# Damaging Player
Grammar — Damaging player
Flags —Native
|Function
Returns the damaging player.
Returns — int
native int EventUnitDamageSourcePlayer();
# Supported triggers
- Unit Takes Damage — TriggerAddEventUnitDamaged
- Unit Absorbs Damage — TriggerAddEventUnitDamageAbsorbed
# Related
Category: Unit / Combat
- [F] —
fixed
— Get Unit Damage Dealt Time — ( UnitGetDamageDealtTime ) - [F] —
fixed
— Get Unit Damage Taken Time — ( UnitGetDamageTakenTime ) - [F] —
string
[ gamelink::Weapon ] — Weapon Used In Attack — ( EventUnitGetWeapon ) - [F] —
unit
— Item Used In Attack — ( EventUnitGetItem ) - [F] —
string
[ gamelink::Item ] — Item Type Used In Attack — ( EventUnitGetItemType ) - [F] —
void
— Unit Dies — ( TriggerAddEventUnitDied ) - [F] —
unit
— Killing Unit — ( libNtve_gf_KillingUnit ) - [F] —
int
— Killing Player — ( libNtve_gf_KillingPlayer ) - [F] —
bool
— Triggering Death Type Check — ( EventUnitDamageDeathCheck ) - [F] —
void
— Unit Is Being Removed — ( TriggerAddEventUnitRemoved ) - [F] —
void
— Unit Starts Attacking (Deprecated) — ( TriggerAddEventUnitStartedAttack ) - [F] —
void
— Unit Starts Attacking — ( TriggerAddEventUnitStartedAttack2 ) - [F] —
void
— Unit Is Attacked (Deprecated) — ( TriggerAddEventUnitAttacked ) - [F] —
void
— Unit Is Attacked — ( TriggerAddEventUnitAttacked2 ) - [F] —
unit
— Attacking Unit — ( EventUnitTarget ) - [F] —
void
— Unit Absorbs Damage — ( TriggerAddEventUnitDamageAbsorbed ) - [F] —
void
— Unit Takes Damage — ( TriggerAddEventUnitDamaged ) - [F] —
unit
— Damaging Unit — ( EventUnitDamageSourceUnit ) - [F] —
int
— Damaging Player — ( EventUnitDamageSourcePlayer ) - [F] —
string
[ gamelink::Effect ] — Damaging Effect — ( EventUnitDamageEffect ) - [F] —
fixed
— Triggering Damage Taken — ( EventUnitDamageAmount ) - [F] —
fixed
— Triggering Damage Attempted — ( EventUnitDamageAttempted ) - [F] —
fixed
— Triggering Damage Attempted Vitals — ( EventUnitDamageAttemptedVitals ) - [F] —
fixed
— Triggering Damage Absorbed — ( EventUnitDamageAbsorbed ) - [F] —
fixed
— Triggering Damage Behavior Shield — ( EventUnitDamageBehaviorShield ) - [F] —
fixed
— Triggering Vitals Leeched — ( EventUnitDamageVitalsLeeched ) - [F] —
int
— Triggering Unit Kill XP — ( EventUnitDamageKillXP ) - [F] —
point
— Damage Source Position — ( EventUnitDamageSourcePoint ) - [F] —
void
— Unit is Healed — ( TriggerAddEventUnitHealed ) - [F] —
unit
— Healing Unit — ( EventUnitHealLaunchUnit ) - [F] —
int
— Healing Player — ( EventUnitHealLaunchPlayer ) - [F] —
int
[ preset::UnitVitalType ] — Triggering Heal Vital Type — ( EventUnitHealVital ) - [F] —
fixed
— Triggering Heal Given — ( EventUnitHealAmount ) - [F] —
string
[ gamelink::Effect ] — Healing Effect — ( EventUnitHealEffect ) - [F] —
void
— Unit Spends Vital — ( TriggerAddEventUnitSpendVital ) - [F] —
int
[ preset::UnitVitalType ] — Triggering Spent Vital Type — ( EventUnitSpentVitalVital ) - [F] —
fixed
— Triggering Vital Spent — ( EventUnitSpentVitalAmount ) - [F] —
void
— Unit Acquires Target — ( TriggerAddEventUnitAcquiredTarget ) - [F] —
unit
— Acquired Target — ( libNtve_gf_AcquiredTarget ) - [F] —
void
— Unit Is Revived — ( TriggerAddEventUnitRevive ) - [F] —
unit
— Triggering Victim Unit — ( EventUnitVictimUnit ) - [F] —
unit
— Triggering Item Used — ( EventUnitItemUsed ) - [F] —
string
[ gamelink::Effect ] — Triggering Effect Used — ( EventUnitEffectUsed )
# Examples
# campaigns/swarm.sc2campaign
// L1383
EventUnitDamageSourcePlayer()
// L2625
EventUnitDamageSourcePlayer()
// L2625
EventUnitDamageSourcePlayer()
// L1383
EventUnitDamageSourcePlayer()
// L3068
EventUnitDamageSourcePlayer()
// L14557
EventUnitDamageSourcePlayer()
// L15005
EventUnitDamageSourcePlayer()
// L15938
EventUnitDamageSourcePlayer()
// L3394
EventUnitDamageSourcePlayer()
// L3394
EventUnitDamageSourcePlayer()
// L3394
EventUnitDamageSourcePlayer()
// L3503
EventUnitDamageSourcePlayer()
// L3503
EventUnitDamageSourcePlayer()
// L3503
EventUnitDamageSourcePlayer()
// L3068
EventUnitDamageSourcePlayer()
// L14557
EventUnitDamageSourcePlayer()
// L15005
EventUnitDamageSourcePlayer()
// L15938
EventUnitDamageSourcePlayer()
// L3394
EventUnitDamageSourcePlayer()
// L3394
EventUnitDamageSourcePlayer()
// L3394
EventUnitDamageSourcePlayer()
// L3503
EventUnitDamageSourcePlayer()
// L3503
EventUnitDamageSourcePlayer()
// L3503
EventUnitDamageSourcePlayer()
# campaigns/voidstory.sc2campaign
// L10264
EventUnitDamageSourcePlayer()
// L10745
EventUnitDamageSourcePlayer()
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L7675
EventUnitDamageSourcePlayer()
# mods/core.sc2mod
// L5343
EventUnitDamageSourcePlayer()
// L4571
EventUnitDamageSourcePlayer()
# mods/heroesdata.stormmod
// L2846
EventUnitDamageSourcePlayer()
// L2850
EventUnitDamageSourcePlayer()
// L2862
EventUnitDamageSourcePlayer()
// L2865
EventUnitDamageSourcePlayer()
// L2866
EventUnitDamageSourcePlayer()
# mods/heroesdata.stormmod
// L10818
EventUnitDamageSourcePlayer()
# mods/heroesdata.stormmod
// L19440
EventUnitDamageSourcePlayer()
# mods/heroesdata.stormmod
// L1369
EventUnitDamageSourcePlayer()
# mods/heroesdata.stormmod
// L2453
EventUnitDamageSourcePlayer()
# mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod
// L2589
EventUnitDamageSourcePlayer()
// L2599
EventUnitDamageSourcePlayer()
// L2601
EventUnitDamageSourcePlayer()
// L2604
EventUnitDamageSourcePlayer()
// L2606
EventUnitDamageSourcePlayer()
# mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod
// L4531
EventUnitDamageSourcePlayer()
# mods/heroesmapmods/battlegroundmapmods/infernalshrines.stormmod
// L1587
EventUnitDamageSourcePlayer()
// L1587
EventUnitDamageSourcePlayer()
// L1597
EventUnitDamageSourcePlayer()
// L1598
EventUnitDamageSourcePlayer()
# mods/heroesmapmods/battlegroundmapmods/warheadjunction.stormmod
// L2028
EventUnitDamageSourcePlayer()
# mods/heromods/guldan.stormmod
// L207
EventUnitDamageSourcePlayer()
// L221
EventUnitDamageSourcePlayer()
// L221
EventUnitDamageSourcePlayer()
// L222
EventUnitDamageSourcePlayer()
// L222
EventUnitDamageSourcePlayer()
// L222
EventUnitDamageSourcePlayer()
// L223
EventUnitDamageSourcePlayer()
// L223
EventUnitDamageSourcePlayer()
# mods/heromods/mephisto.stormmod
// L70
EventUnitDamageSourcePlayer()
# mods/novastoryassets.sc2mod
// L2299
EventUnitDamageSourcePlayer()
// L4503
EventUnitDamageSourcePlayer()
// L4503
EventUnitDamageSourcePlayer()
// L4573
EventUnitDamageSourcePlayer()
// L4573
EventUnitDamageSourcePlayer()
// L4580
EventUnitDamageSourcePlayer()
// L5310
EventUnitDamageSourcePlayer()
// L2299
EventUnitDamageSourcePlayer()
// L4503
EventUnitDamageSourcePlayer()
// L4503
EventUnitDamageSourcePlayer()
// L4573
EventUnitDamageSourcePlayer()
// L4573
EventUnitDamageSourcePlayer()
// L4580
EventUnitDamageSourcePlayer()
// L5310
EventUnitDamageSourcePlayer()
# mods/starcoop/starcoop.sc2mod
// L18132
EventUnitDamageSourcePlayer()
// L18136
EventUnitDamageSourcePlayer()
// L26088
EventUnitDamageSourcePlayer()
# mods/starcoop/starcoop.sc2mod
// L6515
EventUnitDamageSourcePlayer()
// L6552
EventUnitDamageSourcePlayer()
// L6562
EventUnitDamageSourcePlayer()
// L6563
EventUnitDamageSourcePlayer()
// L6563
EventUnitDamageSourcePlayer()
// L6581
EventUnitDamageSourcePlayer()
// L6591
EventUnitDamageSourcePlayer()
// L6592
EventUnitDamageSourcePlayer()
// L6592
EventUnitDamageSourcePlayer()
// L6636
EventUnitDamageSourcePlayer()