# Set Dialog Item Edit Value

Grammar — Set dialogItem edit value to value for players
FlagsAction

Sets the string edit value for a dialog item.

# Arguments

  • int [ control ] — Dialog Item
  • string — Value
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemEditorValue(
	int lp_dialogItem,
	string lp_value,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Values

# Examples

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L2333
libNtve_gf_SetDialogItemEditorValue(lib281DEC45_gv_zSS_DebugStoryStateEditBox, IntToString(UserDataGetInt("StoryStates", UserDataInstance("StoryStates", (DialogControlGetSelectedItem(lib281DEC45_gv_zSS_DebugStoryStateList, 1)-UserDataInstanceCount("WriterStates"))), "value", 1)), PlayerGroupAll())
// L2336
libNtve_gf_SetDialogItemEditorValue(lib281DEC45_gv_zSS_DebugStoryStateEditBox, IntToString(UserDataGetInt("WriterStates", UserDataInstance("WriterStates", DialogControlGetSelectedItem(lib281DEC45_gv_zSS_DebugStoryStateList, 1)), "Value", 1)), PlayerGroupAll())

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L6425
libNtve_gf_SetDialogItemEditorValue(libVCMI_gv_pM_MissionCheat_Cheats[lv_cheatIndex].lv_editBoxDialog, "0", PlayerGroupAll())

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L5363
libNtve_gf_SetDialogItemEditorValue(libNCMI_gv_NM_MissionCheat_Cheats[lv_cheatIndex].lv_editBoxDialog, "0", PlayerGroupAll())