# Set Dialog Item Edit Value
Grammar — Set dialogItem edit value to value for players
Flags —Action
Sets the string edit value for a dialog item.
# Arguments
int
[ control ] — Dialog Itemstring
— Valueplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemEditorValue(
int lp_dialogItem,
string lp_value,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Values
- [F] —
void
— Set Dialog Item Current Value — ( libNtve_gf_SetDialogItemCurrentValue ) - [F] —
void
— Set Dialog Item Minimum Value — ( libNtve_gf_SetDialogItemMinimumValue ) - [F] —
void
— Set Dialog Item Maximum Value — ( libNtve_gf_SetDialogItemMaximumValue ) - [F] —
void
— Set Dialog Item Checked — ( libNtve_gf_SetDialogItemChecked ) - [F] —
void
— Set Dialog Item Edit Value — ( libNtve_gf_SetDialogItemEditorValue ) - [F] —
fixed
— Dialog Item Current Value — ( libNtve_gf_DialogItemValue ) - [F] —
fixed
— Dialog Item Maximum Value — ( libNtve_gf_DialogItemMaximumValue ) - [F] —
fixed
— Dialog Item Minimum Value — ( libNtve_gf_DialogItemMinimumValue ) - [F] —
bool
— Dialog Item Is Checked — ( libNtve_gf_DialogItemIsChecked ) - [F] —
string
— Dialog Item Edit Value — ( libNtve_gf_DialogItemEditValue ) - [F] —
void
— Add List Item — ( DialogControlAddItem ) - [F] —
void
— Select List Item — ( DialogControlSelectItem ) - [F] —
void
— Clear List Selection — ( DialogControlClearSelectedItem ) - [F] —
int
— Selected List Item — ( DialogControlGetSelectedItem ) - [F] —
int
— Count Of List Items — ( DialogControlGetItemCount ) - [F] —
void
— Remove List Item — ( DialogControlRemoveItem ) - [F] —
void
— Remove All List Items — ( DialogControlRemoveAllItems ) - [F] —
void
— Add Graph Data Point — ( DialogControlAddDataPoint ) - [F] —
void
— Remove All Graph Data Points — ( DialogControlRemoveAllDataPoints ) - [F] —
void
— Set Graph Data Color — ( DialogControlSetDataColor ) - [F] —
void
— Set Graph Data Name — ( DialogControlSetDataName ) - [F] —
void
— Set Graph Minimum X Visible — ( DialogControlSetMinXVisible ) - [F] —
fixed
— Get Graph Minimum X Value — ( DialogControlGetMinXValue ) - [F] —
void
— Set Graph Maximum X Visible — ( DialogControlSetMaxXVisible ) - [F] —
fixed
— Get Graph Maximum X Value — ( DialogControlGetMaxXValue ) - [F] —
void
— Set Graph Minimum Y Visible — ( DialogControlSetMinYVisible ) - [F] —
fixed
— Get Graph Minimum Y Value — ( DialogControlGetMinYValue ) - [F] —
void
— Set Graph Maximum Y Visible — ( DialogControlSetMaxYVisible ) - [F] —
fixed
— Get Graph Maximum Y Value — ( DialogControlGetMaxYValue )
# Examples
# campaigns/swarmstoryutil.sc2mod
// L2333
libNtve_gf_SetDialogItemEditorValue(lib281DEC45_gv_zSS_DebugStoryStateEditBox, IntToString(UserDataGetInt("StoryStates", UserDataInstance("StoryStates", (DialogControlGetSelectedItem(lib281DEC45_gv_zSS_DebugStoryStateList, 1)-UserDataInstanceCount("WriterStates"))), "value", 1)), PlayerGroupAll())
// L2336
libNtve_gf_SetDialogItemEditorValue(lib281DEC45_gv_zSS_DebugStoryStateEditBox, IntToString(UserDataGetInt("WriterStates", UserDataInstance("WriterStates", DialogControlGetSelectedItem(lib281DEC45_gv_zSS_DebugStoryStateList, 1)), "Value", 1)), PlayerGroupAll())
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L6425
libNtve_gf_SetDialogItemEditorValue(libVCMI_gv_pM_MissionCheat_Cheats[lv_cheatIndex].lv_editBoxDialog, "0", PlayerGroupAll())
# mods/missionpacks/novacampaign.sc2mod
// L5363
libNtve_gf_SetDialogItemEditorValue(libNCMI_gv_NM_MissionCheat_Cheats[lv_cheatIndex].lv_editBoxDialog, "0", PlayerGroupAll())