# Set Dialog Item Checked

Grammar — Set dialogItem to checked|Checked Option for players
FlagsAction

Checks or unchecks a dialog item.

# Arguments

  • int [ control ] — Dialog Item
  • bool [ preset::CheckedOption ] — Checked
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemChecked(
	int lp_dialogItem,
	bool lp_checked,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Values

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L9778
libNtve_gf_SetDialogItemChecked(libSwaC_gv_zS_ArmyCustomArchivesUpgradeCheck[lv_categoryIndex][lv_upgradeIndex], true, PlayerGroupAll())
// L9781
libNtve_gf_SetDialogItemChecked(libSwaC_gv_zS_ArmyCustomArchivesUpgradeCheck[lv_categoryIndex][lv_upgradeIndex], false, PlayerGroupAll())
// L9799
libNtve_gf_SetDialogItemChecked(libSwaC_gv_zS_ArmyCustomArchivesEvolutionCheck[lv_categoryIndex][lv_evoIndex], true, PlayerGroupAll())
// L9802
libNtve_gf_SetDialogItemChecked(libSwaC_gv_zS_ArmyCustomArchivesEvolutionCheck[lv_categoryIndex][lv_evoIndex], false, PlayerGroupAll())
// L15216
libNtve_gf_SetDialogItemChecked(libSwaC_gv_zS_DebugStoryTechArmyCategoryCheck[lv_categoryIndex], false, PlayerGroupAll())
// L15217
libNtve_gf_SetDialogItemChecked(libSwaC_gv_zS_DebugStoryTechArmyUnitCheck[lv_categoryIndex][1], true, PlayerGroupAll())
// L15218
libNtve_gf_SetDialogItemChecked(libSwaC_gv_zS_DebugStoryTechArmyUnitCheck[lv_categoryIndex][2], false, PlayerGroupAll())
// L15221
libNtve_gf_SetDialogItemChecked(libSwaC_gv_zS_DebugStoryTechArmyCategoryCheck[lv_categoryIndex], false, PlayerGroupAll())
// L15222
libNtve_gf_SetDialogItemChecked(libSwaC_gv_zS_DebugStoryTechArmyUnitCheck[lv_categoryIndex][1], false, PlayerGroupAll())
// L15223
libNtve_gf_SetDialogItemChecked(libSwaC_gv_zS_DebugStoryTechArmyUnitCheck[lv_categoryIndex][2], true, PlayerGroupAll())

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L2343
libNtve_gf_SetDialogItemChecked(lib281DEC45_gv_zSS_DebugStoryAmbientCheckbox[lv_index], true, PlayerGroupAll())
// L2346
libNtve_gf_SetDialogItemChecked(lib281DEC45_gv_zSS_DebugStoryAmbientCheckbox[lv_index], false, PlayerGroupAll())
// L2349
libNtve_gf_SetDialogItemChecked(lib281DEC45_gv_zSS_DebugStoryEnabledCheckbox[lv_index], true, PlayerGroupAll())
// L2352
libNtve_gf_SetDialogItemChecked(lib281DEC45_gv_zSS_DebugStoryEnabledCheckbox[lv_index], false, PlayerGroupAll())
// L7872
libNtve_gf_SetDialogItemChecked(lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox, false, PlayerGroupAll())
// L7875
libNtve_gf_SetDialogItemChecked(lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox, true, PlayerGroupAll())
// L7879
libNtve_gf_SetDialogItemChecked(lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox, false, PlayerGroupAll())
// L7882
libNtve_gf_SetDialogItemChecked(lib281DEC45_gv_zSS_DebugStoryKerriganTypeCheckbox, true, PlayerGroupAll())

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L330
libNtve_gf_SetDialogItemChecked(libVoiC_gv_pC_DebugCampaignTechArmyCategoryCheck[lv_categoryIndex], false, PlayerGroupAll())
// L331
libNtve_gf_SetDialogItemChecked(libVoiC_gv_pC_DebugCampaignTechArmyUnitCheck[lv_categoryIndex][1], true, PlayerGroupAll())
// L332
libNtve_gf_SetDialogItemChecked(libVoiC_gv_pC_DebugCampaignTechArmyUnitCheck[lv_categoryIndex][2], false, PlayerGroupAll())
// L333
libNtve_gf_SetDialogItemChecked(libVoiC_gv_pC_DebugCampaignTechArmyUnitCheck[lv_categoryIndex][3], false, PlayerGroupAll())
// L336
libNtve_gf_SetDialogItemChecked(libVoiC_gv_pC_DebugCampaignTechArmyCategoryCheck[lv_categoryIndex], false, PlayerGroupAll())
// L337
libNtve_gf_SetDialogItemChecked(libVoiC_gv_pC_DebugCampaignTechArmyUnitCheck[lv_categoryIndex][1], false, PlayerGroupAll())
// L338
libNtve_gf_SetDialogItemChecked(libVoiC_gv_pC_DebugCampaignTechArmyUnitCheck[lv_categoryIndex][2], true, PlayerGroupAll())
// L339
libNtve_gf_SetDialogItemChecked(libVoiC_gv_pC_DebugCampaignTechArmyUnitCheck[lv_categoryIndex][3], false, PlayerGroupAll())
// L342
libNtve_gf_SetDialogItemChecked(libVoiC_gv_pC_DebugCampaignTechArmyCategoryCheck[lv_categoryIndex], false, PlayerGroupAll())
// L343
libNtve_gf_SetDialogItemChecked(libVoiC_gv_pC_DebugCampaignTechArmyUnitCheck[lv_categoryIndex][1], false, PlayerGroupAll())

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L6136
libNtve_gf_SetDialogItemChecked(libVCMI_gv_pM_GameCheat_CheckBox[auto4E6B6E6D_var], true, PlayerGroupAll())
// L6139
libNtve_gf_SetDialogItemChecked(libVCMI_gv_pM_GameCheat_CheckBox[auto4E6B6E6D_var], false, PlayerGroupAll())
// L6309
libNtve_gf_SetDialogItemChecked(libVCMI_gv_pM_GameCheat_CheckBox[auto731EB4A6_var], true, PlayerGroupSingle(1))
// L6312
libNtve_gf_SetDialogItemChecked(libVCMI_gv_pM_GameCheat_CheckBox[auto731EB4A6_var], false, PlayerGroupSingle(1))

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L4754
libNtve_gf_SetDialogItemChecked(DialogControlLastCreated(), true, PlayerGroupAll())
// L4761
libNtve_gf_SetDialogItemChecked(DialogControlLastCreated(), true, PlayerGroupAll())

# mods/core.sc2mod

NativeLib.galaxy

// L2631
libNtve_gf_SetDialogItemChecked(lv_dialogitem, lp_checked, PlayerGroupAll())
// L2084
libNtve_gf_SetDialogItemChecked(lv_dialogitem, lp_checked, PlayerGroupAll())

# mods/heroes.stormmod

MapScript.galaxy

// L586
libNtve_gf_SetDialogItemChecked(gv_tryMeModePanel.lv_toggleMinionsCheck, true, PlayerGroupAll())
// L623
libNtve_gf_SetDialogItemChecked(gv_tryMeModePanel.lv_toggleMinionsCheck, false, PlayerGroupAll())
// L1863
libNtve_gf_SetDialogItemChecked(gv_tryMeModePanel.lv_shortCooldownCheck, true, PlayerGroupAll())
// L1870
libNtve_gf_SetDialogItemChecked(gv_tryMeModePanel.lv_shortCooldownCheck, false, PlayerGroupAll())
// L586
libNtve_gf_SetDialogItemChecked(gv_tryMeModePanel.lv_toggleMinionsCheck, true, PlayerGroupAll())
// L623
libNtve_gf_SetDialogItemChecked(gv_tryMeModePanel.lv_toggleMinionsCheck, false, PlayerGroupAll())
// L1863
libNtve_gf_SetDialogItemChecked(gv_tryMeModePanel.lv_shortCooldownCheck, true, PlayerGroupAll())
// L1870
libNtve_gf_SetDialogItemChecked(gv_tryMeModePanel.lv_shortCooldownCheck, false, PlayerGroupAll())

# mods/heroesdata.stormmod

SupportLib.galaxy

// L1402
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_selectionEnabledCheckbox, true, PlayerGroupAll())
// L1409
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_selectionEnabledCheckbox, false, PlayerGroupAll())
// L1438
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_spawnAtCameraCheckbox, true, PlayerGroupAll())
// L1442
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_spawnAtCameraCheckbox, false, PlayerGroupAll())
// L1471
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_disableMinionSpawningCheckbox, false, PlayerGroupAll())
// L1476
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_disableMinionSpawningCheckbox, true, PlayerGroupAll())
// L1507
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_disableTrickleXPCheckbox, true, PlayerGroupAll())
// L1510
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_disableTrickleXPCheckbox, false, PlayerGroupAll())
// L1539
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_floatingCombatTextCheckbox, false, PlayerGroupAll())
// L1545
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_floatingCombatTextCheckbox, true, PlayerGroupAll())

# mods/heroesdata.stormmod

UILib.galaxy

// L1963
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_enableAllFloatingCombatTextCheckbox, true, PlayerGroupAll())
// L1967
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_disableTrickleXPCheckbox, true, PlayerGroupAll())
// L1971
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_spawnAtCameraCheckbox, true, PlayerGroupAll())
// L1975
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_disableMinionSpawningCheckbox, true, PlayerGroupAll())
// L1979
libNtve_gf_SetDialogItemChecked(libUIUI_gv_uIDebugPanel.lv_savedHeroCheckbox, true, PlayerGroupAll())
// L9656
libNtve_gf_SetDialogItemChecked(DialogControlLastCreated(), true, PlayerGroupAll())
// L9659
libNtve_gf_SetDialogItemChecked(DialogControlLastCreated(), false, PlayerGroupAll())

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L5076
libNtve_gf_SetDialogItemChecked(libNCMI_gv_NM_GameCheat_CheckBox[IntLoopCurrent()], true, PlayerGroupAll())
// L5079
libNtve_gf_SetDialogItemChecked(libNCMI_gv_NM_GameCheat_CheckBox[IntLoopCurrent()], false, PlayerGroupAll())
// L5245
libNtve_gf_SetDialogItemChecked(libNCMI_gv_NM_GameCheat_CheckBox[IntLoopCurrent()], true, PlayerGroupSingle(1))
// L5248
libNtve_gf_SetDialogItemChecked(libNCMI_gv_NM_GameCheat_CheckBox[IntLoopCurrent()], false, PlayerGroupSingle(1))

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L4128
libNtve_gf_SetDialogItemChecked(DialogControlLastCreated(), true, PlayerGroupAll())
// L4135
libNtve_gf_SetDialogItemChecked(DialogControlLastCreated(), true, PlayerGroupAll())

# mods/missionpacks/novacampaign.sc2mod

LibNovC.galaxy

// L341
libNtve_gf_SetDialogItemChecked(libNovC_gv_nC_DebugCampaignTechEquipmentCheckBox[lv_equipmentGroupIndex][lv_equipmentIndex], true, PlayerGroupAll())
// L368
libNtve_gf_SetDialogItemChecked(libNovC_gv_nC_DebugCampaignTechUpgradesCheckBox[lv_armyUnitIndex], true, PlayerGroupAll())
// L371
libNtve_gf_SetDialogItemChecked(libNovC_gv_nC_DebugCampaignTechUpgradesCheckBox[lv_armyUnitIndex], false, PlayerGroupAll())
// L2628
libNtve_gf_SetDialogItemChecked(libNovC_gv_nC_DebugCampaignTechEquipmentCheckBox[lv_equipmentGroupIndex][lv_equipmentInnerLoopIndex], false, PlayerGroupAll())
// L2688
libNtve_gf_SetDialogItemChecked(libNovC_gv_nC_DebugCampaignTechEquipmentCheckBox[lv_equipmentGroupIndex][lv_equipmentIndex], false, PlayerGroupAll())
// L2699
libNtve_gf_SetDialogItemChecked(libNovC_gv_nC_DebugCampaignTechEquipmentCheckBox[lv_equipmentGroupIndex][RandomInt(1, lv_equipmentInGroupCount[lv_equipmentGroupIndex])], true, PlayerGroupAll())
// L2806
libNtve_gf_SetDialogItemChecked(libNovC_gv_nC_DebugCampaignTechUpgradesCheckBox[lv_armyUnitInnerLoopIndex], false, PlayerGroupAll())

# mods/starcoop/starcoop.sc2mod

LibCOUI.galaxy

// L830
libNtve_gf_SetDialogItemChecked(libCOUI_gv_cU_CommanderMasteryCheckbox, true, PlayerGroupAll())
// L1226
libNtve_gf_SetDialogItemChecked(libCOUI_gv_cU_MutatorCheckboxes[lv_mutatorCount], true, lv_updatePlayers)
// L1229
libNtve_gf_SetDialogItemChecked(libCOUI_gv_cU_MutatorCheckboxes[lv_mutatorCount], false, lv_updatePlayers)