# Set Selected Mercenary
Grammar — Set mercenaryId as the selected mercenary for players|Player Group
Flags —Native
|Action
Selects the specified mercenary for the specified player.
# Arguments
playergroup
— Playersint
<preset::Mercenary> — MercenaryId
Returns — void
native void MercenarySetSelected(
playergroup inPlayerGroup,
int inMercenaryId,
);
# Related
Category: Story / Mercenary Panel
- Mercenary Panel Exited —
void
— TriggerAddEventMercenaryPanelExit - Mercenary Panel Purchase —
void
— TriggerAddEventMercenaryPanelPurchase - Mercenary Panel Selection Changed —
void
— TriggerAddEventMercenaryPanelSelectionChanged - Create Mercenary —
void
— MercenaryCreate - Last Created Mercenary —
int
<preset::Mercenary> — MercenaryLastCreated - Destroy Mercenary —
void
— MercenaryDestroy - Set Mercenary Title Text —
void
— MercenarySetTitleText - Set Mercenary Unit Text —
void
— MercenarySetUnitText - Set Mercenary CostText —
void
— MercenarySetCostText - Set Mercenary Description Text —
void
— MercenarySetDescriptionText - Set Mercenary Special Text —
void
— MercenarySetSpecialText - Set Mercenary Availability Text —
void
— MercenarySetAvailabilityText - Set Mercenary Cost —
void
— MercenarySetCost - Set Mercenary State —
void
— MercenarySetState - Set Mercenary Portrait Image —
void
— MercenarySetImageFilePath - Set Mercenary Portrait Model —
void
— MercenarySetModelLink - Set Mercenary Scene —
void
— MercenarySetScenePath - Set Mercenary Player Group —
void
— MercenarySetPlayerGroup - Set Mercenary Recently Purchased —
void
— MercenarySetRecentlyPurchased - Mercenary Is Recently Purchased —
bool
— MercenaryIsRecentlyPurchased - Purchase Mercenary —
void
— MercenaryPurchase - Set Selected Mercenary —
void
— MercenarySetSelected - Enable/Disable Mercenary Panel Close Button —
void
— MercenaryPanelSetCloseButtonEnabled - Enable/Disable Mercenary Panel Dismiss Button —
void
— MercenaryPanelSetDismissButtonEnabled - Selected Mercenary —
int
<preset::Mercenary> — MercenaryGetSelected
# Examples
— None found —