# Set Mercenary Unit Text
Grammar — Set the unit text of mercenaryId to text
Flags —Native|Action
Sets the unit text for the specified mercenary.
# Arguments
int<preset::Mercenary> — MercenaryIdtext— Text
Returns — void
native void MercenarySetUnitText(
	int inMercenaryId,
	text inText,
);
# Related
Category: Story / Mercenary Panel
- Mercenary Panel Exited — 
void— TriggerAddEventMercenaryPanelExit - Mercenary Panel Purchase — 
void— TriggerAddEventMercenaryPanelPurchase - Mercenary Panel Selection Changed — 
void— TriggerAddEventMercenaryPanelSelectionChanged - Create Mercenary — 
void— MercenaryCreate - Last Created Mercenary — 
int<preset::Mercenary> — MercenaryLastCreated - Destroy Mercenary — 
void— MercenaryDestroy - Set Mercenary Title Text — 
void— MercenarySetTitleText - Set Mercenary Unit Text — 
void— MercenarySetUnitText - Set Mercenary CostText — 
void— MercenarySetCostText - Set Mercenary Description Text — 
void— MercenarySetDescriptionText - Set Mercenary Special Text — 
void— MercenarySetSpecialText - Set Mercenary Availability Text — 
void— MercenarySetAvailabilityText - Set Mercenary Cost — 
void— MercenarySetCost - Set Mercenary State — 
void— MercenarySetState - Set Mercenary Portrait Image — 
void— MercenarySetImageFilePath - Set Mercenary Portrait Model — 
void— MercenarySetModelLink - Set Mercenary Scene — 
void— MercenarySetScenePath - Set Mercenary Player Group — 
void— MercenarySetPlayerGroup - Set Mercenary Recently Purchased — 
void— MercenarySetRecentlyPurchased - Mercenary Is Recently Purchased — 
bool— MercenaryIsRecentlyPurchased - Purchase Mercenary — 
void— MercenaryPurchase - Set Selected Mercenary — 
void— MercenarySetSelected - Enable/Disable Mercenary Panel Close Button — 
void— MercenaryPanelSetCloseButtonEnabled - Enable/Disable Mercenary Panel Dismiss Button — 
void— MercenaryPanelSetDismissButtonEnabled - Selected Mercenary — 
int<preset::Mercenary> — MercenaryGetSelected 
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3745
            MercenarySetDescriptionText(MercenaryLastCreated(), libCamp_gf_MercDescription(lv_indexMerc));
            MercenarySetCost(MercenaryLastCreated(), libCamp_gf_MercCost(lv_indexMerc));
            MercenarySetUnitText(MercenaryLastCreated(), libCamp_gf_MercUnitText(lv_indexMerc));
            MercenarySetSpecialText(MercenaryLastCreated(), libCamp_gf_MercSpecialText(lv_indexMerc));
            MercenarySetModelLink(MercenaryLastCreated(), libCamp_gf_MercPortraitModel(lv_indexMerc));