# Set Mercenary Title Text
Grammar — Set the title text of mercenaryId to text
Flags —Native|Action
Sets the title text for the specified mercenary.
# Arguments
int<preset::Mercenary> — MercenaryIdtext— Text
Returns — void
native void MercenarySetTitleText(
int inMercenaryId,
text inText,
);
# Related
Category: Story / Mercenary Panel
- Mercenary Panel Exited —
void— TriggerAddEventMercenaryPanelExit - Mercenary Panel Purchase —
void— TriggerAddEventMercenaryPanelPurchase - Mercenary Panel Selection Changed —
void— TriggerAddEventMercenaryPanelSelectionChanged - Create Mercenary —
void— MercenaryCreate - Last Created Mercenary —
int<preset::Mercenary> — MercenaryLastCreated - Destroy Mercenary —
void— MercenaryDestroy - Set Mercenary Title Text —
void— MercenarySetTitleText - Set Mercenary Unit Text —
void— MercenarySetUnitText - Set Mercenary CostText —
void— MercenarySetCostText - Set Mercenary Description Text —
void— MercenarySetDescriptionText - Set Mercenary Special Text —
void— MercenarySetSpecialText - Set Mercenary Availability Text —
void— MercenarySetAvailabilityText - Set Mercenary Cost —
void— MercenarySetCost - Set Mercenary State —
void— MercenarySetState - Set Mercenary Portrait Image —
void— MercenarySetImageFilePath - Set Mercenary Portrait Model —
void— MercenarySetModelLink - Set Mercenary Scene —
void— MercenarySetScenePath - Set Mercenary Player Group —
void— MercenarySetPlayerGroup - Set Mercenary Recently Purchased —
void— MercenarySetRecentlyPurchased - Mercenary Is Recently Purchased —
bool— MercenaryIsRecentlyPurchased - Purchase Mercenary —
void— MercenaryPurchase - Set Selected Mercenary —
void— MercenarySetSelected - Enable/Disable Mercenary Panel Close Button —
void— MercenaryPanelSetCloseButtonEnabled - Enable/Disable Mercenary Panel Dismiss Button —
void— MercenaryPanelSetDismissButtonEnabled - Selected Mercenary —
int<preset::Mercenary> — MercenaryGetSelected
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3742
MercenaryCreate(PlayerGroupAll(), c_mercenaryStateDisabled);
libCamp_gv_tS_MercUIMercenaries[(lv_indexMerc)] = MercenaryLastCreated();
MercenarySetTitleText(MercenaryLastCreated(), libCamp_gf_MercName(lv_indexMerc));
MercenarySetDescriptionText(MercenaryLastCreated(), libCamp_gf_MercDescription(lv_indexMerc));
MercenarySetCost(MercenaryLastCreated(), libCamp_gf_MercCost(lv_indexMerc));