# Create Mercenary
Grammar — Create a new state mercenary for playerGroup
Flags —Native
|Action
Creates a new mercenary for the mercenary panel. Use “Last Created Mercenary” to get the mercenary created by this action.
# Arguments
playergroup
— PlayerGroupint
<preset::PlanetState22> — State
Returns — void
native int MercenaryCreate(
playergroup inPlayerGroup,
int inState,
);
# Related
Category: Story / Mercenary Panel
- Mercenary Panel Exited —
void
— TriggerAddEventMercenaryPanelExit - Mercenary Panel Purchase —
void
— TriggerAddEventMercenaryPanelPurchase - Mercenary Panel Selection Changed —
void
— TriggerAddEventMercenaryPanelSelectionChanged - Create Mercenary —
void
— MercenaryCreate - Last Created Mercenary —
int
<preset::Mercenary> — MercenaryLastCreated - Destroy Mercenary —
void
— MercenaryDestroy - Set Mercenary Title Text —
void
— MercenarySetTitleText - Set Mercenary Unit Text —
void
— MercenarySetUnitText - Set Mercenary CostText —
void
— MercenarySetCostText - Set Mercenary Description Text —
void
— MercenarySetDescriptionText - Set Mercenary Special Text —
void
— MercenarySetSpecialText - Set Mercenary Availability Text —
void
— MercenarySetAvailabilityText - Set Mercenary Cost —
void
— MercenarySetCost - Set Mercenary State —
void
— MercenarySetState - Set Mercenary Portrait Image —
void
— MercenarySetImageFilePath - Set Mercenary Portrait Model —
void
— MercenarySetModelLink - Set Mercenary Scene —
void
— MercenarySetScenePath - Set Mercenary Player Group —
void
— MercenarySetPlayerGroup - Set Mercenary Recently Purchased —
void
— MercenarySetRecentlyPurchased - Mercenary Is Recently Purchased —
bool
— MercenaryIsRecentlyPurchased - Purchase Mercenary —
void
— MercenaryPurchase - Set Selected Mercenary —
void
— MercenarySetSelected - Enable/Disable Mercenary Panel Close Button —
void
— MercenaryPanelSetCloseButtonEnabled - Enable/Disable Mercenary Panel Dismiss Button —
void
— MercenaryPanelSetDismissButtonEnabled - Selected Mercenary —
int
<preset::Mercenary> — MercenaryGetSelected
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3740
while (autoA433EE21_i <= libCamp_gv_TSC_MERC_LAST) {
lv_indexMerc = libCamp_gv_tS_MercID[autoA433EE21_i];
MercenaryCreate(PlayerGroupAll(), c_mercenaryStateDisabled);
libCamp_gv_tS_MercUIMercenaries[(lv_indexMerc)] = MercenaryLastCreated();
MercenarySetTitleText(MercenaryLastCreated(), libCamp_gf_MercName(lv_indexMerc));