# Mercenary Panel Exited

Grammar — Player player exits the Mercenary Panel
FlagsNative | Event

This event fires when a player closes the mercenary panel.

# Arguments

  • int — Player

Returns — void

native void TriggerAddEventMercenaryPanelExit(
	trigger t,
	int player,
);

Category: Story / Mercenary Panel

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L12297
TriggerAddEventMercenaryPanelExit(libCamp_gt_TS_MercUIExit, c_playerAny)
// L13790
TriggerAddEventMercenaryPanelExit(libCamp_gt_TS_DebugMercenaryPanelCloseButtonClicked, c_playerAny)