# Set Mercenary Portrait Model

Grammar — Set the model of mercenaryId to model
FlagsNative | Action

Sets the portrait model for the specified mercenary.

# Arguments

  • int [ preset::Mercenary ] — MercenaryId
  • string [ gamelink::Model ] — Model

Returns — void

native void MercenarySetModelLink(
	int inMercenaryId,
	string inModelLink,
);

Category: Story / Mercenary Panel

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L3747
MercenarySetModelLink(MercenaryLastCreated(), libCamp_gf_MercPortraitModel(lv_indexMerc))
// L3769
MercenarySetModelLink(libCamp_gv_tS_MercUIMercenaries[(lv_indexMerc)], libCamp_gf_MercPortraitModel(lv_indexMerc))
// L3774
MercenarySetModelLink(libCamp_gv_tS_MercUIMercenaries[(lv_indexMerc)], "Invisible")
// L3782
MercenarySetModelLink(libCamp_gv_tS_MercUIMercenaries[(lv_indexMerc)], "Invisible")
// L3792
MercenarySetModelLink(libCamp_gv_tS_MercUIMercenaries[(lv_indexMerc)], "Invisible")
// L12214
MercenarySetModelLink(libCamp_gv_tS_MercUIMercenaries[(lv_mercBought)], "Invisible")
// L12220
MercenarySetModelLink(libCamp_gv_tS_MercUIMercenaries[(lv_indexMerc)], "Invisible")