarySetCost(MercenaryLastCreated(), libCamp_gf_MercCost(lv_indexMerc));
MercenarySetUnitText(MercenaryLastCreated(), libCamp_gf_MercUnitText(lv_indexMerc));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3744
MercenarySetTitleText(MercenaryLastCreated(), libCamp_gf_MercName(lv_indexMerc));
MercenarySetDescriptionText(MercenaryLastCreated(), libCamp_gf_MercDescription(lv_indexMerc));
MercenarySetCost(MercenaryLastCreated(), libCamp_gf_MercCost(lv_indexMerc));
MercenarySetUnitText(MercenaryLastCreated(), libCamp_gf_MercUnitText(lv_indexMerc));
MercenarySetSpecialText(MercenaryLastCreated(), libCamp_gf_MercSpecialText(lv_indexMerc));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3745
MercenarySetDescriptionText(MercenaryLastCreated(), libCamp_gf_MercDescription(lv_indexMerc));
MercenarySetCost(MercenaryLastCreated(), libCamp_gf_MercCost(lv_indexMerc));
MercenarySetUnitText(MercenaryLastCreated(), libCamp_gf_MercUnitText(lv_indexMerc));
MercenarySetSpecialText(MercenaryLastCreated(), libCamp_gf_MercSpecialText(lv_indexMerc));
MercenarySetModelLink(MercenaryLastCreated(), libCamp_gf_MercPortraitModel(lv_indexMerc));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3746
MercenarySetCost(MercenaryLastCreated(), libCamp_gf_MercCost(lv_indexMerc));
MercenarySetUnitText(MercenaryLastCreated(), libCamp_gf_MercUnitText(lv_indexMerc));
MercenarySetSpecialText(MercenaryLastCreated(), libCamp_gf_MercSpecialText(lv_indexMerc));
MercenarySetModelLink(MercenaryLastCreated(), libCamp_gf_MercPortraitModel(lv_indexMerc));
MercenarySetScenePath(MercenaryLastCreated(), libCamp_gf_MercVideo(lv_indexMerc));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3747
MercenarySetUnitText(MercenaryLastCreated(), libCamp_gf_MercUnitText(lv_indexMerc));
MercenarySetSpecialText(MercenaryLastCreated(), libCamp_gf_MercSpecialText(lv_indexMerc));
MercenarySetModelLink(MercenaryLastCreated(), libCamp_gf_MercPortraitModel(lv_indexMerc));
MercenarySetScenePath(MercenaryLastCreated(), libCamp_gf_MercVideo(lv_indexMerc));
auto90A2DADE_val = lv_indexMerc;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3748
MercenarySetSpecialText(MercenaryLastCreated(), libCamp_gf_MercSpecialText(lv_indexMerc));
MercenarySetModelLink(MercenaryLastCreated(), libCamp_gf_MercPortraitModel(lv_indexMerc));
MercenarySetScenePath(MercenaryLastCreated(), libCamp_gf_MercVideo(lv_indexMerc));
auto90A2DADE_val = lv_indexMerc;
if (auto90A2DADE_val == libCamp_ge_StoryMercID_MercKelmorianMercenaries) {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3751
auto90A2DADE_val = lv_indexMerc;
if (auto90A2DADE_val == libCamp_ge_StoryMercID_MercKelmorianMercenaries) {
MercenarySetScenePath(MercenaryLastCreated(), "Assets\\Textures\\merccontract_marines.ogv");
}
else if (auto90A2DADE_val == libCamp_ge_StoryMercID_MercHammerSecurities) {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3754
}
else if (auto90A2DADE_val == libCamp_ge_StoryMercID_MercHammerSecurities) {
MercenarySetScenePath(MercenaryLastCreated(), "Assets\\Textures\\merccontract_marauders.ogv");
}
else if (auto90A2DADE_val == libCamp_ge_StoryMercID_MercDevilDogs) {