# Set Dialog Item Minimum Value

Grammar — Set dialogItem minimum value to minValue|Min Value for players
FlagsAction

Sets the minimum value for a dialog item.

# Arguments

  • int [ control ] — Dialog Item
  • fixed — MinValue
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemMinimumValue(
	int lp_dialogItem,
	fixed lp_minValue,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Values

# Examples

# mods/heroes.stormmod

MapScript.galaxy

// L2772
libNtve_gf_SetDialogItemMinimumValue(DialogControlLastCreated(), 1.0, PlayerGroupAll())
// L2816
libNtve_gf_SetDialogItemMinimumValue(DialogControlLastCreated(), 1.0, PlayerGroupAll())
// L2772
libNtve_gf_SetDialogItemMinimumValue(DialogControlLastCreated(), 1.0, PlayerGroupAll())
// L2816
libNtve_gf_SetDialogItemMinimumValue(DialogControlLastCreated(), 1.0, PlayerGroupAll())

# mods/heroesdata.stormmod

UILib.galaxy

// L9645
libNtve_gf_SetDialogItemMinimumValue(DialogControlLastCreated(), 1.0, PlayerGroupAll())
// L9651
libNtve_gf_SetDialogItemMinimumValue(DialogControlLastCreated(), 1.0, PlayerGroupAll())

# mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod

LibMLCP.galaxy

// L3098
libNtve_gf_SetDialogItemMinimumValue(libMLCP_gv_mMSkyTemplePanelIcons[lv_itTemplIndex].lv_shrineProgress, 0.0, PlayerGroupAll())

# mods/starcoop/starcoop.sc2mod

LibCOUI.galaxy

// L604
libNtve_gf_SetDialogItemMinimumValue(libCOUI_gv_cU_RandomMutationSelectMinSlider, 0.0, PlayerGroupAll())
// L611
libNtve_gf_SetDialogItemMinimumValue(libCOUI_gv_cU_RandomMutationSelectMaxSlider, 0.0, PlayerGroupAll())
// L618
libNtve_gf_SetDialogItemMinimumValue(libCOUI_gv_cU_RandomMutationSelectMinMutSlider, 1.0, PlayerGroupAll())
// L625
libNtve_gf_SetDialogItemMinimumValue(libCOUI_gv_cU_RandomMutationSelectMaxMutSlider, 1.0, PlayerGroupAll())